-
Available Subscriptions
Ini Edits
Various INI Edits
88 files
-
This is a flight model (FM) *ONLY*
From the Readme:
These are flight models for the existing MiG-21MF, and are tailored to work in conjunction with the initial release of Wings over Europe, and with Strike Fighters and Wings over Vietnam patched to SP4 (patch dated 5-16-06).
I suggest you install Mago's latest MiG-21 cockpit package FIRST, and then install this FM file (MiG-21MF_Data.INI), over any previous FMs.
I also suggest that you install and use the Mirage Factory's MiG-21F13, as it will contain some of the necessary sound files (MiGEngine being one of them). Besides, it's a great model!!
The MiGEngine sound file is also in the Sounds Megapack, located here at CombatAce.
Installation:
There are two FMs contained within the zip archive, each in their own folder. One is Wings over Vietnam (WoV) specific, and the other can be used in both Strike Fighters and Wings over Europe. Extract the folders to your desktop, and then drag the MiG-21MF_Data.ini files to their corresponding folders in each game. For example, in WoV, one would place the file in the Wings over Vietnam/Objects/Aircraft/MiG-21MF subfolder. Make sure that the file resides in the MiG-21MF folder, and is NOT nested within a subfolder. That?s it!
Known Issue: MiG-21MFs used blown flaps in real life. As of this writing (May 26 2006), there seems to be an issue with animations not working in SF/WoV/WoE if the value "Manual_With_Blowback" is applied to the flap variables in the flight model.
Credits: Mega Thanks to the members of AIRTEVRON 5 (past and present), particularly to Kreelin and Streakeagle, who were kind enough to share their knowledge of aerodynamics with all of us
By Fubar512485 0 -
This is a flight data file ONLY!
This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to):
1) Simulated loss of roll control due to Wing Warping (above 470 kias)
2) Simulated loss of pitch authority above 490 kias
3) Refined throttle settings and flight dynamics.
To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini"
To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit.
By Fubar512483 0 -
This mod will add a landing light in the nosewheel well of the F-19.
By vinman72564287 0 -
These are direct replacements for the default WoV & SF cargoship and tanker. They have been editted to include a radar emitter, making them visible on RWR displays and allowing them to be targetted by anti-radiation missiles (or any antiship missile that uses passive-radar homing).
By Fubar512623 0 -
First version that can be used with Desert_Airfield4.ini
Now you can land with approach lights on any of the 4 runways.
This is a joint effort from myself and Piett. Many thanks and full credit to him.
BACK-UP your ORIGINAL FILES BEFORE YOU MOD!!!!!!
Install details in the Read-Me. So READ it!!!!
By HrntFixr1,190 0 -
Landing/Taxi/Position lights for all Phantom variants...
********************************
Install instructions included...
Some of these were already done by their authors,,i just went over each one,tweaked & added some lights..
Thanks to Russo Uk for the original Landing Lights fix....
Thanks to all the artest who made the Mighty Phantoms...
By dfang656 0 -
4 versions of approach lights for SFP1.
Based off pictures found on the web. 2 for FUN , 2 for "realism".
Read the read me included in the zip first.
As always back up your files before you mod!!!!
Many thanks to Deuces for his help and advice.
Included in the zip:
ini's
jpg's
read me
Question's PM or email me through CA.
By HrntFixr1,293 0 -
THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE.
[includes fixes to airfield lighting. Fixes done by "Piett", "Sidewinder86", "Eightlein", "Comrpnt", and a few by myself.]
This mod should decrease the time required to get aircraft airborne by at least 50%. The mod involves putting 2 aircraft on the runway at the same time as well as tightening the spaceing on the next few aircraft on the taxiway. Third Wires aircraft are quite well behaved when taxiing under AI but some add on aircraft tend to bounce a lot and others don't like to turn. I used 2 "bouncers" in the test program and it took lots of adjustments on the taxi waypoints to get them to work. I think this mod should work OK with most aircraft but can't guarantee it. If you have large bombers installed in your game there is an optional file available for the large airport. It has increased spaceing for the taxi waypoints but is still quicker than the stock version. It was tested with the TU-16 Badger and the B-47. This mod works OK with the DRV terrain and probably many others. To use this mod in WOV just change the file names from DESERT_AIRFIELD"X" to VIETNAMSEA_AIRFIELD"X" and copy them into the WOV terrain folder. Regards.
CHANGES FOR VER 2.1 : Now includes "Comprnt's" fixes for the missing taxiway lighting on the big airport.
By baffmeister1,260 0 -
Hi folks, I've had a go at adding some drogue lights to the A310 MRTT refuelling tanker, to make it more fun to line up during a night tanking exercise.
This lights mod is a bit of a hack as when the A310 comes in to land the lights remain visible, but for practice they work pretty well and seem real enough when the A310 is in flight.
[Aside]
I've still to sort out the best way to get an AI aircraft to turn their lights on or off on-demand via some Lights setting the _data.ini file. If someone comes across the setting or parameter value that enables this in an .ini file then please pass me the details it would be a real bonus for this and my other static aircraft mods.
[Mk2 Comments]
I updated the original post as I noticed a slight misalignment with the right-side drogue. I've moved the right-side lights across (+X coords) to fix this.
Cheers, kind regards, P.T. :-)
By comrpnt435 0 -
Features:
-A4B/C/E/F
-F100D
-F104G
-F4B/C/D/E/J
-MiG17 (F)
-MiG19S
-MiG21F/MF/PFM/PFV
-Su7BM
By Firehawk870 0 -
Use this one and see if th AI is more stable for the AV-8C that was released 17 Nov 05
By Dave380 0 -
F-104C-10/D-10 Data tweaks by USAFMTL and The Wrench
Just drop these in your F-104C-10 and F-104D-10 folder and overwrite. Fixes some cockpit issuses and the reverse rudder issue.
By Dave359 0 -
This will upgrade the Yak-28P Firebar with a new Soviet-green repainted F-4B cockpit. Includes updated data, avionics, cockpit inis. Now has working audio-only RWR. Also has working running and landing lights!
By Wrench423 0 -
Approved by the Wild Weasel team, these replace the data and loadout ini's for the EF-4C WW4.
See readme for more details
By Wrench494 0 -
This mod enables the player to fly the MiG aircraft in WINGS OVER VIETNAM, in single missions. Also includes PCPilot's complete Loadout.bmp mod. Two for one guys...
By howling1455 0 -
This is a new version of Hawker7's canopy mod that I updated to make use of the new SP3 plane_data.ini files. The mod affects most of the stock SFP1 stock planes and official addons --->
-A4B/C/E
-F4B/C/D/E/J
-F100D
-F104G
-Mig17F
-Mig19S
-Mig21F/MF/PFM
-SU7
Installation: Just put the .ini files in the corresponding aircraft folder in your "Strategy First/Strike Fighters/Objects/Aircraft/xxx/" folder
Example: the A4B_data.ini has to be put into the A4B folder
After the installation the canopies of these planes will automatically open at speeds <25kts... above that speed they will close again!
credit where credit is due: - Hawker7 for actually finding out how to make this work and for releasing the original mod
By MadJeff433 0 -
Increases the B-52G roll rate so that the AI pilots dont crash when they try to turn the plane.
By Guest521 0 -
A-4C and A-4E Internal Fuel Gauge Mod. This mod replaces the Fuel Flow Gauge with an Internal Fuel Gauge.
By Guest343 0 -
This file is intended for use with WoV only as it relies on files from the Vietnam_SEA terrain.
What does it do?
It adds two of the three terrain object sampans as ground units of the cargoship class. So then, one can use them in custom missions as moving objects. More to it in the sampans_readme.txt .
By Tannethal342 0 -
This is a new mod that will change the zoom levels for chase view as well as allow zooming in the flyby view. The distance before camera switching has also been extened to 4500 feet so that you can fly circles and loops without the camera switching every few seconds. It also includes ini files for each weapon in the game that allows the LOD to remain constant thus eliminating the appearance and disappearance of your underwing weapons. Very cool stuff and simple to install.
By Guest926 0 -
This is a modified data file, with sound effects, for WoV's SumnerFram2 destroyer. You MUST have this model for the file to work, and it comes only with Wings Over Vietnam (WoV).
This model will engage both ground-based (ships and coastal threats), and airborne threats.
By Fubar512250 0 -
Radar Screen Relocation
This tiny edit helps my tired old eyes see the radar screen by increasing it's size, making it non-transparent and putting in the lower middle of the screen where it doesn't interfere with seeing the outside world. If you like looking at your instrument panel closely or prefer to use the radar screen in the cockpit, this is not for you (and I envy your eyesight!).
Unzip and copy the HUDDATA.INI file into your Flight Folder. If you already have one there because of other modifications, you can simply copy and paste the following section:
[Display004]
DisplayType=RADAR
PosX=0.4
PosY=0.78
;PosX=0.865 ;ORIGINAL VALUE
;PosY=0.015 ;ORIGINAL VALUE
Width=0.165
Height=0.22
;Width=0.125 ;ORIGINAL VALUE
;Height=0.16666667 ;ORIGINAL VALUE
Alpha=1.00
InitTime=0.0
;Alpha=0.60 ;ORIGINAL VALUE
;InitTime=2.0 ;ORIGINAL VALUE
If you don't like the modification, simply delete the HUDDATA.INI file.
Enjoy being able to discern your radar returns!
Nick Bell
NicholasBell@verizon.net
July 20, 2007
278 0 -
Just drop these .INI's into your Salmson2A folder(allow overwrite)
and you will have external bombracks on your Salmson.
Bwf.
By Flamer50244 0 -
This is something I had started on prior to the temporary shutdown of Bortdafarms
"First Eagles WWI ADD-ONS" site(he already had a test version) and hadn't completed.
Bortdafarm reminded me about it,and it is now finished and ready for those who may
want to use this mod.
It's a simple "editing mod" that will put external bombracks on Bortdafarms Avro504's, Martinsyde,DFWCImod,Farmans,FokkerBI and PfalzBI.The mod uses the generic "attachpoint"
(bombrack) and bombs(25lb/11kg) that come with the game,no Weapons folder/pack is required
for this to work. All you need is Bortdafarm's models and a little time and patience.
Have fun with it,
Bwf.
By Flamer50179 0 -
Wings over Europe Air Defense Mod version 0.1
-------------------------------------------------------
This modification adds HAWK SAM batteries to the NATO defenses. It is intended for use in the excellent NATO Fighters Campaign or with the standard campaigns with the outstanding July 2006 Weapons Pack. If you don't have one of these this modifications installed it will not work. Works with single user-created missions and campaigns.
This modification includes work by Pasko, Fubar512, and Wrench. I appreciate their work and thank them for permission to include it.
Please refer to the README.txt file enclosed for installation instructions.
1,555 0
-
Download Statistics
14,422
Files12,646
Comments27,041
Reviews
