column5 Posted August 30, 2008 Posted August 30, 2008 The August 2008 update for WOI is now available: http://www.thirdwire.com/downloads_woi.htm BACKUP YOUR WOI INSTALL FIRST! FILES WILL BE OVERWRITTEN! ============================ Wings Over Israel / Aug 2008 Readme File ============================ ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This Update contains all the fixes from previous patches, and it can be applied to any version of the game. Earlier patches do not need to be applied. If you have installed any mods to the game, you should back up any changes you've made before applying this Update. Update will delete any files that may conflict with newer files. You should re-apply the change to the new, updated files installed by this Update. List of changes in this Update include: Aug 2008 -------- * Updated Nations list and additional insignia decals are included. * Using the zoom controls on in-flight map will no longer zoom the view after exiting the map. * Air-to-ground gunsight is only depressed when unguided-bombs are selected. * Player sometimes not able to recieve "Mission Accomplished" on SEAD missions even after all the primary targets are destroyed is fixed. * AI pilots sometimes not taking off from their airbase is fixed. * Campaign engine not generating player mission correctly when low in supply is fixed. * Decoy dispenser key no longer releases multiple decoys per keystroke. * Cockpit ON/OFF toggle not removing the external model when using Medium Shadow option is fixed. * Flight model and AI have been further tweaked. * And numerous other minor fixes and changes to enhance the overall gameplay experience. The following is a list of files that are explicitly deleted by the Update installer. Additional files may be over-written by newer files. Campaigns\woiCamp1\WOICAMP1_DATA.INI Campaigns\woiCamp2\WOICAMP2_DATA.INI Campaigns\woiCamp3\WOICAMP3_DATA.INI Flight\VIEWLIST.INI Flight\MISSIONCONTROL.INI Menu\MAINSCREEN.BMP Menu\MAINSCREEN.INI Menu\MPDOGFIGHTSCREEN.INI Menu\OPTIONSSCREEN.INI Objects\AIRCRAFTOBJECT.INI Objects\Aircraft\A-4E_AHIT\A-4E_AHIT.INI Objects\Aircraft\A-4E_AHIT\A-4E_AHIT_DATA.INI Objects\Aircraft\A-4E_AHIT\A-4E_AHIT_LOADOUT.INI Objects\Aircraft\A-4E_AHIT_73\A-4E_AHIT_73_DATA.INI Objects\Aircraft\A-4E_AHIT_73\A-4E_AHIT_73_LOADOUT.INI Objects\Aircraft\A-4F_AHIT\A-4F_AHIT.INI Objects\Aircraft\A-4F_AHIT\A-4F_AHIT_DATA.INI Objects\Aircraft\A-4F_AHIT\A-4F_AHIT_LOADOUT.INI Objects\Aircraft\A-4H_AHIT\A-4H_AHIT_DATA.INI Objects\Aircraft\A-4H_AHIT\A-4H_AHIT_LOADOUT.INI Objects\Aircraft\A-4H_AHIT_73\A-4H_AHIT_73_DATA.INI Objects\Aircraft\A-4H_AHIT_73\A-4H_AHIT_73_LOADOUT.INI Objects\Aircraft\AN-12\AN-12_DATA.INI Objects\Aircraft\F-4E_KURNASS\F-4E_KURNASS_DATA.INI Objects\Aircraft\F-4E_KURNASS\F-4E_KURNASS_LOADOUT.INI Objects\Aircraft\F-15A_BAZ\F-15A_AVIONICS.INI Objects\Aircraft\F-15A_BAZ\F-15A_COCKPIT.INI Objects\Aircraft\F-15A_BAZ\F-15A_BAZ_DATA.INI Objects\Aircraft\F-16A_NETZ\F-16A_NETZ_AVIONICS.INI Objects\Aircraft\F-16A_NETZ\F-16A_NETZ_COCKPIT.INI Objects\Aircraft\F-16A_NETZ\F-16A_NETZ_DATA.INI Objects\Aircraft\HUNTERF59\HUNTERF59.INI Objects\Aircraft\HUNTERF59\HUNTERF59_DATA.INI Objects\Aircraft\HUNTERF59\HUNTERF59_LOADOUT.INI Objects\Aircraft\HUNTERF70\HUNTERF70.INI Objects\Aircraft\HUNTERF70\HUNTERF70_DATA.INI Objects\Aircraft\HUNTERF70\HUNTERF70_LOADOUT.INI Objects\Aircraft\HUNTERF73\HUNTERF73.INI Objects\Aircraft\HUNTERF73\HUNTERF73_DATA.INI Objects\Aircraft\HUNTERF73\HUNTERF73_LOADOUT.INI Objects\Aircraft\IL-28\IL-28_DATA.INI Objects\Aircraft\KFIRC2\KFIRC2_COCKPIT.INI Objects\Aircraft\KFIRC2\KFIRC2_DATA.INI Objects\Aircraft\MIG-17\MIG-17_DATA.INI Objects\Aircraft\MIG-17F\MIG-17F_DATA.INI Objects\Aircraft\MIG-19S\MIG-19S_DATA.INI Objects\Aircraft\MIG-21BIS\MIG-21BIS_DATA.INI Objects\Aircraft\MIG-21F\MIG-21F_DATA.INI Objects\Aircraft\MIG-21MF\MIG-21MF_DATA.INI Objects\Aircraft\MIG-21PF\MIG-21PF_DATA.INI Objects\Aircraft\MIG-21PF\MIG-21PF_LOADOUT.INI Objects\Aircraft\MIG-21PFM\MIG-21PFM_DATA.INI Objects\Aircraft\MIG-23BN\MIG-23BN.INI Objects\Aircraft\MIG-23BN\MIG-23BN_DATA.INI Objects\Aircraft\MIG-23BN\MIG-23BN_LOADOUT.INI Objects\Aircraft\MIG-23MF\MIG-23MF_DATA.INI Objects\Aircraft\MIG-23MF\MIG-23MF_LOADOUT.INI Objects\Aircraft\MIG-23MS\MIG-23MS_DATA.INI Objects\Aircraft\MIG-23MS\MIG-23MS_LOADOUT.INI Objects\Aircraft\MIRAGE5D\MIRAGE5D_DATA.INI Objects\Aircraft\MIRAGE5D\MIRAGE5D_LOADOUT.INI Objects\Aircraft\MYSTEREIVA\MYSTEREIVA_DATA.INI Objects\Aircraft\NESHER\NESHER_DATA.INI Objects\Aircraft\SAAR\SAAR.INI Objects\Aircraft\SAAR\SAAR_DATA.INI Objects\Aircraft\SAAR\SAAR_LOADOUT.INI Objects\Aircraft\SHAHAK\SHAHAK_DATA.INI Objects\Aircraft\SUPERMYSTEREB2\SUPERMYSTEREB2_COCKPIT.INI Objects\Aircraft\SUPERMYSTEREB2\SUPERMYSTEREB2_DATA.INI Objects\Aircraft\SU-7BMK\SU-7BMK.INI Objects\Aircraft\SU-7BMK\SU-7BMK_DATA.INI Objects\Aircraft\TU-16\TU-16_DATA.INI Objects\Aircraft\VAUTOURIIA\VAUTOURIIA_DATA.INI Objects\Weapons\WEAPONDATA.DAT Objects\Weapons\WEAPONDATA.INI Terrain\IsraelME\ISRAELME_DATA.INI ------------------ 2. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/downloads/details...6A-9B6652CD92A3 - Install the latest update for your game from: http://www.thirdwire.com/downloads_woi.htm - Run scandisk and defragment your drive. ------------------------------ 3. Contacting Customer Support ------------------------------ To obtain further technical assistance regarding this product, please send an e-mail to: support@thirdwire.com. Please be sure to include the following information in your e-mail: · Processor type and speed · Operating System version · Memory (RAM) · DirectX Version · Video Card type · Error messages encountered and where/when you saw them. Or visit our forums at http://bbs.thirdwire.com/phpBB/ and leave us a message. For all other comments or suggestions, you can contact us by sending an e-mail to: info@thirdwire.com -- Quote
malibu43 Posted August 30, 2008 Posted August 30, 2008 Great news! I never actually got WOI, but the TW website says the rest of the patches are soon to follow. Curious to see what they do to modded installs, though... Quote
Wrench Posted August 30, 2008 Posted August 30, 2008 Those with modded installs might find the information in this post (avalibable in the KB for the last several years) quite usefull: http://forum.combatace.com/index.php?showtopic=25880 Please direct your attention to item #12, down near the bottom. With thanks to Dave for coming up with the original post Wrench kevin stein Quote
kesegy Posted August 30, 2008 Posted August 30, 2008 good news. i was beginning to think TK forgot about us. Quote
Murphy'S Posted August 30, 2008 Posted August 30, 2008 there is more than just what is listed what on of the most interesting features is about the ai it's the best to date and it use BVR whan available. Quote
tflash Posted August 30, 2008 Posted August 30, 2008 Wooossh!!! Flying the F-15 is just superb in this game; the FM is incredibly good! Quote
Fubar512 Posted August 30, 2008 Posted August 30, 2008 Try setting the time to noon. then climb above 50,000 feet. Pay attention to the sky... Quote
Murphy'S Posted August 30, 2008 Posted August 30, 2008 Try setting the time to noon. then climb above 50,000 feet. Pay attention to the sky... something like this? Quote
Gr.Viper Posted August 30, 2008 Posted August 30, 2008 AI FMs got tweaked. Now if you make Frescos flyable you won't have to fight enormous pitch up tendency when the flaps are down... Quote
StarBucker Posted August 30, 2008 Posted August 30, 2008 (edited) Many many years ago, EA produced Jane's Combat Simulation series and the F-15 modelled in the game could climb up to 100,000 and it was beautiful. The sky colour is banded. Flying on vapour Edited August 30, 2008 by StarBucker Quote
StarBucker Posted August 30, 2008 Posted August 30, 2008 I wonder if I can put a U-2 in to AoI and see if it can do a climb up to 80,000 ft. But then, WoI is not flexible enough to adpat to mods as much as WoV, WoE or SF does. Quote
column5 Posted August 30, 2008 Author Posted August 30, 2008 But then, WoI is not flexible enough to adpat to mods as much as WoV, WoE or SF does. Yes it is. Quote
+Piecemeal Posted August 30, 2008 Posted August 30, 2008 I read in the forum here some time back that there was work being done on creating patches to upgrade SFG,WOV and WOE to the same standard as WOI. Does anyone have any news on its progress? Quote
Fubar512 Posted August 30, 2008 Posted August 30, 2008 Many many years ago, EA produced Jane's Combat Simulation series and the F-15 modelled in the game could climb up to 100,000 and it was beautiful. On "Hard" flight model. It's simply of question of flying the right profile. Quote
+Brain32 Posted August 30, 2008 Posted August 30, 2008 I seem to get better fps with this patch...that alone would be enough for me... Quote
column5 Posted August 30, 2008 Author Posted August 30, 2008 I read in the forum here some time back that there was work being done on creating patches to upgrade SFG,WOV and WOE to the same standard as WOI. Does anyone have any news on its progress? Yes, those are being worked on. No ETA though. Quote
Emp_Palpatine Posted August 30, 2008 Posted August 30, 2008 The release of this new WoI patch may be good news for older games. Quote
tflash Posted August 30, 2008 Posted August 30, 2008 I cannot pinpoint it, but the game is so incredibly good with this patch! Is it just me or are there indeed also improvements in the atmosphere / sound environment? Anyway heater fights in the clouds with F-15/F-16 are just waaaawwww! Quote
MigBuster Posted August 30, 2008 Posted August 30, 2008 The release of this new WoI patch may be good news for older games. Seem to remember reading that this may be the last upgrade for SF/SFG Quote
+Brain32 Posted August 30, 2008 Posted August 30, 2008 Did anybody notice how everything goes quiet in cockpit when you go Mach 1+ :)))) Quote
Wrench Posted August 30, 2008 Posted August 30, 2008 I think there's a LOT of hidden imporvements in this patch. All the Migs/Sus, etc now have the "UseMetricUnit=TRUE" in their data inis, ALL the data ini got 2 new AI sections (StrafeAI, RocketAttackAI). The Hunters NOW carry their UK bombs --ok, I gotta know how they Friendly weapons to load on ENEMY aircraft!!! -- Interestering to note, it didn't remove the cockpits from the 17,19,21s or Hunters. It just replace the main ini (as all patches do), so it was a simple matter to just re add the lines down side: still no cockpit bits for the Hunter and SMBD/Sa'ar (again, not a real problem for Woe/SF/WoV owners) UP side: control/I !!! Engine shut down!!! Still exploring the various inis and such. Have to patch my Historic Mods install, and see how the prop planes act. So far, a good improvement. Wrench kevin stein Quote
column5 Posted August 30, 2008 Author Posted August 30, 2008 Seem to remember reading that this may be the last upgrade for SF/SFG TK did say that. Quote
+Gocad Posted August 30, 2008 Posted August 30, 2008 Do prop-driven aircraft (like the WWII birds) still have a problem with their FM? Quote
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