- US Origin
- Soviet Origin
- French Origin
- UK Origin
- Swedish Origin
- Chinese Origin
- Israeli Origin
- Other Origin
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SF2 BAe Nimrod MR.1 Remod Pak by Veltro2k
By Wrench
SF2 BAe Nimrod MR.1 Remod Pak by Veltro2k
= For SF2, (Full 5 Merged ONLY!!)=
**FUll 5 Merged reccomended, as the destroyed model references the stock 3W B-52, and many statements in the data ini refer to SF2NA coding only**
A Re-release of the Veltro2k's Nimrod Martime Patrol aircraft, now with some (ok, many) updates for the SF2:NA environment.
This is the complete aircraft package, with an new cockpit and various and sundry ini tweeks. Several new or updated weapons are included. The hangar and loading screens have also been converted for SF2 usage.
2 skins are included:
42 Squadron, in the original 2-tone (called Early)
201 Squadron, in the Hemp (called, Hemp (doh!!))
The skins will automatically change from the Early to the later Hemp at a (semi)specific date. (Read: my best guess)! Skins remain in bmp format.
Decal randomization is set to TRUE for both skins. Basicly, it's the exactly as I released sometime back for SF2 (pre-purge), but with several enchancement and tweeks, now set up for SF2NA. Damage textures are in DDS.
Loadouts have been adjusted to start with torpedos, and then switch to Harpoons, also at a 'best guesstimate' year (1983).
As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage.
The Legal Statement has been changed with regards to this aircraft.
For those that still have the original releases, you may want to delete said original (or back it up somewheres), as there HAVE been changes and additions in several of the inis mostly in respect to SF2NA. Consider this a FULL replacement of the original.
**These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
Good Hunting!
wrench
515 downloads
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Tupolev Tu-128 & Tu-128M Fiddler
By ErikGen
Tupolev Tu-128 Fiddler B & Tu-128M The Tupolev Tu-28/Tu-128 (NATO name 'Fiddler') was a long-range interceptor aircraft developed by the Soviet Union in the 1960s. It remains the world's largest production fighter aircraft.
In this pack the Tu-128 Fiddler B and the most recent Tu-128M.
Instructions
This aircraft is for SF2 and SF2E last patch ... not tested in SF2V.
1) Unzip the file Gen2_TU128packV00.rar
2) Copy Object and Sounds folders into your mods folder (i.e...\ThirdWire\StrikeFighters2
Europe\).
Please, read the readme file.
Credits:
- kreelin for the FM
- Spillone104 for the jet sound
- Spillone104, bobrock, lindr2, Soulfreak as beta tester
- me ... the remaining stuff
Special thanks to NGHENGO who stressed me (a lot) in order to not stop this project and lindr2 who kindly helped me with much detailed infos.
Thank you very much guys.
Last UpDate 22/03/2011 – Ver.2.0
Various improvements; now compatible with Expansion2
Thank you to Spillone104, paulopanz and X-RAY for the support as beta tester.
Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself.
Enrico "ErikGen" Gennari
2,149 downloads
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MiG-21FL Type-77 Trishul
By paulopanz
The production of the MiG-21s in India under license by Hindustan Aeronautics in Nasik started
with the MiG-21FL in 1966 in four phases starting with the assembly of CKD kits, moving on to
subassemblies, parts, and finally advancing to production from scratch.
205 MiG-21FLs, designated Type 77 and nicknamed Trishul ("Trident), were built in India between
1966 and 1972; the first one built entirely from Indian-made components was delivered to the IAF
on 19 October 1970, with the first Indian-made R11F2S-300 powerplant leaving the assembly line
on 2 January 1969.
In the late 1970s, the IAF began acquiring MiG-21M/MFs, consequently a large part of the MiG-21FL
fleet were sent into storage.
However in the mid-1980s, these FLs were pulled out of storage and retrofitted with two extra
pylons and were fitted with IFF-400 antennas(on the nose).
Whats's in:
- two flyable planes
- Type 77 with GP-9 gunpod (13 skins)
- Type 77 (late) with 4 pylons and IFF-400 antenna (5 skins)
- MiG-21 cockpit
- IAF Pilot (76.IAP-Blackbird's reworked)
- New Mig-21FL userlist without India
- Dedicated sounds
- Historical Serial Numbers
canopy opens as usual with 10 key.
Known Issues: none
- White 'ghosts' in the cockpit - solved!
To Install:
Put all in your mod folder.
Credits:
- Spillone104: 3D Works (GP-9 pod, Pylons, Antennas) & Sounds
- Paulopanz: Skins, Decals, Pilot, Loading Screens & Ini Editing
- Ghostrider883: for help & refereces; 3 well wheathered skin
- AtariBaby for cockpit
- 76.IAP-Blackbird: for original pilot
- Fast Cargo: for Fake Pilot (included).
Enjoy.
Paulopanz
PS: Try the Type-77 Silver Skin n° C-1111 plane ...
909 downloads
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SF2 Cessna O-2A Skymaster by Veltro2K
By Wrench
SF2 Cessna O-2A Skymaster by Veltro2K
= For SF2, Full 5 Merged RECCOMENDED! =
This is a Re-release of the Veltro2k's O-2A FAC aircraft.
**Note: due to extensive modifications to the cockpit and other ini tweeks, it will =NOT=
work in 1stGen SF/Wo* games at ANY patch level**
As stated above, a reissue of the Skymaster FAC bird. Included in this pak are all the mods
from the "O-2 Tweeks Pak' I issued in 2009 (and it's attendant readme). This is the complete
aircraft.
Skins remain in their bmp format; Decal radomization is set to TRUE. A user list is
supplied. New damage textures are in DDS format. All weapons referenced are STOCK 3rd Wire
items, available in full 4/5 merged installs.
As always, fairly easy to follow, detailed install instructions are included. PLEASE read
them!!! Included is my original readme for the "Tweeks Pak"; it's suggested you read this
as well, as it contains a listing of all the changes, tweeks, mods and so forth.
The Legal Statement has also been changed with regards to this aircraft.
For those that still have the original releases, as there HAVE been changes and additions in
several of the inis you may wish to examine, you may wish to replace the originals with
these.
**This aircraft herein is released in "AS IS" Condition. Any and all issues/problems that
cannot be solved via ini edits will exist forever, as new models are unlikely to be
created**.
Happy Landings!
wrench
kevin stein
714 downloads
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Aero L-29 Delfin "Maya"
By paulopanz
In the late 1950s, the Soviet Air Force was seeking a jet-powered replacement for its fleet of piston-engined trainers, and this requirement was soon broadened to finding a trainer aircraft that could be adopted in common by Eastern Bloc air forces. Aero's response, the prototype XL-29 designed by Z. Rublic and K. Tomáš first flew on 5 April 1959, powered by a British Bristol Siddeley Viper engine. The second prototype was powered by the Czech-designed M701 engine, which was used in all subsequent aircraft.
The basic design concept was to produce a straightforward, easy-to-build and operate aircraft. Simplicity and ruggedness were stressed with manual flight controls, large flaps and the incorporation of perforated airbrakes on the fuselage sides providing stable and docile flight characteristics, leading to an enviable safety record for the type. The sturdy L-29 was able to operate from grass, sand or unprepared fields. Both student pilot and instructor had ejection seats, and were positioned in tandem, under separate canopies with a slightly raised instructor position.
In 1961, the L-29 was evaluated against the PZL TS-11 Iskra and Yakovlev Yak-30 and emerged the winner. Poland chose to pursue the development of the TS-11 Iskra anyway, but all other Warsaw Pact countries adopted the Delfin under the agreements of COMECON.
What's in:
- a new SF-2 fixed model
- a new up to date FM
- 27 updated & new worldwide skins (3 Auri, 1 BVVs, 7 CVL, 2 EAF, 1 FAR, 1 IrAF, 2 Lsk, 1 ML, 2 NAF, 1 VVs, 1 SyAF, 1 UgAF, 1 UkrAF, 2 VPAF)
- Sound
- pilot
- weapons
- screens
Operations:
- Key=10 front canopy open
- key=9 back canopy open
both automatic closing at take off
Install
- all in main mod folder
Credits:
- MontyCZ SF-1 model (old but gold), L-39 cockpit, original skins
- Spillone104 SF-2 model edits (shadows, mappings, roundings edits) & sounds
- Baffmeister FM & data edits
- Muesli original SF-1 camo skins
- Paulopanz (me) skins data7weapons SF-2 edits ect. ect.
I realy love this bird and was a real pleasure to realise this togheter with my very friends Spillo & Baff.
Enjoy!
@ paulopanz
590 downloads
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SF2 MiG-23MF Flogger "Rakshak" Indian AF
MiG-23MF Flogger "Rakshak" Indian Air Force
Mod to represent Indian Air Force MiG-23MF Flogger, nicknamed by the Indian Air Force "Rakshak"(Saviour/Protector in Hindi). Meant specifically for use with the SF2 Indo-Pak install.
The MiG-23MF was acquired by the IAF in 1983 in response to Pakistan's acquisition of F-16s.It was the first IAF fighter equipped with BVR missiles(R-23/AA-7). The IAF operated two MiG-23MF squadrons, No. 223 "Tridents" and No. 224 " Warlords". Both squadrons are represented in this mod. No. 224 Sqdn continued to operate the MiG-23MF till 2007, when they retired the MiG-23MF and converted to Jaguars
Installation
Just drop the contents of the file to your Mod folder.
Credits
The Mirage Factory
lindr2
Spillone 104
eburger68
ghostrider883
Marcfighter
howling1(for the original SF1 series Rakshak mod)
Rafael( whom the model belonged to)
Indo-Pak mod team for the excellent Indo-Pak mod.
Sandesh "ghostrider883" Kanchan
July 05, 2012
549 downloads
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F-104A, Pakistan Air Force
By ndicki
F-104A, Pakistani Air Force for SF2
This will work only if you have installed DLC No. 28 AI Aircraft Pack 1, including the F-104A Starfighter. Without this pack installed, you will not have the necessary model files.
Serials include the 12 F-104A aircraft supplied to the PAF, a further 9 loaned by the Royal Jordanian Air Force, and finally two F-104B aircraft of the PAF.
155 downloads
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Indian Air Force Dehavilland/HAL Vampire FB.52 for SF2 full merged
Indian Air Force Dehavilland/HAL Vampire FB.52 for SF2 full merged v1.1
Vampire FB.52 variant as used by the Indian Air Force and Indian Navy . Package does not contains any aircraft or Cockpit LODs. The pack has been tested on a full merge install ( SF2, SF2E,SF2V, SF2I, Exp Pack 1, Exp pack 2, SF2NA). May not work properly on othe rinstalls( will atleast need SF2E to work)
Package contains skins and decals to represent all Indian Air force Vampire FB.52 Squadrons and the solitary Indian Navy training squadron. All Indian AF Vampire FB.52 Serial number & squadron decals included(selectable in the loadout screen). The aicraft has been set to use the Hunter F.1 cockpit.
Aircraft Textures are in jpeg format to represent following Indian Vampire squadrons.
No. 1 Squadron "Tigers"
No. 2 Squadron "Winged Arrows"
No. 3 Squadron "Cobars"
No. 4 Squadron "Oorials"
No. 7 Squadron "Battle Axes"(modern markings & old Chakra roundels)
No. 8 Squadron "Pursoots"
No.10 Squadron "Winged Daggers"
No.15 Squadron "Lances"
No.16 Squadron "Black CObras"
No.17 Squadron "Golden Arrows"
No.20 Squadron "Lightnings"
No.23 Squadron "Panthers"
No.24 Squadron "Hawks"
No.27 Squadron "Flaming Arrows"
No.35 Squadron "Rapiers"
No.45 Squadron "Flying Daggers"
No.220 Squadron "Desert Tigers"
No.221 Squadron "Valiants"
No.550 Squadron Indian Navy "Flying Fish"
This mod is meant as an addon specifically for the Indo-Pak mod and is based on Wrench's IAF Vampire FB.52 Vampire mod.
Installation
Drop the contents of the file in your X:\Users\YYYY\Saved Games\ThirdWire\StrikeFighters2XX folder and let it overwrite
Credits
Thirdwire- for the Vampire FB.52 model
Stary- Vampire cockpit
Wrench- Original IAF Vampire FB.52 mod & decals
ghostrider883 - Skins & Decals.
???- Pilot model
Changes in v1.1 - Added Stary's excellent Vampire cockpit. Many thanks to him for granting permission to use his work for this mod.
The mod is meant as a tribute to the first jet fighter India acquired and manufactured under license in India. It was 45 Squadron's Vampires that went into action on 01 Septmber 1965 in a valiant attempt to stop Pakistan's suprise attack that marked opening day of the 1965 war. Four valiant Vampire pilots lost their lives that fateful day in that brave attempt. Tthe Vampires were slightly successful in slowing down the Pakistani thrust. Contrary to Pakistani propoganda that the Vampires were pulled out of service the day after the Vampire losses, 45 and 220 Squadron's Vampires continued flying interediction sorties through the war.
Sandesh "ghostrider883" Kanchan
August 15,2012
India's 65th Independence Day!!!!! Jai Hind!!!!!
327 downloads
0 comments
Updated
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Vought RF-8A Crusader (*)
By paulopanz
The RF-8 Crusader was a photo-reconnaissance development and operated longer in U.S. service than any of the fighter versions.
RF-8s played a crucial role in the Cuban Missile Crisis, providing essential low-level photographs impossible to acquire by other means.
U.S. Naval Reserve units continued to operate the RF-8 until 1987.
(*) This isn't a complete plane: You will need YAP RF-8G lod to work
WHAT'S IN:
- a new plane with a plenty of new skins for US NAVY & US MARINES
OPERATIONS:
- SF-2NA standard carriers operations ready
- Canopy = Key 10
- WingFold = Key 9
INSTALL:
- All in main mod folder
- RF-8G lod from Yap in Aircraft/RF-8A folder
- Optional View mod by KB (follow dedicated readmes in options folder)
CREDITS:
- Yankee Air Pirates for Original SF-1 RF-8G
- Paulopanz Skins, Decals & new RF-8A Data.ini
- the RF-8A team (Vols: 331Killerbee & Corktip_14) for testings
- 331Killerbee Data.ini Tweakings (lights etc.), weapons (Cameras & Flares), optional view mod
- Corktip_14 Data.ini Tweakings (FM etc.), pilot
Enjoy!
@ paulopanz
277 downloads
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F-104A and C Pack for SF2 by SupGen
By SupGen
First, read the readmes; all of them! The first two are Spillone104s', this mod is based on his work and those credited in his readmes. Also, as it says in his readmes, you'll need at a minimum SF2E for the stock F-104s. You'll also need to follow the
instructions here: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/ to get the cockpits. This Pack contains six different versions of the Starfighter, three F-104As and three F-104Cs. I felt this was necessary because of the changes that ocurred
over the years; the original A models had no gun and didn't recieve one until 1964, later, in 1967 a number of them recieved the J79-GE-19 engine. The C model was originaly optimized as an interim Nuclear Strike Fighter to fill in until the F-105 came
online, as such it was cleared to carry either the Mk-28 (B28) or Mk-43 (B43) tactical nuclear weapons. Included are dedicated versions of these weapons and Lexx Luthors' Nuke Effects. I've made this an alternate loadout in the later versions(selectable
with the Mission Editor) so if you really want to shake up Uncle Ho, you can. The F-104C also had the ability to carry two more Sidewinders on an under fuselage "Catamaran" ala the F-104G and according to Joe Baugher, while in Viet Nam they did just
that. Raven was good enough to make a version of the "Cat" for both the SEA Camo and standard versions of the F-104C. Batman1978s' Hi-Res Cockpit .Bmps are included, as well as a Radar.bmpfrom Starfighter2s' F-104C Cockpit mod that I cleaned
up a little. Some of the aircraft have benefited from Wrenchs' secondary ADI fix, however, in later versions of the aircraft that had a RWR, the secondary ADI was given over to a visual display. They also use Wrenchs' steerable nose wheel fix, along with
a little bump from Raven. I also modified Spillone104s' "Added 3D Parts" to put the RWR bits on the F-104C_67. I think that's about it; it was a lot of work but if you enjoy it, it's worth it. As always, good luck, good hunting, and give 'em hell!
SupGen,
Frank Rosato
5/24/2013
557 downloads
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F-4M Phantom[ FGR2]
By Sundowner
This is a completey re vamped version of the original TMF F-4M, that's why I'm doing it as a seperate download.
If you have the TMF versions installed I strongley reccomend that you remove them before installing this pack as you will end up with lots of redundant files and less risk of something going wrong.
The model itself has been heavily modified by Ravenclaw, so you know it will be of the highest quality.
All skins are now jpegs and all are new......no two skins are the same regards to weathering etc.
All new bump maps.
Please read the readme for additional information.
Again, many thanks to Ravenclaw for the time he has spent helping me with this project.
491 downloads
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Third Wire DLC A-4K Skyhawk upgrade/ Enhancement for SF2
By dtmdragon
This is an upgrade/ Enhancement for the Third Wire DLC A-4K Skyhawk.
You will need the DLC A-4K: https://store.thirdw...m/store_dlc.htm
Instillation: As usual simply drop into your mods folder and allow it to override when prompted. (This is important as the export end year date in the AIM-9G is incorrect etc)
Changes include:
-a more realistic loadout.ini file,
-correcting of the air intake textures on all the textures,
-corrections to the squadron markings on the ‘Green’ and ‘Maritime Grey’ textures,
-accurate Royal New Zealand Airforce Pilot,
-activation of the tail hook,
-opening canopy,
-landing light,
-various other data.ini edits.
-a few shots of chaff in each airbrake to simulate the practise of filling the airbrakes with chaff to give the aircraft a limited ability to deploy a onetime burst of chaff by activating the airbrake.
Use the single mission editor to select and make use of some unique RNZAF A-4 loadouts
Credits:
-ravenclaw_007 for his amazing weapons packs
-NeverEnough for the FMA IA-58a Pucara for SF2 which I used the triple and double rocket pods from to create the CRV-7 double and triple launchers from.
Enjoy,
Dan.
276 downloads
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Xian H-6 Badger pack
By paulopanz
Delivery of the Tu-16 to China began in 1958, and the Xi'an Aircraft Industrial Corporation (XAC) signed a license production agreement with the USSR to build the type in the late 1950s.
The first Chinese Tu-16, or "H-6" as it was designated in Chinese service, flew in 1959.
Production was performed by the plant at Xian, with at least 150 built into the 1990s.
China is estimated to currently operate around 120 of the aircraft.
What's in:
Xian H-6 (4 skin)
Xian H-6A (1 skin)
Xian H-6D (3 skin)
Xian H-6H (1 skin)
PLAAF Decalset
Credits:
- Spillone104 all 3D parts via FakePilots; new C-601, C-611 missiles; ini edits
- Erikgen Tu-126 cockpit modded by Spillone104
- paulopanz Skins, decals, screens, ini edits
To Install:
- You need SF-2NA
- put all inside your mod folder
Enjoy
@ paulopanz
998 downloads
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Tupolev Tu-16 Badger Collection
By paulopanz
Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles.
The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi).
These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter,
fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi).
They were intended for use primarily against US Navy aircraft carriers and other large surface ships.
Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times.
A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance,
electronic intelligence gathering (ELINT), and electronic warfare (ECM).
A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962.
They were exported to Egypt, Iraq and Indonesia.
Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R
Indonesia: 25 Tu-16KS
IRAQ: 8 Tu-16; 8 Tu-16K-11
What's in:
A) New flyable planes (you need SF-2NA):
TU-16
TU-16A *
TU-16E *
TU-16K-10 *
TU-16K-10-26 #
TU-16K-10-26 (76) *
TU-16K-11-16 *
TU-16K-11-16 (72) *
TU-16K-26
TU-16K-26 (73)
TU-16K-26P *
TU-16KS *
TU-16-KRS2 *
TU-16P
TU-16P (72)
TU-16P (76) *
TU-16R *
TU-16R (76) *
TU-16RM-1
TU-16RR *
TU-16T *
(*) New variants (#) Different model
B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use.
C) All the weapon You need.
D) Original data.ini fixed, tweaked and lights enhanced.
E) Stock planes have dedicated restore files to use after patches to make flyables again.
TU-16K-10-26 will need to change lods, too as stated in its restore file.
Credits:
- Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research
- Erikgen cockpit (adapted from Tu-1269
- Paulopanz Skins, decals, screens, data editing, liveries reserch
- Y.Gordon & Lindr2 references
Install:
- all in main mod folder
hurray!
@ paulopanz
1,378 downloads
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PZL TS-11 Iskra
By paulopanz
The PZL TS-11 Iskra (English: Spark) is a Polish jet trainer aircraft, used by the air forces of Poland and India.
It is notable as the main training aircraft of the Polish Army, the oldest jet still in service in Poland - and one of the most reliable.
What's in:
- a whole new model from Veltro2k
- 3 PWL Silver, 1 PWL Grey, 1 PWL Navy Blue, IAF Silver by me
- a brand new FM from Baffmeister
Features:
- canopy open key 10
Install:
- all in main mod folder
Credits:
I'ld like especially thank my friend Veltro for all the models he gifted us during these long years and
my friend Baffmeister,too, who make our planes flyng like real birds.
enjoy!
@ paulopanz
337 downloads
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F-4K DLC (*) Enhancement Pack
By paulopanz
The United Kingdom bought versions based on the U.S. Navy's F-4J for use with the Royal Air Force and the Royal Navy's Fleet Air Arm. The main differences were the use of the British Rolls-Royce Spey engines and of British-made avionics. The RN and RAF versions were given the designation F-4K and F-4M respectively, and entered service with the Phantom FG.1 (fighter/ground attack) and Phantom FGR.2 fighter/ground attack/reconnaissance) British designations.
What's in:
This is F-4K DLC Royal Navy enhancement pack.
Stock skins have serials/nose door and aileron numbers.
New Skins:
F-4K
- 700P NAS (RNAS Yeovilton 1968)
- 767 NAS (RNAS Yeovilton 1969)
- Phantom Training Flight (RAF Leuchars 1976)
F-4K (75)
- Royal Navy FAA Jubilee 1977
- Royal Navy FAA 1878
Canopy open = 0; Wingfold close = 9 (automatic in take off closing)
Credits:
- Tk & Tw
- Purvis 1 for 1978 pics (V. 1.1)
Install:
- F-4K DLC needed (*)
- put the object folder in your mod install and overwrite.
Enjoy.
@ paulopanz
358 downloads
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The Ultimate Razbam F-102A
By SupGen
Well, I'm hoping this will be the last update for this aircraft; not much this time around, just that I found that the Case XX wing not only did not go into production in 1969, it's first flight was in May of 1957! It comprised the last 338 (or so) of the entire production run and was actualy the most important modification made to the aircraft after the introduction of the Area Rule in early production aircraft, enabling the F-102A to fly Mach 1 at 55,000 feet, a full 5000 feet higher than the earlier (Case X Wing) aircraft. The other change I made was to fold the (67) into the other Case X and XX Wing planes; it wasn't a different aircraft it just went to Nam.:) The big difference in installation is because of the consolidation of types; (from F-102A, F-102A (60), F-102A (67), F-102A (69) to F-102A, F-102A (CaseX), and F-102A (CaseXX), it is now necessary (because the ini. names don't match) to pull the aircraft Lod.s out of the Razbam folder and drop into this one (pretty much the same as you did for the missles in the previous updates).The Lod.s from the F-102A go in the F-102A folder, the Lod.s from the F-102A (60) go in the Case (X) Wing folder, and the Lod.s from the F-102A (69) go in the Case (XX) Wing folder. Don't forget Cockpit Lod.s for each. The Aircraft ini.s are setup to only use the main (Lod.1) Lod., however if you drop all three into each aircraft folder you can always change your mind at a later date. This also includes Paulopanzs' latest skin pack, adapted for the changes in folder names. Hope this works for everybody; any screw-ups are mine. I've managed to get a lot of animations in the cockpit working; lots of stuff happening when you engage a target. Good luck, good hunting those Commie swine, and I hope you enjoy it.
SupGen
3/4/13
529 downloads
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Sukhoi Su-17/22M4 Fitter K
By paulopanz
I started this work some years ago. Armourdave made a great job.
My upgrades are fixing some (old) bugs and adding new skins + decals,
waiting for the promised extensive upgrades.
My start is from Eburger68 last great enhancement and Y.Gordon's bible.
What's in:
SU-17M4 (8 skins)
- Radar now works
- Camo 1/2/3 wing paint fixed - other things tweaked
- Navy, 2 German based, 1 Guards, 1 recon Skins added
- Decals tweaked and changed
- Silver one removed as I did not found any
SU-22M4 (16 skins)
- 4 PWL + historical decals
- 4 original Soulfreak German skins + new decals
- 2 IRAQI (1 old & 1 new)
- 2 Aghani (1 old & 1 new) + historical decals
- 1 CVL + historical decals
- 1 BVVS + historical decals
- 1 Angola + historical decals
- 1 VPAF + historical decals
Some new screens for both, decals randomizers etc.
Needed sound, pilot & weapons included.
Some more drop tanks too if You want to build a specific nation plane install.
Credits:
- Armoudave for the original model
- Eburger68 for upgrades
- soulfreak for SF1 German skins
- Y.Gordon for serials & references
Install:
- All in main mod folder
I realy hope that they will be useful for all our scenarios: NATO, SWEDEN, ODS, IRAN/IRAQ, VIETNAM etc. etc.
Enjoy
@paulopanz
PS: if someone (*) was able to remove the tail intake from the vert fin I have re-made the Su-17/22M3 too .....
913 downloads
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Banidos IAI Dagger
By torno
In this new release from Banidos Team, we are proud to introduce the first FAA's Deltas, that arrived to Argentina in 1978. Just as the Nesher,
it isn't an easy plane to fly, never attempt turns below 300km/h if there is not enough energy.
The package contains new drop tanks and a new detailed model of Shafrir II missile.
About effects you'll realize when you reach Mach 1 that the famous round halo around the plane is generated, it remains only at that speed.
This model uses TW's Nesher cockpit from SF2I.
CREDITS:
Banidos Team
3D-ini: Aleducat
Skin: Torno
Any problem contact us at CombatAce.
489 downloads
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F-102A Delta Dagger(*)
By paulopanz
SupGen work on this payware (but never upgraded) model urged me to complete and enhance my old skin pack.
(*) This is not a complete plane: you will need the original Razbam ($$$) one to work.
What's in:
- a tonn of USAF, ANG, TuAF, HAF skins
- many squadrons have commander stripes in first plane
- George W. Bush
- edited old stock skins (112 FIG)
- edited my old skins (525 FIS)
- SupGen's data included
- new SF-2 Loadout.tga
- squadron patches
- numbers randomizers
- different start dates
- weapons added
- AA Rockets are AA rockets and the misplaced one put in place
Credits:
- Razbam - as he made outstanding model
- SupGen - data editings (fantastic work mate)
TO INSTALL:
- Install your original add-on (maybe this time You will think You haven't wasted your money ....)
- copy the object folder in your mod folder and overwrite.
- That's all
Enjoy but "Cave Tigrim" !!!!
@ paulopanz
368 downloads
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F-5E Tiger II Sharknose
By paulopanz
F-5E Tiger II Sharknose v1 by Mod Mafia /The Mirage Factory
1982 and later variant of the F-5E with flat shark-nose and big LERX
Old model, not up to latest SF2 standard.
Should work in SF1 series with minor ini tweaks.
3d - BPAo , Northrop Seat by FastCargo
skins(*) - Sony Tuckson, Dave edited by Paulopanz
data ini FM - Column5, kreelin, Eburger68, Paulopanz
further work,testing etc - all of The Mirage Factory back in the days..
(*) 2 Austrian (new); 7 Swiss, 9 Rocaf, 5 Rocaf, 4 Aggressors (edited/upgraded from basic F-5E) Enjoy. @ paulopanz
Manual animations:
Key #10 = open canopy
contact: Crusader on CombatAce forums
This is a free mod , it can not be used in payware/commercial products or ported over into other games/applications without permission from Mod Mafia/ The Mirage Factory.
760 downloads
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Vought A-7P Corsair II DLC
By paulopanz
Ex-US Navy A-7A rebuilt for Portugal, 44 refurbished with TF30-P-408 engines and an avionics fit similar to the A-7E.
A patchwork/decoupage of stock material: A-7B lod, A-7C Engine; A-7E Avionics & A-7D adapted skin.
Fitted with working wingfold (key 9) but denavalized.
This work is for my friend Daniel Cocas.
Credits:
- TK (as he left us I decided "to stole" this DLC from his bag)
- Mike 1 for decals from his original one for SF-1
Install: All in main mod folder.
Desfrutar (enjoy) !
@ paulopanz
216 downloads
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Northop F-5E Tiger II
By paulopanz
This is part of a bigger project the complete restore of all the great material we have for the Tiger.
So this is the basic pack with the plane and USAF, Swiss, NVAF & VPAF skins.
Many other add on (or DLC ...) will follow.
What's in:
- the plane is fitted for SF-2
- the data.ini is tweaked (but some specialist could enhance the job)
- the lights are in place
- the gear wheels are on the ground
- the engine intakes are painted
- the IRM rails too
- Gerwin's damage files
- new screens
PS: I left the original Swiss nation entry so You will have NVAF, RoCAF etc. in each proper scenario.
But You are free to change in in USAF if You prefer.
Skins:
- 2 USAF
- 9 Swiss
- 1 NVAF
- 1 VPAF
About Skins:
- Swiss skin pack is remade in high res and higly enhanced
- Usaf Silver by Gerwin is in, lights edited and with 118 historical serial numbers
- Usaf old bare metal was redone
- NVAF & VPAF are restored, the last have own decalset now
INSTALL:
- all included: put only sounds, effects and objects folder in your main mod folder.
CREDITS:
- The Mirage Factory for the plane (original readmes in proper folder)
- Sony Tucson & Boz for temps (mixed and edited)
- Gerwin for USAF Silver skin & damage files
- Soulfreak for Swiss decals & consulting
- Evro for original Patrouille Swiss skin
- Mike 1 for original NVAF & VPAF skins
- Eburger 68 for data.ini edits in Viet pack
Enjoy
@ paulopanz
1,818 downloads
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Razbam F-102 Update NO.2
By SupGen
Well, this is my second update for the Razbam F-102, the first was pretty well recieved, to the point that Paulopanz is going to be releasing an update to his old skinpack for this aircraft, which by itself is beautiful and works very well with this release, (you just have to rename some stuff in the main ini.), gorgeous work, though. Anyway, I've been doing a little more research and it seems the F-102 was limited to the AIM-4A, AIM-4C and AIM-26A and B.* The other missles in the Razbam Weapons folder are part of the Super Falcon family and were not only physicaly larger but also looked like the ones in McGunny's Weapons Pack; I'm not sure if the stock ones differentiate between them or not. The sources I'm using also cover the Falcons employment in Vietnam in some depth, giving some insight on it's lack of sucess in combat; ie., this may have been due more to the fact that the F-4 did not have the specialized FCS of the aircraft it was designed for than the missle itself. The F-4 pilot had to manually perform a lot of functions that were completely automated when using the MG-10 or MA-1 Fire Control Systems, this and the fact that many of the missles were fired "outside of parameters" leads inescapably to the conclusion that "we" (both the SF1/2 community and TK) may have been entirely too hard on certain aspects of performance (low Accuracy, LockOnChance, Reliability, NoiseRejection, and CounterCounterMeasures values). Realistic modeling might be better realized by limiting TurnRate, SeekerFOV, SeekerGimbleLimit, and SeekerTrackRate; in other words they should probably have a much higher probability of intercept when used in their intended role against large, non-manuvering targets like Soviet bombers than against small nimble fighters. They did not have proximity fuses, being contact fused they would actually have to hit the target in order to pass their OpEvals and be accepted for use. This may sound naive, but I find it hard to believe the Air Force would have flown F-102s and F-106s as long as they did if they thought they couldn't hit the broad side of a barn. When used in their intended role, fired from aircraft equipped with the proper FCS I'm thinking these missles should really be much more potent in the SF universe than they are at present. Needless to say, any thoughts on this would be appreciated.
The other thing I'm modeling here is the removal of that damn radar hood; it looks great, and it would be great if you weren't actually trying to fight from this cockpit.This is what I kinda think of as the curse of looking real; at first glance it does look real, however a real Deuce pilot, leaning forward to place his helmet visor against the Radar Hood would have seen an entirely different picture than we do even if we zoom in to the max. The game just does not give us the same view angles; no matter how close we get there is still a huge segment of the radar sacreen we can't see. This update removes the Radar Hood and lets you see the entire radar screen.
So there it is. If you don't like being limited to the AIM-4A and C, with the Nuclear Falcon for those saturation attacks, if you like not being able to see squat on your radar screen even though the real pilots could, don't install this. On the the other hand, if you want a realistic loadout, and you want to be able to fight the aircraft to it's full potential (which seems to be much higher than anyone gave it credit for, if this thing had a gun you could OWN some Migs that gave the F-4, for example, a very hard time), then by all means install this and go out and KILL SOME MIGS.
So drop the aim.4LOD and the parts01bmp. into the remaining AIM-4 missle folders, then just drop the Objects folder into your mod folder and allow to overwrite. Enjoy.
*Edit: 1/05/13. Well wrong again. The AIM-4D is now cleared for use. Seriously, the documentation for this stuff is kinda thin, and what there is is sometimes contradictory. Doin' my best, if you know of any source material, please let me know.
SupGen
1/3/13
250 downloads
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Fix Pack for Razbam F-102 Delta Dagger
By SupGen
These are just some changes I came up with to fix some problems with Razbam's F-102A Delta Dagger.
1)Fuel guage-Corrected SystemName[021] to read FuselageFuelCell-gauge will now read the fuselage tank. Also changed tank amounts to more closely
reflect actual amount of fuel carried internally; most sources give this as 1,085 Gals or 7,335 Lbs.
2)HydraulicPressureGauge-Changed this to an OIL_PRESSURE_INDICATOR as there is no provision in-game for hydraulic pressure. Obviously not a true
reading, but better than a dead gauge.
3)Drop tanks-Changed these as all references were to 230 Gallon tanks; F-106 had 360's.
4)Fixed Fuel Low Left, Fuel Low Right lights, they now come on with 20Lbs fuel left.
5)Set emer fuel on light to come on at 600Lbs.
6)Changed missle names and added SpecificStationCodes to missles and aircraft to prevent mix-ups with stock or weapons pack missles as these are
larger and protrude thru the fuselage if used in the side bays. Also two AIM-26's with the correct StationCode. After all, if you can't
nuke it, fook it, no? Copy and paste the aim-4 lod.s and parts01 bmp.s from the weapons that came with the plane into their respective folders in
this mod. Install these into your weapons folder in the game. The AIM-26's have their lod.s; they are from McGunny's Ordnance Pack.
7)Fire control system-Changed this to Hughes MG-10; again F-106 was equipped with the MA-1. Adjusted Avionics ini. Search/Track Distance/Strength
entries to match those in the Data ini.
8)Changed the names of the Avionics, Cockpit, and Data ini.'s to be model specific to prevent mix-ups.
9)Added ReverseInput=TRUE and ReverseModelOrientation=TRUE to the rudder statement in the Data ini. to fix incorrect yaw.
After you've placed the aim-4 lod.s etc. in the missle folders just copy and paste the Objects folder either into your Razbam folder or into the
game after you've installed the aircraft.
Credits: Cliff11 for the rudder fix; you can blame me for the rest.
This has been tested in a July 2012 full merged install, it should work in earlier patches but it's untested.
(SupGen)
12/28/12
235 downloads
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