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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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B-57B Canberra Tweeks Pak
= For SF2, Any and All =
* Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B *
Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability they had from inception.
Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link:
http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/
However, as stated above, the effects are NOT with them.
An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below.
Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay.
No Hangar or Loading screens are included, cause I just plane forgot...maybe later!
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Happy Landings!
wrench
kevin stein
By Wrench561 0 -
A6M-2N "Rufe" WW2 IJN Floatplane fighter
For SF/Wo* or SF2 --
Please note, this aircraft is not fully SF2 compliant! The package, with the exception of the included destroyed model, and SF2-ized 'weapon' (ie: the floats) will need to be converted by YOU -the End User- for SF2 compatibility. The data ini has the added lines for the included destroyed model. It shouldn't change anything for SF/Wo*, except it not showing up after you shoot it down.
It also is in DIRE need of a corrected/Updated 08 and/or SF2 level Flight Model. This mod is released "as is" (meaning as it was in 08). Adjustments/tweeks are encouraged!
The readme included, is in it's original 2008 state. Seperate instructions are included for adding the destroyed model, for SF2 usage
*Note: it will NOT take off or land on water (the game has never supported this), but from land bases. For some reason, the "invisible airfield" as used on several WW2 terrains is NOT working in SF2. BE ADVISED!!*
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This is a modification to ArmourDave's A6M2 "Zero" fighter, converting it into the float-plane version as built by Nakajima for the Imperial Japanese Navy. Historically, probably the most successful floatplane fighter ever produced.
There are 2 complete versions of the Rufe included in this package:
1) A6M2-N_Early: this has the light gray skin as used in mid-to-late 1942. This aircraft contains 2 new skins (created from a new template, based off the original skins as seen on some other Zero mods of mine); 11 Kokutai, based aboard the seplane tender 'Kamikawa Maru' in the northern Solomons circa July-August 1942, and 14 Kokutai, also based in the Solomons area. circa 1942 (actually the Shortland Islands, but who's counting?)
2) A6M2-N: this aircraft has the later (ie: early 1943 on) green overall camo. This aircraft ALSO contains 2 new skins (as above); 802 Kokutai based at Jaluit, Marshall Islands circa August 1943; and 902 Kokutai as seen in November, 1943 based at Truk.
Happy Landings!
wrench
kevin stein
By Wrench215 0 -
Showa/Nakajima L2D "Tabby" WW2 IJN Transport
== For WW2 PTO SF2, Any and All, =WITH= SF2:I Expansion Pak1 ==
*Note: can be used in any PTO centric install, BUT you MUST have Expansion Pak 1 to gain access to the stock 3W C-47A this is based on.*
This is a mod of the stock 3rdWire C-47A into the Japanese-built L2D, code named "Tabby" by the Allies. This mod also replaces my eariler 1stGen version, based off the DAT C-47, and reuses those very same decals.
The cockpit ini, whilst the standard Skytrain one, has been converted to metric measurments. ALL insturmentation labeling remains in English. A new nation has been added, and instructions for adding "IJN" to your WW2 nations ini are included in the "To Install" section. Although not required, it's an option
The aircraft has been reskinned in a redish-brownish color seen on many IJN aircraft, and represents aircraft from the 4th Kantai Transport Division (the only unit I could find references and tail codes for). Tail code decals for 18 aircraft are included. Decal randomization is set to TRUE.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door. Although of no practical use in-game, it will give you another parked aircraft to strafe.
have at it!
wrench
kevin stein
By Wrench215 1 -
Nakajima Ki-43 Hayabusa "Oscar" Pak for SF2 (Wolf257)
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the
excessive modifications made to fit them into the SF2 environment.*
Mods/reskins/redcalings for Wolf257's Ki-43 IJAAF WW2 aircaft. This package contains the full
aircraft, 'rebuilt' into several variants:
Allowing for physical differences that cannot be changed between variants, this package contains
the following aircraft:
Ki-43i
Ki-43ic
Ki-43IIB
Ki-43III
For a listing of Sentai, consult the various aircraft aircraft folders. Remember, this LOD is
from 2004, the MAX files are unavailable, so it is as it is. Compliants on the physical model
will be ignored.
All skins are in jpg format, Decal Randomization is TRUE (for the one skin that has numbers).
Chutai markings for all but the 'green' skin are decals. All get new SF2 versions of the original
'box art' hangar screens (it's the same screen reused for all!). DDS damage textures and
Destroyed models are included for all (taken from the WW2 terrains).
Due to the mapping being the same, what with the same lod being used for all, all skins are
easily transferable between the different variants. In truth, 99.9% of Oscar units used all the
variant at some point during the War.
All have (pretty much the same, with slight differences) semi-compliant SF2 Flight Models, but
they do need further fine tuning by experts. All lighting is 100% historically correct.
All weapons, guns, a pilot figure and sounds are included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please
read them. Also, give the "Notes" section a read too. All original readmes, if I'd found them,
are included for historical purposes.
Happy Hunting!
wrench
kevin stein
By Wrench419 0 -
SF2 Zero and Rufe Pak
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is a Compliation Pakcage of all the Mods/Reskins/etc for ArmorDave's A6M "Zero".
Included in this pack are:
A6M2 Type 21
A6M2 "Sen Baku" by Christian59
A6M5 Type 52a
A6M5C Type 52c
A6M7 Type 63
A6M2-N Rufe floatplane (both the early and late model sets - 'plane white-ish', and Camo green).
All have a (semi) compliant SF2 FM - however, as always, further tweeking may be necessary by experts. Personally, I think they're just a hair 'too good', but they fly very nicely.
Data ini edits add the SF2NA style 'carrier based statements', so they can/will fly from IJN carriers on terrains that have the proper naval map statements and _water.bmp. And if you posess operational IJN CVs (there's a WW2 ship pak in the works)
Pilot figures (including the fakepilot & pylons), weapons, sounds and a gun are included. Decal radomization is TRUE for all, and all skin maps are jpgs. New, SF2 versions of the 'box art' hangars and loading screens are included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
All original readmes, where discoverable, are included within their individual aircraft & skin folders.
Due to the age of these models, and the lack of access to the MAX files, any and all physical errors canNOT be fixed. They are 'as they are'.
Happy Hunting!
wrench
kevin stein
By Wrench1,018 2 -
SF2 WW2 D3A1 "Val" Dive Bomber
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is a compilation of all my work for Pasko's D3A1 Val. It is designed to replace ALL the previously released versions. So, be advised.
There is one aircraft in the pack with a multitude of skins:
IJN Carriers at Pearl Harbor (all 6)
IJN Carriers at Midway (all 4)
IJN mid-late war (carrier AND Land Based, 1 each)
12 skin/decal sets in all. Numbering is as historically accurate as days and weeks of research can determine (including work for the original release some years ago)
A semi-compliant SF2 Flight Model has been cobbled together, but it REALLLLLLY do needs further fine tuning by experts. I'm NOT happy at all with it; somebody PLEASE make the necessary adjustments. (do we have a begging smilie??)
All skins are jpg format. Decal randomization is set to TRUE, but this may NOT be historically correct; Squadron and Flight leaders used 3, 2 and 1 color bands on the tail to identify themselves. With randomizaion set TRUE, the No.1 Bird will be 'whatever' is chosen by the GameEngine . Research has shown the Squadron Commander (and suboritinate Flight leaders) tended to 'lead from the front', so if the randomization is bothersome, simply edit the required inis, and remove it.
SF2 versions of the old 'box art' Hangar and Loading screens are included.
Sounds, weapons, etc and so forth are included. As a bonus, I finally figured out the canopy animation, so use Shift/0 to open and close the cockpit window. Wingfold however, is NOT working as that was never built into the LOD. SF2NA Carrier Based Statements have been adjusted to suit.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Information on the 'bombbay' is interestering to note!
All readmes from the original releases, and re-releases are included where discoverable from the archives.
Happy Hunting!
wrench
kevin stein
By Wrench559 0 -
SF2 WW2 Ki-27 "Nate"
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is a compilation of all my work, and anyone elses I could find, for Wolf's K-27 Nate IJAAF fighter. It is designed to replace ALL the previously released versions. So, be advised.
This pak comprises the complete aircraft, with several skins from differing time frames of WW2. Most are for those units based in China, Indo-China/Malaysia and Burma regions, with one I've been able to ID as being used in Japan in the last days of the war. Skins are by myself and Jeff "pcpilot" Gerald.
It has semi-compliant (VERY! semi!) SF2 Flight Models, but they REALLLLLLY do need further fine tuning by experts (meaning: it turns on a dime, and gives back 9.5 cents change).
All skins are in jpg format, and decal randomization (for those with ID numbers) is set to TRUE. the 77 Sentai skins use decals for the Chutai markings. I've tried, as best as possible, to use the 'StartDefaultDate' on all skins to limit the availability for pre-War markings from those that came into being post-American entry into WW2. 2 of these skins are Sentai that operated in Manchuria against the Soviets in the Late 1930s.
A new SF2 version of the old 'box art' Hangar Screen is included.
Sounds are included (which you prolly have anyway, along with the bombs and drop tanks.) A new glass tga finally allows the aircraft to have visible windows.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
All readmes from the original releases, and re-releases, are included where discoverable from the archives.
This will give the AVG guys something to go up against -- 77 Sentai was one of their main antagonists.
Also included is my HomeGrown Template . It too, could use some enhancing.
Remember folks, the physical model is very old; "it is as it is", and any flaws/faults cannot be fixed without the unavailable MAX files.
Good Hunting!
wrench
kevin stein
By Wrench400 1 -
SF2 WW2 PTO Ki-43 Oscar by ArmorDave
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is an SF2 version of my 1stGen "AD Oscar Update Pak". I'd forgotten to upload it (what with all the personal computer drama lately...and still ongoing...) so here it is now.
Unlike the original SF/Wo* pak, I've created all 3 skins for the 11 Sentai; each of the 3 Chutai are represented by different color lightning bolt on the tail.
The other skin included is 1 Sentai, 3 Chutai, iirc, from the CBI region.
All skins are jpg, and as these Sentai used no individual aircraft numbers, the only marking are the tail decals (for 11 Sentai)
As expected, it has a semi-compliant SF2 Flight Models, but they do need further fine tuning by experts.
To diferentiate it from the Wolf Oscar, in-game you'll see the displayed name:
Ki-43-Ia "Oscar" (AD)
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included.
Good Hunting!
wrench
kevin stein
By Wrench345 1
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