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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. SF2 KAW Fleet Air Arm "What If" Aircraft Pack 3/30/2015
       
      *For SF2 -ONLY-!! Full-5 Merged Reccomended*
       
      This package contains 2 "What If..." aircraft as used (???) by the Royal Navy's Fleet Air Arm during the Korean War.
      They are:
       
      Hawker Seahawk F.1A
      898 NAS, HMS Ocean
       
      Vought Corsair Mk.V (F4U-4B)
      1841 NAS, HMS Theseus
      1830 NAS, HMS Glory (1953)
       
      The Seahawk has gotten a major revamp from the very old 1stGen version released several thousand years ago. It should be noted at this time, the Seahawk has "some issues" on recovering back on the boat. See Notes for more info. Hopefully, someone can fix this.
      It also gets a 'new' cockpit, courtesy of Stary.
      The Corsair has 2 skins, both with Korean era "invasion stripes", but 1841 NAS is in USN DGNB. Essentialy, a RN marked USN bird, carrying UK ordanance (ok, the 60# rockets). 1830 NAS has been repainted to "standard" FAA camo (grey uppers, "sky" unders). The SF2 date switch is NOT used for either of these skins. Both use the same pools of decals.
      On all skins, all markings are decals. Recal randomization is set to "TRUE"
       
      When in-game, on the aircraft selection drop down you'll see:
       
      Corsair Mk.V
      SeaHawk F.1A
       
      Weapons, pilots, and such are provided for the Seahawk. With the exception of a 'new' rocket rack for the Corsair, it reuses most everything already in the KAW Weapons Pack.
      As all markings are decals; this is make it easy for other texture artists to change the ship ID letter, and create other fictional squadrons.
      For the Corsair only, the Standarn Animation Keystrokes are used for wingfold and canopy (Shift/9 & Shift/0). The Seahawks have no working canopy or wingfolds (it's an old model, what can I say?).
      The Seahawk also gets new DDS damage textures, and many smaller 'tweeks' (again, see Notes below).
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too. In the Seahawk's aircraft folder, is my original (2008) what-if readme.
       
      Happy Landings & Have Fun!!
      Wrench
      Kevin Stein
      164 0
    2. Here are all the templates for the Rafale Mod.
       
      A big big thanks to Ravenclaw_007 for his spectacular work on it.
      104 0
    3. Export Rafale Mod for SFP V2
       
      This addon represent the folowing versions of the Rafale:
       
      - India (F3+ version)
      Rafale DH
      Rafale EH
      Rafale MH
       
      - Qatar (F3+ version)
      Rafale DDA
      Rafale EDA
       
      - Egypt (F3+ version)
      Rafale DM
      Rafale EM
       
      - Greece (F3+ version)
      Rafale DG
      Rafale EG
       
      - UAE (F4 version)
      Rafale DAD
      Rafale EAD
       
      - Dhimar (F4 version)
      Rafale DMA
       
      3D model: Heberth/CadeteBRA, aleks, 76.IAP-Blackbird, ravenclaw_007, JAT.
      Templates: ravenclaw_007, JAT.
      Cockpit: Gux, Marcfighter, Heberth, ravenclaw_007, JAT.
      Legs skin: Centurion-1.
      pilots: Amokfloo, JAT.
      Weapons: ravenclaw_007, JAT.
      Seat: aleks.
      Loadout tga: JAT.
      Skins: ravenclaw_007, JAT.
      Decals: Many modders!!!, JAT.
      Hangar and loading screens : JAT.
      Special advisor: peyo.
       
      Sorry if i forgot someone, send me a PM, i will make public apologies.
       
      Animation Keys:
      1 - Open canopy (sorry for the collision bug)
      0 - Toggle Damocles open/close (useless only eye candy !)
       
       
      A thanks to the Two more weeks and the AdA-Mod teams to share their works.
       
      A big thanks to all involved of this long term project (first step with aleks in november 2010!).
       
      A special thanks to Marcfighter for the permission to use the pit.
       
      A special special Thanks to ravenclaw_007 who pushes the perfection beyond human capacity.
       
      in memory of BPAo.
       
      Released under CombatAce Fair-Use terms:
      http://forum.combata...showtopic=26131
       
      JAT
      1,300 9
    4. Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015
       
      = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
       
      **Note: this terrain replaces any and all previous versions!!**
       
      This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The
      terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med"
      terrains. However, the farm and city tiles remain in their original 'desert' style. All
      other tiles have been replaced. The target areas have, for the most part, been rebuilt,
      enhanced and/or expanded. As is to be expected, several new tiles, and their associated
      TODs had to be created.
      It is designed to be used =ONLY= in the SF2:I environment.
       
      The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game
      items have been used in most cases, although some additional structrues HAVE been added.
      Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small
      an amount as possible.
      I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End
      User ™ to make sure that you have the theatre-specific (read: Israeli and Arab nations)
      proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and
      any associated guns/weapons they'd require).
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real
      Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several
      cities and other physical features, and target areas will also fall into that
      classification. Some target areas (cities, etc) exist only as named places, even if they
      might have had strategic or tactical values (most don't!). Just someplace to fly over.
       
      When in game, you'll see:
       
      "Isreal 2 (Full Scale)"
       
      Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT=
      carrier capable in =any= SF2 Environment (see notes - and I don't know why!).
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
      of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
      document through after unzipping, but before installing.
      As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading.
      It's most important that the legal disclaimer at the bottom be read and complied with.
      There has been a change in policy with regards to =ALL= my terrain mods.
       
      Happy Landings!
      Wrench
      Kevin Stein
       
       
      ----------------------
      Changes for 4.1:
       
      moved Az Zaqaziq (Abu Hamed) AB
      Added Hulwan AB
      Added Al Mazza AB
      Added Mezze AB
      Retiled region between the Nile and Qaroun Lake
       
      Please note, if you've already download this full terrain, you need not do so again. An
      update containing the changed files can be found at the following URL:
      http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/
       
      ---------------------
      767 5
    5. Israel 2 Terrain (ver 4.1) Targets Tweek for SF2 3/30/2015
       
      = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
       
      Some small changes as requested.
      This small package is to be installed OVER your existing ver 4.0 Israel 2 terrain. This is
      mainly for those people that have already downloaded the newest version.
      These changes have already been applied to the Full Terrain, for those that have not
      gotten it already
       
      changes for 4.1:
       
      moved Az Zaqaziq (Abu Hamed) AB
      Added Hulwan AB
      Added Mezze AB
      Added Al Mazza AB
      Retiled region between the Nile and Qaroun Lake
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
      of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
      document through after unzipping before installing.
      It's most important that the legal disclaimer at the bottom be read and complied with.
      There has been a change in policy with regards to =ALL= my terrain mods.
       
      Happy Landings!
      Wrench
      Kevin Stein
      372 2
    6. 4 controls for Fighter, Attacker and Vtol, also include a easy keyboard configuration only with the nesesary commands
       
      Just place the file "Default.ini" in Saved Games\ThirdWire\StrikeFighters2\Controls
       
      Run Xppader, Load the Profile and you are done and ready to Fight in the sky
      567 7
    7. SF2 Soviet Transport and AWAC Aircraft by Veltro2K
       
      = For SF2, Full 5 Merged RECCOMENDED! =
       
      This is a Re-release of the Veltro2k's Soviet/WarPac Transport and AWAC aircraft.
      It is REQUIRED that you have SF2NA in your merged install, as several of these reference
      the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed
      model. Hence, the need for a Full 5 Merged install. It is usable without, but you won't
      have the dead wreckage on the ground. Also, the AWAC versions use the "AEW" avionics
      coding from SF2NA.
       
      Included in the pak are remods of:
       
      An-22 Cock
      A-50 Mainstay AWAC
      IL-76 Candid
      Tu-114 Cleat (Aeroflot airliner)
      Tu-126 Moss AWAC
       
      Aircraft that were exported have userlist inis included (ie: the Il-76). Any that I
      missed, End Users ™ are encouraged to 'fill in the blanks', and post those changes.
      All avionics, in particular for the AWACs, have been brought up SF2NA standards at the
      July 2012 patch level. New sounds for the prop engines are included. Although cockpits ARE
      included for all aircraft, really people...let the AI handle them. They exist for 2
      reasons: eye candy and targets.
      Skins remain in their bmp format, and decal radomization is set to TRUE. All decals
      reference stock markings, including the Bort numbers. New damage textures are supplied, in
      DDS format.
       
      As always, fairly easy to follow, detailed install instructions are included. PLEASE read
      them!!! Also, give the "Note" section a read, in particular on operational usage.
      The Legal Statement has been changed with regards to these aircraft.
      For those that still have the original releases, as there HAVE been changes and additions
      in several of the inis, you may wish to examine them, mostly in respect to SF2NA, you may wish
      to replace the originals with these.
       
      **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems
      that cannot be solved via ini edits will exist forever, as new models are unlikely to be
      created**.
       
      Happy Landings!
      wrench
      kevin stein
      896 1
    8. Armée de l'air Rafale Mod for SFP V2
       
      This addon represent the folowing versions of the Rafale:
       
      - AdA Rafale B F2/F3/F3R/F3+ and what if F4
      - AdA Rafale C F2/F3/F3R/F3+ and what if F4
       
      3D model: Heberth/CadeteBRA, aleks, 76.IAP-Blackbird, ravenclaw_007, JAT.
      Templates: ravenclaw_007, JAT.
      Cockpit: Gux, Marcfighter, Heberth, ravenclaw_007, JAT.
      Legs skin: Centurion-1.
      pilots: Amokfloo, JAT.
      Weapons: ravenclaw_007, JAT.
      Seat: aleks.
      Loadout tga: JAT.
      Skins: ravenclaw_007, JAT.
      Decals: ravenclaw_007, JAT.
      Hangar and loading screens : JAT.
      Special advisor: peyo.
       
      Sorry if i forgot someone, send me a PM, i will make public apologies.
       
      Animation Keys:
      1 - Open canopy (sorry for the collision bug)
      0 - Toggle Damocles open/close (useless only eye candy !)
       
       
      A thanks to the Two more weeks and the AdA-Mod teams to share their works.
       
      A big thanks to all involved of this long term project (first step with aleks in november 2010!).
       
      A special thanks to Marcfighter for the permission to use the pit.
       
      A special special Thanks to ravenclaw_007 who pushes the perfection beyond human capacity.
       
      in memory of BPAo.
       
      Released under CombatAce Fair-Use terms:
      http://forum.combata...showtopic=26131
       
      JAT
      2,535 21
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