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India Planning Maps
By Guest
:yes: Here are updated Planning Maps for the India terrain
170 downloads
0 comments
Submitted
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india.rar
By Guest
India terrain for SFP1 by S.Ansons
Version 1.0 May 2008
Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
for his range targets and to TK for a such open game !
This is a fictional terrain as I could not get the right textures. However you will have 5 kinds of landscape
Sea, Desert, Farms/Fields, Mountain and Snow with many interesting targets to play with.
Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
S.Ansons
141 downloads
0 comments
Submitted
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Norway
By Guest
Norway terrain for SFP1 by S.Ansons
Version 1.0 May 2008
Credits: Thanks to gepard for his terrain tutorial, to Polak for his textures and terrain objects, to Wrench
for his range targets and to TK for a such open game !
This is a fictional terrain as I could not get the right landscape. However you will have a lot of hills and
islands with many interesting targets to play with.
Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
S.Ansons
248 downloads
0 comments
Submitted
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Desert Airfield Groundtexture
By gerwin
Desert Airfield Ground Texture Replacement for Israel 2 Terrain
By Gerwin 8-3-2008
DESCRIPTION:
Using the 'Israel 2' terrain in 'Wings over Europe' Game I noticed the
airfields are placed upon a unique ground texture that doesn't
blend well with the surrounding terrain.
the files responsable are:
Feldflugplatz.bmp for airfields near farmland.
FeldflugplatzWueste.bmp for airfields in the desert.
(or FeldflugplatzWüste.bmp in the earlier version)
This package includes a feldflugplatz.bmp drawn from scratch
and a FeldflugplatzWueste.bmp that is a mere copy of the
surrounding desert.
I suspect one can easily get the tiles to work for other
desert terrains/tilesets.
INSTALLATION:
Copy the included files to a folder that contains
the terrain data, for example:
WOE\terrain\Israel 2\
(You may want to backup/rename the original files first.)
THANKS TO:
Third Wire for the Strike Fighters Based Games
Michael (Gepard) for the Israel 2 terrain and additional tileset.
713 downloads
0 comments
Updated
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High Resolution PR ANW Terrain Tiles
By Brain32
*****High Resolution PR ANW Terrain Tiles*****
by Brain32
This is a set of high resolution (1024x1024) tiles for America North West terrain. Installation is simple, just unrar all the *.BMP's into your ANW terrain.
Tiles were as usual made with help of satelite imagery, and are actually taken more from mid West USA than North West, but I think they still fit into general terrain idea.
Dont get too concerned with high resolution or the size of the tiles, ANW terrain has only 6 tile types so this mod will not have any performance impact whatsoever, I tested it personally under WOI on my aged system and it went super smooth.
949 downloads
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Kashmir terrain
By Gepard
Kashmir TERRAIN
=====================
Kashmir terrain is made for WOE.
=========================
This terrain is made as part of the tutorial "My way to create a terrain" which you can find in the Knowledge Base of Combatace Forum.
This terrain is full operational, but not finished. If someone want to use it as basic for making a full developed India vs Pakistan terrain, so feel free to use this terrain.
As i have promised you will find 3 airbases and 3 industrial target areas for each side. I have installed one shipping line, 2 truck convoi routes and 2 panzer battle routes.
I put in the Texturelist and the Citieslist, so that you has all neccessary files for further work with the Terrain editor.
++++++++++++++++++++++++++++++++++++++++
INSTALLATION
unzip all files into your Wings over Europe/Terrain folder
Thats it.
++++++++++++++++++++++++++++++++++++++
Kashmir Strait terrain is freeware. Commercial use is forbitten.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
+++++++++++++++++++++++++++++++++++++
Hope you enjoy it.
Michael (Gepard)
972 downloads
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Enhanced Cloud Top Layer
By Fubar512
The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue.
Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it!
To test, simply fly above the cloud deck under either overcast or inclement weather conditions.
To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps.
Cheers,
Fubar512 and Brain32
936 downloads
0 comments
Submitted
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WoI IsraelME Targets Enhancement Pak
By Wrench
IsrealME Terrain Upgrade for WoI
This is an expansion of WoI's stock "lsrealME" map, with the addition of Isreali Air Defense units. I've added them in what I believe to be a sensible, logical manner, defending large cities, airbase, factories & POL depots, army bases, and generaly trying to give the civilian population some kind of protection. I've also made sure the Isreali airfields have a "ActiveYear=0" for all their AAA positions; as the game will usually fill them with the nearly useless M-55 Quad 50. Adding other AA units is reccomended :yes::) See next paragraph....
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. See "Items You'll Want to Get" below. I've also included several things from it, just because I like having these objects around in-game, as some a set to be used on the map (parked vehicles and such). There is even a new vehicle, the Tiran 4/5 MBT!
It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arrangements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. I've also included the weapons data for the AT-3 'Sagger" anti-tank missile, so you'll be using the weapons editor -- make double damn sure it's the WoI one!!!
Remember - this is for WoI ONLY!!! It won't work on anything else!! So don't even think about tryin' it!!!
You all know the drill....I spent a good deal of time writing a real nice, informative, descriptive, step-by-step readme to aid in installing the package.....so read the cursed thing!!!!!! You know what they say....a man can get lost in that desert for 40 years...and no one would ever find him....
Happy Hunting!!!
Wrench, The
Kevin Stein
1,449 downloads
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Rebuild of Gepard's Isreal 2 for WoI
By Wrench
Isreal 2 Terrain Upgrade for WoI
This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals.
It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns.
As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below.
---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain--
So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence.
Happy Hunting!
Wrench
kevin stein
1,052 downloads
0 comments
Submitted
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Modern Range and Red Range Upgrade
By Wrench
Modern Range and Red Range Targets Upgrade
This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
Please see the enclosed readme for relatively simple install instructions.
Happy Practicing!!!
Wrench
Kevin Stein
900 downloads
0 comments
Updated
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Strike Fighters Briefing Pack
By allenjb42
Strike Fighters Briefing Pack Readme
For some reason the creators of many of the third party terrains that have been released have omitted to include a briefing.ini file with the terrain or have included a blank document. What this means is that when you click on the briefing tab in the mission setup area you will get a black screen and a CTD, which kind of ruins the atmosphere when you're getting pumped up to go out there to defend the free world against the rampaging communist/Nazi etc hordes.
Here is a collection of briefing.ini files for most of the terrains out there that have this problem with what I hope is some appropriate text to get you in the mood for your mission. Feel free to edit them to suit your needs.
I've also included English briefing.ini files for Gepard's Israel and Suez terrains as the originals are in German.
List of briefings included:
AE - Madagascar terrain
AmericaNW - American North West terrain
ANWgreen - American North West terrain (Green)
ANWwinter - American North West terrain (Winter)
DS - Desert Storm terrain
IR - Iran Iraq terrain
Israel 2 - Israel v2 terrain
Israel - Israel terrain
Kosovo - Kosovo terrain
libya - Libya terrain
LibyaWW2 - WW2 Libya terrain
Malvinas - Malvinas terrain
mideast - Middle East terrain
scal - Southern California (Top Gun) terrain
SE - South East USA terrain
Suez - Suez terrain
SW - South West USA (Red Flag) terrain
tiawan - Taiwan terrain (the USAFMTL version)
Ibstallation is simple - just extract the briefing you want to the appropriate terrain's folder, which you will already have installed within your Strike Fighters, WOV or WOE Terrain folder. The only other thing you may need to do is to check inside the individual terrain's folder in the .ini file to make sure that the line
BriefingText=
includes the name of the briefing.ini file. For example, in my Kosovo terrain folder the kosovo.ini file contains the line
BriefingText=Kosovo_briefing.INI
The only terrains that I know you will have to edit are USAFMTL's mideast terrain (which points to the original desert_briefing.ini) and Wrench's WW2Libya (which points to the libya_briefing.ini). All of the rest should work just fine.
Thanks to TK for SF, WOV, WOE, FE and who knows what else, and of course to the creators of all of these fine terrains for enhancing this great game of ours.
Have fun, and good hunting...
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
421 downloads
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railwaystation
By Gepard
This is a railway station for DRVv1.4.
Should also run with WoV.
1,382 downloads
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Korat RTAFB for DRVv14
By Gepard
This is the Korat airbase made by Armourdave of the original Vietnam team. All hounor belongs to him, not to me. He gave me the permission to include Korat AB into my DRV terrain and i want to say thank you for it. The base is a nearly 100% copy of the big US base during the vietnam war. And it looks very excellent.
The only weak point is, that you cant destroy single objects of the base, but, i think this is no real problem, because the US bases in Vietnam war were never attacked by vietnamese airforce.
2,163 downloads
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Paved_Airfield_03.zip
By Fubar512
A replacement for SF's default
unpaved desert airfield. Works well with Deuces Euro Terrain mod.
941 downloads
0 comments
Updated
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Libya Mod for WW2
By Wrench
Modification of USAFMTL's Libya map into a WW2 Theatre. Designed for a SF/WoV EAW intall ONLY!! You'll need many WW2 objects; some are packaged, some are not. READ THE README!
843 downloads
0 comments
Updated
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Rwayupgrd_Pv1
By Polak
Upgrade to concrete , metal runways, runway signs and taxieways for SF:P1 /WoV.
1,078 downloads
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SF/WoV Runway Upgrade
By Polak
Graphic texture upgrade to SF:P1/WoV runways, taxiways and signs.
5,124 downloads
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WoE Trees by Deuces
By Fubar512
WoE Trees by Deuces
These are actually the VietnamSEA .TOD files created by Deuces for Wings over Vietnam. At his suggestion, I've renamed them as per the WoE GermanyCE naming convention, and have been using them in WoE with no apparent issues.
To install: Simply extract the enclosed GermanyCE folder into your Wings over Europe/Terrain folder and accept when asked (or warned) if you wish to overwrite the existing files in that folder (which it actually won't).
1,068 downloads
0 comments
Updated
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Tree Mod For WOE's GermanyCE Terrain
By JSF_Aggie
This is a mod for Wings Over Europe's GermanyCE Terrain, that includes a new tree texture, as well as new .tod's for almost every terrain tile. The .tod files contain positioning information for trees and objects for each terrain tile type. This mod will give you a much larger amount of trees to look at, as well as a higher res tree texture.
Please read the README.
1,752 downloads
0 comments
Updated
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Hi-Res Runway Textures
By JSF_Aggie
This provides high resolution textures for the 4 stock concrete runways in
SFP1, WOV, and WOE.
Each airfield will have unique textures for the runway and taxiway.
2,404 downloads
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Switch bettwen the Winter Summer with one button
By Firecage
If you want the fastest way to go between the two terrains then DL this and follow the install notes. You can then switch between the two with the flick of a button. (1/13/07)
436 downloads
0 comments
Updated
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Charles City and Sea repaint for BoB terrain
By Gepard
Charles City and Sea repaint.
This tileset based on an idea of Charles Gunst who mentioned, that the cities in europe are more gray instead brown. He send me a gray repaint of the city tiles and a darker sea tileset. I made some refinement work and now it is ready for release.
Thanks for the idea and to good cooperation, Charles.
548 downloads
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WW2 Axis Red Range mod
By Wrench
WW2 Axis Bombing Red Range for SF, WoV & WoE
This is a modification of several inis, and adding objects to give The Red Range a World War 2 flavor, for the Axis Powers.
This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone!!!
You'll need the original Red Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
= NOTE: one of the 3 new objects is a Nazi flag. If you live in a country where it is illeagle to show the swastika, you can change the pointer in the targets.ini to remove or switch flags. To this end, I've provided an alternative flag. It has already been added to the types ini, so all you need to change is the targets pointer, see full instructions in the readme.
Now, no excuses... get out there and practice!! With thanks to Deuces for creating the Range and Red Range, and to Major Lee for pointing the way for the flags. and all the other terrain and object builders!
Happy Hunting!
Wrench
Kevin Stein
288 downloads
0 comments
Updated
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Lybia Terrain Upgrade Ver.2
By Wrench
Update/Upgrade of USAFMTL's Lybia terrain
From the Readme:
This is mostly a 'fix' of the targets, types, and movements inis.
I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
(the DATA INI is already set up for it's usage)
As I always reccomend, unzip to a temp director that's easy to find.
== REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
(just my way of saying I ain't responsible for you doing dumb things!!)
= A REALLY Important note:
The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
A full listing of credits and other people to blame are in the readme as well
HapPy HunTing!!
Wrench
Kevin Stein
716 downloads
0 comments
Updated
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Lybia Terrain Update Ver3 -
By Wrench
Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY=
This is mostly a 'fix' of the targets, types, and movements inis.
I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises.
It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case.
This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there.
There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know.
If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it!
I've also fiddled with target area placements to give some kind of a front line, right across the Gulf.
There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!!
Don't forget to grab Polak's Desert Tile set, here at CombatAce
happy hunting!
Wrench
kevin stein
1,147 downloads
0 comments
Updated
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