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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Naval Units for Inda-Pakistan Terrain
= For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
-An addition for the Indo-Pak Mod-
*As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to several ship lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
This package is designed for use =ONLY= in a seperate India-Pakistan Game mods folder. There is a possiblity that it WILL work in an 'all-is-everything mods folder', but this is highly discouraged. You do so at your own risk; so expect little to no support in that respect.
This package includes the work of many fine people, and they are listed in the credits. A good number have been 'nationalized' from WBS "RN Frigate Pak". A good number of others are modified
from various other sources (read: WW2) This package includes the following ships:
INS Delhi CL (ex HMS Achilles -yes, THAT one)
INS Viraat CV
INS Vikrant CV
INS Talwar FF
INS Nilgiri FF
INS Rajput DD (based on SF2NA Kashin)
INS Talwar2 DD (base on SF2NA Krivak*)
PNS Taimur DD (ex-RN "C" class)
PNS Tariq FF (Type21 from 1993 onwards)
Weapons and guns have been supplied. Radar specs have been adjusted as best as possible to SF2/NA standards.
For those not having added the 2 ship sounds, a new Soundlist.in is provided. For those wishing toadd just the sounds, and already have modified Soundlist.ini in their installs, it's a simple copy/paste of the relevant lines into your existing ini.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, and of course the credits -without the hard work of these folks. this mod wouldn't be possible.
*Krivak II used; INS uses modified Krivak III, but we use what we gots*
Good Hunting!
wrench
kevin stein
By Wrench294 0 -
These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
12/30/2010
(Fixed J_16OpenSilos)
12/28/2010
Models by Julhelm
Conversion by Pureblue
1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
3. Create corresponding target objects in terrain_targets.ini
By PureBlue558 0 -
SA-8/8B "Gekko" SAM, Static Versions
-- For SF2, Any and All with Access to the original SA-8/8B Mobile SAMs --
As per some discussion in the Forums, this mod adds 2 new SA-8 (both the standard and -8B) as 'Mobile_AAA', thereby allowing them to appear as 'fixed' air defense units around airbases, ports, factories, and other usual suspects.
As being two new objects, these will NOT interfere with the 'stock' ones, that come out and play as escorts during Armed Recon missions. Simply put, this adds another level of close-in/short range Air Defense for the Red Side.
It uses all stock items (read: standard, 3W missiles). NO LODS ARE INCLUDED IN THIS PACKAGE -- so, you'll probably need at LEAST SF2:E; AFAIK, that's where they first appeared. Of course, a Full-4 Merged Install should have access to the lods.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
This mod was tested in a Full-4 Merged SF2 install, and SF2:E. Your mileage (and PK) may vary.
Duck & Cover!!
wrench
kevin stein
**Package Updated to correct wrong SA-8B data ini**
By Wrench389 0 -
New "Undead Infantry Horde"
= For SF2 (Any and All) and SF/Wo* =
A Horrific New Enemy for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
As always, fairly simple easy to follow install instructions are included, so give them a read!
Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
Duck, Cover and Cower ... they're coming for your brains...
Enjoy!
wrench
kevin stein
By Wrench131 0 -
SF2 WW2 SDKFZ-251 Half-Track Mod
-- Something for the WW2 ETO/MTO/Eastern Front players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
This pack contains a modification of Geo's German Army Sdkfz-251 "Hanomag" Half-Track. Even though the full vehicle is here (and an extra 'snow camo' skin, still zipped), it's mostly an ini tweek.
What I've done is change it's GroundObjectRole= from TANK to TRANSPORT. This will allow the Game Engine to use them in ARMED_RECON missions.
But beware...
It'll bite back!!!
As always, fairly easy to follow, detailed install instructions are included. Please READ them FIRST!!!
Good Hunting!!
wrench
kevin stein
By Wrench160 1 -
This mod replaces the stock HUDs in the TW SF2E A-10A's with the early HUD displays
for 70's era A-10 avionics.
By Crusader219 1 -
This is an avionics update for The Mirage Factory F-5E, updated for the latest SF2 version by
paulopanz
Available at http://combatace.com...-f-5e-tiger-ii/
Content:
+ data ini updates
+ Cockpit updates
+ New F-5E-type sight and radar
Read the Readme file for additional info
~
By Crusader460 0 -
SF2 Korean War Era F-86 Sabre Pak 12/14/2012
UPDATE
for
http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
Features:
- new gunsights added (A-1CM and A-4 types, with rocket sight where applicable)
- 16x HVAR loadout enabled and weapon positions adjusted
- Cockpit fixes:
+ CGCockpitOffset=TRUE added
+ cockpit POV height offset set to 0
+ cockpit height position synchronized with pilot position
Notes on A/G rocket/bomb sight usage:
- bombing , use pipper (center dot) to aim
- rocketing, use bottom diamond for aiming rockets (pipper with F-86A)
Have fun
The KAW Mod Team
By Crusader843 1
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