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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Cuba "OTC Plus" Terrain for SF2
       
      This is a complete rebuild of the 'Operation Tainted Cigar' terrain, that originally represented the time frame of the Cuban Missile Crisis. While revamped with that in mind, everyone knows that I don't build terrains that can only be used for 14 Days. This terrain has been EXTENSIVELY expanded, and has operation years spanning from 1959 (the year of the Cuban Revolution), to the Present Day and Beyond, ie: 1959-2050.
       
      This is a complete terrain, with many new/revamped/replaced/whatever tiles, and includes Stary's Enhanced Cuba pakage (meaning: LOTS of custom-made tiles and TODs). The entire map was gone over completly, moving/removing and adding dozens of new target areas and correcting errors from the original release. Unfortunately, I was not able to generate new planning maps, as for some reason SFMap kept crapping out on this terrain (volenteers, anyone??) My apologies for getting 'stuck with' the old ones.
       
      The targets, types, and movements ini have been expanded to be as historicaly and geophysically accurate as (much as is, with this terrain engine) possible. See "Notes" for more on this. The data ini uses the latest (June 2011) structure. The Limited Nations statement is set to TRUE, reducing the players to those regionally historical.
       
      So as not to conflict with any other Cuba terrain, this is called "Cuba (OTC+)" -this is how it will appear in your dropdown menu. The folder itself is called "CubaOTC". However, this terrain does NOT include the southern US (north of Orlando), Central or South America. Other than that, I think you'll find it enjoyable (no, DisneyWorld/EPCOT is NOT on the map, sorry)
       
      A large number of Ground Objects are included; some you may already have, some are new or revamped versions. Userlists have also been genrated for these, where the user(s) was known and/or discoverable. This also explains the LARGE size of the download - sorry, it's the one way I know that makes sure you have damn near everything necessary to run. Aircraft and skins are NOT included. With luck, I've remembered to add the items necessary; pleas make sure you have the needed artillery pieces. (both sides, although a new one is included)
       
      The map is 'time sensitive', with respect to the October Crisis; the IRBM batteries will turn on and off for that time frame. SAM sites are accurately placed, and for the most part remain active for the full duration up to Modern/Post-Modern Times.
      *Shameless Plug: several country & era-specific aircraft/aircraft skins are available in the CA SF2 downloads section*
       
      For those wishing to use this terrain on the old OTC campaign -DON'T. It will not work. A new campaign is under construction.
       
      As expected, there are several Easter Eggs -- you'll find them if you look hard enough. (Hint: one's in the Bahama's)
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the standard disclaimer, as it's been changed slightly.
       
      Good Hunting!
      Wrench
      Kevin Stein
      1,138 1
    2. "Waterworld" Terrain for SF2
       
      Full-4 Merged (Reccomened) and/or SF2:V
       
      Just a bit of silliness. I was asked to create a 'quick and dirty' mostly ocean terrain by Fubar512, so he could test some ship mods. This is it. Just a little something fun, and slightly different. Yes, there are Easter Eggs. In fact, the WHOLE map is an Easter Egg!
       
      This terrain contains 2 land-airfields (one for each side) and 6 CV stations; 3 each for Blue and Red. I made use of the "Allowed Missions" statement, so you won't be seeing any CAS or Armed Recons (with no place to drive too...well, you get the idea). Plenty of shipping routes, however.
       
      No tiles (excepting one special, and one for use with GH3) are included with this, but it uses the VietnamSEA tile set, as pointed to via the 'use this cat' statement in the terrain's main ini. If one wished to, you can easily just drop Stary's GH3 set, or any other Vietnam-named tiles directly into the terrain folder. Once the terrain has it's own internal tileset, you can use any cat pointer =EXCEPT= the IsrealME.cat.
       
      The cities on the map have the minimal amounts of targets possible ... this is more for those liking to keep their feet wet. Also, you might just want to consider this terrain a "myth-mash" (see notes below). Bonus point awarded to ID the source of several of the place names.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
       
      Happy Swimming!
      Wrench
      kevin stein
      433 0
    3. Iran-Iraq Terrain


       
       

      - For SF2, Full-4 Merged (or any with access to the Desert cat) -



      (Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)


       
      This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
       
      Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
       
      MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
      Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
       
      It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
       
      As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
       
      While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
       
      It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
       
      Happy Landings!
      Wrench
      Kevin Stein
      1,743 3
    4. Desert Movements Ini Expansion
      =For SF2, Any and All (with access to the Desert Terrain)
       
      *Note: will even work in SFP1 Original, if the ini is saved back to ANSI*
       
      So, you've made all the MiGs, Sukhois and other Red Birds ™ flyable...
      So, you're playing on the Desert terrain, and want to go out and find some vehicle or ship convoys to shoot up...
      So, you start the mission...
      and find out YOU CAN'T!!!
       
      Is that what's bothering you, bunkie???
       
      Well, never fear! Stop your worrying!! Because this little 'fixit pak' will bring back the joys of flying the Red Side, on the Original SF2 Desert Terrain ™, by allowing you to do so!
       
      Just for you, we've added 14 new Truck Routes for your Truck-Busting pleasure. And, at no extra cost to you -but at great expense to us-, 4 Brand New Shipping Routes!! All included at one low price!!
      Why, we've even taken the time and effort to add one or two for the Blue Side ™ as well! Because we like to be fair!
       
      This package is guaranteed to give you several hours of Flying Fun ™, or your money back! (subject to limitations of time, distance, aircraft and munitions used, and general stufflikethatthere. Limited warranty exipres 5 seconds after downloading. Local, Federal and International Sales taxes apply. Shipping and Handling extra.)
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
       
      Happy Hunting!
      wrench
      kevin stein
      401 4
    5. Iran-Iraq 2003+ Terrain
       
      - For SF2, Full-4 Merged (Reccomended) -
       
      This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map.
       
      Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active.
      OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them.
       
      No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists).
       
      As always, detailed install instructions are included below.
       
      Enjoy!
      wrench
      kevin stein
      1,086 3
    6. MidWest USA Terrain for SF2
       
      = For SF2, Any and All (Full-4 Merged Reccomended)
       
      This map represents the Central section of the North American continent; from the Great Lakes in the east as far west/north as Regina SK, and as far south as Tulsa Oklahoma (destroyed/occupied) and pretty much all points in-between. The original base map, centered around Omaha, Nebraska, is/was the basis for FastCargo's "Super Secret Mod". This is a =highly= expanded version. Rivers include the Mississippi, Missouri, Platte, Assiniboine & Soruis, all the waterways and canals interconnecting the Great Lakes, and so forth. Lots to see and do here!!!
       
      The map takes place in a "What If..." world of a partly Occupied America; something along the lines of "The Wingman" novels, the TV series 'Jericho', the movie "Red Dawn" (always a favorite!) and any number of Post-Apocalyptic scenarios. It will fit any timeframe from the mid-1950s through the Present Day (ie: my "Global Sedition vs the North American Alliance" kinda thing).
       
      This map make use of the Limited Nations statement, as well as the Allowed Mission Type. This is due to there =not= being any shipping routes for the Blue side to attack; all those routes are within Blue territory, so only the Red side can use them. All others are active.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
       
      This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
       
      Several 'new' GroundObjects are included, some modified from others, some you may already have. All are SF2 compliant and may not be 'down convertable' for 1stGen usage. As I don't mod 1stGens anymore ... Many more GOs are required; you should have them already for other terrain mods. If not, its up to YOU to get them. All the usual suspects, of course (SAMs, vehicles, ships, AAA units, truck, tanks, dinosaurs, etc)
       
      As expected, there are several Easter Eggs -- you'll find them if you look hard enough. As a matter of fact, the largest Easter Eggs =EVER= placed on ANY terrain in SF series history are on this map.
      There are also several target items that will "turn on" after a set year; this being the year of construction or start-of-existence (for a certain shipping company, some buildings and bridges).
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's most important that the disclaimer be read, as there are a couple of 'permisison only' items used, that CANNOT be used elsewhere with their creator' approval.
       
      Happy Hunting!
      wrench
      kevin stein
      805 4
    7. Lybia Terrain - 2011 Updates
      Found this while looking for something else!
       
      Way back in March, 2011, when the New Libyan Revolution started, a couple of CombatAce members asked me to add a couple of new cities. In particular, those where the fighting was heaviest at the time - Bin Jawd and Ra's Lanuf.
       
      This is the result -- just some very minor tweeks and retiling/retargeting to add these 2 places. No other major changes are in effect.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them!!
       
      Good Hunting!
       
      wrench
      kevin stein
      449 0
    8. IcelandNA Targets Tweek for SF2:NA
       
      = For SF2NA, And/Or Full-5 Merged Installs ONLY!! =
       
      *Note: for the SF2:NA IcelandNA map ONLY!!! It may be usable on Gerwins TFD/HFD based terrain, but many items will need repositioning due to the existence of actual coastlines*
       
      Some very basic enhancements to the target areas on Iceland, to increase the 'eye candy' and try to make it loook like people actually live there. Using the basic layout of several stock 'cities', filling in some gaps.
       
      As to be expected, there are at least 2 Easter Eggs on this terrain - one real, one fictional. I've tried to keep the needed ground objects to a minimum, so they are not included. You should have them from other terrain mods. (fishing trawlers, small cargo ship). Tried to keep it a 'stock' as possible. However, some enhancements have been perfromed on Air Defenses on both sides, but a -very- minimum, just in case things change radically with the next patch.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
       
      happy landings!
      wrench
      kevin stein
      596 1
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