-
Available Subscriptions
Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
-
A-7E Corsair II (74) Skin Pak
= For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- =
Again, as stated above this is for the stock 3rdWire A-7E_74 ONLY!! If you do not possess SF2NA (or other games that may have this aircraft accessable), DO NOT download this mod, as you will =NOT= be able to use it.
However, as the standard or garden variety A-7E shares the same mapping (as do all the 3W Corsairs), it is VERY possible that these skins would be usable on them, with a simple rename to fit. BUT...as the stock A-7E has an end-of-service-date of 1976, that may be a moot point.
Read on...
This pack contains 2 new "TPS" lo-viz skin and decals sets. These skins were created from a new Home Grown Template and are in JPG format. The templates will also be available for use, once I upload them.
Also included are slightly modified Data and Loadout inis. The wingfold (which was NOT active at ALL before) and canopy are operated via manual animation keys; the Usual Suspects - Shift/0 for canopy and Shift/9 for wingfold.
The loadout ini includes some changes to standard dumb-bomb loads, giving you a bit more striking power.
As I like to have Altantic & Pacific Fleet squadrons represented by at least one skin each, the skins in this pak are:
VA-25 "Fist of the Fleet" (circa late 80s/early 90s)
VA-46 "Clansmen" (in the Corsair's final deployment during Desert Shield/Desert Storm)
These skins BOTH have the "StartDefaultDate=" set for 1982, an approximate date based on my research. This will OVERRIDE any other stock skins, so be aware of this fact. This was done for historicality, and to encourage other skinner/decalers to step up and fill in some of the gaps. Get to it people!
All markings on both are decals, making it MUCH easier for other squadron to be created in the Lo-Viz scheme. Almost all decals are new; some are repurposed from other mods. The 1st 10 Bunms for the Clansmen are newbuilds, based upon BuNums from a FOTF original skin.
I think the Corsair II is a very overlooked aircraft, and it's time to give it a little love.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Please browse the Notes section for other illuminations.
Good Hunting!
wrench
kevin stein
By Wrench297 1 -
F-19 "Ghostrider" (aka "Flying Frisbee) Upgrade Pak for SF2
REQUIRES a Full-4 Merged, -or at minimum- SF2:E and/or SF2:I
Warning/Disclaimer: As stated above, this is designed for a Full-4 Merged install of SF2. This is because I made use of MANY stock items, in particular the cockpit from the F-15A in SF2:E. You may be able to use the F-15A Baz from SF2:I as they use the same cockpit lods; this has =NOT= been tested, as I have a Full-4 Merged, and it accesses pretty much everything. You are encourged to test this on your own. As the avionics/cockpit inis are supplied, all you need is the cockpit LOD they're pointing to (and, of course, all the bmps/tgas for the interior bits and HUD/Radars, which are stored in the various ObjectData cats.)
-------------------
This is an upgrade/modification of Julhelm's F-19 "Ghostrider" Stealth Strike Fighter. It has gone through several tweeks to enhance weapons carriage, weapons types, some minor reskinning and the addition of new serial number decals. 50 serial Decals are supplied, for both skins (ie: the same ones used twice, but the 9th TFS has been repainted a darker gray to match the original lettering, and it also gets a new tail code decal). Lighting has been enhanced, with the addition of landing lights, 'rotary' strobe beacons and the missing tail lights re-added. Additional armor protection has been added to 'vital' areas. Engine sounds have been enhanced by (re)using the F-15 engine sounds from the F-15 Super Pak. A revamped, SF2-style version of my original 'artwork'hangar screen is included, as well as new paint chips with the 2 squadron patchs for skin selection.
No changes have been effected to the Flight Model or RCS modifiers. As much as possible, I've tried to stick with 'stock' weapons, but it =IS= reccomended that you have Gunny's Ordanance Shop installed for the Mavericks and the late-model LGBs & CBUs. These weapons are =NOT= included!! A-A loadouts are restricted to IRMs =ONLY= (as stated in "Red Storm Rising"). See "Notes" below for more on weapons. Other targeting enhancments include the addition of a permanant on-board laser designator and Electo-Optical viewer (read: FLIR/LLTV). The auto-speed canopy has been changed to a manual animation key, use shift/0 to open and close it. A seat has been added for the pilot to 'park it' on.
As always, fully detailed install instruction are below. And, as always, it's suggested you read them through before installing this mod.
Good Hunting!
Wrench
Kevin Stein
By Wrench1,051 3 -
Yakovlev Yak-3RD "What If..." Mixed-Propulsion Fighter by Pakso
= For SF2, Any & All versions (Full-4 Merged Prefered*) =
*Note: Full-4 merged prefered tag is because some decals used are referenced from SF2:I*
Modifications, tweeks, FM enhancements, and so forth to Pakso's Prop/Rocket fighter.
This makes the assumption (oh! that word!) the 3RD was put into serial production, instead of the just the 2 prototypes that were historically built. As was the original release, it is "As Is" with all the flaws and warts and etc. See the "Notes" section for more details.
This package replaces the one I uploaded some long time back at CombatAce.
As expected, the canopy opens/closes via manual animation keystroke -the (in)famous Shift/0.
No weapons or guns are supplied with this pak; they are the same ones included in the Yak-9U pak recently released, and should be available in Gunny's Weapons Pak.
It also should be noted, the Mission Profiles that can be flown have been limited to A-A: CAP, Intercept (due to expected range limitations), and Recon just for fun (with drop tanks).
All new skins, from new Home-Grown Templates in 1024x are supplied. One is Natural Metal, and other is overall Medium Gray. See the "Notes" section regarding the 2-tone Gray camo supplied, but not activated (severe LOD mapping issues)
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read for further information and stuff like that there. For historical purposes, Pasko's original readme is included.
This will give a (relatively) decent "What If..." for WW2 and the Post-War period; the Beginning of the Cold War, hence it location in the "What If Hangar".
wrench
kevin stein
By Wrench217 0 -
A-4B Skyhawk VMA-331 Bumblebees Skin Pak
-- For SF2, Any and All that have the A-4B Accessable
This skin/decal represents VMA-331 Bumblebees as seen in 1962/63 when based at NS Rossevelt Roads, Puerto Rico and NS Guantanamo Bay (aka Leeward Field), Cuba during the Cuban Missile Crisis
All new, historically accurate BuNum decals have been created (thank you Skhawaks.org!!). Unfortunately, the listing didn't match Modex to BuNum, so it's not perfectly accurate.
Other mods include a tweeked data and loadout ini. The loadout ini changes the STRIKE bombs to use 1000 pounders. Data ini changes include activating the canopy via a manual animation key (use Shift/0 to open and close), and the addition of the landing light.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Happy Hunting!
wrench
kevin stein
By Wrench137 0 -
A-4C (65) Skyhawk, VSF-1 "Warhawks" Skin/Decal Pak
= For SF2 (Full-4 Merged Prefered) and/or SF2:V =
*Can be used in any install that has access to the A-4C_65, which comes from SF2:V. Hence, the 'Full-4 Merged' tag is applicable *
This skin set replicates A-4C Skyhawks as used by Antisubmarine Warfare Fighter Squadron 1 (VSF-1) during the 1965-1971 timeframes. I won't go into defining the "VSF" concept, you can research that on your own. (Google is your friend). Think of the Composite Squadron concept, as used during WW2 on the CVE Escort Carriers. These aircraft gave a modicum of air defense for the CVS-class carriers, while still maintaining their Light Attack Role
All but 3 of the decals are new; those were reused from a 1stGen mod by Paul Nortness (Fist of the Fleet). All BuNums are 100% historically accurate for A-4Cs as used by VSF-1. Unfortunatly, I was unable to match Modex to BuNum, so some inaccuracy in inherent. Research shows (via photo evidence), of some Dets have Modex numbers in the 570 and 580 ranges. I've chosen the slightly non-historical route for those. Please see the "Notes" section below for more information on BuNum assigned to aircraft on USS INDEPENDENCE.
Decal randomization is set to TRUE, so be at least at the June 2011 patch level (or whichever one gave it to us)
A couple of inis are included; the loadout ini has some minor changes for a couple of mission profiles. The data ini has had the landing light added, and (of course!) the canopy activated, via manual animation. Use shift/0 to open and close it.
All 'standard' Skyhawk mission profiles are retained.
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Good Hunting!
wrench
kevin stein
By Wrench150 0 -
Yakovlev Yak-9U, -9UT and -9P "Frank" by Pakso
= For SF2, Any & All versions (Full-4 Merged Prefered) =
*Note: Full-4 merged prefered tag is because some decals used are referenced from SF2:I*
MOdifications, tweeks, FM enhancements, and so forth to Pakso's Yak-9 WW2/Korean Era/Early Cold War Soviet & satellite countries fighter.
This package contains 3 aircraft:
Yak-9U
Yak-9UT (made from the data ini supplied by Pasko on the original release) *Note: these have the plywood aft fuselage, hence no rivets*
Yak-9P will full metal fuselage (export version?)
The 9U & 9P have the standard arament of 2 12mm machine guns and single 20mm cannon through the prop hub. The 9UT has 2 20mm upper deck cannon and a 37mm gun through the prop hub (T= anti-tank. Works great against bombers too!)
All aircraft have new, enhanced FMs for SF2. While pretty close, there is probably some room for improvement - this is !ENCOURAGED! for those with the skills and time to accomplish.
All aircraft have completely NEW skins, created from a Home-Grown Templates (patent pending), and how have the correct color schemes, as well as corrected/new panel and rivet lines for the variant (9U/UT is different from 9P). All national marking and 'Bort' numbers are stock, in-game decals. Userlists are incuded for all three.
All guns and weapons, excepting bombs which are stock, are provided in this pak, as well as Pasko's pilot figure. As expected, the canopy opens/closes via manual animation keystroke -the (in)famous Shift/0. A new in-line V-12 sound, from many of the WW2 mods, is included.
A quick note on guns: the nose cannon on ALL variants has been set as "Fire_Secondary_Gun", so make sure you have a seperate button mapped for it's use.
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read for further information and stuff like that there. For historical purposes, Pasko's original readme is included.
Good Hunting!
wrench
kevin stein
By Wrench778 0 -
P-51D, RAAF, 77 Squadron Skin/Decal Pak
=For SF2, Full-4 Merged Installs =WITH= Expansion Paks 1 & 2 (reccomended!)
*Please Note: Exp2 added several new nations to the userlist, and LOTS of decals for the Mustang. I do not know if this pak will work otherwise (meaning: with Exp 1 only). You are, of course, encouraged to test on your own*
This pak contains a skin & decal set replicating CA-18 Mustang Mk.20s from RAAF 77 Squadron from 1948-1951, during the Occupation of Japan and during the Korean War. The serial numbers are 100% historicaly accurate for those airframes assigned 77 Sqdn during that time frame (some actually didn't participate in Korea, as they suffered some attrition due to various and sundry malfunctions). Number randomization has been activated, so make sure you're at LEAST at the June,2011 patch level.
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Good Hunting!
wrench
kevin stein
By Wrench134 0 -
Civilian Fuel Truck
= SF/Wo* & SF2 series Games (Any and All!) =
A simple repaint of the stock Zil Fuel truck into something more 'civilian' looking for use around airports and such like. The templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins. Also supplied, is a red Phillips 66 skin, easily swapped.
The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! They'll all add a little color to an otherwise drab setting.
Happy Gassing!
wrench
kevin stein
By Wrench135 0
-
Download Statistics
14,427
Files12,649
Comments27,023
Reviews
