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Effects Mods and the Like

43 files

  1. Debris Gone!

    Are you fed up of debris flying up in the air and spoiling your screenshot, or not matching your paint scheme (or your navigator's eyes)?
     Then use 'Debris Gone' and banish debris today!
    OK. As an unexpected request, here is a simple replacement for the stock DEBRIS.tga which you can put into your Flight folder and remove flying debris. The original DEBRIS.tga will remain safe and snug in your CAT files so if you don't like you can just delete it and your game is back to normal. If you haven't got a flight folder then just put my Flight folder into your main folder (not in your Objects folder - go up one level).
    Special thanks to Migbuster for giving me the idea.
    Regards
     
    Spinners

    207 downloads

       (1 review)

    0 comments

    Updated

  2. **UPDATE 1.3** 300t -- 30Mt Nuclear Weapon Effects

    Update 1.3 fixes a titanic blunder in 300kt late cloud effects -- the flat clouds spread across the map at weapon detonation, which is badly wrong. More in the update details section below. The B-47 screenshot shows 300kt late cloud effect as it should be.
     
    Updates 1.1, 1.2, and 1.3 are listed at the bottom of this page.
     
     
    Included are nuclear weapon grafix effects from the initial double peak pulse to simplified late cloud development, and most major things in between, spanning a time of about 1/20 second to several hours, depending on yield. No weapons are included, but only visual grafix to be set up for use by your weapons.
     
    Surface targeted warhead effects (for bombs, ASMs) are modelled for 3kt, 30kt, 300kt, 3Mt, and 30Mt. Low airburst only -- see the weapondata "Add To" file.
     
    AAM and SAM airburst effects are modelled for 300t, 3kt, 30kt, 300kt, and 3Mt.
     
    ** The latest Bunyap Weapons Pack is required for the use of two grafix files contained in that pack -- the SMOKE3 and SMOKE4 tga files . This pack is found here at the CombatAce.
     
    As the sim does not yet support physical nuclear explosive effects, use conventional high explosives and experiment with very high warhead powers. The Weapon Editor can use exponential notation, and 1E+11 is a good start for experimenting with physical yields.
     
    PROJECT USE PRE-REQUISITES:
    (1) Know how to work the sim's conventional weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
    (2) Know how to work the Cat Extractor to extract several encrypted text files for editing. This extractor is found here at the CombatAce.
     
     
    This project is designed and optimized for gameplay of hypothetical early Cold War era strategic strike and air defence operations on a massive scale, and will require a few simple, but very profound, adjustments to the sim to work well. One example why: Visible ranges to grafix effects can approach 1000 kilometers, and in one effect, far beyond.
     
    This project works with the stock original game fully patched. However, this project was designed with the author's personal Environmentsystem file and a CRT monitor. I have no clue what this project's effects look like on LCD monitors during day or night missions.
     
    Possible future tweaks, possible bugg fixxes, discussion of modeling methods, answers to questions, improving the effects and their ease of use for others, and discussion of what is being modelled can be found at the ThirdWire webboard at the link below.
     
    ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3970
     
     
     
     
     
    --------------------------------------------------------------------------------------------------------
    *UPDATE 1.1 CONTENTS*
    Fixed some faults in the KT/MT FireBall to HighCloud-1 transitions, especially for KT030.
    All Pulse and SkyGlow emitters are set to 50% larger in the effects text files (no changes were made to any tga grafix files).
    Tweaked some Visibility Distances.
    Tweaked some later HighClouds for KT/MT effects.
    Made FireBall particles turn a more deep red near the end of their lifetime. Too red? Tell at the ThirdWire thread.
    Set the FlightEngine.ini's FarClipDistance to 5000000.0. This fixes bad flickering of large yield SkyGlows seen from very long distances.
    Doubled the rate of GroundCloud emission.
    And, a few other minor tweaks I don't recall right now.
    Additional modding tips in the Install text file.
    --------------------------------------------------------------------------------------------------------
    **UPDATE 1.2 CONTENTS**
     
    Removed all files for my personal Enviro mods, as the New Sun effect did not seem to work properly when I recently patched up to the latest
    Patch (new sun caused black hole in the sky for example). Enviro mod and *new* new sun and star effects will have to be offered seperately
    for better download support. This has taught me a lesson to be fully Patched with everybody else before releacing any mods.
     
    I seemed to have found that the sim's custom Effects Details grafix option must be set to MEDIUM or HIGH. At the LOW setting, some
    important nucular effects will not show.
     
    Fixed a minor but potentially confusing Flight Engine file instruction regarding FarClip distances.
    -------------------------------------------------------
    **UPDATE 1.3 CONTENTS**
    Fixed a devastating error in the KT300 flat clouds that I failed to catch. I had it working fine, but used the KT300 flatclouds to "experiment" with the flat layers as general weather clouds spread wide across the map, and becoming visible just after weapon detonation. I "forgot" to change it back to normal before uploading at CombatAce. This was sloppy. It works correctly now...I think.

    1,794 downloads

       (6 reviews)

    0 comments

    Updated

  3. *update* v1.11 Siberian Sky -- Experimental 3-D Rocket Exhaust

    *** Note added August 2013: Decrease the particle generation rate in case of slow flying launching platforms, such as helicoptors or WW2 fighter bombers, to avoid too high density of smoke particles which look bad.
     
    **
    June 2010. Updated to include the ancient Smoke3.tga. I had always thought this was game stock. I was wrong. Somebody, I don't know who, made the Smoke3.tga for the old Weapons Pack but that pack seems not used much today. So I include it now, finally.
    **
    I'm using 7zip as file compression. I first saw it at Column5's Cold War downloads pages, so I tried it and love it.
    7zip ~> http://www.7zip.com/
     
     
    This project is part of a planned series of grafix effects that may be used in an attempt to simulate classical era strategic strike/interception (Siberian Sky).
     
    In 3D Rocket Exhaust, large numbers of 2D images combine to form 3D flame and smoke trails. The goal is immersive smoke/flame seen from the cockpit, and long range visibility of flame (night) and smoke (day). There can be a cpu performance hit with large numbers of missiles firing off within the defined MaxVisibility distances. Description, development, limitations, and possible employment or improvements of this and future grafix effects are at the ThirdWire webboard thread below...
     
    ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
     
    PROJECT USE PRE-REQUISITES:
    (1) Know how to work the sim's weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
    (2) Know how to work the Cat Extractor to extract encrypted text files for editing. This extractor is found here at the CombatAce.
     
    -----------
     
    V 1.11 has Smoke3.tga included.
     
    V 1.1 has...
    (1) One additional step smaller rocket exhaust effect, and two effects for smaller unguided rockets -- U1 and U2 are made with greatly reduced particle density in expectation of large rocket volleys.
    (2) Better naming system .... R1 (the new smallest effect) to R8 (the old R7 of v1.0).... also U1 and U2.
    (3) Hopefully better instructions.

    2,108 downloads

       (3 reviews)

    5 comments

    Updated

  4. Siberian Sky -- The VOLCANO MOD (for strategic air warfare)

    << "I spotted an afterburner plume at twenty miles." >>
     
    This is the only quote I recall from a Vietnam War air combat book I read back in hi~school and I forgot the title and author. The author spotted the afterburner at night, against the stars if I recall, and said it was a MiG-21. They (F-4 crew) locked it up and downed it with a Sparrow.
     
    The VOLCANO MOD attempts to address, or bring attention to, a long missing feature in all combat jetsims: long distance visibility of afterburners especially at night. To do this, we oversize the afterburners as the sim, along with every jetsim it seems, does not model the brightness intensity of afterburner plumes. The same philosophy was used in sizing the recent 3D Rocket Exhaust effects, making larger flame plumes optional for missiles on a sliding scale of selectable effects sizes.
     
    With the smaller of two oversized afterburner systems here, I can just see a MiG-21's pixel sized R-13 afterburner flickering from a little over 20 miles using 30 degree field of view (FOV) and 1280x1024 screen resolution. I believe that higher resolution would allow longer visible distance for any given FOV. The full size screenshot shows very late twilight F-106 AI squadron takeoff to the South, using the smaller size afterburner system. The yellow arrows point to aircraft in full afterburner following the AI leader.
     
    The VOLCANO MOD uses specific engine names in aircraft DATA files. Any engine afterburner can be done at any time with a simple calculation. A list of engines currently modelled here and simple formulae for calculating their afterburner data are in the instruction file. These are some of the engines that will be of use in a mythological strategic strike/intercept campaign (Siberian Sky), and include engines that were used, or could be used, by Strategic Air Command (SAC) and manned Soviet Air Defense (IA-PVO) from the 1940s to the 1960s.
     
    ThirdWire thread discussing grafix for classical era strategic air warfare: Volcanos erupt on page 3 ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
     
    "VOLCANO" was a name used by one or two of our Old Timer SF simmers some time ago who poked fun at an early experimental closeup cameo screenshot that I poasted (it looked pretty bad). The name stuck.
     
     
    v1.01--------------------------------------
    *** ADDED TO INSTRUCTION FILE, but the replacement Zip file does not seem to upload here. So...
     
    Grafix position of the afterburner may need to be changed to taste. This is done by changing the vector ExhaustPosition=[x,y,z], where...
    -x is left, x is right.
    -y is back, y is forward.
    -z is down, z is up.
    The numbers are in meters. I prefer the burner flame as close to the nozzle as possible, but without interacting to cause flickering of nozzle/flame.
    --------------------------------------

    495 downloads

       (2 reviews)

    0 comments

    Updated

  5. Afterburner effects collection for SF1/WO*

    This mod is a collection of afterburner effects TGA files to suit your needs and tastes, too.They work in conjunction with the afterburner
    "ini" file for each afterburner effect one wish to simulate for his aircraft model.You need to create or modify accordingly the afterburner "ini" file and the aircraft data "ini" file you wish to apply the effect to.(engine section!). Also the aircraft model, you want to apply the effect to, must support afterburner node.
    The mod was tested in SF1/WOV/WOE/WOI. Beeing just a bunch of TGA files , it will work in SF2 series, too.
     
    The credits for making these templates goes to the ones who created. I just put them together, quality factor playing a major roll in my pick.
     
    You are free to modify as you think fit these files. Also you can include it, without asking permission, in any other bigger mod etc. Just
    don't forget to mention me to the credits.:)
     
    This mod is freeware and cannot be used for commercial purposes.

    431 downloads

       (0 reviews)

    0 comments

    Updated

  6. Alternate F-14 Wing Vapor Effects

    Just a new version of the wing vapor for the F-14.
     
    Also included are a new:
     
    loadout.bmp
     
    landing lights
     
    cockpit alignment with the external model
     
    The fuselage vortex emitter can be easily adapted for use on other aircraft.
    Feel free.
     
    Thanks to Mirage Factory and all those involved in putting the original model together.
     
    gbreuder

    562 downloads

       (1 review)

    2 comments

    Updated

  7. smoking crashing plane

    this effect come from First eagles effect by stary
     
    when a plane explose it will create a trail of smoke
     
    work with SF1 serie
     
    Christian
     
     

    551 downloads

       (1 review)

    0 comments

    Submitted

  8. longer exhaust trails

    just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.

    229 downloads

       (1 review)

    2 comments

    Submitted

  9. XFV-12_DATA.INI

    This edit of the XFV-12_DATA.ini makes this plane go Insanely fast...
     
    BACK UP YOUR XFV-12_DATA.ini FILE for when you get tired of this one.
     
    YOU CAN ONLY FLY THIS ON EASY, IT WILL BE IMPOSSIBLE TO FLY ON NORMAL OR HARD....
     
    I take no credit for making this DATA.INI or Its Plane.
     
    All credit goes to Aladai, Silverbolt, TMF, Canadair, and Spillone104
     
    This freeware and it will stay that way.
     
    Thats it.

    76 downloads

       (3 reviews)

    0 comments

    Submitted

  10. New Dirty Exhaust Effect

    New Dirty Exhaust Effects
    By NeverEnough
     
    This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
    This New Dirty Exhaust Effects package includes a NewDirtyExhaustEmitter.ini which can be used to supplement the old DirtyExhaustEmitter.ini in your Effects folder for some additional exhaust effect variety.
    The New Dirty Exhaust Effect will generate a longer and less dense exhaust plume than the Dirty Bird Exhaust Effect.
    The New Dirty Exhaust Effect is configured so that it may be used in either single engine or multiple engine aircraft. The DirtySingleExhaustEmitter will produce slightly less exhaust volume than the DirtyDualExhaustEmitter when used on a dual engine aircraft if you want to decrease the volume of smoke signature for your multi-engine models.
    If you wish to have a slightly more smokey single engine aircraft, you could utilize the DirtyDualExhaustEmitter in a single engine aircraft.
     
    You can easily choose between the two effects to get whatever exhaust smoke trails happen to suit you!
    Both of these exhaust effects can be applied to single, dual or multi-engined aircraft models.

    426 downloads

       (1 review)

    0 comments

    Submitted

  11. New Clean Exhaust Effect

    New Clean Exhaust Effects
    By NeverEnough
     
    This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
    This New Clean Exhaust Effects package includes two ExhaustEmitter.ini's which can be used to supplement the old CleanExhaustEmitter.ini in your Effects folder for some additional exhaust effect variety.
    The NewCleanExhaustEmitter.ini will produce a greater volume of somewhat translucent exhaust smoke which is more similar to the effect seen in more modern jet aircraft. Since modern turbofan engines produce very little exhaust smoke, this effect is a compromise between reality and the effects tools TK gave us in the Thirdwire sims.
    For an even less smokey exhaust effect, the CleanerExhaustEmitter.ini is included. It utilizes the identical effects parameters as the NewCleanExhaustEmitter, but uses a different tga file to produce a slightly more translucent effect.
    You can easily chose between the two effects to get whatever exhaust smoke trips your trigger!
    Both of these exhaust effects can be applied to single, dual or multi-engined aircraft models.
     
    To install the effects; copy the NewCleanExhaustEmitter.ini, the CleanerExhaustEmitter.ini, the SMOKE3.tga and the F14SMOKE.tga into your Effects Folder.
     
    Save the AIRCRAFT_DATA.INI after you have made the ExhaustEmitter changes, and then go fly and enjoy spreading socially responsibly burned kerosene emissions around the the skies of the virtual world.

    285 downloads

       (3 reviews)

    0 comments

    Submitted

  12. Dirty Bird Exhaust Effect

    Dirty Bird Exhaust Effect
    By NeverEnough
     
    This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
    After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky.
    The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming.
    If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft.
    Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom.

    248 downloads

       (1 review)

    0 comments

    Submitted

  13. Enhanced SAM trails

    As per post: http://forum.combatace.com/index.php?s=&am...st&p=270301
     
    Enhanced SAM Trails
     
    by Fubar512
     
    This mod attempts to give the user a bit more situational awareness, by adding an enhanced flare and exhaust flame effect to large SAMs, making them visible for miles, during both day and night missions. It also replaces the default exhaust trail with a whispier, more prominent trail (which should allow for a slight improvement in frame rate when multiple SAMs are in the air)
     
    To install: Simply drop the LargeSAMTrailEffect.ini into your effects folder. That's all that's required.
     
    To uninstal: Just delete the LargeSAMTrailEffect.ini, and the game will revert to using the original.
     
    Known issues: The "rocketflare" effect may appear larger on all objects that use it, though this is not necessarily objectionable. To test that, launch an air to air missile, and see if you find the flare effect too prominent.
     
    If you do find it to be an issue, open the LargeSAMTrailEffect.ini in Windows Notepad, and edit the following lines:
     
     
    [EffectType001]
    Element[03].ElementName=RocketFlareEmitter<----edit to RocketFlareEmitter2
     
    [EmitterType003]
    Name=RocketFlareEmitter<------edit to RocketFlareEmitter2
     
    Save the edits when prompted, and the LargeSAMTraileffect will continue to use the enhanced rocketflare by itself, with absolutely no impact on other files.

    869 downloads

       (5 reviews)

    0 comments

    Submitted

  14. J47 Exhaust Effects

    Exhaust smoke for the General Electric J47 or J35 equipped aircrafts.
     
    Suitable for the F-86, F-84 from A to G version, B-45, B-47.
     
    There are 2 exhausts variants.
     
    The "J47ExhaustEmitter" is the normal exhaust from this engine.
     
    The "J47WaterExhaustEmitter" is the extremely dirty exhaust obtained from the water/methanol injection.
     
    BE CAREFULL THIS EMITTER IS A FRAME-RATE KILLER IN LARGE NUMBERS!
    ---------------------------------------------------------------------------------
     
    Instructions:
     
     
    1) Put the J47ExhaustEmitter.ini and SMOKE3.tga in the Effects folder.
     
    2) Open the "aircraft"_DATA.INI and go down to the engine/s section.
     
    (Example from the F-86F)
     
    [Engine]
    SystemType=JET_ENGINE
    InputName=THROTTLE_CONTROL
    EngineID=1
    HasAfterburner=FALSE
    SLThrustDry=26288.862
    ThrustAngles=0.0,0.0,0.0
    ThrustPosition=0.0,0.0,0.0
    ThrottleRate=0.4
    IdleThrottle=0.10
    IdleRPM=0.68
    IdleNozzle=0.90
    CruiseThrottle=0.37
    CruiseRPM=0.82
    CruiseNozzle=0.25
    MilThrottle=0.65
    MilRPM=1.00
    MilNozzle=0.01
    MaxThrottle=0.99
    MaxRPM=1.00
    MaxNozzle=0.25
    AltitudeTableNumData=10
    AltitudeTableDeltaX=3048.0
    AltitudeTableStartX=0.0
    AltitudeTableData=1.000,0.721,0.517,0.371,0.265,0.212,0.054,0.025,0.000,0.000
    DryMachTableNumData=4
    DryMachTableDeltaX=0.4
    DryMachTableStartX=0.0
    DryMachTableData=1.000,0.980,1.000,0.000
    TSFCM0=0.820
    TSFCM1=1.220
    MinFuelFlow=0.03
    ExhaustEmitterName=CleanExhaustEmitter ---------------- <<<<Change this emitter>>>>
    ExhaustPosition=0.0,-4.76,0.00
    FireSuppression=FALSE
    MinExtentPosition=-0.31,-4.76,-0.40
    MaxExtentPosition= 0.31,-1.45, 0.29
     
     
    And change the emitter name into
     
    ExhaustEmitterName=J47ExhaustEmitter
     
    or
     
    ExhaustEmitterName=J47WaterExhaustEmitter
    (better if used like an afterburner effect to simulate the additional thrust)
    ----------------------------------------------------------------------------------------------
     
    That's it.
     
    Have a good flight and if it smoke is friendly. :D
     
    Alex (Spillone104)
     
     
    This File is Freeware and can not be sold or included in any Payware software.

    188 downloads

       (1 review)

    0 comments

    Submitted

  15. Waterinjection - Missing TGA files

    Here are the missing smoke TGA files for those of you who already downloaded the waterinjection for the BUFF and B-47. Sorry about that!

    364 downloads

       (1 review)

    0 comments

    Updated

  16. J79 Exhaust Effects

    Exhaust smoke for the General Electric J79 equipped aircrafts.
     
     
    There are 2 exhausts variants.
     
    The "J79-F4ExhaustEmitter" can be used for every aircraft.
     
    The "J79-F104ExhaustEmitter" instead have the tipical F-104 downward pushed exahaust caused by the Boundary Layer Control on the wings.
     
    ---------------------------------------------------------------------------------
     
    Instructions:
     
     
    1) Put the J79ExhaustEmitter.ini and SMOKE3.tga in the Effects folder.
     
    2) Open the "aircraft"_DATA.INI and go down to the engine/s section.
     
    (Example from the F-4C)
     
    [Engine1]
    SystemType=JET_ENGINE
    InputName=THROTTLE_CONTROL
    EngineID=1
    HasAfterburner=TRUE
    NumAfterburnerStages=4
    SLThrustDry=44482.2
    SLThrustWet=75619.8
    ThrustAngles=0.0,7.00,0.0
    ThrustPosition=-0.65,1.70,0.00
    ThrottleRate=0.5
    NozzleAnimationID=7
    IdleThrottle=0.10
    IdleRPM=0.68
    IdleNozzle=0.0
    CruiseThrottle=0.37
    CruiseRPM=0.82
    CruiseNozzle=1.0
    MilThrottle=0.65
    MilRPM=1.00
    MilNozzle=1.0
    MaxThrottle=0.78
    MaxRPM=1.00
    MaxNozzle=1.0
    FullABThrottle=1.12
    FullABRPM=1.00
    FullABNozzle=0.0
    AltitudeTableNumData=12
    AltitudeTableDeltaX=1828.8
    AltitudeTableStartX=0.0
    AltitudeTableData=1.000,0.871,0.749,0.636,0.533,0.439,0.357,0.266,0.200,0.149,0.112,0.000
    DryMachTableNumData=12
    DryMachTableDeltaX=0.2
    DryMachTableStartX=0.0
    DryMachTableData=1.000,0.953,0.956,1.007,1.099,1.108,1.245,1.391,1.533,1.645,1.701,1.665
    WetMachTableNumData=12
    WetMachTableDeltaX=0.2
    WetMachTableStartX=0.0
    WetMachTableData=1.000,0.976,1.007,1.091,1.231,1.429,1.670,1.953,2.270,2.606,2.930,3.208
    MaxInletTemperature=134.3
    GyroscopicInertia=
    TSFCM0=0.860
    TSFCM1=1.207
    AfterburnerTSFC=1.950
    MinFuelFlow=0.01
    ExhaustEmitterName=DirtyExhaustEmitter ---------------- <<<<Change this emitter>>>>
    ExhaustPosition=-0.65,-3.63,-0.58
    AfterburnerNodeName=afterburner
    AfterburnerEmitterName=AfterburnerEmitter
    MinExtentPosition=-1.13,-3.68,-1.02
    MaxExtentPosition=-0.14, 1.36,-0.04
    FireSuppression=TRUE
    GasTempMaxRPM=635.0
    GasTempIdleRPM=420.0
    GasTempChangeRate=5.0
    OverheatTemp=750.0
    DamageTempDelta=300.0
    OilPressMaxRPM=35.0
    OilPressIdleRPM=55.0
    OilPressChangeRate=0.5
    LowOilPress=12.0
    LowOilTempDelta=400.0
     
     
    And change the emitter name into
     
    ExhaustEmitterName=J79-F4ExhaustEmitter
     
    or
     
    ExhaustEmitterName=J79-F104ExhaustEmitter
    ----------------------------------------------------------------------------------------------
     
    That's it.
     
    Have a good flight and don't somke.
     
    Alex (Spillone104)
     
     
    This File is Freeware and can not be sold or included in any Payware software.

    262 downloads

       (4 reviews)

    0 comments

    Submitted

  17. F-14 Afterburner mod

    This mod makes the afterburner longer and better looking (in my opinion).
     
    UPDATE: Fixed a mistake which made the engine smoke have light.

    577 downloads

       (0 reviews)

    1 comment

    Updated

  18. Desert Storm effects beta

    Operation Desert Storm effects pack beta
     
    This is a quick compilation of my current "realistic effects pack" WIP to give you some fresh, balanced effects for excellent ODS mod

    1,521 downloads

       (2 reviews)

    0 comments

    Submitted

  19. Ejecting pilots mod v1.0 update

    Ejecting pilots mod update.
     
    Includes new great parachute graphics by Luk1978. Thank you! Also thanks to Epizikl for additional info. Wish we could use 3D chutes.
     
    Now you can chose one from three aircraft fire effect versions:
     
    1 -stock Thirdwire one, with original fire and smoke materials
    2 -"Enhanced Explosions 3" version
    3 -napalm-like one from beta release
     
    Also the size of chute scaled to fit the new graphics.

    3,559 downloads

       (9 reviews)

    2 comments

    Submitted

  20. damage pack

    damage pack for
     
    B-47,MI-24,MIG-25,MIG-29,SU-9,SU-11,SU-27,TU-95A,VAILLANT,VAUTOUR,VICTOR,VULCAN,YAK-25
     
     
     
    ++++++++++++++++++++++++++++++++++
    Installation:
     
    Extract everything to the Aircraft folder
     
    in the ini of the plane
     
    add manually
     
    [DamageTexture]
    DamagedPostFix=_holes.tga
     
    ++++++++++++++++++++++++++++++++++
     
    This is freeware addon package, free to distribute non-commercially.
     
    ++++++++++++++++++++++++++++++++++
     
    Have fun :)!
     
    ++++++++++++++++++++++++++++++++++

    625 downloads

       (0 reviews)

    1 comment

    Submitted

  21. Ejecting pilots beta

    This little mod adds "fake' bailed out pilots ejecting from heavily damaged burning planes, that fall slowly on their parachutes into ground.
     
    Just unzip to your Effects folder, and please read the readme.

    1,558 downloads

       (12 reviews)

    1 comment

    Submitted

  22. Enhanced Explosions 3 effects pack

    My third approach at modyfying explosions to give them that familiar hollywood-style exaggerated look: new graphics, new emitters, brand new look for the series. And YES, they are best looking when combined with the HDR/Bloom plugin.
     
    New for the series are generic nuclear effects.

    6,826 downloads

       (10 reviews)

    1 comment

    Submitted

  23. B-52 & B-47 Waterinjection

    - New exhaust emmitters and a water injection feature for the B-52s and B-47.
    The power settings on the engines have been adjusted to reflect the extra thrust
    gained from employing it.
     
    - New sounds, featuring an actual B-52 taking off with water injection.
     
    - New lights and "Pride of the Adirondacks" decals for B-47
     
    - New lights code that can be added for the B-52G.
     
    - B-52s spaced out on the taxiways so they're not hanging over one another.

    929 downloads

       (6 reviews)

    0 comments

    Updated

  24. Enhanced Explosions 2 -FIXED FLARES

    UPDATE 8.03.2008
     
    v2.01
     
    -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
     
    __________________________________________________________________________________________________________________________________
     
    This is full package with missing flareflash.tga included. If you already downloaded the EE2 pack, you can find the fix alone here:
     
    http://forum.combatace.com/index.php?showtopic=22684

    2,420 downloads

       (3 reviews)

    0 comments

    Updated

  25. Enhanced Explosions 2

    UPDATE 8.03.2008
     
    v2.01
     
    -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
    -included flareflash.tga, available in separate fix download
     
    __________________________________________________________________________________________________________________________________
    This is a major update and extension of my "Enhanced Explosions" effects pack.
     
    If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims
    a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately.
     
    New stuff included is mostly about ground strikes and various air2ground weapons effects.

    6,153 downloads

       (15 reviews)

    1 comment

    Updated

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