+WhiteBoySamurai Posted March 10, 2012 Posted March 10, 2012 (edited) I got burnt out after releasing so many models in a short period of time, but now after a long hiatus, I'm getting to work in the virtual drydocks again. So, here's an early work-in-progress shot of Russia's Kirov class battlecruiser. Each of the four ships in the class is a bit different, so I'm going to model each one separately. I've started with the third vessel, Admiral Nakhimov (formerly Kalinin). It will feature a fully layered air defense of SA-N-6 and SA-N-9 (which I can do since they're all vertical launch), the twin 130mm main gun, and of course six Kashtan CIWS each with twin 30mm gatlings. I've already gotten all the radars working, plus the main gun, but entering in all the other weapon systems will take approximately forever. The radar mesh tga is just a placeholder, as I've yet to start skinning the ship. It'll be a couple of weeks (hopefully not "two weeks") before it's finished, so please stay tuned until then. I haven't gotten SF2:NA yet as my system probably can't run it, so if anyone can provide any code for new features from that game's data.ini files, I'd really appreciate it. Edited March 10, 2012 by WhiteBoySamurai Quote
+Dave Posted March 10, 2012 Posted March 10, 2012 Awesome.....The Red Banner fleet will take to seas. Quote
+Gepard Posted March 10, 2012 Posted March 10, 2012 Nice ship. By the way, Red Banner Fleet was the name of the soviet Baltic Fleet. The other Fleets (Black Sea Fleet, Noth Fleet and Pacific Fleet) were no Red Banner Fleets. The name Red Banner Fleet comes from the order "Red Banner", which was given to the fleet for bravery in WW2. 1 Quote
Spinners Posted March 10, 2012 Posted March 10, 2012 By the way, Red Banner Fleet was the name of the soviet Baltic Fleet. The other Fleets (Black Sea Fleet, Noth Fleet and Pacific Fleet) were no Red Banner Fleets. The name Red Banner Fleet comes from the order "Red Banner", which was given to the fleet for bravery in WW2. Good Info! Quote
+WhiteBoySamurai Posted March 11, 2012 Author Posted March 11, 2012 Guns are now operational. I can imagine when these ships were being designed. "What is this empty space on the deck, comrade!? We can't send her to sea like that. Put on more weapons!" Quote
Wraith27 Posted March 11, 2012 Posted March 11, 2012 I've started with the third vessel, Admiral Nakhimov (formerly Kalinin). It will feature a fully layered air defense of SA-N-6 and SA-N-9 Hello! In my knowledge Kalinin didn't have SA-N-9 - there was a place but the system was never mount: But it has still SA-N-4 launchers : Quote
+PureBlue Posted March 11, 2012 Posted March 11, 2012 Glad to see you're back to work your magic Quote
+WhiteBoySamurai Posted March 12, 2012 Author Posted March 12, 2012 Hello! In my knowledge Kalinin didn't have SA-N-9 - there was a place but the system was never mount: But it has still SA-N-4 launchers : Yeah, I have read conflicting information about this. Some websites say the SA-N-9 were installed, others don't mention them. I remember seeing a photo of the Kalinin/Nakhimov (well, I think it was her hull number...) with the launchers in place. Maybe it was from the recent refit? Anyway, I'm going to put them in for now. I'd rather have the ship accidentally overgunned than accidentally undergunned. The SA-N-4 launchers will have to wait until the SF2:NA extractor comes out, so I can find out how multiple missile launchers are implemented. Also, every picture I've seen of the Kirovs has the launchers retracted, never deployed and ready to fire, so I actually don't know what they look like. In the man time, though, the VLS systems are working, and all 96 SA-N-6 Grumbles are in their proper place: Quote
Wraith27 Posted March 12, 2012 Posted March 12, 2012 looks nice And here are some pictures from me : Here You can find some pictures of Kirov class http://paralay.iboards.ru/viewtopic.php?style=12&f=9&t=210&st=0&sk=t&sd=a Quote
+WhiteBoySamurai Posted March 13, 2012 Author Posted March 13, 2012 Great, thanks!! That launcher should actually be really easy to model. I'll get right on it. Quote
Slartibartfast Posted March 13, 2012 Posted March 13, 2012 I would say something about sinking feelings especially after going toe to toe with a Kiev... imagine the current setup with one of these bad boys in there its going to be a nightmare to handle... and you cannot hide with terrain looks like its going to be a case of re-writing the SEAD Manual.... 1 Quote
+CrazyhorseB34 Posted March 15, 2012 Posted March 15, 2012 Yeah, good work WBS, this is going to be cool! Quote
+WhiteBoySamurai Posted March 15, 2012 Author Posted March 15, 2012 Added the SA-N-4 launchers, railings, touched up some other components. Aside from a few more details, the mesh is nearly finished, so I'll start unwrapping and skinning soon. Quote
KJakker Posted March 15, 2012 Posted March 15, 2012 With the new missile setup you should be able to get the Kashtan's SA-N-11's working as well. Quote
+whiteknight06604 Posted March 16, 2012 Posted March 16, 2012 loving this. do you have any plans for some Earlier Russian ships? or some of the lighter escort/patrol ships like the Poti Class? with NA released I'm having a ball with the ships you have done so far,thank you. Quote
+WhiteBoySamurai Posted March 16, 2012 Author Posted March 16, 2012 Thanks for the support, everyone. Not sure when I'll get around to older ships, but I am planning to do a Sovremenny and a proper (fully armed) Kuznetsov at some point soon, after I update all my models to NA standard. Speaking of which, I ran into a snag trying to update the Kirov. First, I can't seem to get VLS to work using the new format. If I put the primary VLS under the "[WeaponSystem]" part, without a gunner entry, it will work, and I think I can at least get all the other non-VLS launchers to work along with it. Second, and much more importantly, I can't get the collision to work, so the ship is still invincible. The new GroundObjectData looks like this: DamagedModel= DestroyedModel= DestroyedEffect=ShipDestroyedEffect DamageEffect=ShipFireEffect SystemDamageEffect=ShipSystemFireEffect CollisionMesh= // <-- Probably the most important bit I have absolutely no idea how the collision meshes are supposed to be formatted for objects in this game. All I can infer from the ships I extracted is that they use a separate LOD for this mesh. Pointing it at the same LOD as the ship itself doesn't work. I also tried making a separate stripped-down low-poly version, but that doesn't work. I googled around and kept trying different things until 4 in the morning last night, but I'm completely stuck. If any 3D gurus have any ideas, I'd very much appreciate it. Quote
+whiteknight06604 Posted March 16, 2012 Posted March 16, 2012 fubar just addressed the colision mesh issue here http://combatace.com/topic/71233-new-entrys-on-sf2-na/page__st__100 hope this helps. Quote
+WhiteBoySamurai Posted March 18, 2012 Author Posted March 18, 2012 Good news: I got the SA-N-11 launchers on the Kashtan CIWS to work! This meas that a single Gunner can control both a gun system and a SAM system on the same mount. So far, this ship will launch three different types of missiles against multiple targets at varying ranges. It's vicious! I'm still having trouble getting the SA-N-9 Gauntlets to work. It seems like the new gunner and missile format doesn't like VLS. I could try to tie them in to the main WeaponSystem entry that controls the SA-N-6 VLS, but it might launch the missiles at the wrong ranges. Quote
+WhiteBoySamurai Posted April 9, 2012 Author Posted April 9, 2012 Yes, I'm still working on this. I'm about 1/3 of the way through texturing now. Still have to make different hull number decals... Maybe I'll provide some for the Slava and other Soviet capital ships as well. Here's the ship intercepting ASMs with layered defenses. Quote
Fubar512 Posted April 9, 2012 Posted April 9, 2012 Good news: I got the SA-N-11 launchers on the Kashtan CIWS to work! This meas that a single Gunner can That was true as long as six or seven years ago, when Sparkomatic released the first beta of the Udaloy II, and we set up the data.ini for it....right, Typhoid? Of course, back then, you were limited to one SAM mount, but the same priciple applied, the guns and missiles on that mount shared the same yaw & pitch axis. Quote
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