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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Douglas A4D-1 (A-4A) Skyhawk
      - For SF2 (Any and All, but Full-4 Merged Prefered*) -
       
      *Note: this makes use of the A-4B lods, that are stock in most installs (SF2 & SF2:V).These and the cockpit may not be available in un-mergerd, stand alone SF2:E and most definately not in SF2:I. Hence, the 'Full-4 Merged Prefered' tag.*
       
      The decal sets are taken from the various 1stGen mods of the A-4A, and where necessary I've redone the skin bits, using SF2 A-4B skins to bring them to SF2 standards.
      This package included 4 skin and decal sets:
       
      VA-43 Challangers (Gitmo, 59)
      VA-72 Bluehawks (1956)
      VA-93 Blue Blazers (1956)
      VMA-224 Bengals (MCAS El Toro, 1957)
       
      The VA-72 is my original from (whenever); the others were done by some talented folk I've not be able to ID -- as I lost the original readmes (if any). So, the credit is theirs for those skins/decals. I just edited things to fit. Where needed, created new decals.
      Decal randomization is set to TRUE, so make sure you're at least at the July 2011 patch level (or whichever one it is...).
       
      Data ini edits remove the refueling probe. The inis included herein are the latest, as of the August 2011 patch. All loadouts are stock ala the A-4B. The canopy is activated via manual animation, use Shift/0 to open and close. The landing light has also been added.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Of course, the usual "Notes" section. These will give you a nice mid-1950s collection of USN Light Strike aircraft for use in various "hot spots" of the time period.
       
      Catch the 3 Wire!
      wrench
      kevin stein
       
      NOTE:
      with the release of the DLC A-4A, this mod became moot. However, the skins and decals can easily be adapted for use on that DLC.
      482 0
    2. TA-4J Skyhawk by Fracture
      =For SF2, Full-4 Merged (Reccomended/Preferred)
       
      ** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing **
       
      This is a overhaul of Fracture's TA-4J Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR. The standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter. Decal randomizations is implemented, so be sure you're at least at the June, 2011 patch level.
      New damage textures (dds) and a new SF2-style hangar screen are included.
       
      As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Fracture's original readme is also included.
       
      Happy Landings!
      wrench
      kevin stein
      500 1
    3. SA-341 Gazelle Helicopter by Kesselbrut
       
      = For SF2, Any & All =
       
      Some revamping for Kesselbrut's fine little light attack/observation helicopter, with some upgrades for SF2.
      This is the complete aircraft, with all the necessary bits; weapons (some new!), pilots, sounds, etc, ready to unzip and install. A full 'changelog' is in the "Notes" section below.
      Along with the orignial skin (for the Falklands), 5 new skins have been created, thanks to Sundowner finding the templates!
      They are:
       
      French Army (overall green)
      Desert (overal tan with Generic nation tag)
      Desert 2 Tone (green/tan, with Generic nation tag)
      Green (overall, with Generic nation tag)
      Euro Camo (with Generic nation tag)
       
      All skins are in jpg format.
      Decal positions have been plotted , so when selecting a service, the appropriate insignia will appear. Those skins with the 'generic' tag will show the correct insignia, and can be used as the base to build specific nations.
      On the subject of decals, no individual numbers are supplied, nor their positions plotted. But that should be fairly easy, given 'known' positions.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. The original release readme is also included, for historical purposes
       
      Happy Hunting!
      wrench
      kevin stein
      752 2
    4. Douglas AC-47 "Spooky" Gunship -Version 2.0
       
      = For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =
       
      *Designed with SF2:V in mind*
       
      *Note: You =MUST= have Expansion Pak 1 to access the C-47 lods. If you don't have it, do =NOT= download this mod, as you'll be unable to use it*
       
      MANY modifications to the stock C-47 Skytrain, create the AC-47 "Spooky" gunship for your SouthEast Asian flying enjoyment.
       
      A new skin, using my Home-Grown Template ™, and enhancements by paulopanz, give it a passble SEA 3-Tone. All markings are decals, and are 100% historically correct for the 3rd SOS. Markings for 18 aircraft are included, and decal randomization is set to TRUE.
       
      The miniguns are supplied as a weapon, but exist 'virtually' in the aircraft body (no physical lod). "Parachute" illuminator flares are also supplied for those pesky night interdiction missions.
       
      An SF2 version of my original 'boxart' hangar screen is included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
      Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft (pylon turns are a PAIN!!).
       
      Good Hunting!
      wrench
      kevin stein
       
      New for Version 2.0:
      Miniguns NOW included in pack; no need for a separate download
      Readmes from both are included in the main zip
      820 2
    5. I had once worked on several annual campaigns for the mythic Korean Air War Complete Mod for SF1, uploaded at CombatAce by Edward in 2005. I planned one campaign for each of the years 1951, 1952 and 1953, with actually one UN-sided and one Red-sided campaign for each year, six campaigns in all. Though the R&D work was very advanced, I have given up since long, and for the moment, I don't plan to reinvest time in this project before long. Yet there were many related works that I could deliver here for SF2:KAW after a swift conversion in picture format:

      A batch of colorful, reduced-size counters, devoted to each of the nationalities significantly present during the Korean War, 1950-53. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division/corps/army devices show the ground units, while the counters with roundels concern the air units.
      Lots of screens initially intended to be linked to the campaigns I planned, now converted to jpg format (start screens, daily missions briefings, or campaign victory/ draw/defeat debriefings).
      For each of the six planned campaigns, a briefing synopsis, and three end-of-campaign debriefings in case of victory/draw/defeat.

      There is no notice about installation. Just consider everything graciously given here as raw materials to be renamed at will for building your own campaigns. Some new materials could also be uploaded in a next future.
    6. Formosa Terrain Update -- Parked Aircraft Fixes (and some other stuff)


       
       
      Yet more updating of the Formosa terrain, that adds game-generated parked aircraft to Gepard's NATO/WarPac style airbases that are used. Also included are some modified inis that create the LimitedNations (from my recently released pack), some additons to the _Types ini, some targeting tweeks, a 'generic' PLAN Destroyer, modified GermanyCE airbase inis, with increaed parking chances, and a few other little things here and there. You'll have to fly around to find them.
       
      Designed for use with Stary's new terrain tiles, you should have his upgrade installed before adding this one. Although there is very little possibility of conflicts (as this was built with his new stuff in my terrain), it never hurts to be safe, huh??
       
      Speaking of ground objects, you'll find as mentioned, a stand-in PLAN destroyer, inis for Grinch's Fletcher with a new UserList (these were in the Libya 3.75 upgrade, but some folks may not have installed them), AND... a working Silkworm launcher and Styx missile.
       
      While designed for SF2 usage, all the inis are in ANSI, and can easily be used on 1st Gen SF/Wo* versions. However, the Styx missils IS set up for SF2 only. Those knowledgable with weapons editing can easily down-convert to 08 1st Gen levels.
       
      As always, READ the enclosed document for full install instructions.
       
      Good Hunting!
      Wrench
      Kevin Stein
      599 1
    7. Formosa Terrain, Limited nations Fix
       
      This little tweek for Gepard's Formosa terrain will add the LimitedNations usage, cutting down on the chance of any unwanted visitors to the playground showing up.
       
      This mod consists of the Formosa.ini and Formosa_Nations.ini. Nothing anywhere else is changes; it only creates a 'fixed' number of countries that are allowed here. This tweek, while designed for SF2 series, will also work in SF/Wo* 1st Gens at the 08 patch level, if you've back-converted this terrain to work in 08s.
       
      As always, it's suggested you read this little readme. It's acutally quite short and pretty easy to follow. For a change.
       
      No screenie included.
       
      Good Hunting!
       
      Wrench
      Kevin Stein
      445 0
    8. Lybia Terrain; Updates, Fixes and Clean-Up For SF2 Series (& SF/Wo*, too!)


       
      What started out as a simple, quick "Limited Nations" fix, turned into a semi-major overhaul. This includes some retiling, and some fairly major targeting fixes. It has NOT been completly rebuilt; there might still be a few cities in Libya that might need re-working, but I just didn't want to futz around with them. Also, several of the NATO side targets have been vastly improved upon and expanded. Since I totally lost track of WHAT I added, I've chosen to re-release this as a FULL terrain. It is designed to replace any and all other originals or mods, as everything has been incoporated to this version, plus some additiional stuff and thingys, including some GroundObject tweeks.
       
      As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install.
       
      This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. Information on the GroundObjects are in the "Notes" section.
       
      Also added are several new tiles, updating of some other tiles (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. For those that expect them, the 'Easter Eggs' on this terrian a the same as before, with the addition of a new billboard or 2.....
       
      It is also reccomened you have the Pasko's Ground Objects, Kesselbrut's Vehicles Pak, Fast Cargo's SA-5s; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. They are NOT all included. See "Notes" below for information about Stock & 3rd Party Ships. However, some modified data inis for stock and 3rd party AAA units are included, as they are now networked to a search/track/fire control radar.
      Be advised, however, of the use of the "LimitedNations=TRUE" statement, thereby limiting WHO gets to play in this sandbox.
       
      It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we WILL clown on you.
       
      Good Hunting!
      Wrench
      kevin stein
      1,532 3
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