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Ground Objects Mods

Ground Objects Mods and Repaints

212 files

  1. This is a NATO Vehicle Depot. This is an enhanced version. If you have the old one, just delete it and install this one. Instructions in the README pdf included.
     
    It has SAMs, but for a dark reason, the may not appear. I hope you enjoy it!!!!
     
    There are some new requirements:

    Stryker M-1113 CV by SUICIDAL: http://combatace.com/files/file/11031-stryker-m-1113-cv/
    Stryker M-1134 ATGM by SUICIDAL: http://combatace.com/files/file/11033-stryker-m-1134-atgm/
    Stryker M-1128 MGS by SUICIDAL: http://combatace.com/files/file/11047-stryker-m1128-mgs/
    M2/M3 Bradley by Kesselbrut: http://combatace.com/files/file/2747-m2m3-bradly/

     
    Forgot to say in the README: The original author of the platte is Mitch. This depot must be placed on a flat area, as the plate is a flat objets, the same as with air bases. You should choose a flat area of the terrain, or a previously flattened area using Third Wire's Terrain Editor.
     
    Regards,
    Ignacioc91
    186 0
  2. Hi!!!! This is a PATRIOT surface-to-air missile battery. This will act as a README.
     
    Instructions:
    After extracting the .zip, you'll find a folder called "PATRIOT". It has two .txt files in it.
    Copy the contents of the "Copy to xxxxx_TYPES" file to your TERRAIN_TYPES.ini
    Copy the contents of the "Copy to xxxxxx_targets" file to your TERRAIN_TARGETS.ini

    FOLLOW THE NUMBERING SEQUENCE!!!
     
    Required files: PAC-2 SAM system by orsin: http://combatace.com...c-2-sam-system/
     
    You'll notice that the battery has two SAM radars and two EWR. That's because the engine identifies the PATRIOT radar and EWR as a ground objects and not as radars. The won't appear on RWR and anti-radiation missiles will not home onto them. In the way I arranged the battery, a homing missile will destroy the generic radar, and, because of proximity, the PATRIOT radar too.
     
    Something intersting: http://science.howstuffworks.com/patriot-missile.htm
     
    I hope you enjoy it!!!! Questions or suggestions, just PM.
     
    Best,
    Ignacioc91
    277 0
  3. This is a Soviet Vehicle Depot. README and INSTRUCTIONS in PDF inside. Enjoy!!!
     
     
     
    Ignacioc91
    213 0
  4. Tiger_Tanks.zip
    V1.0
    For WOX ETO, MTO 06 patch level installs:
     
    PzKpfw VI TIGER I Ausf.E
    Sturmmörserwagen 606/4 mit 38 cm RW 61.
    JagdSturmTiger mit 88mm L56 (No Hard data on this tank)
    Each with Two skins, Gray and Desert
    Nation Names are set to "Axis Germany"
    ---------------------------------------------------------------------------------
    To Install: unzip and place the Tiger1,SturmTiger And JagdSturmTiger into the GroundObjectfolder.
    Weapons to the weapons folder.
    -----------------------------------------
    Adding Weapons and Guns: You need to use the SF1 06 patch level weapons editor to add weapons, SF1 Gun editor to add Guns.
    Note: Check GunData.ini for the 88MM_L56,You may have it installed.
    --------------------------------------------------------------------------------
    Credits:
    TW
    3D Models,Textures Myself.
    Monty CZ for the working artillery data.
    .
    This Mod is Freewear and not to be sold!
     
    Raven
    10/30/12
    154 0
  5. This is a mod of oryginal Strike Figters 1 M113 vehicle. It has a working new gun, some changes in model, and new textures.
    140 0
  6. Canon fictional for SPF-1 and Wox
     
    Unzip files and put the folder inside the folder GroundObject and good luck
    enjoy it
     
    --------------------------------------------------------------------------------------------------------------
     
     
    Canon Ficcional para SPF-1 y WoX
     
    Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
    que lo disfruten
    50 0
  7. Here are some skins for the Modern Darwin map. The M113
    and M163 are in Australian Army camo and the M35A2 is in
    Australian Army late 80's camo.
    73 0
  8. Ba_349B Natter (Viper) Launch Site
     
    Terrain target objects for any WWII ETO terrain.
     
    Unzip and drop the contents of the ‘Add to Terrain’ folder into a Terrain folder then add data to the Targets.ini and Types.ini files. I have supplied ‘Reference Data only’.
    -----------------------------------------------------------------
     
    Zip includes:
    4 Ba-349B Natters.
     
    1 on a Trailer.
    1 on Trailer with a T-20 Komsomolets armored tractor (Captured).
    1 Engine maintenance and repair station.
    1 Field type Pinepole launch gantry.
     
    And Destroyed models for each.
    Templates.
     
     
     
    Credits:
    Models, Textures Myself
     
    Legal BS: By Wrench
     
    This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package may NOT in any way, shape or form be used in any payware additions.
     
    Raven
    09/22/13
    89 0
  9. Natter (Viper) Sam Site For (BOB V1.4 By Gepard) 06/08 Patch Level.
     
    This Mod adds a Ba_349B Natter (Viper) Site to the BOB terrain [TargetArea164] Name=Freya.
     
    To install: /// BACKUP THE "Battle of Britain_targets.INI AND THE "Battle of Britain_TYPES.ini"//////
     
    Note!! All Object/Weapons 'NationsNames' are set to 'SOVIET' They need to be set to your BOB Install's AXIS NationName!!!
     
    Unzip:
    For 06 patch: Add the Objects foldercontens of the 'Add to BOB Terrain' folder to the 'Battle of Britain'folder, Objects to the Objects folder ,Weapons to the Weapons folder.
    Add Weapons using the 06 weapons editor.
    --------------------------------------------------------------------------------------------------
    For 08 patch: 08_.ini are in the '08_Patch Data' folder and weapons require the 08 weapons editor.
    Also Radar Will Track (Rotate) at 08 patch level.
    -------------------------------------------------------------------------------------------------
    Item's ( Models) inclued:
    Ba_349BL Ba_349B Launcher 'Sam Launcher'
    Nat349B Ba_349B Natter 'Sam'
    Dora39T FuMG 39T Dora 'Sam Radar'
    FuSE_65 FuSE 65 Würzburg-Riese 'Sam Radar'
    Freya451 FuMG 451 Freya Flamme 'EWR Radar'
    Freya Köthen FuMG 41G Freya Köthen 'EWR Radar'
    Destroyed Models.
    Templates
    .
    New Battle of Britain_targets.INI
    New Battle of Britain_TYPES.ini
    From EAW Terrain: I don't know who made these , But thankyou.
    af6barackC.lod
    af45radioant.lod
    af46radioantbldg.lod
    ------------------------------------------------------------------------------------------------
    Mod needed for additional items used in this mod:
    http://combatace.com/files/file/14273-ba-349b-natter-viper-launch-site/
    These Item's are already added to the _Types.ini
    ------------------------------------------------------------------------
    BOB Terrain:
    http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/
    -------------------------------------------------------------------------------
    !!!Special Note: This Mod will not work unless the 'Original Freya' is removed form the "Objects Folder'.
    ------------------------------------------------------------------------------------------------
    Credit’s:
    TW
    3D Models, Textures Myself
    BOB Terrain, Gepard (Original Readme included)
    Target Data, Wrench (and the Legal BS)
    This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package may NOT in any way, shape or form be used in any payware additions.
    Raven
    10/08/13
    107 0
  10. If you have my BMP-2 vehicle : upgrade contains three _lod files. It allows to increase number of units you can put on the mission without FPS degradation.
     
    And BONUS : new moro camouflage skin. View the screenshot.
    87 0
  11. Hasty Airstrip by Krfrge - April, 2014
     
    This was built in response to a question on Combat Ace.
     
    Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
     
    This was originally designed in WoE.
     
    What's in this package:
     
    1. GERMANYG9.bmp tile
    2. GERMANYG9.LOD
    3. HastyAirstrip1.LOD
    4. HastyAirstrip1.TGA
    5. Jungle.TGA
    6. Airfield9.ini
    7. Airfield9.LOD
    8. Airfield9_DATA.ini
     
    Installing:
     
    1. Place all 8 items into a terrain folder of your choice.
     
    2. Add the GermanyG9 tile entry to your terrain_data.ini.
    To do so, open the terrain_data.ini file with notepad and add the following entry:
     
    [Texturexxx] <--------make sure to change the XXX to the next number
    Filename=GERMANYG9.BMP
    HasWater=0
    Color=0.352682,0.385123,0.234305
    SolidObjectTexture=
    AlphaObjectTexture=jungle.TGA
     
    3. Add the GermanyG9 tile to your terrain_texture.ini.
    To do so, open the terrain_texture.ini file with notepad and add the following entry:
     
    [GERMANYG9.bmp]
    TextureType=4
    DetailType=0
    HeightMapScale=100.000000
    TransitionType=0
    TransitionTo=0
    3WayTransitionTo=0
    RiverType=0
    RoadType=0
    RandomFactor=100
    ExclusionRegion=0
    ExcludeMaxX=0
    ExcludeMinX=0
    ExcludeMaxY=0
    ExcludeMinY=0
    LimitRotation=0
    Allow0deg=0
    Allow90deg=0
    Allow180deg=0
    Allow270deg=0
    SolidObjectTexture=
    AlphaObjectTexture=jungle.tga
     
    4. Add the following to your terrain_targets.ini
     
    [TargetArea490] <-----------Renumber to the last target entry
    Name=Hasty Airstrip <-----------You can rename this
    Position=XXX000.000000,XXX000.000000 <-----Adjust the location
    Radius=2485.281250
    ActiveYear=1950 <-----------You can adjust the year
    Location=1 <-----------You can adjust the location (1 or 2)
    Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
    AirfieldDataFile=airfield9.ini
    NumSquadrons=1
    Target[001].Type=HastyAirstrip1
    Target[001].Offset=0.00,0.00
    Target[001].Heading=0
    Target[002].Type=ZPU-2
    Target[002].Offset=227,235
    Target[002].Heading=45
    Target[003].Type=AAA
    Target[003].Offset=8,67
    Target[003].Heading=45
    Target[004].Type=ZPU-2
    Target[004].Offset=-121,325
    Target[004].Heading=345
    Target[005].Type=Camonet
    Target[005].Offset=250,360
    Target[005].Heading=0
    Target[006].Type=Camonet
    Target[006].Offset=278,340
    Target[006].Heading=17
    Target[007].Type=AAA
    Target[007].Offset=47,274
    Target[007].Heading=17
    Target[008].Type=ZPU-2
    Target[008].Offset=-316,-351
    Target[008].Heading=220
    Target[009].Type=Camonet
    Target[009].Offset=-222,-117
    Target[009].Heading=220
    Target[010].Type=ammo
    Target[010].Offset=278,-132
    Target[010].Heading=220
    Target[011].Type=ammo
    Target[011].Offset=250,-171
    Target[011].Heading=217
    Target[012].Type=ammo
    Target[012].Offset=296,-160
    Target[012].Heading=178
    Target[013].Type=Camonet
    Target[013].Offset=282,-195
    Target[013].Heading=178
    Target[014].Type=AAA
    Target[014].Offset=-16,-121
    Target[014].Heading=180
    Target[015].Type=AAA
    Target[015].Offset=47,39
    Target[015].Heading=100
    Target[016].Type=BRDM
    Target[016].Offset=172,133
    Target[016].Heading=183
    Target[017].Type=AAA
    Target[017].Offset=235,-281
    Target[017].Heading=77
    Target[018].Type=Camonet
    Target[018].Offset=24,-325
    Target[018].Heading=7
    Target[019].Type=Camonet
    Target[019].Offset=-7,-363
    Target[019].Heading=7
    Target[020].Type=Camonet
    Target[020].Offset=-211,-250
    Target[020].Heading=187
    Target[021].Type=Camonet
    Target[021].Offset=-289,-156
    Target[021].Heading=237
    Target[022].Type=AAA
    Target[022].Offset=317,168
    Target[022].Heading=237
    Target[023].Type=ZPU-2
    Target[023].Offset=-218,-39
    Target[023].Heading=260
     
    You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
     
    5. Add the following entries into the terrain_types.ini
     
    [TargetTypexxx]
    Name=HastyAirstrip1
    FullName=Hasty Airstrip
    ModelName=HastyAirstrip1.lod
    TargetType=SMALL_RUNWAY
    ActiveYear=0
    TargetValue=1000
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=30000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
     
    [TargetTypexxx]
    Name=Runway9
    FullName=Runway
    ModelName=airfield9.lod
    TargetType=SMALL_RUNWAY
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=30000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
     
    6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
     
    I subscribe to the Comabt Ace Freeware Policy.
     
    If you have questions contact me at Combat Ace.
     
    Krfrge April 2014.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Change 1 - Adjustment to airfield9_DATA.ini
     
    The below adjustment should correct the displacement off the airfield
     
    [Runway001]
    Heading=0
    Offset=135,-145
    Length=300
    Width=50
    TouchDownHead=0,125
    TouchDownTail=0,-125
    TakeOffHead=0,130
    TakeOffTail=0,-130
     
    TaxiHead[01].Heading=90
    TaxiHead[01].Offset=-10,143
    TaxiHead[02].Heading=90
    TaxiHead[02].Offset=-10,-143
    72 0
  12. 8 Sep 2014 GAZ-66 Truck Pack for Strike Fighters 1 Series.
     
    Version 1.03
     
    Supplied:
    GAZ-66 6x6 with ZU-23 mounted AAA
    GAZ-66 6x6 W/Cargo
    GAZ-66 6x6 Covered
    GAZ-66 6x6 UnCovered
    Skins for Green, MARPAT and Tan.
    -------------------------------------------------------------------------------------------------------------
    The GAZ-66 has gained legendary status in many countries around the world due to its
    reliability, simplicity and off-road capability. Thanks to standard features such as a front
    mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the
    GAZ-66 is extremely popular with armed forces all around the world as well as off-road
    enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
     
    -------------------------------------------------------------------------------------------------------------
     
    Install:
    Drop Sounds in the Sounds Dir.
    Drop the GroundObject contents in the GroundObject Dir.
    196 0

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