This is an attempt to create a working AN/APQ-120 digital radar utilizing the Avionics70.dll found in WOI. While not perfect, I enjoyed using the new radar so much I thought I would release it so others could enjoy as well.
Mod Includes:
-------------
-Solid-state Westinghouse AN/APQ-120 radar for the WOI F-4E Phantom II (Kurnass)
-DSCG (Digital Scan Converter Group), a new type of radar scope/display that began to be used in the F-4E circa 1973/1975
-AS/ASG-26 Gun Sight
Functions Include:
-----------------
-Search Mode
-Single Target Track
-Air combat mode
-Ground Map
Other Features:
---------------
-A modified "Green TV Filter" is included for use with TV guided munitions. To give a more realistic <low quality> imaging experience.
-Radar scope and RWR screen overlays* are also included to give better contrast.
-Custom radar icons
-Simulated radar function ("B"sweep) graphics
I hope you enjoy it.
Tornado IDS cockpit repaint v.1.0
---------------------------
This is a repaint of AmokFloo's Tornado pit. I've recalibrated or moved some of the instruments, so make sure you are using the Tornado_IDS_COCKPIT.INI file included in this pack. I don't pretend for 100% accuracy due to a lack of good reference materials and engine limitations. Radar Ground Map mode works only in WOI and there is no Terrain Avoidance Mode so I hope TK will fix that in the upcomming patches.
Credits:
---------------------------
Original cockpit model by AmokFloo
RWR Symbology by fractalnoise
Installation:
---------------------------
Extract it in your tornado folder overwriting all files. In your main tornado_*.ini file change the following lines:
CockpitDataFile=Tornado_*_cockpit.ini
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=Tornado_*_avionics.ini
to:
CockpitDataFile=Tornado_IDS_cockpit.ini
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=Tornado_IDS_avionics.ini
There is no .lod file included, so you still need the original model!
---------------------------
Released under CombatAce Fair-Use terms:
http://forum.combatace.com/index.php?showtopic=26131
The Trooper
13 Sep 2008
This is a nice repaint of the F-80 pit to be used in this or the T-33. It fits quiet good into those birds
Hope you enjoy it
created by Kesselbrut
repainted by me
copy it into your plane of choice.
feel free to use it in your mods but pls give credits!!!
76.IAP-Blackbird
Yeah right - dream on - this is actually just a CCIP sight to allow you some form of level bombing and relive those FOTI days
Basic CCIP for A-6A to simulate a DIANE level bombing system.
For Stock A-6A WOV (Version September 2008) only tested on Hard Avionics
See the instructions file
Issues:
1. No Terrain Avoidance Radar mode with new avionics
2. Unguided rockets uses the same CCIP sight - its an in game thing so you will just have to ignore it
Its useless for targetting anyway.
Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 1) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
Yak-25 "Flashlight"
Yak-25B "Brewer"
Yak-25RV "Mandrake"
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
Included in the package are complete cockpit folders for all 3 (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and Liters. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
The main ini has been upgraded to the post 10/08 standard in regards to the "Shadow" section. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
Obviously, you'll need these 3 birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. In regards to the Flashlight, this is designed to totaly replace a much older cockpit mod I'd done 3 or 4 years ago....
As you've all come to expect, there's a detailed, step-by-step readme enclosed that illuminates, elucidates, clarifies, and generally points the way for the necessary steps to install this Yak Pak Pt.1. And, of course the usual Notes and Other Nonsense section, which IS reccomeneded reading for it explinations and other diatribes
Happy Hunting!
Wrench
Kevin Stein
ps: please note that the RP-22 radar bmp shown in this screenie has bee replace by a much better one!
A mod that adds a HUD,RWR, and Radar to the T-45A´s cockpit.
All details in the readme
*notes
RWR is not visual, it is only the sound
Radar is ACM mode only
A-10HUD
Version 1.0
December 2008
This file modifies your external neon green hud to a more good looking one!
--------------
installation
--------------
Extract the packed file into your A-10/skin folder of you`re choice. You can find you`r birds in your Object/Aircraft folder.
backup your files first, you will be asked if overwrite press yes.
works with A-10 early,late modern and NAW-10B
-------
Credits
-------
The credits goes to Wpnssgt, Kesselbrut and usafmtl for this bird
---------------
Version History
---------------
1.0
Enjoy
v1.0
This mod will enhance the WOE Harrier avionics ( some better and little more "real" look)
Also fixed are cockpit gear buttons and the airspeed indicator needle indicating tens of knots
Cockpit position is adjusted and view/aim angles changed to give a better angle for weapon delivery
Additionally, the AV-8A is modded into an early version which used the GR1 cockpit but without
functioning moving map display, only the navigation electronics were used.
The AV-8A(early) and Harrier GR1 have no attitude bars displayed in HUD A2A mode, thats no error.
All data inis have several changes effecting service years and weapon loadout/capability
They are based on WOE Update September 2008 inis in this v1.0 of the mod, but work without any problems in
WOE patched with WOE Update October 2008.
Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 2) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
Yak-28B "Brewer-C"
Yak-28P "Firebar"
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
Included in the package are complete cockpit folders for both (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B/D Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B/D exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and KG. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc)
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
The main ini has been left alone i regards to the "Shadow" section. There seems to be some 'issues' with how the game engine creates the 'new style' shadows via the main LOD. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
Obviously, you'll need both these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. They should also be availabe at CombatAce, way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants (with the other Yaks and Sukhoi Fishpots - which are next on the list)
There's a pretty detailed, step-by-step readme enclosed; I'd highly reccomend reading it all the way through before installing the bits and ini, just to familarize yourself with the whole process.
Sorry there's no screenshot, but it's all pretty much the same as Yak Pak #1
Good Hunting!!
Wrench
kevin stein
(this one was supposed to be uploaded in November, 2008 -- I simply forgot about it, what with other projcets popping up!)
Hi there, this is the pit for "C" Zipper dash 10. Goal was to make some difference - and more "realistic" pit for use with early Starfighters (A/C).
This mod is for Ajunaidr F-104C. It's not perfect but in my opinion fits the bill.
I wanna to say thanks to : Batman1978, Kukulo and of course MoonJumper.
Cheers
Here are modified data and cockpit files to enable the co-pilot to show up in the cockpit.
Just let them overwrite.
Thanks to Veltro for excellent addition.
Mig-23ML cockpit (Version 1.1) made by Richard "Pitts2A" Ordway, Starfighter2, lindr2.
For SFP1 series. For Mirage Factory Mig-23ML. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
This is the Mig-23ML cockpit in a Russian dark green color (from color photos of a Mig-23ML-look at the color photo in the folder) and modded to the Mig-23ML standard from Armourdave and Sal's Mig-23 grey-colored cockpit.
I repainted it and added some details, placards, new switches and instruments from color photos. According to Nele, some airframes of the ML did have the SPS-141 onboard ecm jammer.
Starfighter, with massive help from Lindr2, made the brilliant, indispensible Mig-23 ML-specific HUD while I (and most of the community) had hit a brick wall trying to make an accurate Mig-23 HUD work. They also made the new avionics.ini and cockpit.ini.
--------------------------------------------------------------------------------------------------------------------------------------------
HISTORY:
The Mig-23ML had a big event on 27 September 1987. It is not much contested that in a wide-ranging dogfight one of two Mig-23MLs hit one of two maneuvering SAAF Mirage F.1s with a R-23R AA missile in air-to air combat and that the Mirage never landed safely. The two Mig-23MLs did land safely. Both sides apparently were ground controlled.
So the SAAF (South African Air Force) Mirage F.1 never made it safely back because of air-air combat damage. It crashed on attempting to land and was totaled to never fly again. To me that is a kill, but to each their own.
http://www.acig.org/artman/publish/article_184.shtml
One can conclude that in actual air-air combat against a well trained enemy, the Mig-23ML proved it was historically capable of killing another maneuvering fighter without losses.
The Mig-23 had some advantages over other fighters. It's acceleration was reputed to be outstanding even by today's standards. It could unusually hug the ground and fly at high speeds for long times unlike most other fighters which would almost break apart due to turbulence. For its time it also had an incredible climb rate. Finally, it was an extremely short takeoff and landing aircraft in case of nuclear war with its swing-wings.
It was also the Soviet's first swing-wing fighter and designed for BVR (beyond visual range) combat.
Some links to Mig-23 pilot reports:
http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
------------------------------------------------------------------------------------------------------------------------------------------
Directions:
1) Back up your Mig-23ML folder .
2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23ML will not work without it):
http://forum.combatace.com/index.php?autoc...p;showfile=5211
2) Just put this whole filefolder Mig-23ML contents into the Mig-23ML aircraft folder .
3) When asked to overwrite say yes.
4) OPTIONAL: Add Nele's accurate Mig-23ML flight model/ECM (data.ini) which is in the NeilFlightModel folder called MiG-23ML_data.ini. Just pop it in and overwrite when asked...back it up as always.
I personally strongly recommend it for getting an accurate feel of the Mig-23ML according to the published reports I have researched...but its not for beginners.
Thanks to Starfighter2, lindr2 for the Mig-23ML HUD which has stymied modelers until now that I know of. Incredible milestone!
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Version 1.1- I made several realistic changes and brought it up to the M version's acccuracy standard. I made the directions more clear thanks to user feedback.
There are sharp differences between the early and late cockpits such as instrument location, RADAR and gunsight.
V1.3- I added knobs under the warning panels and gave the option for Nele's accurate Mig-23ML flight model.
------------------------------------------------------------------------------------------------------------------------------------------
CREDITS:
Thanks to Armour Dave and Sal for the cockpit.
Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
http://forum.combatace.com/index.php?autoc...p;showfile=5211
If I forgot anyone, I appologize and please tell me.
Drop these into your F-35A/B/C folders and cockpit folders, respectively.
This pit will be a placeholder til a good soul will make a proper Buff pit.
Basically is the TK's A-6E pit and avionics placed inside the model via Lexx Luthor's stargetic pit mode.
What you must do to see this feature is:
Go into your Flight folder and in the FLIGHTENGINE.ini replace this entries:
[NearSceneClip]
FarClipDistance=250.0
NearClipDistance=0.2
Than check that any Buff have
AvionicsDLL=Avionics60.dll
And replace the cockpit and avionics.INI's in each folder.
Add the proper pilot as you like.
Than go to WEAPONDATA and copy:
[WeaponDataXXXX]
TypeName=B-52_LLLTV
FullName=B-52_LLLTV camera
ModelName=
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=B-52_LLLTV
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=5
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=131329
CEP=100.000000
[WeaponDataXXXX]
TypeName=B-52_FLIR
FullName=B-52_FLIR camera
ModelName=
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=B-52_FLIR
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=5
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=257
CEP=100.000000
[WeaponDataXXXX]
TypeName=REVOLVER
FullName=B-52_REVOLVER ADAPTER
ModelName=mer
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=100.000000
This will add fake bombs to your model:
FLIR and LLLTV are EOGB's using their guidance to simulate EVS vision
REVOLVER is a fake MER used into bomb bay as SRAM mount.
Remember that they are droppable like bombs,so take off select LLTV or FLIR depending of day and nightime flying missions,than select SRAM or your main weapon loadout,drop it and than heading back home switching back to your selected viewing system!
If somebody fix it is always welcome or anyway this is the way to use it correctly!
CREDITS:
TK and TW team for the A-6E pit and INIs
Lexx Luthor for the stargetic pit method
Gbreuder help me finding the correct seat positioning
Dave to let me be a part of the project.
REMEMBER that is only a placeholder pit!
just to let work on mine SRAM/Harpoons loadout that you find inside tha late G and H models inside the Megapack.
Also a very special thanks to everyone involved in the project:
Dave,Pappy,Dels,JSF Aggie,MJ,Spillone 104
Enjoy!
X
IL-28 Beagle Cockpit Upgrade for SF/SFG/WoV/WoE/WoI and SF2
Modifications and repaints to the stock F-4B Phantom cockpit creates a 'reasonably facsimile' twin-jet engine pit for use on the otherwise "AI Only" Ilyushin IL-28 'Beagle". I say 'reasonable', as the Real Life , the Beagle didn't have a radar scope in the cockpit; all that was handled by the bomb aimer/navigator. But, this will allow the Player Pilot some control over what happens.
This is a complete package, with all the necessary bits to just unzip, and install into your game install of choice. As I knew this mod would work in the Classic Series (SF/SFG/Wo-whatever), most of the testing was done is SF2. This assured me that all would work (more or less) as advertised.
For SF2/2:V players, specfic inis for those games are included, edited as necessary to match those of the Classic Series.
For Classic Series users, the data ini included is for use in those installs at the 08 patch level.
Both data inis included herein have had some small adjustments in the gun aim angles, and landing lights added for those bothersome night operations, and a small tweek to the landing gear's rolling radius.
Also included is a generic WoE-Style hangar screen (usable in ALL versions of the series), and the loadout.bmp for the Loading Screen. For those that don't have them, the MiG-style RWR sounds are here for your enjoyment and panicification (with no display, you won't know WHAT kind of radar, or where ... just somebody's looking at YOU!!! <evil grin> )
As always, detailed instruction are included below in the "To Install" section. It's reccomended that you unzip this package to temp folder or your desktop to gain access to the rest of the readme FOR said instructions. The "Notes and Other Nonsensical Ramblings" section will make good reading too, for explinations and etc.
Enjoy!
Wrench
Kevin Stein
ps: look for the 3 Easter Eggs hidden in plane sight on the instrument panel...
Simple .3ds and Max 9 files containing the legs I used for the F-35.
Drop it into your cockpit mesh to relieve that phantom limb syndrome.
This is NOT, repeat NOT a plugin for Strike Fighters, it is for developers to add to their cockpits if they so choose. If somebody wants to play around with them and try adding them as an ini, feel free, but it ain't gonna be me!
Cheers.
This is the SFP1 series cockpit (version 1.3) for the first mass produced Mig-23 version, the Mig-23M of the Mirage factory. Download the Mig-23 package here:
http://forum.combatace.com/index.php?autoc...p;showfile=5211
Mig-23M cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit
For SFP1 series. For Mirage Factory Mig-23ML. You need the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
This is the Mig-23M cockpit in a very dark Russian green color (from photos)and modded to the Mig-23M standard from Armourdave and Sal's Mig-23 powder blue-colored cockpit.
I repainted it and added some details, placards, new switches and instruments from color photos.
Starfighter, with massive help from Lindr2, made the brilliant,indespensible Mig-23 M-specific HUD while I had hit a brick wall trying to make an accurate Mig-23 HUD work. They also made the new avionics.ini.
http://www.acig.org/artman/publish/article_184.shtml
The Mig-23M first flew on June 1972 around the time of the Viet Nam War.
It was produced from 1972-1978 and reportedly had a total of more than 1,300 planes built.
Its avionics suite was improved over the preproduction Mig-23S (Flogger A) and was probably the first VVS fighter to have limited look-down/shoot-down capabilities and be effective in the BVR (beyond visual range)environment.
It's radar, when working, was reportedly generally equal to the F-4J's.
In actual air-air combat against a well trained enemy, the Mig-23 proved it was historically capable of killing other maneuvering and aware fighters.
However, it had such maneuvering restictions that dogfighting was almost suicide.
IN SFP1, I find, that if you stay fast at treetop level, you can pop up and dispatch even an occasional F-16 and be away before you get killed.
Thanks to Armour Dave and Sal for the cockpit.
Thanks to Starfighter2, lindr2 for the Mig-23ML HUD which has stymied modelers until now that I know of.
Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
http://forum.combatace.com/index.php?autoc...p;showfile=5211
If I forgot anyone, I appologize and please tell me.
----------------------------------------------------------------
The Mig-23 had incredible strengths and incredible weaknesses.
WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees).
In close in combat it was a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight.
It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready.
It is hard to use an aircraft if it is not working.
Red Eagles, Steve Davies "Flying the Mig-23"
http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed.
http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
STRENGTHS: For advantages, it had one of the best accelerations of any frontline fighter with its swing-wing swept back (even by today's standards).
It was incredibly fast at tree top level and could sustain that high speed at low level whereas most other fighters had such a rough low-level ride as to be unsustainable.
Another advantage was its incredible climb rate (for its time) of around 45,000 feet/min ("Fighters", Mike Spick). In other words, it was well suited as an interceptor.
------------------------------------------------------------------------
Directions:
1) Back up your Mig-23M folder .
2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23M will not work without it):
http://forum.combatace.com/index.php?autoc...p;showfile=5211
2) Just put this whole filefolder Mig-23M contents into the Mig-23M aircraft folder .
3) When asked to overwrite say yes.
Enjoy!
------------------------------------------------------------------------
Version 1.1- I added some warning lights on the main dash and subtracted the threat panel. I subtracted the warning light panel on the side panel and put in a warning panel as per photos. Finally, I added a round threat panel on the far right. The change is quite remarkable for accuracy.
Version 1.2- I made the directions more clear thanks to user feedback. I added one more panel according to photos.
Version 1.3- I added an .ini so that it would be easier to install with the .70 avionics already included. I upgraded the radar to the later Sapfir-23D-III radar (the Mig-23 apparently had three versions of differing strength).
Version 1.4 -I added knobs under the warning light panels after refining techniques from the Mig-27 series cockpits.
Version 1.5- I redid the avionics.ini because some people were having problems with the HUD appearing.
BETA ( made in December 2008) for classic SF/WOx games
Thus some things not "up to date" or not to latest standard etc
Update includes new HUD and new APG-65 radar ( AB-8B+ version)
NOT tested in / intended for SF2 series!
Final version (and SF2 version) will be released with a general update of the AV-8B Plus by Bobrock
This is the SFP1 series cockpit (version 1.0) for the first export version Mig-23, the Mig-23MS of the Mirage factory. Download the Mirage Factory Mig-23 package here:
http://forum.combatace.com/index.php?autoc...le=5211Mig-23MS cockpit almost ready.
This is the Mig-23MS cockpit in a light blue Russian color (from photos) and modded to the Mig-23MS standard from Armourdave and Sal's Mig-23 grey-colored cockpit. I believe that Mago & Badger 343rd did the orginal cockpit.
Changes:
I repainted it in a light Russian blue (from color photos) and added (and took away) some details, placards, added new switches and instruments and panels from color photos and Mig-23 cockpit diagrams of the Mig-23Ss. I deleted the radar warning reciever and eliminated the pitot tube.
The Mig-23 series was the USSR's "most capable tactical fighter during the height of the cold war" according to a Jane's recognition guide.*
The Mig-23MS export version saw heavy Arab-Israeli combat in the middle east and had combat with USN F-14s near Libya. It was a downgraded Mig-23 S/M export version with a Mig-21 RP-22SM 'Jay Bird' radar in a smaller radome, and the IRST was removed. It reportedly had a radar scope on the dash like the Mig-21 series. This variant had no BVR capability.
It was extremely fast at low level, had outstanding acceleration and a superb climb rate. However, it maneuvered like a truck (including roll). It reportedly shot down some Israeli F-4s and perhaps an Israeli F-16 according to some Russian and some other sources.
http://www.acig.org/artman/publish/article_273.shtml
I find in the SFP1 series that if I attack enemy aircraft at max speed at extremely low level, that I can pop up and even kill an occasional F-16 and escape.
Directions:
1) Back up your Mig-23M folder .
2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23MS will not work without it):
http://forum.combatace.com/index.php?autoc...p;showfile=5211
2) Just put this whole filefolder Mig-23MS contents into the Mig-23MS aircraft folder .
3) When asked to overwrite say yes.
Finished!
4) OPTIONAL: Add Nele's advanced Mig-23MS flight model...not for beginners. Just take the Mig-23MS_data.ini from the included Nele folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite.
To go back to the easy original flight model just use the Mig-23MS_data.ini from the included original folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite.
Enjoy!
Thanks to Mago & Badger 343rd for the original Mig-21 cockpit.
Thanks to Armourdave and Sal for the idea and modifying the Mago/Badger Mig-21 cockpit for original Mig-23 use so I could modify it further into Mig-23MS standards. Thanks to Nele for the optional advanced flight model.
V.1.2- I added buttons under the warning light panels as per photos and from experience on
the Mig-27 cockpits.
V.1.3- I made a panel wider and more visible. I added on a Hobbs-type meter.
* Jane's Vintage Aircraft Recognition Guide by Tony Holmes, 2005.
NOT FOR PAYWARE USE IN ANY WAYWAY
This is the SFP1 series cockpit (version 1.0) for the Mig-23 version, the Mig-23MLA of the Mirage factory. First, download the Mirage factory Mig-23 package here:
http://forum.combatace.com/index.php?autoc...p;showfile=5211
Mig-23MLA cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit.
The Mig-23MLA was an improved version over the ML (better avionics)and was used by the Soviet Union and was exported.
The Mig-23 series was the most important Soviet fighter type from the mid-to-late 1970s.
pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx
Directions:
1) Back up your Mig-23MLA folder. If you have a Mig-23 MLA folder, this will overwrite almost everything in it.
2) Just download the whole filefolder Mig-23MLA intact into your aircraft folder as one folder. It should work whether you have an existing Mig-23MLA or not.
3) When asked to overwrite say yes.
4) OPTIONAL: Add Nele's included accurate Mig-23MLA flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23MLA_data.ini. Just pop it in and overwrite when asked...back it up as always.
I personally strongly recommend it for getting an accurate feel of the Mig-23MLA according to the published reports I have researched...but its not for beginners.
V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23MLA flight model.
Enjoy!
Mig-23P cockpit made by Ordway, Starfighter2, lindr2.
Original cockpit made by Armourdave and Sal.
Avionics and optional advanced flight model by Nele.
The Mig-23P was the "within-borders" air-defense version with the enemies' data listed on the HUD. It had incredible data linking capabilities.
For SFP1 series. Just dump the whole Mig-23P folder into your aircraft folder. Almost no independent "P" version exists so this is a whole independent self-sufficient folder based on Starfighter2s avionics and Armourdave and Sal's Mig-23 variations. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
This is the Mig-23P cockpit in a Russian blue color and modded to the Mig-23P standard from Armourdave and Sal's Mig-23 grey-colored cockpit.
I repainted it and added some details, placards, new switches and instruments from color photos.
Starfighter, with massive help from Lindr2, made the brilliant,indespensible Mig-23 P-specific HUD while I had hit a brick wall trying to make a Mig-23 HUD work. They also made the new avionics.ini.
http://www.acig.org/artman/publish/article_184.shtml
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History: So, the Mig-23P (Flogger-G) was an advanced Mig-23. It had a heck of an advanced HUD compared to previous Mig-23s. This was a specialized air-defense interceptor variant developed for the PVO Strany. It had the same airframe and powerplant as the MiG-23ML, but there is a cut-back fin root fillet instead of the original extended one on other models.
Its avionics suite was improved to meet PVO requirements and mission profiles. Its radar was the improved Sapfir-23P, which could be used in conjunction with the gunsight for better look-down/shoot-down capabilities to counter increasing low-level threats like cruise missiles. The IRST, however, was absent. The autopilot included a new digital computer, and it was linked with the Lasur-M datalink. This enabled ground-controlled interception (GCI) ground stations to steer the aircraft towards the target; in such an intercept, all the pilot had to do was control the engine and use the weapons. The MiG-23P was the most numerous PVO interceptor in the 1980s.
Around 500 aircraft were manufactured between 1978-81. The MiG-23P was never exported and served only within the PVO in Soviet service.
Thanks to Armour Dave and Sal for the cockpit.
Thanks to Starfighter2, lindr2 for the Mig-23P HUD which has stymied modelers until now that I know of.
Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
http://forum.combatace.com/index.php?autoc...p;showfile=5211
If I forgot anyone, I appologize and please tell me.
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The Mig-23 had incredible strengths and incredible weaknesses.
WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees).
In close in combat it was a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight.
It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready.
It is hard to use an aircraft if it is not working.
Red Eagles, Steve Davies "Flying the Mig-23"
http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed.
http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
STRENGTHS: For advantages, it had one of the best accelerations of any frontline fighter with its swing-wing swept back (even by today's standards).
It was incredibly fast at tree top level and could sustain that high speed at low level whereas most other fighters had such a rough low-level ride as to be unsustainable.
Another advantage was its incredible climb rate (for its time) of around 45,000 feet/min ("Fighters", Mike Spick). In other words, it was well suited as an interceptor.
Directions:
1) Back up your Mig-23P folder. If you have a Mig-23P folder, this will overwrite almost everything in it.
2) Just download the whole filefolder Mig-23P intact into your aircraft folder as one folder.
3) When asked to overwrite say yes.
4) OPTIONAL: Add Nele's accurate Mig-23P flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23P_data.ini. Just pop it in and overwrite when asked...back it up as always.
I personally strongly recommend it for getting an accurate feel of the Mig-23P according to the published reports I have researched...but its not for beginners.
V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23P flight model.
Not for payware.
Enjoy!
Not for payware.
This is the Mig-23MLD cockpit. The Mig-23MLD was the "ultimate" and last version Mig-23 released starting in 1982. I added quite a few changes compared to the earlier ones including a new HUD from Starfighter 2 and Lindr2, a new cockpit color and changed the gunsight around to match photos better. It now has two new knobs on it according to photos.
So the late Mig-23MLD was quite a cooker too. It was lighter than earlier versions (to dogfight better) and finally added chaff and flares (most sources state, however, that it had no on-board ECM. However on-board ECM was added to the ground attack version- the Mig-27K). Apparently a prototype "Mig-23MLDG" had on-board ECM, so as usual things get cloudy with this airplane. According to Nele, some airframes of the MLD did have the SPS-141 onboard ecm jammer.
The MiG-23MLD was the most advanced version of the Flogger. It had a different identification-friend-or-foe system (IFF), a more advanced missile capability and a distinctive notch in the leading edge of the wing to improve flight characteristics at high angles of attack.
The flight-control system was modified to improve handling and safety in high-AoA maneuvers (dogfighting). Huge imrovements were made in avionics and survivability: the Sapfir-23MLA-II radar featured improved modes for look-down/shoot-down and close-in fighting. A new SPO-15L radar warning receiver was installed, along with chaff/flare dispensers. The new and effective R-73 (NATO: AA-11 'Archer') short-range air-to-air missile was added to inventory.
They were apparently produced between 1982-85 during the cold war years and would have been available for the "Ronney the Ray-gun" era. They were not produced new but were upgrades to existing 'ML/MLA' versions.
V 1.3 I added knobs to under some warning lights. I took out the provisions for an onboard SPS-141 ECM as some airframes had them and others not (mostly not). I added an optional accurate flight model (Nele's) and optional Gardeniya external ECM pod. I added Nele's more accurate avionics.ini.
This is the Mig-23UB two seat trainer/fighter cockpit for Lindr2's masterful Mig-23UB.
The Mig-23UB was the Mig-23M's two-seat trainer. Production began in 1970 with about 1000 airframes. It has the Mig-23M HUD from Starfighter 2 and Lindr2, but has no radar as it apparently seemed too problematic to maintain in real life.
It was used for training and was heavily exported as some countries lost almost one fourth of their entire Mig-23 fleet to accidents. It had a backup fighter role...but without radar, it was limited.
It apparently kept the ASP-23D sight, the Kh-23 Delta-NM missile guiding equipment, the camera, and the R-3S and R-13M missiles for a limited anti-air capability.
It added, an AOA limiter and angle of attack indicator, the Poliot-1I-23 flight/navigation system with the SAU-23UB autopilot , a better failure warning system and a rear cockpit periscope were installed
Thanks to Nele for the optional alternate detailed UB flight model.
So the Mig-23UB usually had *no radar* on most airframes (some units might have retained radar).
It has a map, pencil and stopwatch for those precision approaches.
Oh...and why is 310 K/Hr plastered all over the cockpit- Read on!
From flying a two seat Mig-23: "Then we retracted flaps to take off position as he let me do the take off and fly around the pattern again. From the back on final all the instructor kept saying was 310 kilometers airspeed over and over."
http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx
Directions:
1) Back up your Lindr2 Mig-23UB folder or download it first from:
http://forum.combatace.com/index.php?autoc...p;showfile=9712.
2) Just download the whole filefolder Mig-23UB intact into your aircraft folder as one folder.
3) When asked to overwrite say yes.
-Finished!
4) OPTIONAL: Add Nele's alternate advanced Mig-23M flight model which is in the NeilFlightModel folder called MiG-23UB_data.ini. Just pop it in and overwrite when asked...back it up as always.
I personally strongly recommend it for getting an accurate feel of the Mig-23UB according to the published reports I have researched...but it is not for beginners.
Thanks to Lindr2 for all his sustained hard and dedicated work.
Thanks to Armourdave and Sal for the cockpit.
Thanks to Starfighter2 and Lindr2 for the HUD.
Not for payware.
Enjoy!
This is both the MiG-27(MiG-23BM) and MiG-27D dedicated ground attack fighter/bomber variant cockpits for SFP1 series Lindr2's MiG-27 FloggerD and MiG-27D available below:
http://forum.combatace.com/index.php?autoc...p;showfile=6576
It is based on the Mikoyan-Gurevich MiG-23 fighter aircraft, but optimized for the air-to-ground role. Additional cockpit armor was installed, along with a totally new nav-attack system. The MiG-27 was first operational in 1973. However unlike the MiG-23, the MiG-27 did not see widespread use outside the Soviet Union, as most other countries opted for the MiG-23BN ground attack fighter. It would have been one of the leading WARSAW Pact elements of a NATO central front attack.
http://forum.combatace.com/index.php?autoc...p;showfile=6576
It has an extremely different gunsight (and no radar) and different panel compared to the Mig-23 fighter series.
This was the first MiG-27 version.
I had quite a hard time getting the plain MiG-27 working, so now both should work.
They both have different loadout capabilties and operational time frames from one another. They also have different equipment from one another as they were basically the same except that the MiG-27D was more optimized for nuclear strike and had more panels for that. The Mig-27D was also apparently kept on nuclear alert much like the US used the F-111.
Directions:
1) Download Lindr2's MiG-27 series at
http://forum.combatace.com/index.php?autoc...p;showfile=6576
2) Back it up just in case.
3) Just download the contents of both filefolders MiG-27 and MiG-27D intact into your aircraft folder.
4) When asked to overwrite say yes.
-Finished!
4) OPTIONAL: Add Nele's alternate advanced MiG-27 flight model/ECM (data.ini) which is in the NeilFlightModel folder called MiG-27_data.ini. Just pop it in and overwrite when asked...back it up as always.
The original flight model is also included in the Nele folder titled "original" in case you want to go back to the original flight model and data file.
I personally strongly recommend it for getting an accurate feel of the Mig-27 according to the published reports I have researched...but it is not for beginners.
Thanks to Lindr2 for all his sustained hard, dedicated and excellent work!
Thanks to Armourdave and Sal for the original cockpit. Thanks to Lindr2 and Epizikl for help with the cockpit research and photos.
Enjoy!
Mig-27M cockpit (SFP1 series) made by Ordway, Starfighter2, lindr2 based on color cockpit photos and cockpit diagrams.
Original cockpit made by Armourdave and Sal.
Avionics and optional advanced flight model by Nele.
You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
This is the cockpit for the Soviet MIG-27M ground attack fighter which would probably have been one of the first attackers against NATO in a NATO versus Soviet block confrontation in the 1970s and 1980s. It is referenced from color photographs and original cockpit diagrams.
The BMP TV screen is just there for looks. The real TV screen will appear as usual, in the upper right hand corner when using many guided bombs/missiles. No one I knew could figure out how to make it work on the instrument panel in the correct area.
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MiG-27M History:
The MiG 27, had superb low altitude, high speed capabilities and could out run many other fighters.
Concerns over the complexity (and unreliability) of the very advanced MiG-27K ground attack fighter led to the development of a simpler variant, the "MiG-27M". It retained much of the MiG-27K's electronics including a jammer, but featured a cheaper and less sophisticated nav-attack suite. The MiG-27M could carry all the "smart" munitions carried by the MiG-27K except for the KAB-500L LGB. The MiG-27M was externally very hard to tell from a MiG-27K.
Initial flight of the first MiG-27M, a converted MiG-27, was in April 1976, and the type went into production in 1978 in Siberia . 162 Soviet-built MiG-27Ms were delivered into 1982.
However, from 1982, the decision was made to upgrade most of the older MiG-27 fleet to MiG-27M standards and this of course evemntually added hugely to the over all total number of MiG-27Ms.
The MiG-27M was license-built by one user, the Indian Air Force (IAF) starting in the mid-1980s, with the first HAL machine, assembled from a kit performing its initial flight on 11 January 1986. A total of 165 HAL MiG-27Ms -- sometimes referred to with the designation of "MiG-27ML
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Directions:
1) Download Lindr2's Mig-27 series at
http://forum.combatace.com/index.php?autoc...p;showfile=6576
2) Back it up just in case.
3) Just download the contents of whole filefolder Mig-27M intact into your aircraft folder as one folder.
4) When asked to overwrite say yes.
-Finished!
Thanks to Lindr2 for all his sustained hard and dedicated work.
Thanks to Armourdave and Sal for the original cockpit. Thanks to Lindr2 and Epizikl for help with the cockpit research and photos. Thanks to Lindr2 for the various TV (optical) cockpit images.
Thanks to Armour Dave and Sal for the cockpit.
Thanks to Starfighter2, lindr2 for the Mig-23P HUD which has stymied modelers until now that I know of.
Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
Not for payware.
Enjoy!