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Effect Mods
Effects Mods and the Like
43 files
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UPDATE 8.03.2008
v2.01
-included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
-included flareflash.tga, available in separate fix download
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This is a major update and extension of my "Enhanced Explosions" effects pack.
If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims
a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately.
New stuff included is mostly about ground strikes and various air2ground weapons effects.
By Stary6,157 1 -
I forgot to add this to the download package for the MIg-25's. Sorry about that.
By Dave797 1 -
*** Note added August 2013: Decrease the particle generation rate in case of slow flying launching platforms, such as helicoptors or WW2 fighter bombers, to avoid too high density of smoke particles which look bad.
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June 2010. Updated to include the ancient Smoke3.tga. I had always thought this was game stock. I was wrong. Somebody, I don't know who, made the Smoke3.tga for the old Weapons Pack but that pack seems not used much today. So I include it now, finally.
**
I'm using 7zip as file compression. I first saw it at Column5's Cold War downloads pages, so I tried it and love it.
7zip ~> http://www.7zip.com/
This project is part of a planned series of grafix effects that may be used in an attempt to simulate classical era strategic strike/interception (Siberian Sky).
In 3D Rocket Exhaust, large numbers of 2D images combine to form 3D flame and smoke trails. The goal is immersive smoke/flame seen from the cockpit, and long range visibility of flame (night) and smoke (day). There can be a cpu performance hit with large numbers of missiles firing off within the defined MaxVisibility distances. Description, development, limitations, and possible employment or improvements of this and future grafix effects are at the ThirdWire webboard thread below...
ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
PROJECT USE PRE-REQUISITES:
(1) Know how to work the sim's weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
(2) Know how to work the Cat Extractor to extract encrypted text files for editing. This extractor is found here at the CombatAce.
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V 1.11 has Smoke3.tga included.
V 1.1 has...
(1) One additional step smaller rocket exhaust effect, and two effects for smaller unguided rockets -- U1 and U2 are made with greatly reduced particle density in expectation of large rocket volleys.
(2) Better naming system .... R1 (the new smallest effect) to R8 (the old R7 of v1.0).... also U1 and U2.
(3) Hopefully better instructions.
By Lexx_Luthor2,109 5 -
This little mod adds "fake' bailed out pilots ejecting from heavily damaged burning planes, that fall slowly on their parachutes into ground.
Just unzip to your Effects folder, and please read the readme.
By Stary1,560 1 -
just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.
By tomcat21230 2 -
Ejecting pilots mod update.
Includes new great parachute graphics by Luk1978. Thank you! Also thanks to Epizikl for additional info. Wish we could use 3D chutes.
Now you can chose one from three aircraft fire effect versions:
1 -stock Thirdwire one, with original fire and smoke materials
2 -"Enhanced Explosions 3" version
3 -napalm-like one from beta release
Also the size of chute scaled to fit the new graphics.
By Stary3,562 2 -
My third approach at modyfying explosions to give them that familiar hollywood-style exaggerated look: new graphics, new emitters, brand new look for the series. And YES, they are best looking when combined with the HDR/Bloom plugin.
New for the series are generic nuclear effects.
By Stary6,830 1 -
Just a new version of the wing vapor for the F-14.
Also included are a new:
loadout.bmp
landing lights
cockpit alignment with the external model
The fuselage vortex emitter can be easily adapted for use on other aircraft.
Feel free.
Thanks to Mirage Factory and all those involved in putting the original model together.
gbreuder
By gbreuder563 2 -
After playing Wings over Vietnam for a while i found original plane/object hit fx rather unrealistic.
Since i love both PAW and KAW mods i started working on something more resembling WWII guncamera footages.
In this pack are remade *objecthiteffect.ini for most guntypes as per bulletobject.ini descriptions.
So for lmg, hmg, 20mm, 23mm, 30mm and 37mm there are 6 new distinctive types of effects.
By Stary2,491 2 -
This mod makes the afterburner longer and better looking (in my opinion).
UPDATE: Fixed a mistake which made the engine smoke have light.
By coolpilot578 1 -
damage pack for
B-47,MI-24,MIG-25,MIG-29,SU-9,SU-11,SU-27,TU-95A,VAILLANT,VAUTOUR,VICTOR,VULCAN,YAK-25
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Installation:
Extract everything to the Aircraft folder
in the ini of the plane
add manually
[DamageTexture]
DamagedPostFix=_holes.tga
++++++++++++++++++++++++++++++++++
This is freeware addon package, free to distribute non-commercially.
++++++++++++++++++++++++++++++++++
Have fun :)!
++++++++++++++++++++++++++++++++++
By christian59626 1 -
Exhaust smoke for the General Electric J47 or J35 equipped aircrafts.
Suitable for the F-86, F-84 from A to G version, B-45, B-47.
There are 2 exhausts variants.
The "J47ExhaustEmitter" is the normal exhaust from this engine.
The "J47WaterExhaustEmitter" is the extremely dirty exhaust obtained from the water/methanol injection.
BE CAREFULL THIS EMITTER IS A FRAME-RATE KILLER IN LARGE NUMBERS!
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Instructions:
1) Put the J47ExhaustEmitter.ini and SMOKE3.tga in the Effects folder.
2) Open the "aircraft"_DATA.INI and go down to the engine/s section.
(Example from the F-86F)
[Engine]
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
HasAfterburner=FALSE
SLThrustDry=26288.862
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,0.0,0.0
ThrottleRate=0.4
IdleThrottle=0.10
IdleRPM=0.68
IdleNozzle=0.90
CruiseThrottle=0.37
CruiseRPM=0.82
CruiseNozzle=0.25
MilThrottle=0.65
MilRPM=1.00
MilNozzle=0.01
MaxThrottle=0.99
MaxRPM=1.00
MaxNozzle=0.25
AltitudeTableNumData=10
AltitudeTableDeltaX=3048.0
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.721,0.517,0.371,0.265,0.212,0.054,0.025,0.000,0.000
DryMachTableNumData=4
DryMachTableDeltaX=0.4
DryMachTableStartX=0.0
DryMachTableData=1.000,0.980,1.000,0.000
TSFCM0=0.820
TSFCM1=1.220
MinFuelFlow=0.03
ExhaustEmitterName=CleanExhaustEmitter ---------------- <<<<Change this emitter>>>>
ExhaustPosition=0.0,-4.76,0.00
FireSuppression=FALSE
MinExtentPosition=-0.31,-4.76,-0.40
MaxExtentPosition= 0.31,-1.45, 0.29
And change the emitter name into
ExhaustEmitterName=J47ExhaustEmitter
or
ExhaustEmitterName=J47WaterExhaustEmitter
(better if used like an afterburner effect to simulate the additional thrust)
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That's it.
Have a good flight and if it smoke is friendly. :D
Alex (Spillone104)
This File is Freeware and can not be sold or included in any Payware software.
By Spillone104189 0 -
Here are the missing smoke TGA files for those of you who already downloaded the waterinjection for the BUFF and B-47. Sorry about that!
By gbreuder365 0 -
Operation Desert Storm effects pack beta
This is a quick compilation of my current "realistic effects pack" WIP to give you some fresh, balanced effects for excellent ODS mod
By Stary1,523 0 -
Exhaust smoke for the General Electric J79 equipped aircrafts.
There are 2 exhausts variants.
The "J79-F4ExhaustEmitter" can be used for every aircraft.
The "J79-F104ExhaustEmitter" instead have the tipical F-104 downward pushed exahaust caused by the Boundary Layer Control on the wings.
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Instructions:
1) Put the J79ExhaustEmitter.ini and SMOKE3.tga in the Effects folder.
2) Open the "aircraft"_DATA.INI and go down to the engine/s section.
(Example from the F-4C)
[Engine1]
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
HasAfterburner=TRUE
NumAfterburnerStages=4
SLThrustDry=44482.2
SLThrustWet=75619.8
ThrustAngles=0.0,7.00,0.0
ThrustPosition=-0.65,1.70,0.00
ThrottleRate=0.5
NozzleAnimationID=7
IdleThrottle=0.10
IdleRPM=0.68
IdleNozzle=0.0
CruiseThrottle=0.37
CruiseRPM=0.82
CruiseNozzle=1.0
MilThrottle=0.65
MilRPM=1.00
MilNozzle=1.0
MaxThrottle=0.78
MaxRPM=1.00
MaxNozzle=1.0
FullABThrottle=1.12
FullABRPM=1.00
FullABNozzle=0.0
AltitudeTableNumData=12
AltitudeTableDeltaX=1828.8
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.871,0.749,0.636,0.533,0.439,0.357,0.266,0.200,0.149,0.112,0.000
DryMachTableNumData=12
DryMachTableDeltaX=0.2
DryMachTableStartX=0.0
DryMachTableData=1.000,0.953,0.956,1.007,1.099,1.108,1.245,1.391,1.533,1.645,1.701,1.665
WetMachTableNumData=12
WetMachTableDeltaX=0.2
WetMachTableStartX=0.0
WetMachTableData=1.000,0.976,1.007,1.091,1.231,1.429,1.670,1.953,2.270,2.606,2.930,3.208
MaxInletTemperature=134.3
GyroscopicInertia=
TSFCM0=0.860
TSFCM1=1.207
AfterburnerTSFC=1.950
MinFuelFlow=0.01
ExhaustEmitterName=DirtyExhaustEmitter ---------------- <<<<Change this emitter>>>>
ExhaustPosition=-0.65,-3.63,-0.58
AfterburnerNodeName=afterburner
AfterburnerEmitterName=AfterburnerEmitter
MinExtentPosition=-1.13,-3.68,-1.02
MaxExtentPosition=-0.14, 1.36,-0.04
FireSuppression=TRUE
GasTempMaxRPM=635.0
GasTempIdleRPM=420.0
GasTempChangeRate=5.0
OverheatTemp=750.0
DamageTempDelta=300.0
OilPressMaxRPM=35.0
OilPressIdleRPM=55.0
OilPressChangeRate=0.5
LowOilPress=12.0
LowOilTempDelta=400.0
And change the emitter name into
ExhaustEmitterName=J79-F4ExhaustEmitter
or
ExhaustEmitterName=J79-F104ExhaustEmitter
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That's it.
Have a good flight and don't somke.
Alex (Spillone104)
This File is Freeware and can not be sold or included in any Payware software.
By Spillone104263 0 -
Are you fed up of debris flying up in the air and spoiling your screenshot, or not matching your paint scheme (or your navigator's eyes)?
Then use 'Debris Gone' and banish debris today!
OK. As an unexpected request, here is a simple replacement for the stock DEBRIS.tga which you can put into your Flight folder and remove flying debris. The original DEBRIS.tga will remain safe and snug in your CAT files so if you don't like you can just delete it and your game is back to normal. If you haven't got a flight folder then just put my Flight folder into your main folder (not in your Objects folder - go up one level).
Special thanks to Migbuster for giving me the idea.
Regards
Spinners
By Spinners208 0 -
This mod is a collection of afterburner effects TGA files to suit your needs and tastes, too.They work in conjunction with the afterburner
"ini" file for each afterburner effect one wish to simulate for his aircraft model.You need to create or modify accordingly the afterburner "ini" file and the aircraft data "ini" file you wish to apply the effect to.(engine section!). Also the aircraft model, you want to apply the effect to, must support afterburner node.
The mod was tested in SF1/WOV/WOE/WOI. Beeing just a bunch of TGA files , it will work in SF2 series, too.
The credits for making these templates goes to the ones who created. I just put them together, quality factor playing a major roll in my pick.
You are free to modify as you think fit these files. Also you can include it, without asking permission, in any other bigger mod etc. Just
don't forget to mention me to the credits.:)
This mod is freeware and cannot be used for commercial purposes.
By Guest432 0 -
As per post: http://forum.combatace.com/index.php?s=&am...st&p=270301
Enhanced SAM Trails
by Fubar512
This mod attempts to give the user a bit more situational awareness, by adding an enhanced flare and exhaust flame effect to large SAMs, making them visible for miles, during both day and night missions. It also replaces the default exhaust trail with a whispier, more prominent trail (which should allow for a slight improvement in frame rate when multiple SAMs are in the air)
To install: Simply drop the LargeSAMTrailEffect.ini into your effects folder. That's all that's required.
To uninstal: Just delete the LargeSAMTrailEffect.ini, and the game will revert to using the original.
Known issues: The "rocketflare" effect may appear larger on all objects that use it, though this is not necessarily objectionable. To test that, launch an air to air missile, and see if you find the flare effect too prominent.
If you do find it to be an issue, open the LargeSAMTrailEffect.ini in Windows Notepad, and edit the following lines:
[EffectType001]
Element[03].ElementName=RocketFlareEmitter<----edit to RocketFlareEmitter2
[EmitterType003]
Name=RocketFlareEmitter<------edit to RocketFlareEmitter2
Save the edits when prompted, and the LargeSAMTraileffect will continue to use the enhanced rocketflare by itself, with absolutely no impact on other files.
By Fubar512873 0 -
Dirty Bird Exhaust Effect
By NeverEnough
This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky.
The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming.
If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft.
Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom.
By NeverEnough249 0 -
New Clean Exhaust Effects
By NeverEnough
This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
This New Clean Exhaust Effects package includes two ExhaustEmitter.ini's which can be used to supplement the old CleanExhaustEmitter.ini in your Effects folder for some additional exhaust effect variety.
The NewCleanExhaustEmitter.ini will produce a greater volume of somewhat translucent exhaust smoke which is more similar to the effect seen in more modern jet aircraft. Since modern turbofan engines produce very little exhaust smoke, this effect is a compromise between reality and the effects tools TK gave us in the Thirdwire sims.
For an even less smokey exhaust effect, the CleanerExhaustEmitter.ini is included. It utilizes the identical effects parameters as the NewCleanExhaustEmitter, but uses a different tga file to produce a slightly more translucent effect.
You can easily chose between the two effects to get whatever exhaust smoke trips your trigger!
Both of these exhaust effects can be applied to single, dual or multi-engined aircraft models.
To install the effects; copy the NewCleanExhaustEmitter.ini, the CleanerExhaustEmitter.ini, the SMOKE3.tga and the F14SMOKE.tga into your Effects Folder.
Save the AIRCRAFT_DATA.INI after you have made the ExhaustEmitter changes, and then go fly and enjoy spreading socially responsibly burned kerosene emissions around the the skies of the virtual world.
By NeverEnough286 0 -
New Dirty Exhaust Effects
By NeverEnough
This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
This New Dirty Exhaust Effects package includes a NewDirtyExhaustEmitter.ini which can be used to supplement the old DirtyExhaustEmitter.ini in your Effects folder for some additional exhaust effect variety.
The New Dirty Exhaust Effect will generate a longer and less dense exhaust plume than the Dirty Bird Exhaust Effect.
The New Dirty Exhaust Effect is configured so that it may be used in either single engine or multiple engine aircraft. The DirtySingleExhaustEmitter will produce slightly less exhaust volume than the DirtyDualExhaustEmitter when used on a dual engine aircraft if you want to decrease the volume of smoke signature for your multi-engine models.
If you wish to have a slightly more smokey single engine aircraft, you could utilize the DirtyDualExhaustEmitter in a single engine aircraft.
You can easily choose between the two effects to get whatever exhaust smoke trails happen to suit you!
Both of these exhaust effects can be applied to single, dual or multi-engined aircraft models.
By NeverEnough427 0 -
This edit of the XFV-12_DATA.ini makes this plane go Insanely fast...
BACK UP YOUR XFV-12_DATA.ini FILE for when you get tired of this one.
YOU CAN ONLY FLY THIS ON EASY, IT WILL BE IMPOSSIBLE TO FLY ON NORMAL OR HARD....
I take no credit for making this DATA.INI or Its Plane.
All credit goes to Aladai, Silverbolt, TMF, Canadair, and Spillone104
This freeware and it will stay that way.
Thats it.
By i fight by 177 0 -
this effect come from First eagles effect by stary
when a plane explose it will create a trail of smoke
work with SF1 serie
Christian
By christian59552 0 -
Will change the colours of the afterburner to resemble a more realistic purplish/blue look.
By Guest1,029 0 -
Hi all sent a copy of this marc and he liked it and said i could share it ..So here you go just unzip files drop them in skin folder
Hi Ho Silver
By hi ho silver834 0
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