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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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SF2 Korean War Era F-86 Sabre Pak
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
This is the F-86 Sabre Pak for the Korean Air War mod. Probably as eagerly awaited as the terrain itself...
Ladies, Gentlemen, Boys and Girls, THIS is the "Star of the Show"!!!
In this pak you have 3 Sabre marks, with their various skins/decals sets:
F-86A:
334th FIS
335th FIS
336th FIS, 4th FIW
This set uses the 'SF2 date switch' to swap from the Black/White Invasion stripes (Early skins) to the Yellow ID band (Late Skins). They switch on March 1, 1951.
F-86E:
No. 2 Squadron, SAAF
16th FIS
25th FIS
39th FIS, 51st FIW
334th FIS
335th FIS
336th FIS, 4th FIW
F-86F:
16th FIS
25th FIS
39th FIS, 51st FIW
334th FIS
335th FIS
336th FIS, 4th FIW
...and a Surprise Bird, with 3 skins of it's own!!!!!
All aircraft have brand new skins, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting special vert fin/rudder markings (the yellow stripe for the 4th FIW, and checkboard with squadron color for the 51st). New DDS damage textures are included.
An all new, SF2-compliant FM was created for these aircraft; it flys like it should! (as seen on some other recently released Sabre mods) A new userlist ini is also included. The F-86A gets an SF2-version of my original 'box art' Hangar screen; the E & Fuses a more 'generic' style. No weapons are included; they are in the KAW weapons pak, and excepting for the drop tanks and HVARs, reference stock items (ie: the bombs). Many new sounds are included; be advised the included 50cal sound =WILL= overwrite any others you posess. Several new 'effects' are included as well.
For your extra added Flying Pleasure, a KAW =ONLY!!= modded InstantAction.ini resides in the included /Flight folder. REMINDER: use this =ONLY= in a stand alone KAW mods folder. It's based off the Korea V.3 map, and you'll need the MiG-15bis_NK, La-11 Fang, F-82G, F9F-2, and of course, these Sabres. This is an optional use file; I won't be insulted if you don't use it, or change the aircraft to what you want. Really; I promise!
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other impertinant data you should know.
Good Hunting!
wrench
kevin stein
-for the KAW Team-
By Wrench2,007 6 -
SF2 Korean War Era F9F-5P Photo Panther Pak by Pasko
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: There is a distinct probability that this mod =MAY= work in SF/Wo* 1stGen game installs at their latest patch level. However, due to the modifications made to fit them into the SF2 environment, some features will not be implemented/work/show up. End Users that attempt it, do so at their own risk. A Full 5 Merged install of SF2 is reccomened at the LATEST patch level. This is how it was (re)built & tested for KAW.*
Slight upgrades to Pasko's F9F-5P "Photo Panther" bring it more in line with SF2, in specific regards to the KAW mod.
This is the complete aircraft, with 2 skin/decal sets for:
VC-61, USN
VMJ-3, USMC
Skins remain in bmp format due to their small size (512x); decal randomization (for the 4 Level 2 decals used on them) is set to TRUE. This should pose no in-game issues, as Recon flights only generate 2 aircraft. AND...the aircraft only has the one mission tasking statement.
Included are sounds (from the KAW F9F-2), the pilot figure, and the cockpit FROM the -2 Panther (although the -5 pit IS different -would you rather be stuck with the A-4B?? Again!!??). The aircraft is fully carrier capable, and was tested in the KAW mod. The FM remains relatively untouched. A userlist is also included, as is a NEW SF-2 "Box Art" style hangar screen.
Wingfold operates via the Standard Animation Keystroke, Shift/9. However, due to animation linking, the canopy ONLY opens when the arrestor hook is deployed (H key).
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other data you should know.
Get Good Pictures!
wrench
kevin stein
By Wrench499 2 -
SF2 French Navy F6F-5 Hellcat and F4U-7 Corsair
= For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
This pak could also be called "Post-War French Naval Aviation".
*Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs. However, some data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2/SF2NA, at the most CURRENT patch level. Your milage will vary!*
*Note x2: built/tested in the SF2NA Environment; Again, your milage will vary*
The pack contains the following aircraft, skin/decal sets:
F6F-5 Hellcat:
Flotille 1, aboard Arromanches, early 1950s in Indochina
F4U-7 Corsair:
Flotille 14, aboard Arromanches 1950s, Indochina
Flotille 15, circa 1956, with Suez yellow/black 'Invasion Stripes'
FMs have been adjusted as per the KAW Corsairs, and the WW2 USN Hellcat. Skins on the Corsair have been conveted to jpg format; the skin for the Hellcat remains in tga format. Decal randomization is TRUE for all.
Both aircraft are "stand alone versions", nationalized for French Navy usage.
All sounds, weapons, pilot figures, etc are included. New SF2-style hangar screens were created for both aircraft.
The canopy for both works via Standard Animation Keystroke; Shift/0. The wingfold on the Hellcat does NOT work; however, the Corsair's does (I didn't break this one!). Use it's Standard Animation Keystroke; Shift/9.
Both aircraft are fully carrier capable in the SF2/SF2NA environment.
When in-game, you'll see
F6F-5 Hellcat (FN)
and/or
F4U-7 Corsair (FN)
in the Aircraft Selection Drop-down window.
As a bonus, included are also Optional modifications to the following terrains:
VietnamSEA
IsrealME
These have modified _water.bmps that have the 'green CV Zones' added. V-SEA has them approximatly for Yankee & Dixie stations. IME has them approximately for Operation Musketeer (56 Suez Crisis). Both terrain's main and nations' ini have been expanded to include 'FrenchNavy'.
Also, you'll be needing to extract the Game's Nations.ini, and make one small adjustment to it. Instructions are below, in the "To Install" section.
And.. by downloading now, an extra added bonus!!! a couple of FN ships:
R95 Arromanches aircraft carrier, from PauloPanz's "9 Carriers" mod pak (with minor changes by me)
Le Brix class destroyers, based on Hinchbrooks' C-Class DD. A pure stand-in; but something was needed for the CVBG. This will have to suffice for now.
As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Happy Landings!
wrench
kevin stein
By Wrench265 0 -
SF2 WW2 Heinkel He-219 Uhu by Pasko
-- Something for the WW2 ETO Players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
* There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However, due to the extensive modifications made to fit them into the SF2 environment, some features may not work or other issues may present themselves. Those that attempt SF/Wo* usage do so at their own risk.
This mod was built and tested in an ETO-centric mods folder built from SF2NA, at the latest patch level. *
Modification/tweeks/adjusments/etcs for Pasko's WW2 Luftwaffe Nightfighter, bring it to a more usable state in the SF2 envrioment.
According to the original readme, this repsents He-219A-7s in the Late War timeframe.
Skins and decals in this Pak are...
1/NGJ-1 (gray mottle uppers, night black unders)
2/NJG-1 (overall gray mottle)
The skins, due to their size and lo-rezness, have been left in their original bmp format. All new 'code letter/call letters' for both have been created. There are no Stab markings for either aircraft. Guns are not included; you should have them already.
A new SF2 version of my 'box art' hangar, and new loading screen are provided.
See change log for more details.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too, as it contains the changelog.
All original readmes from the 1stGen releases are included somewhere in the various folders.
Good Hunting!
wrench
kevin stein
By Wrench384 1 -
SF2 WW2 HMS Eagle by Hinchbrooke
-- Something for the WW2 MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will, most likely, =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to some of the modifications made to fit them into the SF2NA environment, all the features will NOT be working as designed. This mod was built/tested in an MTO-centric mods folder, built from the SF2NA exe. Your milage will vary!*
Some tweeks to Hinchbrook's HMS Eagle bring it a bit closer to full SF2NA level. As always, further work is needed, as I'm definately NOT a Naval Architect!
I've added parking slots, so you get some aircraft on deck, added a couple more AA guns. Albeit a slight 'hack job', it is quite workable. I've test flown most of the FAA birds from her, and it works pretty good.
I've not included the usual ship sounds, as you should have them already.
As always, fairly easy to follow, detailed install instructions are included. So, please =READ= them.
Also, give the "Notes" section a read too.
Happy Landings
wrench
kevin stein
By Wrench222 0 -
SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model), all the features will =NOT= be working as designed.*
Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.1A, create an SF2-ish version. (although it needed very little work!!)
All new skins, from Raven's template, and bunches of new decals. Included are skins for:
No. 1 Squadron (JX)
No. 3 Squadron (QO)
No. 242 Squadron (LE)
As seen during the Battle of Britian.
Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen.
There is only one set of skin maps, located in the main aircraft folder. This mod makes use Brain32s "Multiple Use Skin Trick" . Each squadron calls it's own decals for their ID letters. The 'plane-in-group' letters and serial numbers use a pool of decals. The serials ARE historically those for Mk.1 Hurris, but should be considered 'generic' in nature.
Also, my "fake SqTail" decal is used, that will activate the Displayed Name those RAF squadrons in the stock SquadronList.ini.
A new SF2 version of my original "Box Art" hangar and loading screens (BoB Themed) are included.
Due to the rather short rangedness of this early mark, Mission Tasking has been reduced to CAP, INTERCEPT. I've left RECON and SWEEP, but this should only be used on small maps (like Gepard's Battle of Britian).
While this mod is basically designed for use ONLY in the Northern European environment, I've also included a Desert Air Force skin for No. 208 Squadron, as seen based in Egypt/Western Desert. Further instructions for adding to your MTO mods folder are below, in the "To Install" section.
When 'in game', you'll see "Hurricane Mk.IA (Raven)" on the drop down menu. This will differentiate it from any other Hurri IAs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
With Thanks To Raven for this bird,
Happy Hunting!
wrench
kevin stein
By Wrench543 0 -
SF2 WW2 Focke Wulf FW-190A-1 by Wolf257
-- Something for the WW2 ETO players --
= For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However
due to the excessive modifications made to fit into the SF2 environment, not all
features will be avaliable.*
*Note X2: this mod is designed for use =ONLY= in the ETO envrionment. Specific versions
for use in the MTO will be released seperatly*
Mods, rebuilds, reskining/redecaling for Wolf's FW-190. This is the first of a series
of FW-190 upgrades, that will cover those models (while still based off Wolf's original
LOD), that were/are available from the 1stGen SF/Wo* mods previously released. With
required upgrades for SF2.
This mod is designed to REPLACE any 1stGen variant you may have in your WW2 ETO
intalls. Originally, this aircraft folder was just called "FW190". This has been
changed to more accuratly refelct the model depicted.
This package represents FW-190A-1s as first deployed in Western Europe. Skins/Decals in
this pak are:
3/JG2, 'standard' Luftwaffe camo, circa 1941/42ish
7/JG2, circa 1944-ish
JG-26 (consider this a more 'generic' skin/decal set. It shows up everywhere!)
Skins are in jpg format, and decal randomization is set to TRUE.
A (semi) compliant SF2 FM was cobbled together from various sources. As always, while
it works quite well, further fine tuning is required by Experten.
Sounds, pilot figures and weapons are included, as well a new SF2 version of my "box
art" Hangar/Loading screens.
As always, fairly easy to follow, yet detailed install instructions are included.
PLEASE read them!!! Also, the "Notes" section for other important stuff of interest.
Wolf's original readme is included for historical purposes.
*Due to the age of the physical model (LOD), this mod is being released "as is"; PLEASE
see the Notes section for more info*
Happy Hunting!
wrench
kevin stein
By Wrench297 0 -
this is the missin decals folde for the "SOE" Mosquito
instructins:
unzip to a temp folder or your desktop, then copy/paste the "Decals" folder directly over your existing one
sorry about that guys!
By Wrench120 0
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