This mod is kind of expansion and update to the SF2 community about PLAAF weapons,to comply with modern generation standards
	1.What's included:
	Air to Air:
	    PL-5B/E/E2 -- IRM (SRAAM,like from early AIM-9 to AIM-9L/M)
	    PL-10 --IRM (SRAAM,like R-74M2/AIM-9X B2)
	    PL-12/A -- AHM (BVRAAM,like R-77/AIM-120C5)
	    PL-15 -- AHM (BVRAAM,like AIM-120D P3)
	    PL-17 -- AHM (BVRAAM/LREW,like R-37M/AIM-174B)
	Air to Ground/Surface:
	    AKD-20 -- ASM (ALCM,like Tomahawk)
	    AKD-88A -- ASM (ASM,like AGM-84)
	    AKD-88B -- ASM (ASM,like AGM-84)
	    AKF-88C -- ASM (ALCM/ASM,like AGM-84G SLAM-ER)
	    AKF-98A -- ASM (ALCM,like AGM-158C)
	    GB-6 (AT anti-tank/AR anti-runway) -- EOGR (SOW,like JSOW)
	    YJ-1000-1 -- LGB (Bunker Busting,like GBU-28)
	    YJ-91 -- ARM (Anti-Radiation,like AGM-88/KH-31P)
	    YJ-91A -- ASM (ASM,like KH-31A)
	    YJ-12 -- ASM (ASM,like KH-31A but more modern)
	   SD-10 -- ARM (Anti-Radiation,like AGM-88, export only)
	Devices:
	    K/JDC03A -- LP (Targeting Pod,like AAQ-33 Sniper)
	    KD_Datalink_Pod -- DP (Datalink Pod for KD missiles)
	2. Notes:
	You can see multiple folders ending with name of GX/XL in Weapons folder. They correspond to inert training models, similar to CATM in the US Air Force.To prevent the game system from spawning them in combat missions, I set them to "invisible". You need to call add thier names in Loadout.ini if you need them.
	3. Usage:
	Unzip and copy Objects and Effects folders into the game installation directory;
	4.Credits:
	(1) Sky Train: Original model texture (PL-10/PL-12/PL-15/KD-88 series/GB-6/AKF-98A/YJ-12/KJDC03A);
	(2) BF2_Pilot: Original model texture (AKD-20);
	(3) Me: Original model texture (PL-17);
	(3.5) Me again: Further modeling and data,animation,visual effect modification;
	5.Special thanks to:
	Their program helped me get reasonable weapon range:
	(1)AcariaPlainum:
	https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/
	(2)Guest:
	https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
	Extra Special thanks to the following friends for generously sharing the cost of purchasing the GB-6 model
	@murmansk @T'Ilacis @CAportingbot @pigboy @Carmen @TuyingShehuyan
	========================================
	This mod cannot be used for any commercial activities!
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					Weapons Pack3 , Rockets & Rocket Pods
	 
	- this weapons pack includes all Rockets and Rocket Pods that i have done so far i know that there are still some pod missing and i will release them later if i find more info and good pictures
	- the LAU-61A is to be considered as a place holder i just have one picture of a LAU-61 from the rear and i have no clue what version it is , the firing fingers in the picture are different than the one in the manuals until i can solve this problem the pod is a place holder
	 
	 
	-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
	 
	NOTE:
	i strongly recomend that you remove / delete an existing file with the same name as the one in the pack befor you replace it with a new file
	 
	you best replace the files one by one , overwrite old files is not recommended
	 
	-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
	 
	- all weapons and textures are made by ravenclaw_007
	                 Templates are available on request
	
	if you still find an error please let me know , and there will be a Weapons pack3 with all other weapons as soon as i´m done with it
	 
	 
	Have Fun , ravenclaw_007
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					Weapons Pack 2
 
- this weapons pack includes all weapons from the Weapons pack 1 and all textures are changed to jpeg ( i hope)
- all errors and missing textures from the Weapons pack1 are fixed
 
 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
NOTE:
i strongly recomend that you remove / delete an existing file befor you replace it with a new file , there are so many weapons that use large bmp textures or more than 1lod version for a wepon in the old weaponpacks , this textures and old lods are no longer needed
 
you best replace the files one by one , overwrite old files is not recommended
 
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
 
DATA_ini Folder
- here are updated ini´s for the Buccaneer , F-14A_IR and F-8 includet , please use this new ini´s to get all weapons working , i took the liberty to change the boresight setting for the F-8 from 1 to 5 so the AIM-9C can be used properly
 
SF2NA Folder
- here are weapons that are specialy set up for SF2NA use only , thanks to EricJ
 
Credit to
- the one who made the KAW effects ( i dont know who did it )
- KillerBee for his Help
- and to the Test Team , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
- all weapons and textures are made by ravenclaw_007
 
Templates are available on request
 
if you still find an error please let me know , and there will be a Weapons pack3 and 4 so if there is a weapon missing you have to wait for the next pack
 
 
 
Have Fun , ravenclaw_007
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					****    Tactical Laser System Pod (TLS) ****
	_______________________________________________________________________
	This mod contains the Tactical Laser System from Ace Combat franchise.
	You will be able to fly with a powerful laser beam generator, that can
	tear a carrier up, blow up half of an airbase, or split in two bombers from
	10+ km of distance.
	The pack includes three versions of the TLS pod:
	- TLS-01: A generic POD available to all countries
	- TLS-01_F-15: Specific for F-15E
	- TLS-01_Su-37: Specific for Su-37
	(The exact F-15E and Su-37 are detailed below, they must be downloaded)
	_______________________________________________________________________
	*Installment:
	Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
	as usual, taking into account a couple of things:
	1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
	   contains two modified INIs. One is the DATA.INI from each aircraft and
	   the other is for LOADOUT. Both aircraft are the ones having its own dedicated
	   TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
	   excelent Add-on mods that we have here. In case you don't have them, you can
	   download them from these links, install them and then copy the modified INIs
	   which includes the laser pod and loadout (AirToAirLaser).
	The links to download them are:
	F-15_14:
	https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
	Su-37 Terminator:
	https://combatace.com/files/file/15049-su-37-flanker-f/
	2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
	   there is a chance that the laser wont appear while you are firing it. In order
	   to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
	[RedLaserEffects]
	TracerEmitterName=RedLaserBeam
	GroundHitEffectName=20mmGroundHitEffect
	GroundHitSoundName=DirtHit
	WaterHitEffectName=CannonWaterHitEffect
	WaterHitSoundName=
	ObjectHitEffectName=20mmObjectHitEffect
	ObjectHitSoundName=Impact3
	ArmorHitEffectName=20mmObjectHitEffect
	ArmorHitSoundName=Impact3
	AirBurstEffectName=FlakEffect
	AirBurstSoundName=FLAK3
	Then it should work fine.
	________________________________________________________________________
	TO SOUNDLIST
	SoundFileXXX=TLS
	//----------------------------------------
	[TLS]
	Priority=HIGH
	Looped=TRUE
	NumBuffers=2
	3DSound=TRUE
	DopplerEffect=FALSE
	MaxDist=3000.000000
	MinDist=100.000000
	InsideConeAngle=360
	OutsideConeAngle=360
	ConeOutsideVolume=100
	________________________________________________________________________
	KNOWN ISSUES
	1. The generic pod may not be visible during the loadout screen, this may happen
	because the measures of the pod exceeds the limits from the Gun Pod station of
	the aircraft. It can be fixed by adjusting the length/diameter/weight limit
	in the weapon station of the aircraft.
	Measures of the Pod (estimated from images of the AC7 pod and the real measures
	of a SUU-23 Gun Pod):
	Mass: 1406.7 kg
	Length: 7.312 m
	Diameter: 0.92 m (moreless)
	2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
	It only loads the laser pod and the rest of the pylons are empty (I have to select
	the weapons manually), I guess this may be a problem of my installation, if
	anybody has this problem tell me.
	________________________________________________________________________
	Special thanks to:
	F-15: viper63a
	Su-37:  denissoliveira
	Effects from which I developed the laser beam effects, I took them from Stary Unified
	Effects Pack.
	And everyone who contribute in these projects, which are truly masterpieces.
	________________________________________________________________________
	And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
	 
	 
	Finally! If there is any problem or you want to give me your feedback I will love to
	hear it, I hope it works well and enjoy!
	Nuni
	 
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					PLAAF Weapon Pack
	This pack contains some Air to air and air to ground weapons fro PLAAF aircrafts and helicopters. Included are:
	PL-2B        IR     WVRAAM
	PL-5B        IR     WVRAAM
	PL-7        IR     WVRAAM
	PL-8        IR     WVRAAM
	PL-9C        IR     WVRAAM
	PL-10        IIR     WVRAAM
	PL-11        SAHM     BVRAAN
	PL-12         AHM     BVRAAN
	PL-15        AHM    BVRAAN
	PL-21        AHM    BVRAAN
	SD-10        AHM    BVRAAM
	//--Air to Ground weapons---------------------//
	500-3        500 kgr GP Bomb
	1000-3        1000 kgr GP bomb
	CM-400AKG    Anti ship Missile
	LS6        Guided bomb (50 kgr, 100 kgr, ) Laser / IIR guided
	LT-3        1000 lb Laser guided Bomb ( a GBU-24 equivalent)
	HF-20        57 mm Rocket Pod
	HF-22        57 mm Rocket Pod
	// --------Bomb /Missile Racks---------------//
	2AR_Ch        X2 AHM Rack
	2BR_Ch        X2 Bomb Rack
	TER_Ch        TER for chinese bomb
	SmartRack_Ch    Rack for LS6 ( For Chinese SDB)
	// ------J-10 Special weapons ---------------//
	J10_BlueSkyIV        J-10 Blue Sky Target Pod
	J10_KG700        J-10 KG700 ECM pod
	J10_SEAD        J-10 Datalink / ECM Pod
	J10_WDM7        J-10 WDM-7 Target pod
	Also included an J-10 model that I used to test the weapons.
	Instalation:
	-------------------------------------------------------------
	Put the content of the objects/ folder in your mod folder.
	Crédits : 
	--------------------------------------------------------------
	3d model (PL-2B, PL-5,PL-7,PL-8): RavenClaw007
	3d Model, textures, INI files: angelp
	This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
	Released under Combat Ace Fair-Use terms
				
				
			
			
            
            	
				
				
				
				
					AGM-84 Harpoon Missile Skin Pack v1.0.0  (2020.06.02)
	3072 * 3072  HD   Realistic detail  Skins
	----------------------------------------------------------------
	AGM-84A-1C
	AGM-84E
	AGM-84G-1
	AGM-84L-1
	-----------------------------------------------------------------
	 
	good  flight !
	Taylor Gavin   2020.06.02
				
				
			
			
            
            	
				
				
				
				
					includet in this pack are
	
		B61-1  USAF
	 
	
		B61-2  USN
	 
	
		B61-3  USAF , W-Germany , Italy
	 
	
		B61-4  USAF , W-Germany , Italy
	 
	
		B61-5  USAF
	 
	
		B61-7  USAF
	 
	
		B61-10  USAF
	 
	
		B61-11 USAF
	 
	
		B61-12 USAF , USN ?
	 
	
		all effects you need to get this bombs working ( dont know who made them )
	 
	i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option
	i dont know if the USN will use the B61-12 but i includet the  AttachmentType=USN for it
	to install
	PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder
	just drop the content of the includet folder in the respective folder of your mod folder
	 
	Have Fun ravenclaw_007
	 
	 
				
				
			
			
            
            	
				
				
				
				
					as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft
	rocket-pods includet are
	
		- Aero - 7D
	 
	
		- LAU - 3A
	 
	
		- LAU - 3A/A
	 
	
		- LAU - 3C
	 
	
		- LAU - 10A
	 
	to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to
	if you encounter any problems feel free to contact me
	have fun , ravenclaw_007
				
				
			
			
            
            	
				
				
				
				
					This is the entire /Guns folder from my WW2-centric Installs.
 
Basiclly, it's all the guns from the Gunny Pak, but with a few additions; those are mostly naval artillery.
 
instructions:
unzip to a temp folder or someplace easy to find, and drop into the /Objects folder of your WW2 install.
 
allow the Overwrite.
 
happy shooting!
 
wrench
kevin stein
 
=================== UPDATED 4/23/2013 ====================
 
Ver 2.0 -- now with all WW2 guns, naval and ground artillery
 
install instructions are the same; unzip, copy/paste and allow the Overwrite
				
				
			
			
            
            	
				
				
				
				
					This package includes the following weapons and equipment for the Japan Air Self Defense Force, each with new models created by me:
 
AAM-3 (IRM)
AAM-4 (AHM)
AAM-4B (AHM with miniature AESA seeker and clipped fins)
AAM-5 (IRM, HOBS with TVC)
ASM-1 (ASM, solid fuel)
ASM-1C (ASM, turbojet)
ASM-2 (ASM, turbojet, IIR seeker)
ASM-2Kai (ASM, turbojet, IIR seeker, folding fins)
ASM-3 (ASM, supersonic ramjet, radar + IIR seeker)
J/AAQ-2 (targetting pod, available in two colors and tracking displays)
 
Enjoy!
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					RED SIDE STANDARD WEAPONS PACK - FULL   Beta 0.99
===============================================
 
While this pack is still considered Beta, it is a full version. Only 3D graphics and texture improvements are in progress.
 
Introduction:
---------------
   Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000.
   The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements.
   Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping
as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level.
   Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
   We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc)
 
 
Contents:
-----------
- Simplified (reduced) version of Lindr2's SovietBombPack
- The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc)
- Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- New racks for more realistic loadouts
 
Important changes:
------------------
- IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers.
- R-3/R-13 series missiles has been classified to WP (Warsaw Pact) Attachment type. This was done to help 4th generation aircraft loadouts done for the 80's and 90's.
 
Future improvements:
++++++++++++++++++++++++++++
- Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods)
- Revised and standardized guns for on-board and gunpod use
- Patch loadout files for existing non-RSSW compatible planes
 
Credits:
--------
Weapon LODs: Lindr2, Krizis, Snailman - Please contact me if I left out someone.
 
 
Sources:
--------
Internet
- ru.wikipedia.org
- russian-ships.info
- militaryrussia.ru
- www.airwar.ru
- rbase.new-factoria.ru
- worldweapon.ru
- various forums
Books
- ????????? ??????????? ?????? - ??????-??????
- ????????? ??????????? ?????? - ??????-?????
- ?????????????? ????????? ?????????? ???
- ??????????? ??????????? ??????
- Aviatsionniye Takticheskiye Raketi (Karpenko - Bastion)
- Aviatsionniye Raketi Bolshiye Dalnosti (Karpenko - Bastion)
- Soviet Russian Aircraft Weapons (Yefim Gordon)
- Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual)
				
				
			
			
            
            	
				
				
				
				
					Just a set of High definition Russian AAMs,with NATO Nomenclature.
 
 those are made by Krizis.
 
 Have Fun 
 
 
 Notes:
 
 1-SF2 Only! 
 
 2- i've split the AA-10s in two packs, one with ''specificstationcode='AA-10' and other without this. 
 
 3- the 'TypeName=' for the Adder family... R-77M=AA-12M, R-77 with folded wings=AA-12F and the R-77P(arm version)=AA-12P
 
 and Read The Readme!
				
				
			
			
            
            	
				
				
				
				
					This package includes 97 third-party weapons which I have updated to SF2:NA standards, adjusting for real-world specifications where possible. These include every single cruise missile that I have in my collection, plus a few exotic variants of them (i.e. Soviet anti-radiation versions) which I've tweaked for consistency.
 
Some of the weapons are by me, but the vast majority were from the SF2 Ordnance Shop pack. Kudos and credits to the original modellers. If you made one of these items and would like individual credit, do not hesitate to contact me. And if you have more cruise missiles or updated models for existing ones, please let me know right away.
 
Note: These weapons now use the new cruise missile data type from SF2:NA, so they will NOT work with earlier versions of the game.
				
				
			
			
            
            	
				
				
				
				
					Modern RAF Smart Bombs.
 
Includes:
 
-Enhanced Paveway II
 
-Enhanced Paveway III
 
-Paveway IV
 
In order to simulate the fact that these weapons can be either GPS or laser guided depending on what the aircrew decide before dropping them I have included two of each type. One is GPS guided and the other is laser guided. On my RAF aircraft (GR4, GR7, GR9 and Typhoon) that use these bombs I have used the loadout.ini file to load a mix of GPS and laser guided versions of the same bomb to imitate that flexability in the air.
Credit goes to 331KillerBee for his Ordnance Shop II where these weapons have been modified from.
 
Drop the files into your weapons folder to install, easy as that.
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					RED SIDE STANDARD WEAPONS PACK 0.90 Beta
========================================
 
This is a public test version, currently contains only AAM type weaponry. Full version will follow soon. Please try out equipment playing from both sides. AI vs AI combat is also to be observed. Note that missile perfomance is also affected by the launch platform's radar capabilities. You may have to edit your respective launch platform's plane data.ini in case of any weapon not appearing on the loadout menu. Contact me if help needed.
About 1000+ launch tests have been done per missile against planes with various maneuverability with or without CM at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
 
Introduction:
-------------
   Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000.
   The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements.
   Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping
as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level.
   Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
   We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc)
 
Installation:
-------------
   Extract the files into the respective "Addon" Folder on your system. It is advised, to install it into a fresh (cleaned up) Weapons folder.
   This weapon pack will overwrite almost all soviet type ordnance including stock ones. RSSW compatible plane addons and their loadouts have been constructed to use RSSW weapon specifications, regarding StationSpecific entries, size, weight, diameter and availability dates. Because of that, remaining previous versions of soviet type ordnance may cause problems in loadout appearing with these planes.
 
Contents:
---------
- The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
 
 
Important changes:
------------------
- IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers.
 
 
FULL VERSION FUTURE CONTENT:
++++++++++++++++++++++++++++
 
- Simplified (reduced) version of Lindr2's SovietBombPack
- Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc)
- New racks for more realistic loadouts
- Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods)
- Revised and standardized guns for on-board and gunpod use
- Patch loadout files for existing non-RSSW compatible planes
 
 
Credits:
--------
Weapon LODs: Lindr2, Krizis, Snailman
 
 
Sources:
--------
	      Internet
		   - ru.wikipedia.org
		   - russian-ships.info
   	    - militaryrussia.ru
		   - www.airwar.ru
           - rbase.new-factoria.ru
           - worldweapon.ru
		   - various forums
		 Books
		   - ????????? ??????????? ?????? - ??????-??????
		   - ????????? ??????????? ?????? - ??????-?????
		   - ?????????????? ????????? ?????????? ???
		   - ??????????? ??????????? ??????
		   - Soviet Russian Aircraft Weapons (Yefim Gordon)
           - Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual)
				
				
			
			
            
            	
				
				
				
				
					New model, skin, and data ini of the argentinian stand off bomb FAS 850 'Dardo III' for Strike Fighters 2
 
 
 
Nuevo modelo, skin y data_ini de la bomba argentina FAS 850 'Dardo III' para Strike Fighters 2
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					************************ Iranian Weapons for SF2 ****************************
 
This pack is designed for use in the Op Darius Mod. The weapons in this pack were originally made for SF1 by Lindr2 back in September '08. I've converted them to SF2 standard and reskinned them to be more "realistic" than the original skins were, however 99% of the work was done in Paint so don't expect miracles with the skins!
 
I've tested it in Op Darius with the Nov'11 Patch and everything seemed fine but let me know if you find anything.
 
All the following have been tested and work on all the Iranian jets, however because of the "AttachmentType" nations used for the various Iranian jets in Op Darius these weapons will be available for most Aircraft. To make the pack compatable with the Aircraft in Op Darius I've had to make a few changes to how the Radar guided Anti-Ship Missiles work so they are now IIR guided (that way you won't have to mess with A/C data files to get them to fit on the pylons)
 
*****************************************************************************
Installation
 
Drag and drop into your Op Darius Mod Folder - Usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Op Darius (or whatever you've called it)
 
*****************************************************************************
Weapons List - Due to sanctions Iran has it's own indigenous weapons program so I'll try and explain what each weapon is and it's guidance system.
 
AGM-379 Zoobin - TV Guided 1200lb Missile
Farj-e-Darya - TV Guided 300lb Anti-Ship missile
Fatter IRM - Heat-Seeking Air to Air Missile
GBU-67 Qadr - TV Guided 2500lb Glide Bomb
GBU-78A Ghassem - TV Guided 2000LB Glide Bomb
HK-55 Granat - Inertial Nav Guided 3300lb Cruise Missile
Kosar 1 - TV Guided 210lb Anti-Ship Missile
Kosar 3 - Radar Guided 250lb Anti-Ship Missile
Nasr - Radar Guided 750lb Anti-Ship Missile
Noor-A - Radar Guided 1350lb Anti-Ship Missile
Noor-B - Radar Guided 2000LB Anti-Ship Missile (extended range)
Retarded 750lb LGB
Retarded 1000lb LGB
Retarded 2000lb LGB
Sattar 1 - Laser Guided 1000lb Rocket
Sattar 2 - Laser Guided 1000lb Rocket
Sattar 3 - Laser Guided 1000lb Rocket
Sattar 4 - Laser Guided 1000lb Rocket
Toophan 2 and Launcher - Wire Guided Tow-Style Anti-Tank Missile
Yasser - Laser Guided 1750lb Rocket
 
TIS-33 Laser Designator Pod
 
******************************************************************************
 
Issues - The original models and skin mapping weren't perfect so I've done the best with what I had to work with, however there are several issues which are beyond my control. The worst of which is the model for the Sattar 1&4 wasn't mapped fully so there's a thin slice where you can see through the model. 2nd is the Retarded LGB's only use a tiny section of the skin map meaning the text on the skin is repeated in mirror image on one side of the bomb. There's other minor issues but those are the biggest.
 
******************************************************************************
 
Thanks to The following -
 
Lindr2 for the original weapons.
Dave & Edbuger for the Op Darius Mod and the weapons ini help.
Ravenclaw007 for the Skinning ideas & templates.
 
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Change Log
 
V1.1 - Weapon .ini's updated to SF2 standard, FRANCE added to nations (For F1-EQ)
 
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					This is a (by no means definitive) Weapons Pack for StrikeFighters2 WWll installs. I used Wrench's WWll Weapons Pack for SF1 (which itself was based on Bunyap's 2006 Pack) as a guide; I used 1948 as a cutoff point so a lot of stuff that was in that pack is gone. I tried to be fairly ruthless on that as I really don't see WWll continuing past that point; in my opinion it would have taken a lot of "what if" just to get there. None of this is original work on my part, I copied what I could from Killerbee's Ordnance Packll, what I couldn't find there I converted from the SF1 WWll Pack. It's more of a compilation so that most, at least, of what's needed for a WWll install can be found in one place. As usual, any screw ups are mine. Hope you enjoy it.
															   SupGen
															   2/16/13
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					I began this project almost since i got into CA 3 years ago, it`s my proposition, to add more realism to the sim, i gather all the Guns i have and collected some others, here, there and everywhere (not The Beatles song:)), and put them together to have more gun sounds, air, ground and the naval big guns.
 
***INSTALLATION***
 
As a hint from Fubar512, i made this two folds:
 
1) Just install everything as is in your desired mod folder, it    has been designed to work on any SF2 or SF2 MOD install, THIS WILL OVERWRITE EVERYTHING ON YOUR GUNS, SOUNDS AND       SOUNDLIST.INI, so if you have it modded already, refer to the alternate way #2.
 
2) As stated before, if you have a modded SOUNDLIST.ini, i left a list of the sounds, for you to pick the one you like along with their descriptions, so, you can edit yours at your will.
 
This mod is uploaded using the Freeware Licensing Terms by the Forum, but i want to thank to the following individual:
 
-Fubar512 from which i picked most of the sounds for the game.
 
-I wish i could name more people but since this MOD is SOO old, i lost track of the owners, with my apologies in advance, if  you let me know via pm, i could add you to the list.
 
I hope you enjoy this mod and if you have any questions, don´t doubt to ask me here in the forum, or via PM.
 
Enoc Marquez AKA FLOGGER23.
 
For V 2.0 i made some changes in the Soundlist.ini and added some different sounds, thanks to Fubar512 and Spillone104 for the advices.
				
				
			
			
            
            	
				
				
				
				
					this weapon´s pack 1 includes the following weapons
 
- GBU-10/12/15/16/24/24 UK/27/28/49
- Paveway II/IV UK
- AGM-122/123
- AIM-9B/C/D/E/F/G/H/J/L/M/N/P/X
- ASRAAM
- RB-24/J/74
 
before you install this pack please delete the following weapons
- AIM-9E2
- AIM-9P-1
- GBU-123
this weapons will be replaced with ones that have an other folder name to make sure that there is no conflict with TW stock weapons and to make sure that this new weapons will function as the are supposed to
 
to install just copy all weapons in to your weapons-folder and overwrite if ask to and copy the effects in to your effects-folder , thats it 
 
the includet DATA-INI´s are for the F-8C/D to enable them to load the AIM-9C (SAHM) , so copy them in to your F-8C / F-8D folder 
 
NOTE to use the AGM-122 on your AV-8B you have to add ARM to the respective weaponstation
 
all other weapons in work will be released later in a Weapons-Pack 2
 
have fun
ravenclaw_007
				
				
			
			
            
            	
				
				
				
				
					maybe data has something wrong,if someone would like fix it,greatly appreciated
				
				
			
			
            
            	
				
				
				
				
					New CBU's by GrinchWSLG and Dave (USAFMTL)
 
Models and skins by GrinchWSLG
ini by Dave
 
These are new higher res CBU's designed to replace the ones in the weapons pack.
 
In your Objects folder if you do not already have one, make a folder that says "weapons" and drop these in there.
 
CBU-87
CBU-89
CBU-94
CBU-97
CBU-103
CBU-104
CBU-105
 
Enjoy 
 
Dave
				
				
			
			
            
            	
				
				
				
				
					This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop II"
 
A "READ ME" Text is included in the .Zip and MUST BE READ FIRST!
 
It has all the Installation Instructions.
 
Included is Weapons, Guns, Sounds, Effects and Manuals.
 
 
This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity.
 
Much Appreciation goes to EricJ for doing alot of Editting and fixing. Thanks EJ!
 
 
Now go Blow some Stuff Up!
 
Semper Fi!
 
331KillerBee
				
				
			
			
            
            	
				
				
				
				
					this is a update-pack of AGM-65 missiles some of it was part of the NATO fighters some are new
 
to install simply drop them in to your weapons folder and let overwrite if ask to
 
the LAU-88A launcher is only includet for the missiles with a weight above 215kg (AGM-65E/F/G) so they will be mounted properly  
 
 
ravenclaw_007
				
				
			
			
            
            	
				
				
				
				
					i made this bombs for the Buccaneer project  but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and  RN  did carry this bombs as well
 
to install simply drop them in to your weapons folder
 
Note: 
especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage,
best results will be with this parameters for bomb release
Speed = 450kts
Altitude = 10000ft
Range to target = 1.8Nm
 
on some Aircraft you have to edit the data.ini by adding  NUC to the weapontype of the selected weaponsstation
 
have fun
ravenclaw_007