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    1. Ace Combat Nations
      December 13th, 2020 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services:
      -Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia.
      -Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7).
      -Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5).
      -Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7).
      -Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7).
      -Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5).
      -International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7).
      -Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero).
      -Ustio Air Force (available since 1989, as seen in Ace Combat Zero).
      -Sapin Air Force (as seen in Ace Combat Zero).
      -Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6).
      -Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6).
      -Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X).
      -Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X).
      -USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D).
      -Voslage Air Force (as seen in Ace Combat 7).
      -Nordennavic Royal Air Force (from Ace Combat: Northern Wings).
      -Federation of Central Usea Air Force and Federation of Central Usea Navy (as seen in Ace Combat 8).
      -Sotoan Air Force and Sotoan Navy (as seen in Ace Combat 8).
      Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no info concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being.
      This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod.

      >Credits (in no particular order):
      -nuni, for his suggestions and other Ace Combat themed mods.
      -Astore, for his support and for being one of the few Italian Ace Combat fans like me.
      -RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod.
      -SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic.
      -mue, for sharing info about the functionality of the alias.lst file.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.
      162 1
    2. 1.What inclueded:
      (1)M1A2 IVIS;
      (2)M1A2 SEP;
      (3)M1A2 SEPv2;
      Uncle Sam Classic,no need more description;
      ( I wanna show more,but sadly, the article I used for reference for the device details has been deleted).
       
      2.Note:
      Nothing special;
      3.Usage:
      Unzip and copy Objects folder to where your game is installed;
      4.Credits:
      (1)MSWoodvine(offsite user): Original models and textures;
      (2)ME: port models to game, do a lots of data and texture works;
      55 6
    3. 1. What's included:
      3 different combinations of Patriot systems:
      (1) PAC-2: MPQ-53 Radar+MSQ-104 ECS, MIM-104B
      (2) PAC-2: MPQ-65A Radar+MSQ-132 ECS, MIM-104D
      (3) PAC-3: MPQ-65A Radar+MSQ-132 ECS, MIM-104F
      6 missiles:
      MIM-104B, MIM-104C, MIM-104D, MIM-104E, MIM-104F, MIM-104F MSE
      2. Notes:
      1.Launcher models are not 100% consistent with reality,we know that the appearance and capabilities of M901/902/903 are different, but it will take two weeks to remodel.
      2.Currently, there are more missile types than system types. You can edit them in data.ini according to your needs.
      3. Installation:
      Unzip and copy Objects and Effects folders into the game installation directory;
      4.Credits:
      (1) round: Original model texture, off site user (Patriot system and PAC-2 missile);
      (2) Simon T Griffiths: Original model texture, off site user (PAC-3 missile);
      (3) Me: Further modeling and data,visual effect modification;
       
      60 1
    4. 1.What inclueded:
      CSK-131;
      Dongfeng CSK131 is Chinese light protected 4×4 vehicle,
      It won't play any role in the game I guess,but maybe suitable for terrain modders or some non-released private terrain modification.
       
      2.Note:
      Nothing special;
      3.Usage:
      Unzip and copy Objects folder to where your game is installed;
      4.Credits:
      (1) nom002(offsite user): Original models and textures;
      (2)ME: port models to game;
      24 0
    5. Ground Objects For Iberian Peninsula/North West Africa Terrain                                              9/5/25
       -- For SF2:Europe, or a Fully Merged Install --
      Note - you need to have the Espana Terrain too! It's available at the following URL:
      https://combatace.com/files/file/18466-iberian-peninsulanorth-west-africa-terrain-for-sf2-ver-20/
      This here package contains the required Ground Objects, Decals (for ships), Guns & Weapons required for the various objects and things herein. The Ground Objects included are ships, tanks, trucks, etc. and so forth. Remember, all the other items associated with this package are within the 'basic' terrain zip.
       
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them!!! The "Notes" section may also have some things to know, too :). 
      Happy Landings!
      Wrench
      Kevin Stein
      55 0
    6. Swedish classic tank Stridsvagn 103C
      Thank you Combatace, for all the years of entertainment you have given to this SF2 community.
      38 0
    7. 1. What's included:
      M142 High Mobility Artillery Rocket System,with multiple munition types (in game):
      (1)M30 Rocket,GPS guided,carrying 404 submunitions/Cluster-AT
      (2)M30A1 Rocket,GPS guided,carrying 1820(182000 irl) submunitions/Cluster-AT
      (3)M31 Rocket,GPS guided,unitary warhead/High Explosion
      (4)M57 ATACMS,GPS guided, unitary warhead/Penetrator
      2. Notes:
      Nothing Special
      3. Installation:
      Unzip and copy Objects and Effects folders into the game installation directory;
      4.Credits:
      (1) creosine: Original model texture, off site user (HIMARS M142);
      (2) Me: Original model texture (M57 ATACMS,M30/M31 Rocket);
      (2.5) Me again: Further modeling and data,visual effect modification;
      ========================================
      This project is only released in CombatACE and cannot be used for any commercial activities!
      143 0
    8. 1.What inclueded:
      ZTQ-15 Light Tank;
      The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. 
      It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing.
      2.Note:
      Nothing special;
      3.Usage:
      Unzip and copy Objects folder to where your game is installed;
      4.Credits:
      (1)Ice is silent water(offsite user): Original models and textures;
      (2)ME: port models to game, do a lots of data and texture works;
      88 0
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