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Ground Objects Mods

Ground Objects Mods and Repaints

212 files

  1. Churchill Infantry Tank (SF-1 gen) by BANIDOS TEAM
     
     
     
    3D Model:SUICIDAL
     
     
    Skins: TORNO
     
     
     
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
     
     
     
     
     

     
     
     
     
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
    233 0
  2. A simple retexture from the bright green to the olive drab that was typical for Soviet/Russian BRDMs. This is for rebel ryder's SA-9 which can be found here:
     
    http://forum.combatace.com/index.php?app=downloads&showfile=7740
    142 0
  3. TAM

    Tanque Argentino Mediano (SF-1 gen) by BANIDOS TEAM
     
     
     
     
    Skins: TORNO
     
     
     
    3D Model:SUICIDAL
     
     
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
     
     
     
     

     
     
     
     
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
    311 0
  4. VCA-155 PALMARIA (SF-1 gen) by BANIDOS TEAM
     
     
     
     
    Skins: TORNO
     
     
     
    3D Model:SUICIDAL
     
     
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
    320 0
  5. This is the Argentinian Light Tank SK-105 "Patagon"
     
    Install:
    Unzip and insert the "SK-105" folder in "Object/Ground Object" directory.
    (Only tested in SFP1)
     
    Created by:
     
    3D model: Marcos "Suicidal" Canabal (Banidos Team)
    Skins: Luis "Zonda" Bianchi (Virtual Combat Squadron "Cruz del Sur")
     
    Special Thanks for "AmoKFloo" and "Aleks".
    276 0
  6. TAM VCLM
     
     
    Chasis Skin: TORNO (Banidos Team)
     
    Torret Skin: ZONDA (Virtual Combat Squad "Cruz del Sur")
     
    3D Model:SUICIDAL
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
     

    375 0
  7. Infantry Squad with Smoke
     
    First credit goes to Kesselbrut for his Infatry squad files.
     
    Secondly Papa Goat for his "Pop Smoke" idea.
     
    I expanded on Papa Goat's idea of using a single soldier with smoke. I basically took the stock US_Squad and Soviet_Squad by modifing the X_Squad_data.ini file to have the smoke deployed.
     
    These squads will "throw" fire their smoke at any ground object designated "ENEMY". That way the squad still can fire its normal assortment of weapons and still mark enemy targets.
     
    I have tested this on random generated CAS missions in SFP1 and WOV. Anytime a squad is generated during a mission, each squad will deploy their smoke at the nearest enemy target.
     
    Mind you, it's not perfect but I think it gives a great effect.
     
    I've only built one smoke color for the Soviets. The US squad can select from 4 colors Red, Green, Violet (Purple) and Yellow. You have to manually select the color you want them to use by removing the "//" in the data entry line.
     
    Installation:
     
    1. Make a back up of the original squads just in case you don't like this mod.
    2. Add the two squads to the GroundObject folder.
    3. Drop the effects into your EFFECTS folder.
    4. Add the bulletobject data to the BULLETOBJECT file.
    5. Add the gundata to the GUNDATA file, open the guneditor and click on one weapon, then click SAVE.
     
    Comments are always welcome. I subscribe to the FREEWARE Policy at Combat Ace.
     
    KRFRGE Jan 2010
    335 0
  8. M167 Vulcan Air Defense System (SF-1 gen) by BANIDOS TEAM
     
     
     
    3D Model: SUICIDAL
     
    Skins: SUICIDAL
     
     
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    You also have to put the GunData in the corresponding INI.
     
     
     
     


     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
    378 0
  9. Destroyed Tanks LOD (SF-1 gen) by SUICIDAL-ART
     
     
     
    Original Idea : STARY
     
    3D Model: SUICIDAL
     
    Skins: SUICIDAL
     
    This pack contains the destroyed models of the following tanks
     
    M-60 , T-80 ,T-72 ,T-55 and T-34
     
    To use this model you only have to release the contents of the
    folder inside the folder GroundObject in your game...
    Then in your tank DATA-INI
    put the name of the destroyed model you choose.
    for example
     
    [GroundObjectData]
    DamagedModel=
    DestroyedModel=T-34_Destroyed.LOD ---------------------------------- T-34_Destroyed.LOD
     
    you repeat the same with other models.
     
     
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
    198 0
  10. Stryker M-1113 CV (SF-1 gen) by SUICIDAL-ART
     
     
    Original 3D model and skin, taken from my Blog.
    Used under license GNU
     
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
    206 0
  11. Stryker-M1128 MGS (SF-1 gen) by SUICIDAL-ART
     
     
     
    thank you very much to my great friend. SteveS
    For the Excellent 3D-Model of Browning_M2
     
     
     
     
     
     
    Original 3D model and skin, taken from my Blog.
    Used under license GNU
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    338 0
  12. Strykers Destroyed LOD (SF-1 gen) by SUICIDAL-ART
     
     
     
     
    To use this model you only have to release the contents of the
    folder inside the folder GroundObject in your game...
    Then in your Stryker DATA-INI
    put the name of the destroyed model you choose.
    for example
     
    [GroundObjectData]
    DamagedModel=
    DestroyedModel=Stryker_Destroyed.LOD ------------------------------ Stryker_Destroyed.LOD
     
    you repeat the same with other Strykers models.
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
    106 0
  13. 3rd Wire Productions, Parking Enforcement Vehicle


     

    = For SF/WoV/WoE/WoI and all SF2 games =


     
    This is a modification of RussoUK's VW 'Follow Me' van into a, well, "ticket tagger".
     
    What started out as a joke in the SF2 forums, about not having enough parked aircraft; someone had made a comment about "maybe they'd been towed away for illeagly parking", grew into this little mod.
    It still uses the basic yellow/black checkerboard skin, with the addition of 'identifer placards' on the roof, front, back and sides of the vehicle. Yes, the front ID Placard IS supposed to reversed, just as one sees on other Emergency Vehicles.
     
    The vehicle's nationality has been set to "GENERIC", so it can be used by both sides. It's GroundObjectRole has also been set to TRANSPORT, which will allow it to show up on ARMED_RECON missions. If this is unwanted, I'd reccomend changing it to RECON, in the data ini.
     
    Fairly simple install instruction are included; with data for Terrain builders as well, on how to include them scattered around maps as sort of an 'Easter Egg'.
     
    Have fun with it!! And remember the 3W Parking Enforcement Bureau's Mottos:
    "Move It, Or Lose It"
     
    and, BTW, the fines associated with the ticket and towing are EXPENSIVE!!! They go up with the size of the aircraft towed. Plus storage....
     
    Enjoy!
    Wrench
    Kevin Stein
    117 0
  14. New Bofors 40 mm L70 Antiaircraft gun, using the 3D from Kesselbruth's Bofors 40mm L60 Antiaircraft gun. New version with radar and new gundata to make it useful for NF4+ and SF2V/WOV air and ground expansion pack (normal difficult for russian aaa guns).
     
    Also, alternate Bofors L60 Antiaircraft gun and alternate Cold War Antiaircraft guns GUNDATA.INI, simulating Shrapnel. This alternate data is lighter than NF4+ and SF2V/WOV air and ground expansion pack (normal difficult for russian aaa guns), but heavier than the out of the box Thirdwire AAA.
     
     
    Please, read the Readme.
     
    Good flying to Red mudmovers!
     
    Thank you, Kesselbruth, for your wonderful work, and all Thirwire
     
    Community (the best modding community ever).
     
    Be free to use or mod these files in any freeware mod.
    244 0
  15. hello comrades
     
    found this @ inksy , all credits go to insky and only 1 percent of credits goes to me for bring in china sam unit system to people who don't understand the structure of insky website. hence language barriers etc....
     
    screen is no good , so what ,at least you got the goods , now enjoy and install alas taiwan/formosa
     
    plaaf comrade
    213 0
  16. Pantsir-S1 is a surface to air mobile anti-air system developed by russia.it is generally used as a point defence system and is a successor to 2s6 tunguska or the SA-19.
     
    SPAAS-no its not the popular shotgun, it stands for "SELF PROPELLED ANTI-AIRCRAFT SYSTEM".
     
     
    In case of any problem PM me.
    467 0
  17. Chevy Van and the Mitsubihi red car are non-fighting units ( but targetable ) for : Strike Fighters P-1. ALL MY MODELS ARE FREE TO ANY USE.
    190 0
  18. Tiran Panzers
    *****************
     
    ----------------------------------------------------------
    I. HISTORY
     
    In the 6 days war Israel captured hundrets of egyptian and syrian T-54 and T-55. In opposite to the common trevia the Israelis accepted this panzers as good, reliable and powerfull vehicles and used them under the designation Tiran in the IDF. Tiran1 were the T-54 and Tiran2 the T-55.
    Tiran panzers proofed very successfull in Yom Kippur war. For instance: the war deciding israeli panzer attack at Sinai was launched by Tiran vehicles. The major plus point of the israeli Tiran over their arab counterparts was the superior crew training. While arab crews were only able to fire from stand the israeli Tiran crews were able to fire while moving. Arab crews needed 20 -30 second for a aimed shot. Iraeli crews needed 15 seconds. The difference seems to be not much on the first view, but it is deciding.( Mind experiment: 10 egyptian T-55 and 10 israeli Tiran2 detect each other at the same time at a range of 1.800 meters, the israelis will fire after 15 seconds. At this range the hit chance of the vehicles gun (D-10TS) is 2/3 = 66,666% What means, that after the first israeli salvo only 3 to 4 egyptian tanks survive. If the egyptians fire 5 - 10 seconds later they will hit 2 - 3 Tiran. 7 - 8 surviving israeli tanks will shoot back and will kill the rest of egyptian tanks with the next salvo)
    During Yom Kippur war israeli forces captured further T-54, T-55 and T-62. The later ones were pressed in service under designation Tiran3. Modernised T-62 with 105mm gun L-7 got the designation Tiran 6.
    +++++++++++++++++++++++++++++++++++++
     
    II. CREDITS:
     
    The models itself are made:
    ~~~~~~~~~~~~~~~
     
    by TK
     
     
    and only the small ini edit are made by me.
     
     
    ----------------------------------------------------------
    III. INSTALLATION:
     
    -1. Unzip all files into your objects/groundobject folder.
     
     
    Thats it
     
    ----------------------------------------------------------
    IV. REMARKS
     
    For remarks, comments, bugs, etc please use the forum or send me a PM.
    -------------------------------------------------------------
     
    V. IMPORTANT!!!!!
     
    The Tiran Pack is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
     
    ------------------------------------------------------
     
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
    December 2010
    234 0
  19. Aircraft Weapon Loading Set (SF-1 gen) By BANIDOS TEAM
     
    This mini pack contains A-10 Thunderbolt , AV-8 Harrier II ,F-16 Fighting Falcon and IAI-Finger.
     
     
    3D-Models = Suicidal
     
    Skins = Torno.
     
     
     
    To use this models you only have to release the contents of the
    GroundObject and Sound folder inside the folder the same name in your game...
    Remember, to be used correctly you should add them as static objects in a terrain.
     
    The idea is to be used to repopulate air bases and give them life
    I remind you that each scene contains around 6.500 polys.
    If you put several scenes together and your machine is not very modern, Perhaps the development of the game becomes slow
     
     

     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
    521 0
  20. Club-K Truck (SF-1 gen) by BANIDOS TEAM
     
     
     
     
    Skins:TORNO and SUICIDAL
     
    3D Model: SUICIDAL
     
     
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    You also have to put the WeaponData in the corresponding INI.
     
     
     
    This pack contains the Novator 3M-54E missile.
     

     
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
     
     
     
     
     
     
     
    270 0
  21. Infantry Outpost version 1 February 2011
     
    I got this idea from observing and learning from many terrain / modeling folks here at CA.
    Since I am a ground guy (INFANTRY) I have always wanted to see more CAS against good ground targets. This is my very humble attempt to create realistic ground targets and I know there is a lot more to do.
     
    This Infantry Outpost is a friendly outpost but can be easily converted to an enemy outpost.
     
    It has been tested in the TW Series One terrains.
     
    Suggestions / problems please contact me at Combat Ace.
    Enjoy
     
    KRFRGE
    Feb 2011.
    252 0
  22. Artillery Firebase Ver 1 February 2011
     
    This is my second attempt at creating good ground targets. My first is the Infantry Outpost.
     
    The Artillery Firebase is friendly but can be easily converted to an enemy firebase.
     
    What's included in this file:
     
    1. Arty_Firebase.LOD - a converted groundplatte LOD from Mitch's original Factory Place. Drop it into the terrain of your choice.
     
    2. ground_plateFB.TGA - my attempt on a artillery battery. Drop it into the terrain of your choice.
     
    3. Add-ons needed to make this mod work. Drop these into the terrain folder.
    The following items were borrowed from:
     
    Bunker03 from ODS terrain
    af63tentround from ODS terrain
    hwzsite01 from ODS terrain
    barbwire2 from ODS terrain
    wall03 from ODS terrain
    M109A1 by Rebel Rider at http://combatace.com/files/file/9015-m-109/
    af1aaagun_single from Major Lee's DBS (rename this to Defensive_pos_
    unimog Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL at http://combatace.com/files/file/10868-camiones-argentinos/
    Australian M113 ACAV from Timor Ground Units at http://combatace.com/files/file/2574-timor-ground-units/
    Pillbox from Wrench's Southwest terrain
    Sign from Wrench's Libya terrain
    Flagpole from Wrench's Libya terrain
     
    4. Add to your terrain_TYPES file
     
    [TargetTypexxx]
    Name=Arty_Firebase
    FullName=Artillery Fire Base
    ModelName=ground_plate_Firebase.LOD
    TargetType=MISC
    ActiveYear=1960
    TargetValue=0.0
    UseGroundObject=FALSE
    DamagePoint=0.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=10000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
     
    [TargetTypexxx]
    Name=defensive_pos
    FullName=Vehicle defensive position
    ModelName=defensive_pos.lod
    TargetType=AAA BUNKER
    UseGroundObject=FALSE
    ActiveYear=1915
    TargetValue=0
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DamagedModel=
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
     
    5. Add to your terrain_TARGETS
     
    [TargetAreaxxx]
    Name=Allied Fire Base
    Position=###000.000,###000.000
    Radius=2000
    ActiveYear=1969
    Location=1
    Alignment=FRIENDLY
    Target[001].Type=Arty_Firebase
    Target[001].Offset=0,0
    Target[001].Heading=0
    Target[002].Type=bunker03
    Target[002].Offset=25,62
    Target[002].Heading=10
    Target[003].Type=defensive_pos
    Target[003].Offset=189,305
    Target[003].Heading=200
    Target[004].Type=defensive_pos
    Target[004].Offset=376,-2
    Target[004].Heading=260
    Target[005].Type=defensive_pos
    Target[005].Offset=268,-270
    Target[005].Heading=320
    Target[006].Type=defensive_pos
    Target[006].Offset=-184,-289
    Target[006].Heading=50
    Target[007].Type=defensive_pos
    Target[007].Offset=-338,48
    Target[007].Heading=80
    Target[008].Type=defensive_pos
    Target[008].Offset=-165,293
    Target[008].Heading=140
    Target[009].Type=M109A1
    Target[009].Offset=189,305
    Target[009].Heading=20
    Target[010].Type=M109A1
    Target[010].Offset=376,-2
    Target[010].Heading=80
    Target[011].Type=M109A1
    Target[011].Offset=268,-270
    Target[011].Heading=140
    Target[012].Type=M109A1
    Target[012].Offset=-184,-289
    Target[012].Heading=230
    Target[013].Type=M109A1
    Target[013].Offset=-338,48
    Target[013].Heading=260
    Target[014].Type=M109A1
    Target[014].Offset=-165,293
    Target[014].Heading=320
    Target[015].Type=camonetstorage
    Target[015].Offset=-74,-230
    Target[015].Heading=15
    Target[016].Type=unimog
    Target[016].Offset=-42,-204
    Target[016].Heading=195
    Target[017].Type=camonetstorage
    Target[017].Offset=8,-238
    Target[017].Heading=30
    Target[018].Type=bunker03
    Target[018].Offset=68,-310
    Target[018].Heading=175
    Target[019].Type=USArmyM79
    Target[019].Offset=58,-309
    Target[019].Heading=181
    Target[020].Type=camonetstorage
    Target[020].Offset=252,-163
    Target[020].Heading=220
    Target[021].Type=camonet
    Target[021].Offset=282,-090
    Target[021].Heading=50
    Target[022].Type=unimog
    Target[022].Offset=315,-029
    Target[022].Heading=230
    Target[023].Type=camonetstorage
    Target[023].Offset=289,083
    Target[023].Heading=60
    Target[024].Type=M113
    Target[024].Offset=261,161
    Target[024].Heading=240
    Target[025].Type=camonetstorage
    Target[025].Offset=173,228
    Target[025].Heading=0
    Target[026].Type=USTruck
    Target[026].Offset=72,113
    Target[026].Heading=180
    Target[027].Type=USTruck
    Target[027].Offset=79,081
    Target[027].Heading=175
    Target[028].Type=USTruck
    Target[028].Offset=88,037
    Target[028].Heading=195
    Target[029].Type=M113_Ambulance
    Target[029].Offset=98,-022
    Target[029].Heading=180
    Target[030].Type=unimog
    Target[030].Offset=102,-070
    Target[030].Heading=210
    Target[031].Type=M113
    Target[031].Offset=89,-118
    Target[031].Heading=0
    Target[032].Type=USJeep
    Target[032].Offset=56,-147
    Target[032].Heading=180
    Target[033].Type=camonetstorage
    Target[033].Offset=-83,252
    Target[033].Heading=15
    Target[034].Type=camonetstorage
    Target[034].Offset=-169,206
    Target[034].Heading=195
    Target[035].Type=af63tentround
    Target[035].Offset=-102,115
    Target[035].Heading=30
    Target[036].Type=camonetstorage
    Target[036].Offset=-231,048
    Target[036].Heading=210
    Target[037].Type=pit1
    Target[037].Offset=-132,13
    Target[037].Heading=200
    Target[038].Type=af63tentround
    Target[038].Offset=29,-015
    Target[038].Heading=70
    Target[039].Type=camonetstorage
    Target[039].Offset=-219,-106
    Target[039].Heading=0
    Target[040].Type=af62tent_lg
    Target[040].Offset=125,-090
    Target[040].Heading=0
    Target[041].Type=af62tent_lg
    Target[041].Offset=135,-90
    Target[041].Heading=0
    Target[042].Type=Tent1
    Target[042].Offset=155,-90
    Target[042].Heading=0
    Target[043].Type=ammo
    Target[043].Offset=50,-100
    Target[043].Heading=20
    Target[044].Type=ammo
    Target[044].Offset=65,-105
    Target[044].Heading=0
    Target[045].Type=tools
    Target[045].Offset=62,-110
    Target[045].Heading=0
    Target[046].Type=ammo
    Target[046].Offset=-45,138
    Target[046].Heading=0
    Target[047].Type=ammo
    Target[047].Offset=-89,7
    Target[047].Heading=0
    Target[048].Type=ammo
    Target[048].Offset=-48,-7
    Target[048].Heading=0
    Target[049].Type=barbwire2
    Target[049].Offset=-154,-164
    Target[049].Heading=0
    Target[050].Type=tools
    Target[050].Offset=-64,-180
    Target[050].Heading=0
    Target[051].Type=ammo
    Target[051].Offset=318,12
    Target[051].Heading=0
    Target[052].Type=barbwire2
    Target[052].Offset=17,-332
    Target[052].Heading=0
    Target[053].Type=barbwire2
    Target[053].Offset=75,-331
    Target[053].Heading=0
    Target[054].Type=barbwire2
    Target[054].Offset=107,-330
    Target[054].Heading=0
    Target[055].Type=barbwire2
    Target[055].Offset=144,-330
    Target[055].Heading=0
    Target[056].Type=barbwire2
    Target[056].Offset=181,-329
    Target[056].Heading=0
    Target[057].Type=barbwire2
    Target[057].Offset=218,-325
    Target[057].Heading=0
    Target[058].Type=barbwire2
    Target[058].Offset=255,-320
    Target[058].Heading=0
    Target[059].Type=barbwire2
    Target[059].Offset=293,-296
    Target[059].Heading=320
    Target[060].Type=barbwire2
    Target[060].Offset=-16,-331
    Target[060].Heading=0
    Target[061].Type=barbwire2
    Target[061].Offset=-53,-330
    Target[061].Heading=0
    Target[062].Type=barbwire2
    Target[062].Offset=-90,-330
    Target[062].Heading=0
    Target[063].Type=barbwire2
    Target[063].Offset=-127,-329
    Target[063].Heading=0
    Target[064].Type=barbwire2
    Target[064].Offset=-164,-329
    Target[064].Heading=0
    Target[065].Type=barbwire2
    Target[065].Offset=-201,-329
    Target[065].Heading=0
    Target[066].Type=barbwire2
    Target[066].Offset=-233,-301
    Target[066].Heading=40
    Target[067].Type=barbwire2
    Target[067].Offset=319,-257
    Target[067].Heading=310
    Target[068].Type=barbwire2
    Target[068].Offset=349,-197
    Target[068].Heading=309
    Target[069].Type=barbwire2
    Target[069].Offset=369,-147
    Target[069].Heading=308
    Target[070].Type=barbwire2
    Target[070].Offset=391,-96
    Target[070].Heading=307
    Target[071].Type=barbwire2
    Target[071].Offset=408,-47
    Target[071].Heading=270
    Target[072].Type=barbwire2
    Target[072].Offset=414,-7
    Target[072].Heading=270
    Target[073].Type=barbwire2
    Target[073].Offset=414,33
    Target[073].Heading=260
    Target[074].Type=barbwire2
    Target[074].Offset=402,66
    Target[074].Heading=250
    Target[075].Type=barbwire2
    Target[075].Offset=378,112
    Target[075].Heading=240
    Target[076].Type=barbwire2
    Target[076].Offset=356,156
    Target[076].Heading=240
    Target[077].Type=barbwire2
    Target[077].Offset=331,198
    Target[077].Heading=230
    Target[078].Type=barbwire2
    Target[078].Offset=305,242
    Target[078].Heading=225
    Target[079].Type=barbwire2
    Target[079].Offset=289,282
    Target[079].Heading=220
    Target[080].Type=barbwire2
    Target[080].Offset=266,317
    Target[080].Heading=210
    Target[081].Type=barbwire2
    Target[081].Offset=226,356
    Target[081].Heading=190
    Target[082].Type=barbwire2
    Target[082].Offset=197,357
    Target[082].Heading=0
    Target[083].Type=barbwire2
    Target[083].Offset=160,357
    Target[083].Heading=0
    Target[084].Type=barbwire2
    Target[084].Offset=124,357
    Target[084].Heading=0
    Target[085].Type=barbwire2
    Target[085].Offset=87,357
    Target[085].Heading=0
    Target[086].Type=barbwire2
    Target[086].Offset=50,357
    Target[086].Heading=0
    Target[087].Type=barbwire2
    Target[087].Offset=20,357
    Target[087].Heading=0
    Target[088].Type=barbwire2
    Target[088].Offset=270,-314
    Target[088].Heading=300
    Target[089].Type=barbwire2
    Target[089].Offset=308,-277
    Target[089].Heading=90
    Target[090].Type=barbwire2
    Target[090].Offset=334,-227
    Target[090].Heading=300
    Target[091].Type=barbwire2
    Target[091].Offset=359,-171
    Target[091].Heading=90
    Target[092].Type=barbwire2
    Target[092].Offset=379,-120
    Target[092].Heading=90
    Target[093].Type=barbwire2
    Target[093].Offset=405,-73
    Target[093].Heading=300
    Target[094].Type=pillbox
    Target[094].Offset=396,-21
    Target[094].Heading=270
    Target[095].Type=pillbox
    Target[095].Offset=381,80
    Target[095].Heading=270
    Target[096].Type=barbwire2
    Target[096].Offset=366,134
    Target[096].Heading=90
    Target[097].Type=barbwire1
    Target[097].Offset=345,177
    Target[097].Heading=90
    Target[098].Type=barbwire2
    Target[098].Offset=318,221
    Target[098].Heading=270
    Target[099].Type=barbwire2
    Target[099].Offset=298,260
    Target[099].Heading=300
    Target[100].Type=barbwire1
    Target[100].Offset=278,300
    Target[100].Heading=290
    Target[101].Type=barbwire2
    Target[101].Offset=247,339
    Target[101].Heading=270
    Target[102].Type=wall03
    Target[102].Offset=218,79
    Target[102].Heading=0
    Target[103].Type=af62tent_lg
    Target[103].Offset=216,45
    Target[103].Heading=90
    Target[104].Type=af62tent_lg
    Target[104].Offset=214,12
    Target[104].Heading=90
    Target[105].Type=af62tent_lg
    Target[105].Offset=211,-22
    Target[105].Heading=90
    Target[106].Type=wall03
    Target[106].Offset=218,-43
    Target[106].Heading=0
    Target[107].Type=wall03
    Target[107].Offset=237,-23
    Target[107].Heading=90
    Target[108].Type=wall03
    Target[108].Offset=237,12
    Target[108].Heading=90
    Target[109].Type=wall03
    Target[109].Offset=237,57
    Target[109].Heading=90
    Target[110].Type=barbwire2
    Target[110].Offset=-255,-272
    Target[110].Heading=60
    Target[111].Type=barbwire2
    Target[111].Offset=-270,-239
    Target[111].Heading=58
    Target[112].Type=barbwire2
    Target[112].Offset=-282,-212
    Target[112].Heading=65
    Target[113].Type=barbwire2
    Target[113].Offset=-294,-182
    Target[113].Heading=60
    Target[114].Type=barbwire2
    Target[114].Offset=-306,-153
    Target[114].Heading=80
    Target[115].Type=barbwire2
    Target[115].Offset=-316,-124
    Target[115].Heading=55
    Target[116].Type=barbwire2
    Target[116].Offset=-332,-89
    Target[116].Heading=60
    Target[117].Type=barbwire2
    Target[117].Offset=-348,-55
    Target[117].Heading=60
    Target[118].Type=barbwire2
    Target[118].Offset=-356,-28
    Target[118].Heading=80
    Target[119].Type=barbwire2
    Target[119].Offset=-363,3
    Target[119].Heading=80
    Target[120].Type=barbwire2
    Target[120].Offset=-371,35
    Target[120].Heading=90
    Target[121].Type=barbwire2
    Target[121].Offset=-372,71
    Target[121].Heading=100
    Target[122].Type=barbwire2
    Target[122].Offset=-369,90
    Target[122].Heading=105
    Target[123].Type=barbwire2
    Target[123].Offset=-353,119
    Target[123].Heading=125
    Target[124].Type=barbwire2
    Target[124].Offset=-340,138
    Target[124].Heading=120
    Target[125].Type=barbwire2
    Target[125].Offset=-316,168
    Target[125].Heading=130
    Target[126].Type=barbwire2
    Target[126].Offset=-298,198
    Target[126].Heading=110
    Target[127].Type=barbwire2
    Target[127].Offset=-282,242
    Target[127].Heading=130
    Target[128].Type=barbwire2
    Target[128].Offset=-248,273
    Target[128].Heading=140
    Target[129].Type=barbwire2
    Target[129].Offset=-231,306
    Target[129].Heading=50
    Target[130].Type=barbwire2
    Target[130].Offset=-215,322
    Target[130].Heading=330
    Target[131].Type=barbwire2
    Target[131].Offset=-180,333
    Target[131].Heading=0
    Target[132].Type=barbwire2
    Target[132].Offset=-153,336
    Target[132].Heading=0
    Target[133].Type=barbwire2
    Target[133].Offset=-115,337
    Target[133].Heading=0
    Target[134].Type=barbwire2
    Target[134].Offset=-78,337
    Target[134].Heading=0
    Target[135].Type=barbwire2
    Target[135].Offset=-41,337
    Target[135].Heading=0
    Target[136].Type=barbwire2
    Target[136].Offset=-25,337
    Target[136].Heading=0
    Target[137].Type=hwzsite01
    Target[137].Offset=19,-253
    Target[137].Heading=0
    Target[138].Type=hwzsite01
    Target[138].Offset=-35,270
    Target[138].Heading=0
    Target[139].Type=hwzsite01
    Target[139].Offset=2,272
    Target[139].Heading=0
    Target[140].Type=barbwire2
    Target[140].Offset=-219,320
    Target[140].Heading=90
    Target[141].Type=barbwire2
    Target[141].Offset=-295,217
    Target[141].Heading=90
    Target[142].Type=barbwire2
    Target[142].Offset=-265,260
    Target[142].Heading=120
    Target[143].Type=pillbox
    Target[143].Offset=-223,307
    Target[143].Heading=60
    Target[144].Type=barbwire2
    Target[144].Offset=-5,347
    Target[144].Heading=90
    Target[145].Type=barbwire2
    Target[145].Offset=-26,356
    Target[145].Heading=0
    Target[146].Type=barbwire2
    Target[146].Offset=-37,347
    Target[146].Heading=90
    Target[147].Type=pillbox
    Target[147].Offset=17,340
    Target[147].Heading=180
    Target[148].Type=M113
    Target[148].Offset=-22,268
    Target[148].Heading=0
    Target[149].Type=camonet
    Target[149].Offset=1,252
    Target[149].Heading=0
    Target[150].Type=Flag
    Target[150].Offset=38,57
    Target[150].Heading=0
    Target[151].Type=Aus_M113_ACAV
    Target[151].Offset=-215,-157
    Target[151].Heading=260
    Target[152].Type=bunker03
    Target[152].Offset=-269,-132
    Target[152].Heading=220
    Target[153].Type=bunker03
    Target[153].Offset=-250,180
    Target[153].Heading=320
    Target[154].Type=bunker03
    Target[154].Offset=316,149
    Target[154].Heading=40
    Target[155].Type=bunker03
    Target[155].Offset=319,-155
    Target[155].Heading=130
    Target[156].Type=FB Sign
    Target[156].Offset=-12,327
    Target[156].Heading=180
    Target[157].Type=FB Sign
    Target[157].Offset=31,-317
    Target[157].Heading=0
     
    Suggestions / problems please contact me at Combat Ace.
     
    Enjoy
     
    KRFRGE
     
    Feb 2011.
    288 0
  23. Allied Base Camp version 1.a (updated 20 February 2011)
     
    I added Hesco barriers around some of the billets.
     
    This is my third addition at creating good ground targets. My first two are the Infantry Outpost and Artillery Firebase.
     
    Tested in TW Series One games.
     
    Suggestions / problems please contact me at Combat Ace.
     
    Enjoy
     
    KRFRGE
     
    20 Feb 2011.
    228 0
  24. Combat Outpost Ver 1 October 2011
     
    This is my fourth attempt at creating good ground targets. The others have been: Infantry Outpost, Artillery Firebase and Allied Base Camp.
     
    This basically a friendly combat outpost that should fit in well on the Afghanistan terrain but can be easily used on any terrain.
     
    See the READ_ME for instructions.
     
    Suggestions / problems please contact me at Combat Ace.
     
    Dedicated to those currently serving!
     
    KRFRGE
    Oct 2011.
    467 0
  25. WDR CAR - this is fictional, my own project combat car with medium gun.
    For Strike Fighters P1. Check the gun type and gun range before using.
    83 0

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