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    1. Su-15TM Flagon F for SF2 [Revamp]

      Realizing the limited capabilities in the Su-15 Flagon A, the USSR soon realized, of changes to be made to the plane, a new cranked delta wing was used, with the improved Taifun-M radar (NATO "Twin Scan") and provision for UPK-23-250 gun pod or R-60 (AA-8 "Aphid") short-range air-to-air missiles.
       
      Aerodynamic demands forced a redesign of the radome with an ogival shape, earning a new NATO reporting name, "Flagon-F" (some info taken by Wikipedia)
       
      *****The SF2 Plane*****
       
      Again this is a revamp of Boopidoo`s Flagon F, few details in the inis were changed. thanks to Boopidoo to include this important red bird.
       
      A new set of high 4096x4096 resolution has been added, some stenciling was added too, with a new template made by me, again, available if you want it.
       
      AA-3C and AA-3D have been tweaked by Snailman and the UPK-23-250 has been reskined by me.
       
      If i forgot to credit anyone here i beg my apologies, please let me know and i will update it.
       
      Hope you have fun with this more capable plane, now you have the chance to shoot back if your interception is intercepted :D
       
      Enoc Marquez AKA Flogger23.

      1,301 downloads

         (12 reviews)

      5 comments

      Submitted

    2. Su-15 Flagon A for SF2 [Revamp]

      The Su-15 "Flagon" was developed to replace the less capables Su-9/11 in the homeland interception duties, among the improvements were twin engines, side mounted intakes to replace the nose one.
       
      The plane was powered with 2 Tumanski R-11F2S-300 engines.
       
      The side intakes change allowed to mount the more powerful RP-22 Oryol-D (NATO 'Skip Spin') in the nose.
       
      The initial delta wing in this plane had poor take-off and landing characteristics, so, a later variant was developed.
       
      ******** The SF2 plane ***********
       
      The model used was made by Boopidoo who i thank for it, some ini edits were made by me.
       
      The AA-3 Missiles were tweaked by Snailman to make them less dumb, thanks to him too :D
       
      2 High 4096x4096 res skins were made by me with a whole, new, more detailed template, available if requested, the first skin depicts some examples of the 57th IAP, 10th OA PVO, based in Norilsk, and the other belongs to the Red Falcons Aerobatic team of the 60´s, this ones never carried bort numbers, info collected by Loborojo, who also i thank for the it.
       
      This variant was never applied tactical camouflage and was kept natural metal, i wasn´t able to collect info about the stencils, so, if anyone has it and want to share i will update the planes and will credit him/her.
       
      This plane is made mainly for high speed interceptions, so if you ran out of missiles and got into troubles and don´t want to ram your objective (which sometimes the soviet pilots were instructed to do so), dive as low as you can and run for home, missiles weren´t too reliables at that time and a gun was loooong needed, so that will be corrected in the next variant.
       
      If i forget to mention anyone who worked in the plane, my apologies, just let me know and i will correct it.
       
       
       
      Hope you have fun with it.
       
      Enoc Marquez AKA Flogger23

      681 downloads

         (3 reviews)

      3 comments

      Submitted

    3. F-4E TuAF pack

      F-4E TuAF pack , the F-4E_2020 is not includet and will be released as soon as i have the cockpit done
       
      Includet:
      - F-4E_74TuAF
      - F-4ETM
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
       
      Credit
      - original 3d model by TW , BPAO , Crab_02
      - cockpits from TW
      - original F-4E Templates from Sundowner
      - info material for this project and skins for the F-4ETM by ace888
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      628 downloads

         (11 reviews)

      11 comments

      Submitted

    4. F-4E HAF pack

      F-4E HAF pack , the F-4E_AUP is not includet and will be released as soon as i have the cockpit done
       
      Includet:
      - F-4E_74HAF
      - F-4E_84HAF with DIAS/Zeus ECM/RWR
      - F-4E_SRA
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
       
      Credit
      - original 3d model by TW , BPAO , Crab_02
      - cockpits from TW
      - original F-4E Templates from Sundowner
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      546 downloads

         (12 reviews)

      7 comments

      Submitted

    5. Upgrade Pack for STORMs F-4N

      UPDATE FOR STORM'S F-4N PHANTOM 2
       
      *****************************************************************************************************************************************************************************************************
      ** NOTE: THIS IS FOR USERS WHO DO NOT HAVE THE THIRDWIRE DLC F-4N. IF YOU HAVE THAT DLC THEN DOWNLOAD THIS FILE **
      ** **
      ** THIS MOD, DUE TO THE USE OF THE F-4B_67 LODS, DOES NOT HAVE SLATTED STABS OR DROOPING AILERONS. AGAIN, IF YOU HAVE THE DLC, **
      ** USE THE ABOVE FILE INSTEAD!!!! **
      *****************************************************************************************************************************************************************************************************
      This is an update for the F-4B_67 based F-4N by CA's own STORM. I have added DECM markings and several skins for Gull Grey over White and the Overall Gull Grey paint schemes. I started this project on STORMs N, then completed a version on the DLC N. This brings the work back to its starting area. That said if you have the DLC N i suggest getting that enhancement mod. But if you did not buy it or prefer this one, I've looked out for you too.
       
      Included
       
      - Renamed STORMs aircraft "F-4N Phantom II (STORM) to avoid confusion the DLC mod. Esp important for me as i did in fact have both!!!!
      - Added F-4N (80_Storm) aircraft for Overall Gull Gray and Low Viz Gray skins.
      - unit specific skins for all N Phlyers from 1974 until about 1982.
      - DECM antenea for the intakes, added via fakepilot method
      - the latest squadronlist.ini.
       
      Requirements
      Need SF2 Vietnam for the F-4B_67 lods
       
      Installation
      unzip, add folders to mod folder, allow merge and overwrite if needed
       
      Credits
       
      *STORM for the original mod
      *mppd for the DECM fairings
      *Thanks to Sundowner for his templates. With a Sundowner template, you have to work hard to screw up a skin!!!!!
      *mytai01. much of this work is based off of his model for decalling the F-4 Phantom. Some of the nn tgas are even lifted off his B model skins and adjusted into N models BuNos. Those that have seen his work will recognize much influence in this mod.
      *As with all my Phantom mods, thank you to Spillone104 for his J-79 effects. I do like them so, and hope you will as well.
      *Thanks to Gerwin, Sundowner, Blade, Wrench, Dave, mppd, Ghost531 and many others who have given me answers and resources to many technical questions the last year and a half i've been working this.
      *BIG Thanks to Icarus999 for catching a previous error in the mod
      *and as always thanks to TK who developed the game
       
      again thank you for downloading this mod and i hope that you enjoy it!
       
      Kevin Unruh
      aka daddyairplanes
      6 Sept 2013

      403 downloads

         (2 reviews)

      4 comments

      Updated

    6. A-6 Superpack

      This mod has been tested with Strike Fighters 2 Full 5 merged install; it should work with individual installations of SF2V and/or SF2NA. Cockpits (not included) required in order to make the A-6 flyable.
       
      Note: more screenshots available here.
       
      Version 1.51 can be installed directly over version 1.5.
       
      I have always loved the A-6 Intruder, and I was disappointed to see that the A-6 was not flyable by default in the SF2 series. Having been inspired by MigBuster's A-6 CCIP mod, I extracted the A-6A cockpit from WoV and started an A-6A campaign in SF2V. One thing led to another, and now I present a package that should greatly enhance your Intruder experience, or at the very least provide more variety in campaigns.
       
      What the Superpack Does
      This package is designed to enhance the default 3W A-6 models and skins, as well as provide additional options for all A-6 variants available. Among the things added are:
      High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
      Additional variants of existing skins, including differently colored radomes and low visibility details
      Enhanced aircraft profiles for the loadout screens.
      Additional decals, to include Modexes on flaps and historically accurate BuNos on the tails.
      More historically accurate (though not organizational specific) decal size and placement for different A-6 variants.
      USN Squadrons VA-42, VA-128, and VAQ-134 (H/T Wrench and Dave)
      USMC Squadrons VMA(AW)-332 and VMAT(AW)-202
      Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons)
      Enhanced squadron logos for many squadrons, including VA-65, VA-75, VA-85, and VA-196 (H/T Wrench for VA-75).
      Enhanced hangar screens and loadscreens for each A-6 variant
      Upper fuselage markings and custom wing tanks for some squadrons
      Added landing lights, pylon lights, and ventral anti-collision lights to models and skins (anti-collision lights optional on pre-TRAM variants).
      Further LOD enhancement, to include proper relative placement of Pilot/BN, upgraded ejection seats, and the use of USN pilot LODs.
      Enhancement of Avionics, Data, and Loadout files for each variant, with particular emphasis on RWR and weapons capability.
      Enhancement of MigBuster's "DIANE" CCIP mod for the A-6, with improved bombsight/fall-line graphics and compatibility with March/April 2012 patches.
      Enhancement of Vietnam and North Atlantic campaigns
      Addition of USMC A-6 to appropriate Europe campaigns
      Complete Naval Ops integration for the original SF2 campaigns (H/T malibu43)

      In addition, this mod adds the A-6B and the A-6E_90, commonly known as the Systems/Weapons Integration Program (SWIP). SWIP Intruders in SF2 have a TEWS and are capable of carrying Guided EO missiles such as the AGM-65 Maverick and AGM-84E SLAM in addition to their standard loadout. The A-6E_90 is listed in-game as the A-6E Intruder (TRAM 90) to keep the acronyms to a minimum. The default A-6E TRAM was renamed A-6E Intruder (TRAM 79).
       
      What the Superpack Doesn't Do
      This mod enhances default aircraft. If you don't have the default A-6 LODs, or if you prefer to use a different set of A-6 LODs, then this mod is of limited value to you. Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitations of using the default decals prevent this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the A-6E with the white/grey nose may look slightly different than the one with the tan nose). Finally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6.
       
      Installation
      The Superpack is divided into three sections: the Primary Components, the Campaign Mods, and the Optional Mods. There is also a folder for widescreen users that replaces the existing 1024x768 aircraft and campaign screens with 1440x900 images.
       
      Primary Components
      There are three primary components of the Superpack , separated by which SF2 game is required for its use. In each folder is nested the standard SF2 mod folder architecture (e.g. Objects, Sounds, Campaigns). Copy the contents of these folders to your SF2 “Mod” folder (e.g. c:\users\<username>\Saved Games\Thirdwire\StrikeFighters2 <xxx>) in the order listed:
      1. 1_Common Files for all users
      This includes decals, weapons, and an updated SQUADRONLIST.INI. Copy the contents of this folder first.
       
      2. 2_for SF2V users
      This includes the A-6A and A-6B. Copy the contents of this folder if you have SF2 Vietnam installed, as it requires the 3W A-6A LOD.
       
      3. 3_for SF2NA users
      This includes the A-6E, A-6E_79, and A-6E_90. Copy the contents of this folder if you have SF2 North Atlantic installed, as it requires the 3W A-6E and A-6E_79 LODs. This now includes Wrench’s skinpack by default (was an optional component pre 1.5).
       
      Campaign Mods
      These files modify the existing campaigns other than Vietnam or North Atlantic (which were included in the primary components).
      4. 4_SF2 Campaigns for Full Merged Install
      This is a slightly modified version of malibu43’s SF2 campaigns that integrate naval operations into the Desert theater. In addition to adding the A-6, the campaigns add other USN/USAF aircraft of the period. There is also an additional 1979 campaign called Desert Blaze, which adds the later hardware from SF2E and SF2NA, as well as incorporates Wrench’s F-111B Fleet Defense Fighter for people who have it installed.
      The original SF2 campaign updates require a full 5 merged install.
       
      5. 5_SF2E Campaigns for SF2E, SF2V, and SF2NA
      This adds the A-6 to the original SF2E campaigns dated at least 1963. The campaigns add two USMC A-6 squadrons to the NATO side, as well as the requisite number of Su-7s to the OPFOR.
      You should have at least SF2V and SF2NA installed with SF2E before adding the SF2E campaigns.
       
      For Widescreen Users
      Copy these folders if you have a widescreen monitor. These folders should be copied after all desired optional campaigns have been copied over, as this will overwrite campaign graphics as well as aircraft hangars and loadscreens.
       
      Optional A-6 Mods
      These are tweaks to the A-6s themselves, and are here to personalize and enhance your gameplay. Copy the contents these folders to your SF2 “Mod” folder. Order is not important, but some of the mods directly conflict with others and will not work properly if “stacked.” Using conflicting mods requires manual datafile manipulation which is covered in Section 5 (Manually modifying Data INI files). Compatibility issues are noted in each section.
       
      6. Restricted Modexes
      This mod limits the player-selectable USN modexes (side numbers) to 500-524 (400-524 for experimental green skin, per historical record), and USMC modexes to 00-24. I did this by making adjustments to the TEXTURESET.INI file. This does not appear to affect the modexes selected by the Campaign generator.
      This mod has no compatibility issues with the other existing optional mods.
       
      7. Pre-TRAM Anti-Collision Light Removal
      The original A-6A did not have rotating anti-collision lights, as the first production aircraft pre-dated the FAA mandate for anti-collision lights in controlled airspace. To comply, the Navy and Marine Corps added a tail light (already modeled in the LOD), and for the ventral light they attached a light to the starboard side of the nosegear door. However, the lights were easily removed and pre-TRAM A-6s often flew operationally without them. This mod allows you to remove these anti-collision lights.
      This mod should not be used with the A-6AB Flare Dispensers mod or the Robo-BN mod without manually modifying the A-6A_Data.ini and A-6B_Data.ini files.
       
      8. A-6AB Flare Dispensers
      This mod puts flares on the A-6A and A-6B. Original specifications called for only chaff, but Vietnam late war doctrine often called for the dispenser loadout to be one flare for every two chaff packs (as was documented in Stephen Coont’s Flight of the Intruder). This mod is highly recommended with the SF2E campaigns, as the A-6A would have likely been fitted with flares for a theater with such a heavy CAS role and increased air threat.
      This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the Robo-BN mod, but requires manual modification of the other mods instead.
       
      9. Robo-BN (not for RAZBAM cockpits)
      As seen in the Vietnam Air & Ground War Expansion Pack by eburger68 and malibu43, this mod drops the BN in the right seat. This mod requires that the cockpit.ini have the following line in the [CockpitSeat001] section:
      OpenCockpit=TRUE
      Due to the additional interior cockpit detail of the RAZBAM series of A-6 cockpits, this mod is incompatible with the RAZBAM cockpits. This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the A-6AB Flare Dispensers mod.
       
      Updated Weapons Loadouts and Employment
      You may notice that the A-6 as of version 1.2 plays quite differently from the A-6 in previous versions. This is due in large part to malibu43’s outstanding research and contributions. For version 1.2, we have updated the weapons capabilities of all A-6 variants, removing E/O capability from the A-6A but adding the AGM-12C visually guided missile. Likewise, we added the restrictions on interior hardpoints and adjusted the Loadout files to reflect this, adding the large bomb loads to exterior pylons (and for the record, we did this prior to the May 2012 patch!). We researched historical loads and added them to the loadout files, and found that we needed to tweak some datafiles to make them work. Malibu43 tweaked the Rockeye and SnakeEye datafiles to provide proper quantities to units, and created a custom MER to allow for three Mk83 bombs to be mounted two in front, one in rear per historical procedure.
       
      Additional Information
      I made every effort to accurately represent the subtle changes between A-6 variants commensurate with their periods of operation. Additionally, I used actual A-6 BuNos (serial numbers), with independent BuNo pools for the A-6A, A-6B, and A-6E (TRAM variants use the A-6E pool). I have made every effort to avoid using BuNos of aircraft involved in mishaps involving fatalities, or combat losses resulting in KIA/MIA/POW. However, if I missed one that you catch, please let me know so that I can fix this in the next release. Likewise, if you have recommendations for object or detail placement, I would love to hear them.
      Finally, while I made adjustments to a number squadron logos and added four additional squadrons, I don't have the time to improve the entire collection. If there is a logo you would like, please post a flat image (like a decal) so that I can directly convert it. Likewise, if you improve the logos or create your own, please submit them so that I can include them in a future release. Full credit will be provided.
       
      Credits
      Malibu43 was a major contributor for version 1.2, adding campaigns, custom loadouts, and custom weapon data to allow for historical employment. His research and contributions were many, which is why he is co-credited in this release.
      I also received help from Wrench, and likewise used some of his skins, A-6E_79 avionics files, and templates. A big thanks goes out to Wrench.
      Likewise, Wrench's A-6E TRAM Skinpack and his TRAM VA-75 skin has been included for both TRAM variants, and has been converted for use with the A-6E. VA-42 and VA-128 logos have been converted for default use from these skins. Original readme files and screenshots can be found in the Extras folder.
       
      Additional Credits:
      Ventral and Pylon Lights were created by RussoUK2004.
      VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
      The decal placement, data and loadout files from the SF2V Air & Ground Expansion Pack were starting points for my work on
       
      the A-6B, so thanks goes out to Malibu43 & eburger68.
      Weapons included in this Superpack have been copied from Spectre8750's A-10C, FastCargo's F-15 Superpack, SF2V Air & Gound Expansion Pack by Malibu43 & eburger68, and the F-14 Superpack from The Mirage Factory (TMF).
      NAVYNM2 and MODUSN2 Pilot LODs taken from the TMF F-14 Superpack.
      The Martin-Baker Mk5 ejection seat is the Mk4 ejection seat by TMF with updated textures.
      TireTouch.wav was taken from FastCargo's F-15 Super Pack.
      FansongTrack and FansongLock WAV files (A-6A/B/E RWR sounds) by Fubar512.
      USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
      Classic A-6 skin patterns are based on the default 3W A-6 skins by DanW.
      Red Lightning campaign start graphic is taken from a review screenshot of “Wargame: European Escalation” in accordance with the FAIR USE Act.
      Cockpit textures for the A-6 LODs were extracted from A-6 Intruder Walk Around by Lou Drendel, and from online screenshots of the RAZBAM A-6 cockpits for FSX in accordance with the FAIR USE Act.
      A-6 Intruder Walk Around by Lou Drendel and A-6 Intruder In Action by Joe Michaels were both used extensively for research on proper markings and placement. Some of Lou Drendel’s outstanding artwork also found its way onto hangar screens and loadscreens.

      Thank you all for your contributions.
       
       
      This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.

      5,115 downloads

         (7 reviews)

      16 comments

      Updated

    7. F-4E EAF

      F-4E EAF ( Egypt Air Force )
       
      Includet:
      - F-4E_79EAF , with 3 skins: - SEA camo - Egypt-1 - Hill Grey
       
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Gun Vent ______________ automatic when gun is fired or you open the Canopy ( to simulate Hyd-Off on Ground )
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
       
      NOTE:
      if you use the weapons from the Weaponds pack-2 please replace the AIM-9P-4 with the one includet here , that will fix the wrong texture
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - original Templates from Sundowner
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      537 downloads

         (11 reviews)

      6 comments

      Updated

    8. F-4EJ

      F-4EJ pack , F-4EJ_Kai and RF-4EJ_Kai not includet i will release them as soon as i have the cockpit finish
       
      Includet:
      - F-4EJ_72
      - F-4EJ_85 with chaff flare dispenser
      - weapons
      - changed weapons.ini for AIM-9
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - new updated model , textures and weapons by ravenclaw_007
       
       
      have fun , ravenclaw_007

      669 downloads

         (10 reviews)

      4 comments

      Submitted

    9. F-4E ROKAF pack

      F-4E ROKAF pack
       
      Includet:
      - F-4E_75ROKAF
      - F-4E_86ROKAF
      - weapons
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
       
      NOTE:
      the AN/ALQ-200K ecm-pod from the Weapons pack-2 has an error ( i forget to link the nose and tail radome to the main body) so please use the AN/ALQ-200K ecm-pod that comes with this pack
       
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - new updated model , textures and weapons by ravenclaw_007
       
       
      have fun , ravenclaw_007

      608 downloads

         (12 reviews)

      5 comments

      Updated

    10. F-4E USAF pack

      F-4E USAF pack
       
      Includet:
      - F-4E
      - F-4E Hard-Wing & MIDAS4
      - F-4E_72
      - F-4E_75
      - F-4E_78 TISEO
      - F-4E_79 TISEO & ARN-101
      - F-4E_86 TISEO & ARN-101
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Wing fold ______________ only on hard wing F-4E´s
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
       
      NOTE:
      this mod replaces existing TW and TMF aircrafts , please remove the existing folders befor installing this mod , the existing skins / textures will no longer fit !!!!
       
      NOTE:
      if you use the weapons from the Weaponds pack-2 please replace the AIM-9P-4 with the one includet here , that will fix the wrong texture
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
      - Skins for the 57th FIS made by Soulfreak
      - TISEO made by Crusader
      - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      2,445 downloads

         (26 reviews)

      19 comments

      Updated

    11. SF2 Antonov An-2 "Colt" by Pasko

      SF2 Antonov An-2 "Colt" by Pasko 9/1/2013
       
      = For SF2 (Any/All; Full5 Merged Reccomended)
       
      *Note: this mod will probably NOT work in SF/Wo* 1stGens at any patch Level*
       
      Modifications, tweeks, partial reskinning and redecaling for Pasko's An-2, bring it (more in line) with SF2 levels.
       
      Included are the 4 skins, most still in their 1stGen tiny sized bmp format:
       
      Aeroflot
      Soviet Green
      North Korean Black
      Polish Camo
       
      The Aeroflot skin was partly redone, to remove the painted on registration number; 17 new historically accurate number decals were created for it. Decal randomization is TRUE for all skins.
      See "Change List" below for more details.
       
      This aircraft includes the data ini posted by Dave on the CA boards; I don't know who built the FM, but it's MUCH better now!! However, further fine tuning MAY be requried, as during testing, I experienced wingman crashings on take off. Be Advised!
      Control/O (Oh, not Zero) opens the cargo door on the side. Weapons are NOT included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list.
       
      For those that have the 1stGen releases, it's advised you delete, or move to a storage disk or elsewhere, the aircraft and decals folders for them; this pak is desinged to replace them in total. For those having this aircraft from other "all inclusive" mods pack, you may wish to review this pak before installing it over your existing aircraft. For saftey's sake, and all that kind of stuff.
       
      **The aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
       
      Happy Landings!
      Wrench
      Kevin Stein

      430 downloads

         (0 reviews)

      2 comments

      Submitted

    12. Sukhoi Su-7BMK / Type S-22 Fitter

      An upgraded and remade plane made starting from original idea by Bob *howling1* Hauser.
       
      Some Ghostrider883 & Marcfighter's skins reworked.
       
      Sound from Alex aka Spillone104.
       
      Used weapons ready.
       
      All known serials included.
       
      v. 2.0
       
      - Stary's cockpit added (see proper readme)
      - auto closing cockpit
      - IAF pilot (original the trooper pilot repainted)
       
      Install:
       
      simlpy put everything in your mod folder.
       
      Options:
       
      see included readme
       
      Enjoy!
       
      This files were made in 2010 for Indo-Pak mod forum, where they stand for 2 years.
       
      Maybe could be useful .....
       
      @ paulopanz

      662 downloads

         (4 reviews)

      2 comments

      Updated

    13. Su-7 "FITTER-A" Super Pack

      The Sukhoi Su-7 (NATO designation name: Fitter-A) was a swept wing, supersonic fighter aircraft developed by the Soviet Union in 1955.
      Originally, it was designed as tactical, low-level dogfighter, but was not successful in this role.
      On the other hand, soon-introduced Su-7B series became the main Soviet fighter-bomber and ground-attack aircraft of the 1960s.
      The Su-7 was rugged in its simplicity but its shortcomings included short range and low weapon load.
      It had 4 hardpoints, later implemented to 6. This pack portrays both early and later version for each BM/BKL/BMK types.
       
      What's in:
       
      Su-7 [DLC AI planes 2]
      Su-7B
      Su-7BM (4 & 6 hardpoints)
      SU-7BKL (4 & 6 hardpoints) [new]
      Su-7BMK (4 & 6 hardpoints)
       
      All flyables (the stock ones only reading flagged but with restore file for after patch edits)
       
      Each with new/stock fixed/old edited/restored skins & proper historical decalset
       
      sound & pilots
       
      canopy open = 10 key
       
      improved weaponloads
       
      tweaked userlists (Su-7BM: LSK fake skin removed - Soviet '75 Camo left only for fun)
       
      left/right wing red/green lights issue solved.
       
      For IAF Su-7BMK / type 22: please D/L specific plane.
       
      credits:
       
      - Stary - fantastic new cockpit (see proper readme)
      - paulopanz - skins and edits
      - Spillone104 - sound & help
      - kukulino - CVL camo 2 skin restored
      - The Trooper - pilots (see proper readme)
      - Lindr2 - SF-1 weapons edits
      - Y.Gordon - References
       
      Install:
       
      All mod f
      older content in main mod folder and overwrite.
       
      Notes:
       
      The "real" SU-7BKL had quite different gear, but we can live with these
       
      Enjoy.
       
      @paulopanz
       
      PS: Better screens and FM tweakings very wellcome

      1,227 downloads

         (7 reviews)

      3 comments

      Submitted

    14. Mikoyan MiG-21PFM 'Fishbed-F' Mongolia

      MiG-21PFM 'Mongolian People's Republic' for STRIKE FIGHTERS 2
       
      This is a very simple mod of the stock MiG-21PFM to give a 'Fishbed-F' in service with the Air Force of the Mongolian People's Republic. I've added an extra 'M' to the designation to keep it separate from the true MiG-21PFM but by all means just add the skin and decals to your standard MiG-21PFM.
       
      I was inspired to do this by the outstanding photographs at the following;
       
      http://forums.airsho...php?f=40&t=4634
       
      Please check it out!
       
       
      INSTRUCTIONS
       
      1. From the AIRCRAFT folder drag and drop the MiG-21PFMM folder into your Aircraft folder.
       
      2. From the DECALS folder drag and drop the MiG-21PFMM folder into your Decals folder.
       
       
      CREDITS
       
      As always, thanks to Third Wire for the continuous improvement of a great little game/sim.
       
      Thanks to Paladrian for the MiG-21 pit.
       
      And thanks to everyone in the wider Third Wire community.
       
      Regards
       
      Spinners
       
      Version 2 - 24/08/13
       
      Version 1 - 02/09/11

      408 downloads

         (1 review)

      3 comments

      Updated

    15. McDonnell Douglas F4H-1 'Project High Jump'

      McDonnell Douglas F4H-1 'Project High Jump' for STRIKE FIGHTERS 2
       
      This is a simple mod of the stock F-4B to give a representation of one of the most famous Phantoms of all time - F4H-1 149449 that was used to set eight 'time-to-climb' records during early 1962 at NAS Brunswick, Maine and at NAS Point Mugu, California.
       
      Most books on the Phantom make reference to this astonishing series of record-breaking flights (even more remarkable as they were production machines and not stripped down prototypes) and there are some good articles on the interweb too.
       
      N.B. Stopwatch not included!
       
       
      INSTRUCTIONS
       
      1. From the AIRCRAFT folder drag and drop the F-4B_PHJ folder into your Aircraft folder.
       
      2. From the DECALS folder drag and drop the F-4B_PHJ folder into your Decals folder.
       
       
      CREDITS
       
      Thanks to Third Wire for the continuous improvement of a great little game/sim.
       
      And thanks to everyone in the wider Third Wire community.
       
      Regards
       
      Spinners
       
      Version 2 - 23/08/13
       
      Version 1 - 31/01/10

      246 downloads

         (0 reviews)

      1 comment

      Updated

    16. Buccaneer Mk50 SAAF for SF2

      Buccaneer Mk50 SAAF for SF2
       
      includet
      --------
      Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet
      Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe
      Buccaneer Mk50 Cockpit
      SAAF Weapons
      Mk6 Ejection Seat
      Effects
       
      the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe
       
      Funktions
      ----------
      - strg+0 = canopy open close
      - strg+9 = nose and wing-fold
      - Thrustvector controll = RATO´s on/off
       
      the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel
       
      Installation
      ------------
      for instalations please read the README
       
      Note
      ----
      this are high poly models with high-res skins
       
      Credits:
      --------
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -
      testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
       
      i hope i did not forget anybody
       
      -----------------------------------------------
       
      vers 1.2 CHANGES from 10.oct.2011
      ----------------------------------
      - working/rotating Bulged bombbay door
      - BombBay Fuel Tank added
      - max fuel load for SAAF BUccaneer now 25900lbs
      - typo error on AOA Indicator fixed
       
       
      have fun
      ravenclaw_007

      1,047 downloads

         (18 reviews)

      2 comments

      Updated

    17. Buccaneer FAA for SF2

      Buccaneer FAA (Fleet Air Arm) for SF2
       
      includet
      --------
      Buccaneer S2
      Buccaneer S2-Tanker / AI only
      Buccaneer S2C
      Buccaneer S2D
      Buccaneer S2 Cockpit
      Weapons
      Mk6 Ejection Seat
      Effects
      Refueling mission for Buccaneer S2 tanker
       
      Funktions
      ----------
      - strg+0 = canopy open close
      - strg+9 = nose and wing-fold
      - strg+8 = windshield wiper
       
      Installation
      ------------
      for instalations please read the README
       
      Note
      ----
      this are high poly models with high-res skins
       
      Credits:
      --------
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
       
      i hope i did not forget anybody
       
      ----------------------------------------------
       
      vers 1.2 CHANGES from 10.oct.2011
      ----------------------------------
      - working/rotating Bulged bombbay door
      - BombBay Fuel Tank added
      - max fuel load for FAA/RAF Buccaneer now 23100lbs
      - typo error on AOA Indicator fixed
       
      have fun
      ravenclaw_007

      2,126 downloads

         (23 reviews)

      4 comments

      Updated

    18. Buccaneer RAF for SF2

      Buccaneer RAF and RAFG for SF2
       
      includet
      --------
      Buccaneer S2A
      Buccaneer S2B
      Buccaneer S2B RAFG , without refuelprobe
      Buccaneer S2/S2B Cockpit
      Weapons
      Mk6 Ejection Seat
      Effects
       
      Funktions
      ----------
      - strg+0 = canopy open close
      - strg+9 = nose and wing-fold
      - strg+8 = windshield wiper
       
      Installation
      ------------
      for instalations please read the README
       
      Note
      ----
      this are high poly models with high-res skins
       
      Credits:
      --------
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
       
      i hope i did not forget anybody
       
      ----------------------------------------------
       
      vers 1.2 CHANGES from 10.oct.2011
      ----------------------------------
      - working/rotating Bulged bombbay door
      - BombBay Fuel Tank added
      - max fuel load for FAA/RAF Buccaneer now 23100lbs
      - typo error on AOA Indicator fixed
      - Decal issue for 12Sqn. S2B_1983 fixed
       
      have fun
      ravenclaw_007

      3,397 downloads

         (21 reviews)

      19 comments

      Updated

    19. Sukhoi Su-9 "Fishpot-B" - DLC AI planes pack 2 -

      The Su-9 emerged from aerodynamic studies by TsAGI, the Soviet aerodynamic center, during the Korean War, which devised several optimum aerodynamic configurations for jet fighters.
      The design first flew in 1956 as the T-405 prototype.
      The Su-9 was developed at the same time as the Su-7 'Fitter', and both were first seen by the West at the Tushino Aviation Day on 24 June 1956, where the Su-9 was dubbed Fitter-B.
      It entered service in 1959.
      Total production of the Su-9 was about 1,100 aircraft.
      It is believed that at least some Su-9s were upgraded to Su-11 'Fishpot-C' form.
      None were exported to any of the USSR's client states nor to the Warsaw Pact nations.
      Remaining Su-9s and later Su-11s were retired during the 1970s.
      Some were retained as test vehicles or converted to remote-piloted vehicles for use as unmanned aerial vehicles.
      It was replaced by the upgraded Su-11 and the much-superior Su-15 'Flagon' and MiG-25 'Foxbat'.
       
      What's in:
       
      - a new flyable plane
      - great Stary's cockpit built in
      - 6 simple (but all I found) skins includind famous 179 IAP one
      - specific sound
      - pilot
      - animated canopy
      - screens
       
       
      Credits:
       
       
      - plane Tk [DLC AI planes pack 2]
      - cockpit Stary (readme included)
      - sound Spillone104
      - Skins/decals/edits paulopanz
       
       
       
      Install:
      - put all in main mod folder and overwrite
       
       
       
      Note:
      Su-9.ini is flagged as only reading (sola lettura) to avoid patching rewriting, so the plane will be flyable until you'll not change files property, maybe to add further skins. By the way a recovery copy is included.
       
      This is for Stary the "pitmaker".
       
       
       
      Enjoy
       
       
      Pavel Osipovich Panz

      628 downloads

         (4 reviews)

      2 comments

      Updated

    20. SAAB J29F Tunnan for SF2

      SAAB J29F Tunnan for SF2
      = For SF2, Full-4 Merged, and/or SF2E
       
      --
      *Important Note:
      The main reason for SF2 and/or SF2E, is this aircraft now uses the stock Hunter FGA.9 cockpit. Should be available in all versions, excepting stand-alone SF2V (and even then, possibly when merged, even using the SF2V exe?). In other words ... any SF2 install that has access to the Hunter 9's cockpit parts.
      ---
       
      This is an upgrade/mod of the SAAB J29F Tunnan, as released by Phlerp & Co in either 2004 or 2006 (the lod is dated 2004, and the original readme in dated 2006. Go Figure!)
       
      Several small tweeks to the various inis have been done; the cockpit switched to the stock Hunter 9, all skins and decals are setup SF2 style, and all weapons for this aircraft are included. I couldn't positiviely ID the canopy node, so that is NOT working. The weapons are taken from the GunnyPak, so if you have them installed, just allow the overwrite. There are also landing lights.<grin> The destroyed model uses a stock 3rdWire one available in ALL versions, so won't be any issue there (Fresco).
       
      The damage textures have been converted to dds format; however the original tgas ARE included. A new SF2-style hangar screen in included. Avionics mods adds a radar-ranging gunsight (weither this is historically accurate??? don't know!). A new Userlist ini is included; with luck I got the years right (or close enough)
       
      As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other stuff.
       
      Happy Landings!
      wrench
      kevin stein

      486 downloads

         (1 review)

      0 comments

      Updated

    21. Replacement Data Inis for Sea Vixen FAW.2 & FAW.2

      DH Sea Vixen FAW.1 & 2 Replacement Data Inis
       
      = For SF2, Any & All versions =
       
      This small package contains data inis for =BOTH= the Sea Vixen FAW.1 and FAW.2, allowing them to trap on aircraft carriers.
       
      It is to be applied to my Sea Vixen Pak located at the following url:
       
      http://combatace.com/files/file/11975-dh-sea-vixen-faw1-faw2
       
      Small tweeks in the flight model now allow it safe landings on the various carriers available (and soon to be available). No other changes are in effect.
      Note: this is NOT the aircraft itself, just 2 new data inis!!
       
      As always, comparatively easy install instructions are included. Give them a read!
       
      Happy Landings!
      wrench
      kevin stein

      383 downloads

         (0 reviews)

      1 comment

      Updated

    22. Seahawk Mk.101, INAS Tweeks Pak

      Seahawk Mk.101, Indian Naval Air Service
      = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY -WITH- Expansion Pak2!! =
       
      -An addition for the Indo-Pak Mod-
       
      *As stated above you MUST have a Full-5 Merged install with SF2:NA, at the latest (6/2012) patch level to take advantage of the 'carrier operations' it brings. Also, if using one of the optional cockpits, you'll need Expansion Pak 2, as one of these optional cockpits references the EE Lightning F.1.
      If you do not meet these minimum requirement, do =NOT= download this, as you'll be unable to use it.*
       
      This package is designed to upgrade/update the INAS Seahawk Mk.101, from Paulopanz's pak, available at the following url:
       
      http://combatace.com/files/file/12982-seahawk-fga6100101-ins-vikrant-combo/
       
      (you won't need the carrier, just the aircraft)
      This mod is designed to be installed OVER that pre-existing one.
       
      This is =NOT= a full aircraft pak; it does include an optional cockpit howevr; lots of inis and plenty of minor tweeks.
       
      adjusted decals size/positioning
      added destroyed model to data ini (uses a Hunter)
      SF2-ish radar statements
      Adjusted weapons loadouts, mission statements
      New SF2-style INAS Seahawk101 hangar screen
      New DDS damage textures.
       
      optional F-86D cockpit (included, ini is called "Seahawk101_cockpit.ini")
      Optional EE Lightning F.1 ini, with adjusted position statements (ExpPak2 Users only!)
       
      Due to some rather 'odd' changes/behaviors from one of the recent patchs, it seems that radar equipped aircraft having cockpits -without- the scope no longer show the radar screen 'popup' in the corner on Normal Flight mode. This should eliminate that issue, at least on this aircraft. While the 2 radar-eqipped cockpits are not perfect matches, they work pretty well. Details on selection are in the "To Install" section. Screenies included in this pack show the 2 different radar-equipped pits for ease of selection.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, especially on selecting the optional cockpits.
       
      Good Hunting!
      wrench
      kevin stein

      186 downloads

         (3 reviews)

      0 comments

      Updated

    23. Dassault Mirage5COA, Fuerza Aérea Colombiana

      Ok...we're gonna try this one more time....
       
      Dassault Mirage5COA, Fuerza Aérea Colombiana
       
      = For SF2, (Full-4 Merged Installs, at minimum, SF2:E & SF2:I) =
       
      As stated, this pak will =only= work with a Full-4 Merged install, as it makes use of the Mirage5F lod from SF2:E, and the Nesher cockpit from SF2:I. Obvioulsly, if you have both of these, it'll work (ie: Full-4 merged is best!).
       
      This mod represents Mirage 5(COA) aircraft from the Colombian Air Force, with historically accurate serial numbers. All loadouts use 100% stock, in-game items. The canopy has been activated via a manual animation key; use Shift/0 to open and close it. The data and userlist inis have been set to a 'single nation use only' type. Landing lights have also been added, for those pesky night flights. An SF2 style hangar screen is also included.
       
      As always, easy to folllow install instructions are included; so read and follow them!
       
      Let's hope THIS time, it uploads and downloads for everyone!
       
      Happy Landings!
      Wrench
      Kevin Stein

      216 downloads

         (0 reviews)

      3 comments

      Updated

    24. TMF's Mirage F.1C for SF2


      Dassault Mirage F.1C by TMF


       
      For SF2 (any and all, Merged or not)
       
      This is a semi-complete upgrade of The Mirage Factory's Mirage F.1C to SF2 standards.I call this 'semi-complete', as some tweeks are still needed (see "Notes" below). A cockpit upgrade, loosly based on my AMI F-104S-ASA-M adds a working HUD for all modes, various A-A modes, and Ground Mapping. Some functions may be too modern, but hey, it all works!!! The cockpit is still the Zippers, as originally released with. A new userlist ini is also included, with hopefully everyone and fairly close operational years. A new SF2 style Hangar screen is also included!
       
      Several weapons are included, from the GunnyPak. Loadouts are set for mostly French weapons, with the occasional NATO slipping in (Sidewinders in the early operational years). (see Notes for comments on the desert skinned drop tank)
      Skins and decals included in this pak are from (iirc) the original release, and maybe some others:
       
      AdA Blue
      EDA Camo
      Greece Blue
      Desert
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. PLEASE read them.
       
      With special Thanks to TMF & Sony Tuckson for giving permission to modifiy and upload.
       
      Good Hunting!
      Wrench
      Kevin Stein

      1,553 downloads

         (3 reviews)

      8 comments

      Updated

    25. Dassault Mirage IIIO, RAAF

      Dassault Mirage IIIO, RAAF
       
      For SF2, Full-4 Merged -or, at MINIMUM!- SF2:E and/or SF2:I
       
      *Note: it should be stipulated at this time, that this aircraft mod is being released as a "stand in" until the proper 3 versions are completed and released by The Mirage Factory. At such time, my reccomendation is to delete this mod, as the TMF versions will be the correct 'body type' for F, A and F/A III0s as used by the RAAF*
       
      This mod creates a 'stand alone' aircraft, using all in-house/in-game stock bits, to recreate some of the Mirage IIIO (F/A) used by the RAAF. This makes this mod slightly historically innaccurate, as mentioned above, there were 3 versions. This sorta kinda combines them.
       
      You MUST have, at the least, SF2:E to access the MirageIIIC lods, and SF2:I to access the Shahak's cockpit. Therefore, this mod is truely, ONLY reccomended for a Full-4 Merged install, as the Game Engine will have full access to all the bits needed from the all the Object cats.
       
      The 5 Skins are included with the pak are:
       
      75 Squadron, in Natural Metal in the 1960s (called 75SqdnOld)
      76 Squadron, also in NM for the 1960s (called 76SqdnOld)
      3 Squadron, in gray/green camo for post-1970 usage *
      75 Squadron, also in G/G Camo
      77 Squadron, also in G/G camo
       
      (3 Sqdn not shown in screenie)
      *note: squadron badge decal is active, when in Real Life ™ it was not,according to what little photographic evidence I could discover. A simple edit of the decals ini will remove it for the Historically Correct practicioner.*
       
      As all markings are decals, it should be a simple matter for other skinners to create other squadrons by simply shifting decals around (Example: a NM 3 Squadron).
       
      All new, 100% historically accurate* serial number decals have been created for all aircraft. Data ini edits change (essentially) nothing, but nationalizing the aircraft to Australia, and adding landing lights. A new userlist is incuded . The canopy is activated via an animation key; use shift/0 to open and close it.
      Avionics mods add an audio-only RWR, and the Ground Mapping radar seen on the "A" variant, which was added to all at various times, creating the Mirage IIIO F/A. It's active on ALL, so just pretend. Loadouts are standard 3rdWire. No weapons pak is needed, and it should work with any/all/or none (ie: stock weapons)
       
      *My research has shown that pretty much ALL the 116 III0s served with pretty much ALL RAAF Mirage squadrons at one time or another. So, don't be surprised to see some serials duplicated.*
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
       
      Good Hunting!
      Wrench
      kevin stein
       
      NOTE: this pack became moot with the release of the Oz Mirage DLC package. However, this one WILL still work, some a little renaming edit to remove conflicting names, and/or these decals can EASILY be used on the DLC Mirage IIIO

      697 downloads

         (3 reviews)

      0 comments

      Updated

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