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    1. Old Mig Pilots 60`s -80`s

      In this package you have two pilots, one with orange and one with green clothes!
       
      PilotWP = Orange
      PilotWO = Green
       
      this Pilot was done by Amokfloo, reworked by me and helped by Ravenclaw find some misstakes :-)
       
      I think those informations are enough you need and enjoy!
       
      Only freeware!!!!

      379 downloads

         (1 review)

      0 comments

      Updated

    2. SA-2 Guideline pack for Strike Fighters2

      SA-2 Guideline pack for Strike Fighters2
       
      This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2
       
      Inside there are updated Fan Song radars and launcher data files.
      Plus all new models of 4 missile variants:
       
      11DU Dvina (2 skin variation)
      15D Volkhov (with nuke or conventional warhead)
      20D Volkhov
      5Ya23 Volkhov
       
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      C\Programm Files\ThirdWire\StrikeFighters
       
      Then open your SOUNDLIST.INI file inside the Flight folder and add these lines:
       
      (REPLACE THE XXX WITH THE SEQUENTIAL NUMBER)
      SoundFileXXX=Nuclear
      SoundFileXXX=S-125
       
      And add these to the bottom
       
      [Nuclear]
      Priority=HIGH
      3DSound=TRUE
      DopplerEffect=TRUE
      NumBuffers=2
      MaxDist=30000.000000
      MinDist=500.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      [s-125]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      NumBuffers=4
      MaxDist=6000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      -------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Thirdwire: Default launchers, radars and the sim itself!
       
      3D model, Texture, Data, Effects and Sounds: Spillone104
       
      Nuke effects: Lexx_Luthor
       
      Beta testers : Flogger23
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy and good flight. :)
       
      December 2012
       
      Spillone104

      458 downloads

         (9 reviews)

      1 comment

      Submitted

    3. New Dirty Exhaust Effects For SF2

      New Dirty Exhaust Effects For SF2
       
      By NeverEnough
       
      This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
       
      This exhaust effect is compatible with both SF2 and SFP1.
       
      This New Dirty Exhaust Effects package includes a NewDirtyExhaustEmitter.ini which can be used to supplement the old DirtyExhaustEmitter.ini in your Effects folder for some additional exhaust effect variety.
       
      The New Dirty Exhaust Effect will generate a longer and less dense exhaust plume than the Dirty Bird Exhaust Effect.
       
      The New Dirty Exhaust Effect is configured so that it may be used in either single engine or multiple engine aircraft. The DirtySingleExhaustEmitter will produce slightly less exhaust volume than the DirtyDualExhaustEmitter when used on a dual engine aircraft if you want to decrease the volume of smoke signature for your multi-engine models.
       
      If you wish to have a slightly more smokey single engine aircraft, you could utilize the DirtyDualExhaustEmitter in a single engine aircraft.
       
       
       
      You can easily choose between the two effects to get whatever exhaust smoke trails happen to suit you!
       
      Both of these exhaust effects can be applied to single, dual or multi-engined aircraft models.
       
      This File is Freeware and can not be sold or included in any Payware software.
       
       

      351 downloads

         (1 review)

      1 comment

      Submitted

    4. New Hawk SAM site Models

      This is a new Hawk site SAM with desert
      skin, I hope you like it.
       
      there are five new models included
       
      1. HAWK_CWAR (Pulse Acquisition Radar)
       
      2. HAWK_HIPIR (Hight Power IIIuminator)
       
      3. HAWK_CCWAR (CW Acquisition radar)
       
      4. HAWKL (Missiles and Launches)
       
      5. destroyed site for all the above
       
      All the credit goes to everyone who helped me and If we forget anyone to credit in the read me please forgive me.
       
      last please accept my first contribution to thiscommunity and to this excellent game.
       
      Take care,
       
      umm

      487 downloads

         (1 review)

      2 comments

      Updated

    5. SF2_mesa Radar

      Hello
      this is the 3d max and a Lod ..... file that i make......for the Multi-Role Electronically Scanned Array (MESA) Surveillance Radar
      So if someone want to use it as a fake Pilot......is a Lod inside file.....with uv map...!!! Also a 3d's max file to save time. The cordinates...are not 100...%...
      Need recalculate.....with the plane...737....for 100% size....!!!
      A friend ask me.....about the file...so i give it to all....! This is more.....for beginners..in modelling....with 3d max..
      Ace
      ------------------------------------------------------------------------------------------------------------
      The MESA radar provides air-to-air coverage, air-to-surface coverage, integrated identification friend or foe, special track beams and focused sector operation.
      MESA builds on the company's expertise acquired from the AWACS (Airborne Warning and Control System) to bring military airborne surveillance capabilities to mid-size Boeing 737 aircraft.
      MESA enables sophisticated air-to-air and maritime coverage and integrated identification of friend-or-foe systems.
      Advances in technology have caused a revolution in the capabilities and flexibility of airborne surveillance systems and sensors used in Airborne Early Warning & Control (AEW&C) systems. Developments in distributed transmitters, commercial off-the-shelf processing and high-performance antenna arrays have enabled ES multirole electronically scanned array (MESA) radar to be cost effectively applied to the next generation Boeing 737-700 series aircraft.
      -------------------------------------------------------------------------------------------------------------------------------------------
      source= http://www.northropgrumman.com/Capabilities/mesa/Pages/default.aspx

      53 downloads

         (1 review)

      1 comment

      Updated

    6. Ace Combat Nations

      Ace Combat Nations
      December 13th, 2020 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services:
      -Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia.
      -Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7).
      -Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5).
      -Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7).
      -Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7).
      -Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5).
      -International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7).
      -Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero).
      -Ustio Air Force (available since 1989, as seen in Ace Combat Zero).
      -Sapin Air Force (as seen in Ace Combat Zero).
      -Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6).
      -Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6).
      -Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X).
      -Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X).
      -USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D).
      -Voslage Air Force (as seen in Ace Combat 7).
      -Nordennavic Royal Air Force (from Ace Combat: Northern Wings).
      Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no infos concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being.
      This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod.

      >Credits (in no particular order):
      -nuni, for his suggestions and other Ace Combat themed mods.
      -Astore, for his support and for being one of the few Italian Ace Combat fans like me.
      -RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod.
      -SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic.
      -mue, for sharing info about the functionality of the alias.lst file.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      132 downloads

         (1 review)

      1 comment

      Updated

    7. Red Pilots Pack by The Trooper

      This is a full SF2 conversion of the Soviet/Russian/Warsaw Pact Pilots set by The Trooper
       
      All pilots are now in their own individual folders, ready for use in SF2 (any and all versions). This is mainly for those Old Hand ™ that have not converted over, and for the New Folks ™ that may want something better to look at than the stock pilot figure
       
      Also included, is a new "RedAir001" by Eole (which is light years better than the craptastic one I did several eons ago).
       
      Trooper's full instructions are in the zip; in SF2 adding new pilot figures remains the same as in 1stGens. So, be ready for use of the 3W Cat Extractor to pull any and all data inis for editing.
       
      As there are no individual images of the pilots, to make the best choice for use, open the folders and simply view the skin bitmap.
       
      With thanks to The Trooper; and Stratos and Eole, who gave me the push to assemble and upload this.
       
      Enjoy!
      Wrench
      Kevin Stein

      250 downloads

         (3 reviews)

      0 comments

      Submitted

    8. RSS SA-8/SA-N-4 Gecko Pack Beta

      RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
      ============================================
       
      This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
      About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
       
      Introduction:
      -------------
      To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
       
      Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
      Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
      We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
      Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
       
      Contents:
      ---------
      - The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
      - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
      - Ground objects use the stock TW 3D models
      - Osa Launch sound. Modify soundlist.ini to use this wav file
       
      Important changes:
      ------------------
      - Missile ballistic data
      - Radar search and track ranges and altitudes
      - Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
      - Corrected SA-N-4 reload times.
      Credits:
      --------
      Ground objects: TW
      In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
       
      Work in progress:
      --------
      New launcher vehicle corrected 3D models (Early Osa)
       
      Sources:
      --------
      - pvo.guns.ru
      - ru.wikipedia.org
      - www.airwar.ru
      - various forums
       
      - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
      - Vasilin: Zenitniye Raketniye Kompleksi (SAM)
      - Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
       
      Special thanks to the author of SAM Simulator for his help and for creating his program.
      https://sites.google...ulator1972/home

      266 downloads

         (4 reviews)

      4 comments

      Updated

    9. SAM-3 complete system

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      complete SA-3 models tested and working for only SF2 series.
      Installation:
      Copy the files to Objects folder and the following to _TYPES.ini file
      [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
      Name=SA-3DL
      FullName=SA-3 Goa Dual SAM 
      TargetType=SAM_LAUNCHER
      ActiveYear=1962
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=SA-3DL
      RepairRate=0.555
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=LargeRocketGroundExplosion
      DestroyedModel=sa-2_launcher_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
      Name=SA-3QL
      FullName=SA-3 Goa Quad SAM 
      TargetType=SAM_LAUNCHER
      ActiveYear=1962
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=SA-3QL
      RepairRate=0.555
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=LargeRocketGroundExplosion
      DestroyedModel=sa-2_launcher_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
      Name=Pechora-2ML
      FullName=Pechora-2ML Goa Quad SAM 
      TargetType=SAM_LAUNCHER
      ActiveYear=1962
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=SA-3QL
      RepairRate=0.555
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=LargeRocketGroundExplosion
      DestroyedModel=sa-2_launcher_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      also you need to add these:
      SNR-125
      SNR-125M
      SNR-125-2M

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Big thanks to :
      tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
      Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
      strahi for testing the earlier models.
      yakarov79 for his excellent SNR-125 model
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Fuse
      FaceGen
      If you need any assistance please contact me at 
      gkabs@gkabs.net

       

      197 downloads

         (1 review)

      3 comments

      Updated

    10. India-Pakistan Objects/Weapons/and Other Bits


      India-Pakistan GroundOjbects/Weapons/Guns/Pilots Pak


       
       

      -For SF2, Full-4 Merged -Reccomended (plus ExpPak1)



      (Should actually be called "Objects, Other Than Aircraft Pack")


       
      This is the Second Part of the India-Pakistan mod. This package =ONLY= contains GroundObjects, Weapons & Guns, Menu Screens. Aircraft will be available as seperate, packaged downloads as soon as we get them together!
       
      These weapons and Ground Objects are NOT to be used altogether in a 'everything and anything Merged Install -- it is for a Stand-Alone India-Pakistan Mods folder ONLY!!!
      Those experienced End Users ™, will be able to pick and choose the various items necessary, if crazy enough to use these in such an install. There are many (read: MOST) items that have been nationalized to either side. It is NOT reccomended for any use, other than what is it intended for!! You've been warned -- if you mess it up, it's all on YOU!!
       
      These items are designed for use with/as a stand-alone India-Pak Mods Folder. Instructions for creating a seperate I/P install are in the Word Doc that comes with this pak, and are covered in the CombatAce SF2 Series Knowledge Base.
       
      It is ALSO highly reccomended you READ these 2 documents through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard
       
      Good Hunting!
      For the India-Pak Mod Team;
      Wrench
      Kevin Stein

      502 downloads

         (0 reviews)

      0 comments

      Updated

    11. Soviet/Russian Pilots Pack - part 2 (80's to present)

      Soviet/Russian Pilots Pack - part 2 (80's to present)
      -------------------------------------------------
       
      These are re-skins of the stock pilot model, representing Soviet/Russian pilots wearing the latest generation Soviet/Rusian flightgear.
       

      Pilot descriptions:
      -------------------------------------------------
       
      Red7250 and Red7350
       
      These pilots are wearing current standard Russian helmet - ZSh-7, KM-34 series 2 oxygen mask and VKK-15 high altitude suit. Developed in late 1980s, these suits are the latest generation of mass produced Soviet/Russian high altitude suits
       
      Use on:
      Almost all contemporary Russian aircraft that fly on higer altitudes: MiG-25, MiG-29, MiG-31, Su-27, Tu-160, late Tu-95.
       
      Red5260, Red7260 and Red7360
       
      These guys are wearing VMSK-4 naval survival suit. It is a complete pilot protection system as it contains a number of partial pressure (G-suit) components and it also acts as a dry-suit in case the pilot ejects into the cold waters of the North or Barents Seas. Great for North Atlantic or DBS terrains.
      Red5260 is more suitable for older aircraft like Yak-38.
       
      Use on:
      Soviet/Russian naval aviation aircraft, aircraft flying over cold waters
      Yak-38, Yak-41, Su-33, MiG-29K, Tu-22M etc...
       
      Red5225, Red7225 and Red7325
       
      Regular flight suits in camo pattern and anti-G pants. Used in various aircraft since the late 80s.
       
      Use on:
      Pretty much everything that flies since the 80s. I am using these in ground attackers.
       

      Instalation:
      -------------------------------------------------
      1. Extract to your "Objects\Pilots\" folder.
       
      2. Open the *_data.ini file for your aircraft of choice and search for a section like this:
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      ...
       
      Change the line
       
      PilotModelName=...
       
      to
       
      PilotModelName=RedXXXX
       
      If the it does not have the line above, just add it.
      Save!
       
      3. Start the game and enjoy your new pilots!
       
      -------------------------------------------------
       
      Released under CombatAce Fair-Use terms:
      http://forum.combatace.com/index.php?showtopic=26131
       
      In short:
      Feel free to redistribute it, mod it, include it in your mods, and do with it whatever you want, as long as it is not included in any payware!
       

      The Trooper
       
      15 Sep 2016

      243 downloads

         (5 reviews)

      0 comments

      Submitted

    12. Open Canopys & Landing Lights for SF2 Israel

      Strike Fighters 2 Israel Open Canopy & Landing Light Mod.
      ---------------------------------------------------------
       
      Well here is my first mod for the SF2 series.
      I hope you find it useful.
       
      What dose it do?
      ----------------
       
      (1). Adds canopy animation to all stock player flyable aircraft for SF2 I.
       
      (2). Adds landing lights to all stock player flyable aircraft for SF2 I.
       
      Installation:
      -------------
       
      Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
       
      Note:
      This will replace any modified stock Aircraft_DATA.Ini you might be using!!!
       
       
      Open & close the canopy: Animation 1 (Shift+1)
       
      Landing lights: work in conjunction with your navigation lights (Ctrl+L)
       
      Known issues:
      -------------
       
      It seems that on the F-16 Nets, the landing light will not always be placed directly in the centre of the lens of the 3d model.
      It may appear lower or higher depending on the loading placed on the main landing gear as the as it compresses or releases.
       
       
      Credits:
      --------
       
      All credit go’s to those who made Open Canopy & Landing light mods for the first series.
      Syrinx's, WombRaider, dfang, eightlein & those who took the time to share the information on editing the various entries in the DATA.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
       
       
      Enjoy
       
      SF

      453 downloads

         (2 reviews)

      0 comments

      Submitted

    13. F-8 DATA & LOADOUT update

      This is a total rework of loadout and data.ini of ALL F-8s.
       
      These include all TMF, TW and YAP models. You will find them inside three separate folders.
       
      I tried to be as realistic as possible regarding performance figures, empty weights etc. Please give me feedback about the results, what do you think about.
       
      CREDITS:
       
      - Column5
       
      - Paulopanz
       
      - ace888
       
      - ChampionsVA56
       
      - Wrench
       
      - Diego
       
      - Ravenclaw ? (the seats)
       
      - TW
       
      - ? (the sounds)
       
      without you the update would not have been possible.
       
      if some credits are wrong and/or missing, please send me a PM.
       
      REQUESTS:
       
      - More hi-rez skins for all three families, like these in the screenshots. As you can see, in both TW and TMF the hi-rez are a real improvement. Skins for the RF-8G, especially late low-viz, will be vert much appreciated.
       
      - A proper cockpit as both TMF and TW look really dated now.
       
      - Proper ejection seats (better than before, but still not 100% accurate)
       
      Enjoy!!
       
      Note: TW models include DLC also.

      219 downloads

         (2 reviews)

      1 comment

      Updated

    14. New "Undead Horde" squad

      New "Undead Infantry Horde"
       
      = For SF2 (Any and All) and SF/Wo* =
       
      A Horrific New Enemy ™ for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
       
      Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
       
      A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
       
      Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
       
      As always, fairly simple easy to follow install instructions are included, so give them a read!
      Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
       
      Duck, Cover and Cower ... they're coming for your brains...
       
      Enjoy!
      wrench
      kevin stein

      128 downloads

         (1 review)

      0 comments

      Updated

    15. ACES II Ejection Seat for F-16

      this is the ACES II ejection seat for the F-16
       
      just drop the ACES_II_F-16 folder in to your Pilots folder
       
      use this positions for TW standart F-16 (F-16A_Netz)
      [Pilot]
      SystemType=PILOT_COCKPIT
      SetCockpitPosition=TRUE
      PilotModelName=ModUSAF
      PilotHeadNodeName=head
      Position=0.0,4.10,0.86
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,4.10,0.86
      MinExtentPosition=-0.36, 3.76,-0.15
      MaxExtentPosition= 0.36, 4.75, 0.96
      CanopyNodeName=canopy_frame_outer
      CanopyAnimationID=7
       
       
      use this positions for the TMF single and two-seater F-16
      [Pilot1]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      Position=0.0,3.892,0.76
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,3.892,0.76
      MinExtentPosition=-0.148, 3.467,0.169
      MaxExtentPosition=-0.148, 4.296,0.624
      CanopyNodeName=Canopy
      CanopyAnimationID=8
       
      [Pilot2]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      Position=0.0,2.112,0.78
      SeatModelName=ACES_II_F-16
      SeatPosition=0.0,2.112,0.78
      MinExtentPosition=-0.148, 3.467,0.169
      MaxExtentPosition=-0.148, 4.296,0.624
      CanopyNodeName=Canopy
       
       
      ravenclaw_007

      274 downloads

         (2 reviews)

      1 comment

      Submitted

    16. Roland Rad for SF2E

      SAM System "Roland Rad"
      -----------------------
       
      This model shows the air defence system "Roland Rad" as used by the german air force till 2005.
      It is in fact the same weapon system as the "Marder Roland" allready availlable, but the Luftwaffe version is mounted on a 8x8 truck.
       
      Installation
      ------------
      - Drop the folder "RolandRad" into your "Groundobject" folder
      - Drop the folder "Roland2" into your "Weapons" folder, you might allready have this missile from the "Marder Roland" Mod or a weapons pack!
      - I use this in SF2 Europe, but it should work with all other Generation 2 Games also!
       
      Credits
      -------
      Thanks to Gabilon and Mig Master for creating/upgrading the "Marder Roland" Mod, from wich i used the missile and some DATA!
       
      This mod is freeware! Use at own risk!

      507 downloads

         (2 reviews)

      2 comments

      Submitted

    17. F-2H Banshee (Razbam) Updated data pack

      F-2H Banshee Updated data pack v1.1
      This is a further update of the DATA.inis of the RAZBAM F-2H Banshee.
      In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs.
      So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible.
      For using this pack you need to have downloaded first

      - the original RAZBAM Banshee (Go to RAZBAM website for more details)
      - the Banshee Tweeks Pak -for Razbam Banshees of Wrench
      https://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/
      https://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/
      https://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/
      Credis should go to
      - RAZBAM for the original release
      - Wrench for making this really usable in missions/campaings
      - Ravenclaw_007 for the AN-M30 bomb
      - Spillone for - at least - some of the sounds

      Thoughts for further upgrades
      - The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE
      - The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks.
      I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE
      INSTALLATION INSTRUCTIONS
      - Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder.

      What's new in v1.1
      - The Destroyed Model now it's the stock F-84F one.
      - The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance.
      - Further updated engine data.
      - Corrected ground clearence for the F3H-2.
      - Corrected loadouts. Now the wing pylon can be loaded with bombs (historical).
      - Small touches here & there for better overall result.
      Issues
      - The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned).
      However, it seems that we have the -3 style radar screen for the - 4 model too.
      - In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that.
      Most likely it had to do with the need for full throttle/max power more often than the -4 model
      in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models.
      - The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service.
      The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model.
      If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts.

      ***
      sQUADRONS
      [SquadronXXX]
      Name=VF73
      DisplayName=VF-73 Jesters
      Nation=USN
      [SquadronXXX]
      Name=VF193
      DisplayName=VF-193 Ghostriders
      Nation=USN
      [SquadronXXX]
      Name=VF870
      DisplayName=VF-870 of Royal Canadian Navy
      Nation=CANADA
      Remember this is a freeware!

      163 downloads

         (0 reviews)

      5 comments

      Updated

    18. Marder Roland and Gepard for SF2E

      ***Marder Roland and Gepard AAA for SF2E, version 1.0 - by MiG Master***
       
      Original vehicle and missile models, .inis, and skins by Gablion
      Conversion to SF2 format, vehicle, gun, and missile .ini modifications, and Roland RWR symbol by MiG Master
       
       
      -To install the vehicles and weapons, simply merge the Objects folder from the .rar file to your Mod Folder's Objects folder. The Rolands and Gepards will appear randomly on the battlefield. The Rolands are set to Mobile_AAA instead of Mobile_SAM because the game favors AAA over SAMs.
       
       
      -To install the Roland RWR symbol, merge the Flight folder with your Mod Folder's Flight folder. To get the Roland RWR symbol to appear on your TEWS RWR-equipped aircraft, add the following line to each aircraft's <plane name>_RWR.LST file:
       
      Roland=RWR_Roland
       
      You should see an "RO" on your TEWS display. The Gepard's Super Fledermaus radar is also used with static Oerlikon AAA batteries, so I set it to use the stock ThirdWire AAA symbol ("A").
       
       
      -The Gepard's Oerlikon cannon should install automatically. If not, I've included a backup "add in GUNDATA.INI" file that you can import into the game with the SF2 Gun Editor.
       
       
      -The vehicle .ini edits include adding radar frequency information and converting the skins to ObjectData format. The Marder Roland's capacity has been increased to six missiles to simulate it being reloaded. The Roland missile .ini edits are meant to reflect the Roland II missile's stats and capabilities as it was used in the West German Army (within the limitations of the game). The Oerlikon cannon's edits are to try to simulate the cannon's warhead-less sabot ammunition (also within the limitations of the game).
       
       
      -These have been tested and work with SF2E Dec.2009 patch, and SF2E with NATO Fighters 4+ Jun.2009b patch, including in the middle of an SF2E NF4+ campaign. I have not tested these in SF2/V/I- use at your own risk!
       
       
      -If you want these for SFP1/WoX, Gablion's original Gepard and Marder Roland are available at the CombatAce website's download page.
       
       
      -If you have any questions or concerns, you may reach me at the CombatAce forums.
       
       
      -These mods are not for use in any payware.
       
       
      -Version History:
      v1.0 released 02/10/2010. Initial version

      433 downloads

         (0 reviews)

      0 comments

      Submitted

    19. Control Tower.7z

      Replacement Control Tower for the bland stock one.
       
      Just extract,then copy n paste,the Terrains folder to your mods\ SF2E\Terrains\GermanyCE folder,or move the Tower1.LOD and Control Tower.bmp to the above folder.
       
      This will replace all stock tower1 models in any terrain.It wont alter your files as the stock lod isnt available,and this model uses different texture names from stock.
       
      Model and Textures by me.
      Hope you like.
       
      Also supplied camera positioon,if you know how to edit it,if not will update as soon as I can.
       
      Russouk
      March 2012
      workin on adding some life to tower too...a figure or two and mebbe new ASR

      357 downloads

         (2 reviews)

      0 comments

      Updated

    20. WW2 Nations & Formations Inis

      as stated, the inis covering WW2 Nations, and the WW2 Formations ini
       
      install instructions inside (ie: unzip, and drop in /Flight folder in you WW2 Era and/or Theatre specific mods folder)
       
      Important Note:
      NOT compatable with an 'all is everything' SF2 base install!!! You must use this in a stand-alone WW2-based mods folder

      539 downloads

         (1 review)

      1 comment

      Updated

    21. Ahmad Al-Jaber Air Base

      Hello and thank you for downloading my work.
      https://gkabs.net
      this is the long-awaited Air Base that I have been working on for about 6 months and it's not 100% completed. I still need to add more static airplane parking space and complete the night lights for side runway. 
      What's included:
      48 models all new with the Shadow ini file for all the 44.  this air base is modeled using the Ahmad al-Jaber Air Base in Kuwait and you can use the same for the Ali Al Salem Air Base
      https://en.wikipedia.org/wiki/Ahmad_al-Jaber_Air_Base
      https://en.wikipedia.org/wiki/Ali_Al_Salem_Air_Base

      all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Credit goes to the following:
      - GKABS for creating the model and skins
      - Menrva for helping me with testing the AB more than one time. Big Thanks to you my friend.
      - https://www.textures.com as a use a lot of their photos to create the skins.
      - Google lol for searching for information and downloading some of the photos to use with some skins
      - MFS communities that I took some ideas from to make some models.
      - And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
      --------------------------------------------------------------------------------------
      Installation:
      Just follow the readme file included with the zip file
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net

      245 downloads

         (3 reviews)

      3 comments

      Updated

    22. SEM upgraded pack

      this package add one extra pylon for each wing and the jammer in the tail to a Super Etendad Modernized of Wrench
       
      find the aircraft in the next link
       
      http://combatace.com/files/file/12345-super-etendard-super-etendard-m-for-sf2-by-foxmonter/
       
      instalation
       
      replace the SEtendardM_DATA and put the folders on folder pilots
       
      Enjoy!!
       
      Level X game developers

      117 downloads

         (1 review)

      0 comments

      Updated

    23. SA-7 Grail / 9K32 Strela-2 MANPADS Pack

      SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5
      -----------------------------------------------------------------------------------------
      This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude, 
      infrared guided surface-to-air missile system (MANPADS). It is widely exported and has 
      been in use in nearly every regional conflict since 1969. Despite its operational limitations,
      it has been proved quite effective in the hands of tactical armies and rebel groups.
      During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H 
      Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources 
      this might have been the first successful combat use of any MANPADS in history! 
      Following variants are included:
      9K32 Strela-2 (SA-7A, 1968) - First variant.
      9K32M Strela-2M (SA-7B, 1970) - Improved variant.
      ------------------------------------------------------------------------------------------
      New features:
      - Updated missiles data which offer more realistic performance
      - Fuze distances have been increased since the SA-7 had lethality limitations after hitting
        a target. Now a target can be hit but it may return back home safely
      - New launch effect and sound
      ------------------------------------------------------------------------------------------
      Known issues:
      - Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target 
        aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear. 
        After massive failed launches it became clear that it was extremely difficult to achieve a single 
        hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had 
        been increased. 
      - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
        without causing significant damage. I guess this is another game engine characteristic.
      - Low altitude (lower than 600-800m) performance is downgraded for current missile values. 
        By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
        but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
      - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
        In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
        target even in 10 meters! 
      ------------------------------------------------------------------------------------------- 
      As always open readme.txt first to see installation instructions and credits.
      Lot of research and hard work was made to make this SAM as realistic as possible.
      More than 2000 launches took place!
      Enjoy as much as you can this mod and leave comments with your in-game experience
      in the support topic!
      --------------------------------------------------------------------------------------------
      License:
      This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
      You are free to make further modifications for own use but if you plan to release a modified
      version of this package you must request permission first. In that case you must include original
      read me file. This mod may not in any way, shape or form be used in any payware additions.
       
       
       

      352 downloads

         (4 reviews)

      1 comment

      Updated

    24. Smaller tracer dots

      Smaller tracer dots for SF1/2
       
      This mod will downscale the size of bullets to 1/4 of the original, making a more authentic and "Jane's series" feel.
       
       
      Installation
      ------------
      place under /objects/ folder
       
       
      Note
      ------
      Please note a tracer is released between every 5 bullets by defualt. If you want to see more tracer, open the DATA.ini file of an aircraft or ground object, find the {internalgun} or [gun] section, then type.
       
      TracerLoading=2
       
      This will allow to release a tracer every 2 bullets, giving you a much denser feel.

      263 downloads

         (0 reviews)

      1 comment

      Submitted

    25. SF2 Ground personal 3ds max file

      hello
      this is from my first try ...in max files
      is only a max file for any one want to make .....a ground mechanic's or in the tower personal
      i hope you like it
      Attention is only the 3ds file......for max 2008,2009 ....!!!!
      for new mod's

      81 downloads

         (3 reviews)

      2 comments

      Updated



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