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  1. In the 1980s, 12 BAE Hawk T.Mk. 60/60As were purchased for the Air Force of Zimbabwe; the purchase was supported by a GB £35 million loan from the UK to Zimbabwe. The Hawk deal also included the transfer of a number of second-hand Hawker Hunters. In July 1982, at least one Hawk was destroyed on the ground and three more heavily damaged during a dissident attack on Thornhill air base, Gweru.
    Zimbabwe's Hawks were used during the Second Congo War. Numerous airstrikes were conducted in support of the Congolese Army against Rwandan, Ugandan and rebel forces in 1998–2000. In 2000, the controversy over Zimbabwe's military intervention in the Congo and poor human rights record led to Britain imposing a total arms embargo on the nation, including spare parts for the Hawk. Due to the embargo, Zimbabwe has purchased six Chinese Hongdu K-8s as a substitute.
     
    What's in:
     
     
    - a new plane;
    - 3 new skins(3 camo);
    - Historical decalsets;
    - 2 new pilots;
    - Weapons including Export Chinese PL-7
    - open canopy 10 key auto closing at take off;
    - "real" sound;
    - new screens;
    - loadout.tga;
     
     
    Notes:
     
    - This plane uses as stand in Harrier1 cockpit
     
    Credits:
     
    - RussoUK - plane model;
    - Ndicki- original Templates;
    - SF1 skin Matthew Ouellette;
    - Spillone104 - RR Adour sound
    - Paulopanz - Skins, Decals, pilots, edits;
     
    Install:
     
    - all mod folder content in your mod install
    - overwrite
    - if you haven't SF-2EU or dislike Harrier1 pit open Hawk60.ini
     
    [AircraftData]
    AircraftFullName=Hawk Mk.60
    AircraftShortName=Hawk
    AircraftDataFile=Hawk60_data.ini
    //CockpitDataFile=Hawk_cockpit.ini
    CockpitDataFile=Harrier1_cockpit.ini <---- delete this
    HangarScreen=Hawk_Hangar.jpg
    LoadingScreen=Hawk_Loading.jpg
    LoadoutImage=Hawk_Loadout.tga
    LoadoutFile=Hawk_loadout.ini
    //AvionicsDLL=Avionics60.dll
    AvionicsDLL=Avionics70.dll <---- delete this
    //AvionicsDataFilename=HAWK_AVIONICS.INI
    AvionicsDataFilename=Harrier1_avionics.ini <---- delete this
    UserList=Hawk_UserList.ini
    ---> delete all "//" too and you will use the F-100 cockpit
     
    That's all
     
    Enjoy
     

     
    @ paulopanz
     
    I hope that at last we will have a South African terrain to play with .....
    264 2
  2. In January 1978, Britain and Finland announced a deal to in which the Finnish Air Force was to receive 50 Hawk Mk. 51s in 1980; these aircraft were built in Finland under licence by Valtion lentokonetehdas. The Finnish Air Force was limited to 60 first-line fighter aircraft by the Paris Peace Treaty of 1947; by acquiring Hawks, which counted as trainers rather than fighters, capacity could be increased while continuing treaty compliance. These conditions were nullified at the break-up of the Soviet Union.
    Seven additional Mk. 51As were delivered in 1993–94 to make up for losses. In June 2007, Finland arranged to purchase 18 used Hawk Mk. 66s from the Swiss Air Force for 41 million euros; they were delivered in 2009–2010. Finnish Hawks have reportedly been armed with Russian Molniya R-60/AA-8 air-to-air missiles. The Finnish Air Force aerobatics team, the Midnight Hawks, also uses the aircraft.
    Due to rising levels of metal fatigue, 41 out of 67 in Finland's total Hawk fleet will be taken out of service between 2012–2016; the remaining aircraft are younger and thus are expected to be flying into the 2030s.In 2011, Finnish Mk. 51s and Mk. 66s underwent upgrades, including a new Patria Cockpit 2000 glass cockpit and new software.
     
     
     
    What's in:
     
    - a new plane (1.1 new lod);
    - 6 new skins(3 camo; 1 grey; 2 "Midnight Hawks" camo & grey)
    - Historical decalsets;
    - open canopy 10 key auto closing at take off;
    - "real" sound;
    - two new Finn pilots;
    - new screens;
    - loadout.tga;
     
    Notes:
     
    - This plane uses as stand in Harrier1 cockpit
     
    Credits:
     
    - RussoUK - plane model;
    - Ndicki- original Templates;
    - Florian - original pilots;
    - Spillone104 - RR Adour sound
    - Paulopanz - Skins, Decals, pilots, edits;
     
     
     
    Install:
     
    - all mod folder content in your mod install
    - overwrite
    - if you haven't SF-2EU or dislike Harrier1 pit open Hawk51.ini
     
    [AircraftData]
    AircraftFullName=Hawk Mk.51
    AircraftShortName=Hawk
    AircraftDataFile=Hawk51_data.ini
    //CockpitDataFile=Hawk_cockpit.ini
    CockpitDataFile=Harrier1_cockpit.ini <---- delete this
    HangarScreen=Hawk_Hangar.jpg
    LoadingScreen=Hawk_Loading.jpg
    LoadoutImage=Hawk_Loadout.tga
    LoadoutFile=Hawk_loadout.ini
    //AvionicsDLL=Avionics60.dll
    AvionicsDLL=Avionics70.dll <---- delete this
    //AvionicsDataFilename=HAWK_AVIONICS.INI
    AvionicsDataFilename=Harrier1_avionics.ini <---- delete this
    UserList=Hawk_UserList.ini
     
    ---> delete all "//" too and you will use the F-100 cockpit
     
    V. 1.1 : new lods inside by russouk2004 !!!!
     
    My wishes are for an heavy tour of duty on the scandinavian front. Ok Jon?
     
    That's all
     
    Enjoy
     

     
    @ paulopanz
     
    PS: Make a proper cockpit, please.
    347 1
  3. The Saab 2000 ERIEYE AEW&C surveillance system enables outstanding control over both land and sea, even under heavy jamming conditions. Using the latest AESA technology and a versatile EW system, even the smallest air and sea targets will be detected.
    more info SAAB Tech
     

    Installation




    •unzip the package,drow those files into matching folders in your mod directory.done!!
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    •This is freeware mod made for SF2 series do not use for ommercial use or unauthorized distribution.
    •To get AEW fully operation,you need a terrains can have early warning or Navy serch mission,like IcelandNA or othet navy map.and!let AI to fly it.
    •The mod can also fly in Gen1(Not recommended),older version of lod file are included,you need did some change in aircraft_name.ini
     
    i take SAAB_2000_AEW.INI as example
     
    original code
     
    [LOD001]
    Filename=SAAB2000_AEW_SF2.LOD
    Distance=105
     
     
    modified
     
    [LOD001]
    Filename=SAAB2000_AEW.LOD
    Distance=105
     
     
    then hit save,all done/
    but,unfortunately it can only fly as transport or recon plane when player onboard whitch limited by game engine.
    hope TK can bring us more surprise next time.
     
    anyway hope you like this mod,enjoy your flight.


    501 3
  4. BAe Hawk T.1A Update Pak
     
    = For SF2, Any & All =
     
    *Note: requires an install with access to the F-100D cockpit. May not work in stand-alone SF2:I* Fully merged installs should have no problems*
     
    This is a full, complete pak, with several skins, decals (and LOTS of new decalstoo!). All sorts of fun stuff! This verson replaces any and all others.
     
    Skins included are:
     
    RAF (standard Euro-wraparound camo, 243 Sqdn) 1975-82
    Gray (generic RAF gray, 19 Sqdn) 1983-1991
    Black (RAF 208 Squadron) 1992-to date *rebuilt completly, based on Marcfighters*
    Desert (for UAE)
    Finnish Camo (for FAF, HävLLv 41)
     
    (in fact, ALL the skin are new builds!)
     
    The RAF skins are 'year specific', and will change over when selecting the proper years. Decal randomization for all skins is set to TRUE. A new userlist ini is included; it may not be fully accurate, and changes/correction are ENCOURAGED!!!
     
    Included is also a set of new tail letters & Skull badge,but unused, as used on 100 Squadron's Hawks (as seen on the new loading screen) A revamped SF2 version of my 'boxart' Hangar screen is here as well.
     
    Other ini edits fiddle and tweek things in the data, loadout and avionics ini. The avionics include a gun-ranging radar and audio-only RWR (not entirely sure as it IF they had them, but it imporves Playability). The canopy is operated via The Usual Suspect ™ animation key, Shift/0. As stated above, the cockpit has been switched to the F-100Ds; it's not perfect by any means, but works QUITE well, and seems a bitcloser than the F-86 and/or A-4Bs used before.
     
    All weapons (Aden gunpod, drop tanks) are included, as is the /Gun for the gunpod.Loadouts and Mission statements have been adjusted to match, as best as possible, Real World ™ usage.
     
    Also, with expecial thanks to Russo, for he whipped out a new lod for us that fixes the shadow issues.
     
    As always, fairly easy to follow, yet detailed install instructions are included.
     
    Please read them!
     
    Happy Landings!
    wrench
    kevin stein
    1,187 1
  5. AMX-1 for SF2
     
    This is Rafaels' AMX 2.0 and Miraclemans' AMX Nations Kit with updated file setup for SF2. It has been updated to SF2 file structure based on their work. The Nations Kit makes two seperate aircraft for the two nations flying the AMX, Italy and Brazil. I moved the three skins to the appropriate nation folders, so the Brazil skin is only used for the Brazilian AMX and the Italian skins for the Italian AMx and so forth. Only one skin uses a non-stock decal and that has had the proper folder added. I have also added the proper gun(s) and missile for each aircraft, 2 x 30mm and the MAA-1 Pirahna IRM for the Brazilian plane and a single 20mm vulcan for the Italian plane. The vector RWR has also been added to both planes.
    I have re-done the hangar and loading screens to match the aircraft and its national air force; the AMI for the Italians and the FAB for the Brazilians. A userlist.ini has been added also.
    Finally, both planes have chaff and flares added. There was little info on these components location and number but I found one photo of an AMX launching flares, one comment on a single website that mentioned 4 launchers, and another website comment that the flare loadout was 15 each launcher which I assume also applies to the chaff launchers. So I used that info to add what hopefully is a close approximation of the AMX chaff/flare capability. Hence, 4 launchers with 15 shots each for a total of 30 flares and 30 chaff.
    Any errors in all this is un-intentional. Please let me know of any problems or needed corrections. Keep in mind this is freeware made by your community for your use. You use it at your own risk. It is un-supported by TK and Thirdwire productions and is released under the CombatAce freeware licensing agreement. Do not use in any kind of payware without express permission from the owners of these files, namely Rafael and Miracleman.
     
    Contributers:
     
    Base Model By Rafael Rodrigues
    v2 AMX 3dMax Tweaks by Swede
    v2 AMX Data updates by USAFMTL and Column 5
    AMX Nations v2.2 by Miracleman
    SF2 updates pcpilot
     
     
    To install, Just simply open the zip file and copy paste into your SF2 mods folder. It will use the stock pilot and A-4 cockpit in the game. Weapons and drop tanks are all working to my knowledge. It flies well in-game so have fun.
     
    God bless, pcpilot
    1,195 1
  6. Macchi MB 339A Version 2.0 for Strike Fighter 2 by ID(io)T Team
     
    Development and operational history
     
    Aermacchi went on to perform an effective "facelift" on the MB-326 to create the "MB-339", a modernized derivative. The first of two "MB-339X" prototypes performed its initial flight on 12 August 1976, with the second following on 20 May 1977. The first of 107 production "MB-339A" trainers for the AMI performed its initial flight on 20 July 1978, with the type entering service in 1979.
    The MB-339 retained substantial commonality with the MB-326, differing mainly in a new forward fuselage with a raised cockpit, and twin ventral fins plus a taller tailfin to compensate for the loss in yaw stability due to the new forward fuselage. The MB-339 also featured updated systems, particularly rocket-boosted SICAMB / Martin Baker Mark 1T-10F ejection seats with "zero zero" (zero speed zero altitude) capability. However, the MB-339 retained the Viper 632-43 engine; Aermacchi had seriously considered replacing it with a more modern and fuel-economical engine, but the Viper was cheap, reliable, and had good performance. The engine was license-built by Piaggio. The MB-339 retained the six stores pylons of the MB-326G. It did not have built-in cannon, but cannon pods, dumb bombs, and rocket launchers were qualified as stores for the light attack role.The MB-339 has been export in Argentina where ten "MB-339AA" were obtained by the Argentine Navy (ARA), with the type operating against the British during the Falklands War in 1982. Other MB-339A users included Dubai (seven), Ghana (four), Malaysia (thirteen MB-339AM), Nigeria (twelve MB-339AN), and Peru (sixteen MB-339AP).
     
     
    -------------------------------------------------------------------------------------------------------------------
     
    The War Trial
    Lt Guillermo Owen Crippa, a young Argentine Fleet Air Arm pilot, was tasked as No 2 of an armed patrol from Stanley airfield shortly after sun-up. The other Aermacchi jet trainer became unserviceable, so Crippa launched on his own. Near Jersey Point he spotted a Royal Navy Lynx helicopter, but as he pulled up to dive on it, he also sighted the ‘enemy’ invasion force anchored in San Carlos Water. Crippa broke off, reported his discovery of the British to his controller in Stanley – and then announced his intention to attack.
    At low level and high speed he emerged from the radar shadow of Fanning Head, and fired all his podded Zuni rockets at HMS ARGONAUT. Crippa then engaged a RFA stores ship with his 30mm DEFA cannon, and before exiting the combat zone, took notes on the number and types of ship sheltering in San Carlos Water. He was subsequently awarded Argentina’s highest decoration for valour in combat. The British were also given a first taste of the courage and determination that characterizes Argentine military aviators.
     
    -------------------------------------------------------------------------------------------------------------------
     
    Installation:
     
    Simply copy all the files in the respective directory of your game folder.
    "User"\Saved Games\ThirdWire\StrikeFighters2
    -------------------------------------------------------------------------------------------------------------------
     
    Credits:
     
    NGHENGO: Main 3D model
    Bobrock: 3D model and Cockpit
    Paulopanz: Lots of skins, decals and Hangar & Loading screens
    Spillone104: DEFA gunpods, INI work and sound
    Baffmeister: FM tuning
    Aleducat: Martin Backer MK10-1 seat
    FastCargo: Fake pilot
     
    Beta testers : All the above plus, Aleks, Starfighter2, Canadair, Erikgen, Silverbolt, triplethr3at, Steve_S, Blasto, Dysko.
     
    -------------------------------------------------------------------------------------------------------------------
     
    Legal stuff:
     
    This mod is freeware. Commercial use is not allowed.
     
    ------------------------------------------------------------------------------------------------------------------
     
     
    Enjoy and good flight. :)
     
    June 2011
    1,026 3
  7. Hawk Tmk1A
    Fixed shadow problem,and a\c nose steering (copy\paste new entry in supplied data.ini to hawk data.ini))is enabled,use new lod changing your T45 ini to point to new LOD or rename the new LOD,to the old name,and delete the old one.
     
    T-45 Goshawk.
    Fixed nose shadow problem,nose steering enabled.(See enclosed data.ini and copy\paste the new entry)
    use new lod and edit T45 inito point to new LOD or rename the new LOD to the old LOD name,and delete the old.
    469 2
  8. Older LOD for My HawkTmk1A had a "tractor Beam" shadow issue on nose,so this will fix it.
    144 1
  9. Super Etendard v1.00 for SF2
    by foxmonter.
     
     
    --------------------
    Read the History and specs to know about this craft.
     
    Read The cockpit help to see the features of this cockpit. (is not 100% realistic but I try!)
    --------------------
     
    Credits
    Model work by FoxMonter
    Textures by FoxMonter
    FM by Charles
    Weapons Fix & Package by capun
    FN Skin by Pappychksix
    Iraq Skin by Fire Fox
    Martin Baker Mk7 Ejection Seat by Ravenclaw_007
    SF2 updates by NeverEnough
     
    Install.
    --------
    Simply extract the contents of the SEtendard folder into your Mods\StrikeFighters2 folder.
     
    Shift 9 will open and close the canopy, and Shift 10 will fold the wings.
     
    DONE!
     
    -------------------
    If you got low FPS, disable the shadows!, the cockpit have high polys count and large textures! but is work great on my machine.
     
     
    -------------------
     
    ENJOY THE FLIGHT.
    1,411 7
  10. The last Hawks installs needed some care. Here we are.
     
     
    WHAT's IN:
     
    - new gunsight, depressed sight type for gun bomb rocket
    - made in several different colors, alternate files in Cockpit folder
    - cockpit inis have entries to use the new sight
    - Hawk6x.ini files have avionics inis commented out to disable the HUD
    - data ini changes:
    - detectSystem; removed HasRWR=TRUE, MaxVisDistance fixed (was 500 meters), set to 6000 (like A-4's)
    - weapon stations cleared of USAF and USN types + ARM and RCKT removed
    - outboard pylons; removed IRM since there are no launch rails on the pylons
    - Weapons
    - all gunpods and fuel tanks; lods and names in inis renamed to enable shadow to show
    - all gunpods, weight fixed (was 760 kg), set to 150 kg now
    - all fuel tanks, mass, fuel amount and drag values fixed/updated
     
    CREDITS:
     
     
    - Crusader: he made ALL the job. Thanks Otto!
     
     
    INSTALL:
     
     
    - Be sure to have the whole Hawk collection so far (more to come).
    - Put all in main mod folder and overwrite
     
     
    That's all
     
     
    Enjoy
     
     
    @paulopanz
    337 0
  11. CT-155 Hawk for SF2
     

    ______________________________________________________________________________________________________________________
    Entirely based on BAe Hawk T.1A Update Pak made by Wrench that can be found here :
     
    http://combatace.com/files/file/12717-bae-hawk-t1a-for-sf2-by-russouk/
    ______________________________________________________________________________________________________________________
     
    This is the CT-155 Hawk as used by the RCAF 15th Wing for the SF2 series of games.
     
    I added rivets and did the skin for the CT-155 Hawks (RCAF) currently used by the NATO Training Center.
     
    You may use the skin files only or use it as an entire aircraft.
     
    Did not tested it on others Hawks. So it might work or not.
     
    ______________________________________________________________________________________________________________________
    The CT-155 Hawk was selected for the NATO Flying Training in Canada (NFTC) program because of its similarities to frontline fighter aircraft. Student pilots graduate from the CT-156 Harvard II to this highly advanced jet trainer. Its Rolls-Royce turbofan engine generates more than 6000lbs of thrust and powers the jet to supersonic speeds.
     
    The Hawk’s sophisticated glass cockpit features:
     
    a heads-up display (HUD)
    hands-on throttle and stick (HOTAS) controls
    integrated navigation and targeting systems
    With its superior technology, the jet can perform a wide range of high performance training missions.
     
    NFTC students train on the Hawk during the program’s final stage. Once they’ve logged 125 flight hours, Canada’s student fighter pilots are ready to join 410 Squadron, the Operation Training Unit, which flies CF-188 Hornets.
     
    Canada is not alone in selecting this modern trainer. Fifteen countries, including the British Royal Air Force rely on the Hawk to prepare their pilots for combat. The United States Navy uses its own version—the T-45A Goshawk—as an advanced trainer for carrier operations.
    ______________________________________________________________________________________________________________________
     
     
     
    This skin represent the scheme used by the RCAF on their CT-155 trainers.
     
    The serial numbers in this skin pack along with planes numbers are real one's.
     

    You will get the following skins in this package :
     
    NATO Training Center (4 Wing Cold Lake) :
    Serials 155201 to 155222 : Regular scheme
     
     
     
     
     
    Two installation choice :
     
    SKINS ONLY (BAe Hawk T.1A Update Pak made by Wrench already installed):
     
    Copy the FOLDERS of the current pack objects/aircraft/CT-155/RCAF folder in your game Hawk_T1A aircraft folder.
    Copy the FOLDERS of the current pack decals/CT-155/RCAF folder in your game Hawk_T1A decals folder.
     
    Open the Textureset.ini and edit the file by adding the texture.ini lines. Don't forget to change the file path accordingly.
     
     
     
    COMPLETE AIRCRAFT :
     
    Copy the CT-155 aircraft folder content to your game aircraft folder.
    Copy the CT-155 decals folder content to your game decals folder.
    Copy the CT-155 guns folder content to your game pilots folder.
    Copy the CT-155 weapons folder content to your game weapons folder.
     

    Credits:
     
    - Wrench
    - RussoUK
     

    Happy flights!
     
    Mario C.
    Frenchie1977
    192 0
  12. SF2 version of my PC-9/A.
     
    Read the readme.txt
     
    Enjoy!
    970 0
  13. Export version for Dubai, United Arab Emirates Air Force. Eight ordered 30 June 1981 for a price of $40 million and delivered March to September 1983. Single additional attrition replacement aircraft delivered 1988
     
     
    What's in:
     
     
    - a new plane;
    - 2 new skins;
    - Historical decalsets;
    - open canopy 10 key auto closing at take off;
    - weapons
    - "real" sound;
    - New screens;
    - loadout.tga;
     
     
    Notes:
     
    - This plane uses as stand in Harrier1 cockpit
    - Coupi tweak (harrier's frame removed) is inside the pack
     
    Credits:
     
     
    - RussoUK - plane model 2.0;
    - Ndicki- original Templates;
    - Coupi pit tweak;
    - Spillone104 - RR Adour sound
    - Paulopanz - Skins, Decals,edits;
     
     
    Install:
     
     
    - all mod folder content in your mod install
    - overwrite
    - if you haven't SF-2EU or dislike Harrier1 pit open Hawk61.ini
     
     
    [AircraftData]
    AircraftFullName=Hawk Mk.61
    AircraftShortName=Hawk
    AircraftDataFile=Hawk61_data.ini
    //CockpitDataFile=Hawk_cockpit.ini
    CockpitDataFile=Harrier1_cockpit.ini <---- delete this
    HangarScreen=Hawk_Hangar.jpg
    LoadingScreen=Hawk_Loading.jpg
    LoadoutImage=Hawk_Loadout.tga
    LoadoutFile=Hawk_loadout.ini
    //AvionicsDLL=Avionics60.dll
    AvionicsDLL=Avionics70.dll <---- delete this
    //AvionicsDataFilename=HAWK_AVIONICS.INI
    AvionicsDataFilename=Harrier1_avionics.ini <---- delete this
    UserList=Hawk_UserList.ini
    ---> delete all "//" too and you will use the F-100 cockpit
     
    That's all
     
    Enjoy
     
    @ paulopanz
     

    289 0
  14. Export version for the Indonesian Air Force. Eight ordered 4 April 1978, with five more ordered in May 1981, a further three in October 1981 and four in November 1982, giving a total of 20 delivered between 1980 and 1984. Five repurchased by BAE Systems in 1999.
     
     
    What's in:
     
     
    - a new plane;
    - 5 new skins;
    - Historical decalsets;
    - open canopy 10 key auto closing at take off;
    - weapons
    - "real" sound;
    - New screens;
    - loadout.tga;
     
     
    Notes:
     
     
    - This plane uses as stand in Harrier1 cockpit
    - Coupi tweak (harrier's frame removed) is inside the pack
     
     
    Credits:
     
     
    - RussoUK - plane model 2.0;
    - Ndicki- original Templates;
    - Old Diego - original pilots;
    - Coupi pit tweak;
    - Spillone104 - RR Adour sound
    - Paulopanz - Skins, Decals, pilots, edits;
     
    Install:
     
     
    - all mod folder content in your mod install
    - overwrite
    - if you haven't SF-2EU or dislike Harrier1 pit open Hawk53.ini
    [AircraftData]
    AircraftFullName=Hawk Mk.53
    AircraftShortName=Hawk
    AircraftDataFile=Hawk52_data.ini
    //CockpitDataFile=Hawk_cockpit.ini
    CockpitDataFile=Harrier1_cockpit.ini <---- delete this
    HangarScreen=Hawk_Hangar.jpg
    LoadingScreen=Hawk_Loading.jpg
    LoadoutImage=Hawk_Loadout.tga
    LoadoutFile=Hawk_loadout.ini
    //AvionicsDLL=Avionics60.dll
    AvionicsDLL=Avionics70.dll <---- delete this
    //AvionicsDataFilename=HAWK_AVIONICS.INI
    AvionicsDataFilename=Harrier1_avionics.ini <---- delete this
    UserList=Hawk_UserList.ini
    ---> delete all "//" too and you will use the F-100 cockpit
    That's all
     
     
    Enjoy
     
     
    @ paulopanz
     

    224 0
  15. Export version for the Kenyan Air Force. Fitted with braking parachute. Twelve ordered 9 February 1978, with deliveries from 1980 to 1981. Retired in 2012.
     
    What's in:
     
    - a new plane;
    - 1 new skin;
    - Historical decalset;
    - open canopy 10 key auto closing at take off;
    - weapons
    - "real" sound;
    - New screens;
    - loadout.tga;
     
    Notes:
     
    - This plane uses as stand in Harrier1 cockpit
    - Coupi tweak (harrier's frame removed) is inside the pack
     
    Credits:
     
    - RussoUK - plane model 2.0;
    - Ndicki- original Templates;
    - Coupi pit tweak;
    - Spillone104 - RR Adour sound
    - Paulopanz - Skins, Decals, pilots, edits;
     
     
    Install:
     
     
    - all mod folder content in your mod install
    - overwrite
    - if you haven't SF-2EU or dislike Harrier1 pit open Hawk52.ini
    [AircraftData]
    AircraftFullName=Hawk Mk.52
    AircraftShortName=Hawk
    AircraftDataFile=Hawk52_data.ini
    //CockpitDataFile=Hawk_cockpit.ini
    CockpitDataFile=Harrier1_cockpit.ini <---- delete this
    HangarScreen=Hawk_Hangar.jpg
    LoadingScreen=Hawk_Loading.jpg
    LoadoutImage=Hawk_Loadout.tga
    LoadoutFile=Hawk_loadout.ini
    //AvionicsDLL=Avionics60.dll
    AvionicsDLL=Avionics70.dll <---- delete this
    //AvionicsDataFilename=HAWK_AVIONICS.INI
    AvionicsDataFilename=Harrier1_avionics.ini <---- delete this
    UserList=Hawk_UserList.ini
     
     
    ---> delete all "//" too and you will use the F-100 cockpit
     
     
    Extras:
     
    - simply drag and drop HARRIER1_COCKPIT.ini file copy in previous Mk. 51, 60, 66 to apply Coupi's pit tweak
     
     
    That's all
     
     
    Enjoy
     
    @ paulopanz
     
     

    242 0
  16. Canopyglass updated,and added explosive charge lines to canopy glass.
    better lights tga..
    and fixed small mapping error.
    Put LOD in main hawk folder and rename if needed,drop the 2 glass tga`s and light.tga into same folder...
    also if your data.ini is different from contained txt just alter it with the new entry..
    this is for the old hawk T1a...until I complete the new ones.
    CA rules apply...
    cheers.
    243 0
  17. From the readme...
     
    BAE Hawk T-1A for SF2
     
    This is Russouk2002's BAE Hawk T-1A. It has been updated to SF2 file structure based completley on his work.I have also added the Hawk gunpod made by Russouk2002 to its store of weapons, updated its list of usable weapons, and have updated the file structure for its skin decals. The plane has very basic avionics with no radar but a ranging gunsight, but I have added an audio RWR. This required the addition of its own avionics.ini file. A loading screen and a userlist.ini have also been included. A missing cockpit file was replaced and un-needed files removed. The shadow format has been updated too.
     
    Any errors in all this is un-intentional. Please let me know of any problems or needed corrections. Keep in mind this is freeware made by your community for your use. You use it at your own risk. It is un-supported by TK and Thirdwire productions and is released under the CombatAce freeware licensing agreement. Do not use in any kind of payware without express permission from the owner of these files, namely Russouk2002.
     
    Issues: Just two that I know of...
    1.) The shadow has the long artifact to the ground at certain view angles. Just disable the shadow by reming out the lines in the Hawk T1A.ini like this...
    ///[shadow]
    CastShadow=TRUE
    ShadowCastDist=10000
    MaxVisibleDistance=400
    2.) There are no drop tanks for the Hawk that I can find.
     
    Contributers:
     
    3D Model By Russouk2002
    SF2 updates pcpilot
     
     
    To install, Just simply open the zip file and copy paste into your SF2 mods folder. It will use the stock pilot in the game. Weapons and drop tanks are all working to my knowledge. It flies well in-game so have fun.
     
    God bless, pcpilot
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