Nyghtfall Posted April 25, 2021 Posted April 25, 2021 My impression is, that the recent Photoshop acts strange sometimes. I am working with layer functions and recently it occured, that I deleted lines from a layer with a function and the effect was still there, although the actual line was deleted. Another issue was with transformations, where PS does not always use the actual border of something on a layer like previous versions. Instead it select some additional empty space around it on random sides. There are more examples, where PS is either buggy or it was changed from the well known behavior of older versions...I am not sure which is it actually. Quote
Nyghtfall Posted April 26, 2021 Posted April 26, 2021 23 hours ago, Menrva said: Are you using guide lines in Photoshop? They are common use with templates, they usually have a cyan colour. If you export a texture file in .jpg format or anything else, guide lines are still kept as info! They are not needed and only increase overall size, and might be the issue behind what you're dealing with. I've seen tons of skins with guide lines into them and that's a bad practice; they are not visible in-game or in a simple image viewer, but reopen them with Photoshop and guide lines are there as if they were in the template. Always double check and remove them. I'm interested. Do you have a source for the info, that they might cause problems, although they are invisble on a picture itself? As for the size-increase I was intrigued...I have run some tests (1 guideline, 10 lines, 30 lines, horizontal/vertical) and the actual size of 1 guideline is 5 bytes. I guess with todays HDDs this is manageable. Bad practice? Yeah, maybe. They can be removed before exporting probably. But in the end most people won't ever notice their existence... Proper naming of layers on the other hand, is a thing, at least for me. Quote
Nyghtfall Posted April 26, 2021 Posted April 26, 2021 3 minutes ago, Menrva said: @Nyghtfall I saw you reacted with a "confused" emoji to my previous post. If it's not clear, I'll try to explain it better. Just open with Photoshop any .jpg skins you've released in the past, you'll see that guide lines are still there in some of them. They are of no use in a skin that is meant to be final, they just increase file size for nothing. I took a look lately and you are correct. These things are in my skins. Actually I never noticed, that they are still in a jpg. I though PS removes such tings. So I stand corrected. But...it changes nothing except a few bytes, if I'd removed them for the cost of a lot of time for all skins I've done. So feel free to not use my stuff, if you don't like such bad practice. I won't spent hours and days to remove guidelines for you. Sorry for that! I don't like things also...for example changing my well-thought stuff to something not so well-thought. But each his own. Quote
+Menrva Posted April 26, 2021 Posted April 26, 2021 (edited) 22 minutes ago, Nyghtfall said: I'm interested. Do you have a source for the info, that they might cause problems, although they are invisble on a picture itself? I just speculated without any clue that they might be behind the issue Flogger23 explained; he confirmed they are not related. 22 minutes ago, Nyghtfall said: As for the size-increase I was intrigued...I have run some tests (1 guideline, 10 lines, 30 lines, horizontal/vertical) and the actual size of 1 guideline is 5 bytes. I guess with todays HDDs this is manageable. Bad practice? Yeah, maybe. They can be removed before exporting probably. But in the end most people won't ever notice their existence... Proper naming of layers on the other hand, is a thing, at least for me. I totally agree about being ordered with layer names, that's what I do as well. You're misunderstanding my remark about bad practice; it's not a problem if those .jpg skins weigh more on the HDD, but it's a problem the moment SF2 takes longer to load countless custom .jpg skins for dozens of custom 3d models, especially on older PCs and hardware. So, any optimizations on this end should be taken into account IMHO. The same issue about loading times is clearly represented by the resolution used for specular maps; if those are saved as 4K (excessively), a mid-end system takes much longer to load a simple mission with the affected aircraft. Edited April 26, 2021 by Menrva Quote
EricJ Posted April 26, 2021 Posted April 26, 2021 Yeah I tried it too and PS saves the guide with the JPG. you still can move it around and such, but if it doesn't appear on the final product then I won't worry about it either. I mean you just see them with PS and that's it, so no harm done. 1 1 Quote
+Menrva Posted April 26, 2021 Posted April 26, 2021 (edited) 7 minutes ago, Nyghtfall said: So feel free to not use my stuff, if you don't like such bad practice. I won't spent hours and days to remove guidelines for you. Sorry for that! I don't like things also...for example changing my well-thought stuff to something not so well-thought. But each his own. I'm sorry you got offended and show such hostile attitude, that was not the point of my post. I don't recall I explicitly asked you to spend hours to remove those guidelines. I just wanted to tell the community about this oddity with .jpg and Photoshop. Up to you to consider removing them before exporting or not. If you do not, no problem, I can do it (and already did) on my own. Peace, man. Edited April 26, 2021 by Menrva Quote
Nyghtfall Posted April 26, 2021 Posted April 26, 2021 3 minutes ago, Menrva said: I'm sorry you got offended and show such hostile attitude, that was not the point of my post. I don't recall I explicitly asked you to spend hours to remove those guidelines. I just wanted to tell the community about this oddity with .jpg and Photoshop. Up to you to consider removing them before exporting or not. If you do not, no problem, I can do it (and already did) on my own. Peace, man. C'mon on, seriously? Why delete your post then? (The one I quoted) I'm cool again, thanks. Learned a lesson or 2 on Photoshop and others. Over and out. Quote
+Cliff7600 Posted April 26, 2021 Posted April 26, 2021 Thanks to Snapper21 Wrench Logan FM by ThirdWire Spitfire MkIIa : Still WIP but already very nice ! And I did almost nothing lol 6 Quote
+Menrva Posted April 26, 2021 Posted April 26, 2021 1 minute ago, Nyghtfall said: C'mon on, seriously? Why delete your post then? (The one I quoted) I had noticed you posted about the matter soon after that post, so it was no longer needed in my view as I was already replying to your latest with a more exhaustive post. Man, I never thought I would cause all these issues with this! My apologies to you. Next time I'll mind my own things, it seems I only cause trouble. Quote
+angelp Posted April 29, 2021 Posted April 29, 2021 More work on the Chinese weapon pack J-10 SEAD with TL-20 SDB, CM102 and YJ-91 Antiradiation Missiles J-10 Escort Mission with PL-10, PL-15, PL-21 AA missiles ang KG700 ECm Pod J-10 Strike mission with YL-5 2000lg LGB and WDm-7 Targeting Pod As test plane, I am using the J-10A from the site with an EOTS added via FakePilot method. I know that I see an J-10B /J-10C somewhere as a WIP but I think It got lost and never released. If anyone have some information about chinese munitions or wants a specif weapon drop me a MP . 14 2 Quote
UllyB Posted May 1, 2021 Posted May 1, 2021 (edited) On 4/19/2021 at 6:44 PM, Veltro2k said: updating and adding more details Man you're one hell of a aircraft building "machine" !! I wish I would have your skill ! Keep up the good work and I wish you a long and healthy life! ;) Edited May 1, 2021 by UllyB 1 Quote
+Veltro2k Posted May 4, 2021 Posted May 4, 2021 On 4/30/2021 at 8:06 PM, UllyB said: Man you're one hell of a aircraft building "machine" !! I wish I would have your skill ! Keep up the good work and I wish you a long and healthy life! ;) thank you ,, but due to illness im not working recently thus the time to Mod 1 1 Quote
Muesli Posted May 5, 2021 Posted May 5, 2021 3 hours ago, Veltro2k said: Oh yesssssssssssssssss!!!! The Troopship/Friendship!!!!! Lovely Fokker!!! 1 Quote
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