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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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SF2 C-119 Flying Boxcar, Korean War Era and Later
= For SF2, (Any/All) =
Some small modification/reskins/redecalling for MontyCZ's (not-so) little C-119 Flying
Boxcar transport aircraft. I found it easier to upload this as a complete aircraft; this
way, End Users can locate, download and install any other skins that are available for
the aircraft easier.
This pak includes 5 skins;
50th Troop Carrier Squadron, Korean Era
63rd TCS
64th TCS, Korea Era
97th TCS, circa 1961 ( "USAF" grey/white anti-heat)
USMC, NAS Seattle (no unit)
The 3 KAW era squadrons use a 'pool' of 25 generic serial/Buzz Number decals shared amongst
them. I say generic, as they represent C-119B/C models from the 1948-55 FY time frame, but
with so little data available, it's almost impossible to run down "what went with whom".
The 97th skin, while representing the C-119G model (slight physical differences), are G
model serials; again considered 'generic' in nature.
Almost all markings are decals (excepting the "United States Air Force" and "Troop Carrier"
on the fuselages of the 63/64 skins. Decal Randomization is set to TRUE. All skins are in
bmp format, making them usable in all versions, including 1stGen SF/Wo*.
A new "UserList.ini" was created, and included for SF2 usage.
As always, fairly easy to follow install instructions are included. So, please read them.
Also, give the "Notes" section a read too; it contains the 'ChangeLog', and credits as to
'who did what to whom' kinda thing! Monty's original Readme is also enclosed.
Happy Landings!
wrench
kevin stein
By Wrench668 1 -
Fairchild AC-119G & AC-119K Gunship Tweeks Pak
= For SF2, Any and All, Full-4/5 Merged =
*Designed with SF2:V in mind*
A bunch of tweeks, modifications, and a new set of 100% historicly accurate serial number decals for MontyCZ's AC-119G and AC-119K Gunships. This is =NOT= a full aircraft pak -- just inis and decals and suchlike. You -MUST- have the original AC-119s to add this pak to.
Designed for use with the SF2:V Expansion Paks (you can find the URLs for the various paks yourself),
or
NeverEnough's SF2 Mod Paks:
http://combatace.com/files/file/9556-ac-119g-shadow-for-sf2/
http://combatace.com/files/file/9572-ac-119k-stinger-for-sf2/
or directly into the original downloads.
Many tweeks/adjustments/fixes, etc to most of the inis bring it a bit more "SF2-ish".
All weapons are supplied (illuminator flare, flare pods and the Stinger FLIR). Guns are NOT included; you should have them already.
Decal randomization is set to TRUE. A new 'heavy radial' engine sound is included (from the A-1 Skyraider as they both used R-3350s). Lots minor little tweeks. New SF2 versions of the hangar screens for both aircraft are included.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Happy Hunting!
wrench
kevin stein
By Wrench378 0 -
RB-57A Canberra
= For SF2, Any and All =
* Note: Full-4 Merged reccomended; can be used in any game install with access to the STOCK CanberraB2, as it uses this lod (probably SF2:E?? IIRC!!) *
This is a full, complete aircraft mod containing everything needed to just unzip and fly!
2 new skins and decal sets are provided, representing the
30th TRS, 66th TRW at Sembach during 1956/58 (Natural Metal)
363rd TRW at Shaw AFB, South Carolina from initial delivery to the late 1950s (Night Intruder Black)
All serial numbers are 100% historically accurate for the aircraft and units depicted, excpeting the last 3 for the 30th ... they're fillers, but ARE for RB-57As (most likely from the 345th BW).
With the exception of the tail marking (yes, I had to paint them on!), all others are decals.
Minor ini edits add an audio RWR, and a very simple ground mapping radar (see notes for other explinations and such). Although designed with RECON in mind, like the actual aircraft, it still carries it's offensive bombload for Strike (ie: Night Interdiction). However, the A models (like the Canberra B2 they're derived from) carry NO guns, so I've limited the Mission Tasking to RECON and STRIKE. All weapons used (well, ok -the bombs!-) are stock in-game items.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Good Hunting!
wrench
kevin stein
By Wrench357 0 -
B-57B Canberra Tweeks Pak
= For SF2, Any and All =
* Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B *
Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability they had from inception.
Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link:
http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/
However, as stated above, the effects are NOT with them.
An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below.
Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay.
No Hangar or Loading screens are included, cause I just plane forgot...maybe later!
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Happy Landings!
wrench
kevin stein
By Wrench562 0 -
A6M-2N "Rufe" WW2 IJN Floatplane fighter
For SF/Wo* or SF2 --
Please note, this aircraft is not fully SF2 compliant! The package, with the exception of the included destroyed model, and SF2-ized 'weapon' (ie: the floats) will need to be converted by YOU -the End User- for SF2 compatibility. The data ini has the added lines for the included destroyed model. It shouldn't change anything for SF/Wo*, except it not showing up after you shoot it down.
It also is in DIRE need of a corrected/Updated 08 and/or SF2 level Flight Model. This mod is released "as is" (meaning as it was in 08). Adjustments/tweeks are encouraged!
The readme included, is in it's original 2008 state. Seperate instructions are included for adding the destroyed model, for SF2 usage
*Note: it will NOT take off or land on water (the game has never supported this), but from land bases. For some reason, the "invisible airfield" as used on several WW2 terrains is NOT working in SF2. BE ADVISED!!*
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This is a modification to ArmourDave's A6M2 "Zero" fighter, converting it into the float-plane version as built by Nakajima for the Imperial Japanese Navy. Historically, probably the most successful floatplane fighter ever produced.
There are 2 complete versions of the Rufe included in this package:
1) A6M2-N_Early: this has the light gray skin as used in mid-to-late 1942. This aircraft contains 2 new skins (created from a new template, based off the original skins as seen on some other Zero mods of mine); 11 Kokutai, based aboard the seplane tender 'Kamikawa Maru' in the northern Solomons circa July-August 1942, and 14 Kokutai, also based in the Solomons area. circa 1942 (actually the Shortland Islands, but who's counting?)
2) A6M2-N: this aircraft has the later (ie: early 1943 on) green overall camo. This aircraft ALSO contains 2 new skins (as above); 802 Kokutai based at Jaluit, Marshall Islands circa August 1943; and 902 Kokutai as seen in November, 1943 based at Truk.
Happy Landings!
wrench
kevin stein
By Wrench215 0 -
Showa/Nakajima L2D "Tabby" WW2 IJN Transport
== For WW2 PTO SF2, Any and All, =WITH= SF2:I Expansion Pak1 ==
*Note: can be used in any PTO centric install, BUT you MUST have Expansion Pak 1 to gain access to the stock 3W C-47A this is based on.*
This is a mod of the stock 3rdWire C-47A into the Japanese-built L2D, code named "Tabby" by the Allies. This mod also replaces my eariler 1stGen version, based off the DAT C-47, and reuses those very same decals.
The cockpit ini, whilst the standard Skytrain one, has been converted to metric measurments. ALL insturmentation labeling remains in English. A new nation has been added, and instructions for adding "IJN" to your WW2 nations ini are included in the "To Install" section. Although not required, it's an option
The aircraft has been reskinned in a redish-brownish color seen on many IJN aircraft, and represents aircraft from the 4th Kantai Transport Division (the only unit I could find references and tail codes for). Tail code decals for 18 aircraft are included. Decal randomization is set to TRUE.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door. Although of no practical use in-game, it will give you another parked aircraft to strafe.
have at it!
wrench
kevin stein
By Wrench215 1 -
Nakajima Ki-43 Hayabusa "Oscar" Pak for SF2 (Wolf257)
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the
excessive modifications made to fit them into the SF2 environment.*
Mods/reskins/redcalings for Wolf257's Ki-43 IJAAF WW2 aircaft. This package contains the full
aircraft, 'rebuilt' into several variants:
Allowing for physical differences that cannot be changed between variants, this package contains
the following aircraft:
Ki-43i
Ki-43ic
Ki-43IIB
Ki-43III
For a listing of Sentai, consult the various aircraft aircraft folders. Remember, this LOD is
from 2004, the MAX files are unavailable, so it is as it is. Compliants on the physical model
will be ignored.
All skins are in jpg format, Decal Randomization is TRUE (for the one skin that has numbers).
Chutai markings for all but the 'green' skin are decals. All get new SF2 versions of the original
'box art' hangar screens (it's the same screen reused for all!). DDS damage textures and
Destroyed models are included for all (taken from the WW2 terrains).
Due to the mapping being the same, what with the same lod being used for all, all skins are
easily transferable between the different variants. In truth, 99.9% of Oscar units used all the
variant at some point during the War.
All have (pretty much the same, with slight differences) semi-compliant SF2 Flight Models, but
they do need further fine tuning by experts. All lighting is 100% historically correct.
All weapons, guns, a pilot figure and sounds are included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please
read them. Also, give the "Notes" section a read too. All original readmes, if I'd found them,
are included for historical purposes.
Happy Hunting!
wrench
kevin stein
By Wrench420 0 -
SF2 Zero and Rufe Pak
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is a Compliation Pakcage of all the Mods/Reskins/etc for ArmorDave's A6M "Zero".
Included in this pack are:
A6M2 Type 21
A6M2 "Sen Baku" by Christian59
A6M5 Type 52a
A6M5C Type 52c
A6M7 Type 63
A6M2-N Rufe floatplane (both the early and late model sets - 'plane white-ish', and Camo green).
All have a (semi) compliant SF2 FM - however, as always, further tweeking may be necessary by experts. Personally, I think they're just a hair 'too good', but they fly very nicely.
Data ini edits add the SF2NA style 'carrier based statements', so they can/will fly from IJN carriers on terrains that have the proper naval map statements and _water.bmp. And if you posess operational IJN CVs (there's a WW2 ship pak in the works)
Pilot figures (including the fakepilot & pylons), weapons, sounds and a gun are included. Decal radomization is TRUE for all, and all skin maps are jpgs. New, SF2 versions of the 'box art' hangars and loading screens are included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
All original readmes, where discoverable, are included within their individual aircraft & skin folders.
Due to the age of these models, and the lack of access to the MAX files, any and all physical errors canNOT be fixed. They are 'as they are'.
Happy Hunting!
wrench
kevin stein
By Wrench1,018 2
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