Jump to content

First Eagles by Thirdwire

Sign in to follow this  

Sub Category  

All FE Simulation Modifications and Add-Ons

SUBCATEGORIES
    1. Scream!

      Here's one for fans of the macabre!...A blood curdling scream and collision sound file, activated if/when you collide with another plane or terra-firma!
       
      Two versions to choose from. Installation instructions included in the 'Read Me'.
       
      Hopefully, it'll add a bit of drama to your game?
       
      Bucky

      283 downloads

         (2 reviews)

      2 comments

      Updated

    2. Ivan V . Smirnov-RAS

      This is a skin for the moraneN, it depicts the plane flown by Ivan V . Smirnov of the Russian Air Service-19th Corps Detatchment September 1917 he had 11 confirmed victories.It is just a repaint of one of the skins that comes with Vernon "p10ppy" Bowden's wonderful plane available at CombatAce.I tried to get in touch with him, I messaged him and sent him a email but to no avail.I hope he is well and approves of this skin.I would also like to thank him for the plane mod it is one of my favorite First Eagles planes.

      126 downloads

         (0 reviews)

      2 comments

      Updated

    3. First Eagles 2 Feb 2010 Gun Editor

      First Eagles 2 Feb 2010 Gun Editor

      236 downloads

         (0 reviews)

      2 comments

      Submitted

    4. DFWC5 FRONTLINE COMBAT

      It was a hard winter and the mud was covering everything on the airfield.
       
      The war was hard and dirty.
       
      Only a few of my wingmen survived the last mission.
       
      OK.
       
      Those bastards will pay for that.
       

      158 downloads

         (0 reviews)

      2 comments

      Updated

    5. Default skin for Camel's family

      Skin for Camel's family for game's integrated models.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Add to CamelF1_110, CamelF1_130, CamelF1_150 :
      [TextureSetXXX]
      Name=PC10_PhR
      Nation=RAF
      Squadron=
      Specular=0.500000
      Glossiness=0.500000
      Reflection=0.500000
      For FE2 - put folders from "D" into Objects/Decals/CamelF1_130/D.

      Eugene

      86 downloads

         (1 review)

      2 comments

      Submitted

    6. Nieuport 10

      The Nieuport 10 was the first of the classic wing-and-a-half, V-strut Nieuports. Designed in 1914, it combined the visibility of a monoplane with with the strength of a biplane. The Nieuport 10 was designed as a two seater, but was underpowered. Many of them were converted to single seat planes and with the addition of a wing mounted machine gun, the Nieuport 10 became an effective fighter for the early years of World War I. My model is configured as a single seat fighter.
       
      I have included three skinning options, which are identical except for the decals. The Italian Linen uses the Italian insignia and includes the red and green underwing panels. The Russian skin uses the Russian insignia and includes the roundels on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.)
       
      I have included decals for serial numbers which will be applied randomly.
       
       
      Historical Notes:
      The numbers are fictious, but in the correct range for most Nieuport 10s. British planes carried a four digit serial number on the fuselage, Italian planes used "Ni" instead of "N" in the serial numbers.
       
       
      Credits:
      My thanks once again to Ojcar for making the excellent data.INI file for this plane.
      My thanks to Nix for making the realistic sound file for the Le Rhône 80hp engine.
      Thanks also to Nix, Sinbad, Whiteknight06604, and 33Lima who provided suggestions and resources for the Nieuport 10.
       
      Version 2
      Revised data file by ojcar improves performance and corrects hit box locations for the fuel tanks - thanks to Panama Red for testing.
       
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder.
       
      For FE2: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport10". Move the folder named "D" from the Airplanes/Nieuport10 folder into the Decals/Nieuport10 folder you just made. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder.

      715 downloads

         (2 reviews)

      2 comments

      Updated

    7. Airships

      Dirigibles were used by both sides on all fronts during World War I. Early in the war, they were used for recon and bombing, but were soon replaced by aircraft. However, because they could stay aloft for long periods, and their ability to hover, airships continued to be used for naval operations, especially for scouting and anti-submarine patrols.
       
      I have created five different types of airship. They are all identified as "Balloon" and they are all armed with machine guns. Drop them into your Ground Object folder and they will show up over the battlefields for more challenging balloon busting missions. I have included alternate skins for some of them so you can use them for different nations.
       
      Historical Notes
      The R23 and L32 are relatively accurate models of actual airships. The Type M, Type PL, and Type VZ are more or less generic representations of popular airship types which were used by different nations. I have averaged out the national and manufacturer variations, but the overall size and shape is relatively accurate.
       
      I have taken liberties with the gondolas and simplified the rigging in order to keep file size down and frame rate up.
       
      Installation Instructions
      Unzip the file and copy the folders you want into your FirstEagles/Objects/GroundObject folder.

      362 downloads

         (2 reviews)

      2 comments

      Updated

    8. Anatra C.I

      This version includes a new FM made by ojcar.
      When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production of the Anatra DS was continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
      The Anatra C.I was used mostly for training, but some were used for reconnaissance, as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
      In version 2 - I have created a separate version for the Austrian plane, with a Schwarzlose machine gun and German bombs in the loadout. There are two Austrian skins, one with crosses painted over the Russian roundels, and one with standard insignia. (I have also included a postwar Yugoslav skin, because I like the insignia.) I have included my skinning templates for those who want make their own skins.
      In version 3 - Ojcar has made a new FM for the plane. I have refined the wings and added some details. I created a new cockpit with German gauges and machine gun. I made two Austrian skins for the plane and I kept the Yugoslav skin, because I like the insignia. I have included my skinning templates for those who want make their own skins.
      Historical Notes:
      The serial numbers are fictitious. I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
      Credits:
      My thanks to Ojcar once again for making a new data.ini file for this plane.
      Installation instructions:
      This revision replaces previous versions. If you have an older version, please delete it, then install the new version.
      For FE1: Unzip the file and move the folder named "AnatraC1" into the FirstEagles/Objects/Aircraft folder. 
      For FE2: Unzip the file and move the folder named "AnatraC1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraC1". Move the folder named "D" from the Aircraft/AnatraC1 folder into the Decals/AnatraC1 folder you just made. 
       

      309 downloads

         (1 review)

      2 comments

      Updated

    9. F2B package

      So you all have the wonderful F2B by the A-Team?
       
      And the not least wonderful Peter01 FM for this bird?
       
      Very well, I have tuned a little more the FM (more easy take off for the AI), and have added a virtual second Machine gun for the observer. You'll see only one Lewis (that's the way the model it's done), but be careful, because there are two Lewis firing at you (in the very same location). I also changed the POW in the cockpit, so it's much more easier firing the Vickers!
       
      The original FM (F2Ba, the one without wing Lewis, historically more correct) is from a 275 Hp Falcon III engined, so I have decided to make both Falcon I (190Hp with only one Lewis) and Falcon II (220Hp) engined Bristols!!!!

      410 downloads

         (1 review)

      2 comments

      Updated

    10. Nieuport17's of No.60 Squadron

      This is a skin for the Nieuport17 of No.60 Squadron. The Nieuport17's were used by No.60 Squadron from the Winter of 1916-17 till the mid-Summer of 1917. Then to be replaced by the S.E.5.
       
      Original silver base skin made by Hansa.
      The decals will provide a somewhat random cowl and wheel cover color according to flight.
       
      Ex: The first aircraft of B Flight (B 1) will have a red cowl and the third aircraft in B Flight (B 3) will have red wheel covers
       
      The First aircraft in C Flight (C 1) will have a blue cowl, etc,etc.
       
      Enjoy,
      Quack74

      161 downloads

         (1 review)

      2 comments

      Updated

    11. Anti-aircraft Guns

      Most of the anti-aircraft guns in World War One were converted field guns, especially during the early years. Some modifications were necessary however to make an effective anti-aircraft weapon. I have created four new anti-aircraft guns for First Eagles.
       
      A French 75mm field gun, mounted on a 120mm gun carriage. This allowed the barrel to be elevated quite high without danger of the breech hitting the ground on the recoil.
       
      A Russian Putilov 76.2mm field gun. The turntable mount and variations of it were common in WWI because the gun could be quickly dismounted and used as a field gun again.
       
      A German Krupp 77mm gun on a special anti-aircraft gun carriage. The axles were hinged and the tail had an anchor to allow the gun to be easily rotated. The gap in the carriage allowed the gun to be elevated higher than a normal field gun.
       
      An Italian Déport 77mm field gun. The recoil mechanism remained horizontal so the breech couldn't hit the ground no matter how high the gun was aimed. An improvised mount gave the gun a higher elevation.
       
      Captured field guns were often used as anti-aircraft weapons. I have left the helmets and tunics off the gun crews so you can easily convert them to whatever nation you want. It wouldn't be unusual to see Austrians using an Italian gun, Germans using a French gun, or Russians using a German gun.
       
      All guns use the stock 75mm gun data from First Eagles.
       
      My thanks to Hansa for providing reference material for World War I anti-aircraft guns.
       
       
      Installation Instructions
      You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. You must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder.
       
      Destroyed versions of all the guns use the same skin. The file named "DestroyedAAA.bmp" must be placed in the root level of the GroundObjects folder (not inside any other folders.)

      378 downloads

         (4 reviews)

      2 comments

      Updated

    12. Fokker M.7/B.I

      The Fokker Aircraft Company produced several biplanes during the time it was producing it's famous Eindeckers. Two of them, the M.7 and the M.10 were purchased by Austria-Hungary and were both designated the "B.I" My version is the M.7 (I believe Bwf/Bortdafarm's version is the M.10 since it has a wider lower wing.)
       
      The M.7/B.I was a two seater plane for reconnaissance and carried no guns. The pilot was in the rear seat. Later in the war, when the B.I was used for training, some of them were fitted with dual controls.
       
      Mine is unarmed, like most planes used in the early months of the war, but there is a loadout for a couple of handgrenades.
       
      I have included two skins, one Austrian, the other German, with appropriate decals for each. I have included my skinning templates so others can make new skins if they want.
       
       
      Historical Notes
      The serial numbers are fictitious. The cockpit is based on the Eindecker cockpit, since I could find no photo's of the B.I cockpit.
       
       
      Credits
      My thanks to ojcar, who created the FM for the Fokker B.I.
       
      My thanks also to Nix, who provided the sound for the Gnome 80hp engine. (This is the same sound file I uploaded with the Sikorsky. If you already have either of the Sikorsky's you won't need to install the sound.)
       
       
      Installation instructions
      Note: The name uses an "I", not a one. If you type it wrong, the game won't recognize the plane.
       
      For FE1 - Unzip the file and move the folder named "FokkerM7BI" into the "Aircraft" folder in the FirstEagles/Objects folder. You may also need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "FokkerM7BI" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FokkerM7BI". Move the folder named "D" from the Aircraft/FokkerM7BI folder into the Decals/FokkerM7BI folder you just made. You may also need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

      438 downloads

         (1 review)

      2 comments

      Updated

    13. unleashed history Red Baron

      Fokker Dr.1 used to recreate the last flight of the Red Baron in the documentary program Unleashed History released in 2002 , of the channel Discovery Channel :P

      119 downloads

         (1 review)

      2 comments

      Submitted

    14. DII skins MvR Boelcke

      Hi Guys I thought as its 96 years to the day that MvR & Lanoe Hawker had there deadly duel in the skies of northern France, & sadly Major Hawker VC lost his life at the hands of the "Red Baron" when a bullet struck him in the back of the head killing him instantly, causing his dh2 to spin in from about 1000 feet,
       
      i thought last night i could skin MvR's DII flown on this day, in that engagement, to add to the Boeckle skin I was going to upload
       
       
      Hope U Like Um
      Have fun
      Gambit168

      116 downloads

         (0 reviews)

      2 comments

      Updated

    15. Nieuport.28's of the USAS 1rst Pursuit Group

      =-=-=-=-= Nieuport.28 skin and data pack for the 1rst Pursuit Group =-=-=-=-=
       
       
      All Skin work and all decal work done by Quack74.
      Feel free to add to these skins as you please. If reposting any of these parts with your new work, just throw a little credit my way. It took a long time to make these. Thanks.
       
       
      I would like to thank EmlD for creating the N.28 model some years ago and posting it for us at CombatAce.com.
       
       
      I have created a completely new skin for the N.28 along with numerous decals to create the 4 USAS Aero Squadrons that, together, form the USAS's 1rst Pursuit Group.
       
      1. 27th Aero Squadron - Flying Eagle in red circle
      2. 94th Aero Squadron - Hat In The Ring
      3. 95th Aero Squadron - Kicking Mule
      4. 147th Aero Squadron - Terrier "Who Said Rats?"
       
      ----------------------------------------------------------------------------------------
       
      The Nieuport.28 was the sole aircraft used by the American pursuit group from the
      Late Winter of 1918 until the first week of August 1918 when The 1rst Pursuit
      Group was re-equipped with the SPADXIII. When first delivered the N.28's were
      unarmed. Some of the first frontline flights were done with unarmed aircraft in
      March. More or less done to familiarize pilots with the type and the "Front"
      itself. It wasn't until March 28, 1918 that the Squadrons began to receive guns
      for their planes. But just enough to mount one per plane. The Nieuport.28's were
      also Notorious for shedding their upper wing fabric do to poor glue quality.
      stemming from the factory's lack of quality control. Few pilots had indeed lost their
      lives do to this defect.

      167 downloads

         (2 reviews)

      2 comments

      Updated

    16. New Linen Skins For Steven1918's BE2c

      These are new BE2c skins made for the Palestine mod. To install, replace the existing five bmp files in the BE2cRAFLinen folder with these five new bmp files.

      113 downloads

         (3 reviews)

      2 comments

      Submitted

    17. Palestine Terrain

      Palestine Terrain - June 2014
      (Summary of the ReadMe file included in the download.)
       
      I highly recommend that you make a new install of First Eagles for this terrain. The ground objects, planes, and nations involved are different from the stock game.
       
      This terrain works best using the Desert.cat file from Strike Fighters. It is possible to run this using the Cambrai.cat file from First Eagles. Instructions for installing either option are in the ReadMe file.
       
      NOTE - In FE2, this terrain has a problem with shadows for some areas. The only solution is to ratchet down the shadow settings until the problem goes away. I have included notes in the ReadMe file which go into more detail.
       
       
      CREDITS
      Gepard made a Palestine terrain for Strike Fighters some time ago. I have kept many of the objects he included in the original, including the Pyramids of Giza.
       
      Wrench made a World War I version of Gepard's terrain. I have kept a lot of his work - you will still find many of Wrench's "Easter Eggs" in my version.
       
      Wingwiner gave me permission to use some of the buildings he made for Strike Fighters.
       
      Geezer gave me permission to use his ground crew and airfield objects, AA guns and balloon winches. Geezer also made the skin for the city buildings.
       
      Everyone whose work is included in this download has given me permission to use their work. I thank them.
       
      Gerwin made a TFD Tool which I used for a lot of the terrain map tweaking and target placement. I thank him for sharing it.
       
      Ojcar shared many resources for the history of WWI in Palestine. I thank him for his help.
       
      I wish to thank Geezer, Panama Red and Ojcar for beta testing. They all did multiple installs and tweaking as we tried to figure out the shadow problem. Geezer and Panama Red installed the game on different computers to see how the game performed on different platforms. I also wish to thank Wrench whose input was helpful during the testing phase.
      THIS VERSION
      I have made many minor changes to the terrain - I made new terrain tiles, (most based on Gepard's) and I have leveled the airfields and train stations, and smoothed out the height map around cities.
       
      I changed a lot of place names, and I added places that were significant in WWI. I added a lot of (unnamed) small towns and villages to fill out the landscape.
       
      I made a lot of new objects - bridges, trains, tents, trucks, cavalry units, city buildings, etc. I also reskinned some buildings, vehicles, and ships that I made for other terrains.
       
      In my version I used the "ActiveDate/InactiveDate" feature of the target.ini to make airfields and targets change sides as the war proceeds. So different flags, AAA guns, vehicles, and planes will show up in the locations depending on the month and year.
       
      The dates I used match the dates Ojcar uses in his campaigns. You should fly Ojcar's campaigns to get the real benefit of this terrain.
       
      I have included a new title screen for this terrain.
       
      Complete installation instructions are included in the ReadMe file in the download.
       
      I highly recommend that you install Panama Red's sky mods. It adds a whole new level to the experience.
       
      I also recommend that you install Ojcar's Palestine campaigns. This terrain was built for his campaigns and you will get the best gameplay using them.

      366 downloads

         (3 reviews)

      2 comments

      Updated

    18. FE AA Objects

      Steven1918 and I have put together a comprehensive collection of WW1 anti-aircraft guns. A noteworthy feature is, for the first time, a selection of medium-level 37/40mm auto cannons that bridge the gap between low-level MGs and high-level 75mm AA cannons. The Maxim 37/40mm auto cannon, dubbed the "pom-pom" by the Brits, was used in various versions by all the major powers and was still in limited service early in WW2. Pom-poms will significantly affect a gamer's experience when flying below 5,000 feet, and could motivate a gamer to replay old campaigns - especially if he used to like balloon-busting. Now that balloons can be realistically defended, he may not like balloon-busting anymore.
       
      In addition to the pom-poms, there are multiple types of AA MGs. Also included are two types of optional gun pits: a C-shaped pit intended for use with AA guns, and a U-shaped pit intended for use with artillery, plus balloon winches for the major powers.

      252 downloads

         (3 reviews)

      2 comments

      Updated

    19. SF2 FirstEagles2 Hi-Res 1920x1080 Menu Screens

      SF2 FirstEagles2 Hi-Res 1920x1080 Menu Screens
      By Viper
       
      This mod includes custom WWI Air War themed menu, campaign and pilot screens. No other (Hangar, Loading) screens are changed. You should unzip the file and preview the new screens before installing them. I recommend doing this as there are some alternates of the screens in there that you might like better.
       
      If you choose to install these screens, I recommend that you back up (copy) your MENU, FLIGHT, and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup.
       
      My Win97 mod folder was...(Yours may be different)...
       
      C:\Users\<your_id>\Saved Games\ThirdWire\FirstEagles2\
       
      * Menu Install...
       
      To install, simply unzip and copy the contents of the "To_Mod_Folder" (and not the folder itself) into your FirstEagles2 Mod folder.
       
      To uninstall, simply delete the current MENU, FLIGHT, PILOTDATA folder and rename your backed up copies to be the active folders.
       
      * Optional Campaign Screens install...
       
      In the "Optional" folder, I have some upgraded Campaign screens. These are just the screens, nothing else is changed. Also, I've not tested them, so use them at your own risk. If you back up (make a copy) your "Campaigns" folder, there shouldn't be any risk. Copy the Optional "Campaigns" folder to your FirstEagles2 Mod folder and over write if asked.
       
      My Win97 mod folder was...(Yours may be different)...
       
      C:\Users\<your_id>\Saved Games\ThirdWire\FirstEagles2\
       
      If you don't have a "Campaigns" folder, then you're running the stock Campaigns. If this is the case, you can just copy the optional "Campaigns" folder into your FirstEagles2 Mod folder. If you don't like or want them, you can just delete the "Campaigns" folder from your FirstEagles2 Mod folder and the game will go back to using the stock Campaign screens.
       
      Enjoy!

      116 downloads

         (0 reviews)

      2 comments

      Submitted

    20. Schneider CA1

      The Schneider CA1 was the first French built tank and was used for the first time in April, 1917. Only about 400 were built but they played an important role on the Western Front in late 1917 and early 1918. The Schneider had a short barreled 75mm gun in a turret on the front-right, and two Hotchkiss machine guns in turrets on the sides.
       
      The tank was delivered from the factory painted grey, but a variety of camo schemes were applied in the field. My version includes both a standard grey and a four color camo skin. (You will need to change the ini file in order to change skins - open the ini file and change the TextureSet numbers to make the desired skin number 1.)
       
      In First Eagles, the Schneider takes the role of a tank, drop it into your ground object folder and First Eagles will randomly assign it to some of your Army Co-operation missions.
       

      Installation Instructions
       
      Unzip the file and open my folder named "GroundObject". Copy the folder named "SchneiderCA" to your FirstEagles/Objects/GroundObject folder. The Schneider uses the same skin for damage as my armored cars. If you have already installed any of my armored cars, you may already have the file. If not, copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.

      161 downloads

         (2 reviews)

      2 comments

      Submitted

    21. Smoking Craters for Battlefields

      Terrain builders can use these to add some detail to the battlefields in their terrains. Using two of the craters from the First Eagles Objects.cat file, I have created a new smoke effect and made entries for the Types.ini so that these can be added to the Targets.ini of any terrain.
       
      There are two different sized craters, and two different sized smoke effects. I used my Galicia2 terrain for testing. I added craters to the Targets.ini following the Ground_Attack routes from the Movement.ini. Now when I fly Army Cooperation missions I see a pretty active battlefield.
       
      Installation should be self explanatory: Add the two effects to your Effects folder, add the two LOD and the BMP files to your terrain folder, add the types data to your Types.ini, then place the crater positions in your Target.ini.
       
      I want to thank Wrench for his support and encouragement.

      85 downloads

         (2 reviews)

      2 comments

      Submitted

    22. Anatra D "Anade"

      The Anatra D was a predecessor to the Anatra DS. It was powered by a Gnome rotary engine and armed with a single machine gun for the observer. The Anatra D was used mostly for reconnaissance, but also as a fighter and light bomber. After overcoming some initial design problems, it entered service in May, 1916 and was produced in relatively large numbers. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
       
      I have included two skins, a plain linen and a grey paint. A full set of number decals and a loadout for light bombs are included. I have also included my skinning templates for those who wish to make their own skins.
       
      Credits:
      My thanks to Ojcar once again for making the excellent data.ini for this plane.
      My thanks also to Crowford who provided valuable reference material for the Anatra D.
       
      Installation instructions:
      For FE1: Unzip the file and move the folder named "AnatraD" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2: Unzip the file and move the folder named "AnatraD" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraD". Move the folder named "D" from the Aircraft/AnatraD folder into the Decals/AnatraD folder you just made.

      156 downloads

         (2 reviews)

      2 comments

      Updated

    23. Improved Gameworld Appearance

      I occasionally tinker with lighting and textures to make the TW gameworld look more realistic. This small pack was developed to improve Gterl's WW1 Italy game map, but should also work with most any other SF or FE game map.
       
      Most of the changes are located in the FLIGHT folder, whose contents are largely the work of Quack74. All I did was alter the light levels to better simulate "high noon" - the standard game settings are too dark and murky for bright sunshine.
       
      I also lightened and dulled Jan Tuma's tree art so forests don't look like dark green blobs. The new art files Stromy, Stromy2, Stromy3, and TEROBJECT_TREE S1 replace the equivalents in the WW1 Italy folder.
       
      Finally, the increased light levels can make some aircraft appear too shiny. A sample texture set ini file is included with reduced glossyness settings - see first shot of Sea Gladiator (facing away from camera). 0.000 equals no gloss whatsoever.
       
      Specular=0.200
      Glossiness=0.200
      Reflection=0.100

      177 downloads

         (2 reviews)

      2 comments

      Updated

    24. WW1 Medals Pack for FE - Beyond the Western Front

      Designed to complete my just updated WW1 Alternative Medals Pack for FE, this new Pack provides you with rich panels of decorations, for four air forces who fought bravely on fronts far away from Flanders or Verdun, with limited resources but some few worthy native models – namely the Russian Imperial Military Air Fleet, the Italian Military Air Corps, the Austro-Hungarian Imperial and Royal Aviation Troops, and the Ottoman Aviation Squadrons.
       
      Generally speaking, awards for enduring service have been assigned highly demanding requirements, to hang on to Ojcar’s Armchair Aces dynamic campaigns allowing to go through that long-term World War in its seemingly never-ending aspect. As usual, each panel includes several decorations from allied countries: thus, as an Imperial Russian officer before the fall of the Tsar, you may be awarded decorations from the grateful sister nation of Serbia; and as a Russian pilot keeping on fighting a hopeless war by 1917, you may be conferred prestigious Orders by the Kingdom of Romania desperately relying on its stumbling Slavic ally. I chose to have the citations display the decorations’ names in original language without subtitle, as you can notice on the screenshots. Be easy, the awards you deserved are still announced in English on the Debrief Screen, and listed in English on the Medal List Screen.
       
      Two Nations lists are provided, the first one devoted to campaigns and missions taking place before early 1918, and the second and default one reassessing the state of the belligerents from early 1918 on (before and from early 1917 regarding Russia). You’ll have to juggle with both lists according to the period of the War when you plan to fly your campaigns. Everything has been designed, when swapping the pre-1918 for the 1918 medals file during an extensive career, for the decorations you were awarded before April 1918 both to be preserved with original look and citations, and not to be awarded a second anachronistic time thereafter. The pre-1918 list grants much more lenient criteria to be awarded the same distinctions you could also receive later spending more sweat, and prevents you to get awards unavailable before 1918.
       
      A complete set of musics includes national anthems and marches devoted to each nation's overtures and successful debriefings sequences. Other interesting optional assets include optional lists of awards, designed for pilots of the belligerent nations of the Western Front fighting over Venetia, Galicia or Palestine, as well as optional lists of ranks with tweaked sequence of promotions allowing you, IMHO, much more realistic careers if used with Ojcar’s long-term campaigns.
       
      This Pack is a huge lot, and has been repeatedly re-engineered by a psychotic perfectionist. Each list of medals includes many links to other files, sometimes to my Western Front pack’s contents, and not all of the available panels have been tested on the long term. Please report all of the quirks, crashes, and other non-appearances of medals or citations you could experience. I shall then edit the Pack according to the problems found.
       
      IMPORTANT : There was an important warning in the ReadMe file of the latest upgrade of my WW1 Alternative Medals Pack for FE, to inform downloaders that this updated version had reshuffled orders of precedence, and that the decorations in each panel had their code names modified and their personal numbers reallocated, in such a way that it may certainly alter the lists of honours received already in any of your ongoing Allied or German campaigns. With this in mind, I have designed this ‘add-on’ “Beyond the Western Front” in order that it is actually a ‘stand-alone’. I mean that you won’t need to have installed any older or upgraded version of my Pack for the Western Front to enjoy the medals lists and bonuses enclosed here for the four Nations of Russia, Italy, Austria and Turkey. Still, you need to have installed the latest version of my Pack for the Western Front to use the optional medals lists.
       

      January 2016 modifications: Corrects a couple of graphical and regulation mistakes on the Italian panel, also adds a wound stripe (Distintivo di Ferito). Beware, these amendments could alter the Italian awards received during your ongoing campaigns started with my December 2015 panel.

      113 downloads

         (2 reviews)

      2 comments

      Updated

    25. Gladiator MK1

      This all new model with hi-res textures is the first of three new Gladiators for FE/FE2. Dedicated SF2 versions will be released shortly.
       
      A lot of guys helped me develop these models, particularly Baffmeister (new FMs), LloydNB (Sea Gladiator skins), and Stephen1918 (file bashing).
       
      Software problems prevented me from including battle damage TGA files, so the raw artwork will be posted separately as "Holes" so you can make your own TGAs.
       
      Enjoy.
       

      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      131 downloads

         (1 review)

      2 comments

      Submitted

Sign in to follow this  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..