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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Himalaya Terrain Updates, For SF2 Series (& SF/Wo*, too!)
I was unable to find the readme that came with Major Lee's original release, so this will have to suffice. This terrain was first released in 2004.
Some modifications and the like for Major Lee's Himalaya terrain, updating tileing, targeting, movements and suchlike. Designed for use in a Full-4 Merged SF2 install. It should, however, work just fine in standard unmerged installs, and with some editating, in all 1stGen series as well.
As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install. Some new tiles have been added to make it look a bit more 'lived in', and several new target areas have been added (cause everyone needs someone to bomb...). All the inis have been updated, and a new Movements.ini created for CAS and Armed_Recon missions. This map also makes use of the LimitedNations and LimitedMissions statements for both sides, so you won't have any Anti-ship missions since the nearest ocean is like 1500+ miles to the south. You will also be extracting and editing the game's Nations.ini to add the new nation of Nepal. A new Nepalese ground unit is also supplied.
This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. No editing is necessary for the ground objects; other than having the guns and weapons for the infantry unit.
Also added are several new tiles, creating some cities, hills and mountains, rivers for the region, and filling in the Kathmandu valley with farms and fields. The northern, higher elevations (heading into Tibet and China), while having a city or 2, are still predominantly snow/rock fields. Some liberties have been taken with target placements, but they are named correctly, and more or less in their Real Life locations. Give or take a few dozen kilometers, and several thousand meters in altitude. This terrain mod contains 2 of the highest altitude airbases in any mod ... fly accordingly!
It is ALSO highly reccomended you READ this entire document through before installing this mod. Especially the Notes section. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard and mercilessly.
Happy Landings!
Wrench
Kevin Stein
By Wrench780 2 -
America SouthWest Terrain
Updates, Fixes and Clean-Up For SF2 Series (Full-4 Merged Perfered)
What started out as a simple "straighten out some tiles and fix some target areas", turned into a massive revamp.... Like the original, it takes place in the post-WW3-ish world of the North American Alliance vs the Global Sedition. It is desigened for use any time period post-1950 through the present day (ala The Wingman series, or the TV series 'Jericho' or any of a number of post-apocalyptic movies, books or whathaveyous)
This is the FULL terrain, with some major changes updates, upgrades, etc. The targets, movements, data, types inis have all been expanded extensively. Massive retiling of a majority of the terrain will, hopefully, make it look a bit more like it's Real World counterpart. Place names match the Real World; some however may be slightly displaced due to how terrains are built.
This is designed to REPLACE the original (and it's updates) in it's entirety, and is designed =ONLY= for use in SF2, preferably with a Full-4 Merged Install. This terrain makes use of the Desert cat to "pull" items from. It may work with the Germany or Vietnam, but this has NOT been tested. It will NOT work with the SF2:I Isreal cat. DO NOT ATTEMPT TO USE THE ISREALME CAT WITH THIS TERRAIN!!!The inis have been excessivly edited for use ONLY in the SF2 series. With Expert Level Knowledge on terrains/terrain ini editing, it =may= be possible to back-date/adjust for use in 1stGens. This has NOT been tested, and is NOT reccomended. Those that try, can expect 0, zilch, nada, =no= support from me on this issue. You're on your own -you have been warned.
Also added were many new tiles, updating/repainting of some other tiles (to make them fit and look better), and many new, custom TODs for buildings and trees and such. New planning maps have been generated as well. I'm trying out something 'new' on the symbols and labels, I hope you like it.
And, just for fun, I've included a variety of missions flown over this map. Remember, these are for a Full-4 Merged install, so those that are not merged, may not have all the aircraft available. It goes without saying, that those flown from the Red Side, you MUST have flyable MiGs in your install. They have been editated to make sure all aircraft are stock in a Full-4 Merged.
You will also be making some 'adjustments' to the FlightEngine.ini, with regards to expanding the map borders. This will eliminate certain 'issues' when flying near the map edges. Full, detailed instructions are below, in the "To Adjust Borders" section.
It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. As always, unzip this archive to a temp folder or you desktop to gain access to the full readme, and the files herein. Again, as always, there's a "Notes & Other Nonesense" section with explainations and other ramblings.
Good Hunting!
Wrench
Kevin Stein
By Wrench755 0 -
Danger: Bering Straits Nations Fix for SF2 series -ONLY-
Just a small package of 2 inis, that activate the "LimitedNations" statement for the Major Lee's DBS terrain.
This will now effectively "cut off" any nations for single mission play that shouldn't be seen in the region. Obviously, one would NOT expect to find Isreali, North Vietnamese, Belgian, Lybian or anyone else that just plane shouldn't be there.
The nations have been limited to the "usual suspects" for the region:
USAF
USN
USMC
RCAF (CAF)
and
Soviet
Nothing else has been changed, just the players on this playground. So, =all= the normal mission statements (CAS, Sweep, Anti-Ship, etc) are active as normally seen.
It's reccomended for use with the 2 updates that have been released for DBS, and you should have them already before installing this mod:
Bering Straits Terrain Targets Upgrade Pak
http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
Bering Straits Water Fix Mod
http://forum.combatace.com/files/file/10787-dbs-water-fix/
While designed for SF2 series, it will most likely work in SF/Wo* 1stGens at the 08 patch level that can take advantage of the limited nations statement. However, this has =NOT= been tested. Those that do install to first gens, feedback is requested.
As always, a simple and easy to follow readme is enclosed -- so read it!!! You're actually only changing 2 files, but I'm from the world of CYA, so... READ IT!!
Good Hunting!
Wrench
Kevin Stein
By Wrench211 0 -
Full DBS Terrain, Complete
Someone asked for the full terrain, set up with all the goodies and fixes.
So here it is.
No readme is included, but you should all know the drill. If not, you'll figure it out!!
Enjoy!!
Wrench
kevin stein
By Wrench1,016 1 -
Modern Darwin Terrain, Update Pak
For SF2 - Full-4 Merged Reccomended (but not fully required)
This is an update pak for the Modern Darwin/Timor terrain I released in 2009. It is designed to replace some small bits inside, so you =MUST= have the 2009 update pak for this terrain to install -this- package into.
You can find it at the following URL (this is the complete terrain, WITH tiles):
http://combatace.com/files/file/6089-modern-darwintimor/
This pak updates several inis to SF2 levels, adds a few little fixes to some terrain objects, and for the 12/2010 patch, adds the _Water.bmp that the new mission builder requires. Targeting remains the same, although the Runway2 has been 'repaved' to a full concrete/macdam surface (no more dirt). Some "other items" have also been updated.
The LimitedNations statement has NOT been added, so anyone and everyone can fly here.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. REMINDER: this is NOT for the DAT's Timor terrain in their all-inclusive "Wings Over Timor" mod!!! This is for the terrain update listed above ==ONLY==!!!!
Happy Landings!
Wrench
kevin stein
By Wrench501 0 -
India-Pakistan Terrain
-For SF2, Full-4 Merged, Reccomended (plus ExpPak1)-
India-Pakistan Mod, Part 1
This is the first part of the India-Pakistan mod. This package =ONLY= contains the Terrain itself. Follow on packs will the the full GroundObjects, Weapons, Menu Screens, and later, aircraft. (ExpansionPak 1 will be needed for the Vampires, and possibly some others)
This terrain is designed for use with a stand-alone Indo-Pak Mods Folder. Instructions for creating a seperate I/P install are in a seprate Word Doc, and are covered in the CombatAce SF2 Series Knowledge Base. However, it can be placed into any /Terrains folder. Just be advised you'll be missing a LOT of things! Please read the aformentioned Doc for details.
Usage in a 'all is everything' install is NOT reccomended. Doable, yes. Advisable, no. You've been warned.
It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you.
Happy Landings!
For the India-Pak Mod Team,
Wrench
kevin stein
By Wrench1,592 2 -
Afghanistan (Modern - 2003 & Later) Terrain
== For SF2, Full-4 Merged -ONLY- (and/or SF2:I) ==
MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the
tiles are NOT included. However, during the rebuild process I did test it with
Stary's enhanced IME tile set. Several new tiles have been added for his specific
tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles --
there are 'matching tiles' for the stock set, already set up to be used. See the
"To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat)
This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more
up-to-date "Modernish", with regards to Allied Operations against the Taliban and
other various Bad Guys . All airfields have been replaced with 'stock', more
Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre.
(unfortunately, when matching the airfiled types to 'real world' types, you now
lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc)
You =MUST= have the Gepard's original terrain to install this to. You can
download it from the following URL:
http://combatace.com/files/file/10404-afghanistan-terrain-version-10/
It will be needed for the various theatre-specific GroundObjects, and Nation.ini
modifications.
It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated
into this mod. Due to changes in the types of runways used now, that mod is,
unfortunately, NO LONGER COMPATIBLE with this one.
The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more
reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2;
please feel free to add whichever country I've missed! And let me know which
ones!)
Remember -- this is just a small, minor overhauling. No real major changes.
Good Hunting!
Wrench
Kevin Stein
Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.
By Wrench1,458 3 -
Modern Darwin Terrain, CleanUp Pak
For SF2 - Full-4 Merged Reccomended (but not fully required)
(Reccomended to have the SF2:V VietnamSEA cat readily available)
While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens.
Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>.
If you don't have the terrain already, use the following URLs to download it.
The original terrain is here:
http://combatace.com/files/file/6089-modern-darwintimor/
The SF2 Upgrade Pak is here:
http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/
If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need.
HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here:
http://combatace.com/files/file/11649-green-hell-3/
NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled.
Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World .
New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc.
Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other target areas may also fall into that classification.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for!
Happy Landings!
wrench
kevin stein
By Wrench408 1
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