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Posted

Hi,

 

is there a comprehensive description of how to add parking and active aircraft, vehicles, people etc. to an aircraft carrier ?

carrier decks are some of the most densely populated places on earth: yet in SF they are mostly very empty. the emptiness of the SF-world has always been one of the biggest defects of the series.

 

how to populate them ? it obviously can be done, according to screenshots, but how ? i scanned through different threads and did some tests my self but did not figure it out.

what i did find out is that the line

 

CreateStaticAircraft=TRUE

 

in missions trigger aircraft parking on deck, but this does not seem to work on every map. so ...

 

thx for some hints

sokol

Posted

If you have SF2NA - in a carriers data.ini look at this section:

 

[Deck]

SystemType=FLIGHT_DECK

FlightDeckHeight=19.46

FlightDeckLenght=320.0

FlightDeckWidth=82.0

LandDeckAngle=-11.2

LandingAimPoint=-2.8118,-123.3041,19.46

CollisionMesh=Forrestal-R6_COL.LOD

ParkingChance=80

ParkingMaxSpan=12.0

Parking[01].Heading=237

Parking[01].Offset=26.37,13.97

Parking[02].Heading=270

Parking[02].Offset=35.62,1.17

Parking[03].Heading=270

Parking[03].Offset=35.62,-10.11

Parking[04].Heading=270

Parking[04].Offset=16.37,-21.96

Parking[05].Heading=270

Parking[05].Offset=16.37,-33.24

Parking[06].Heading=270

Parking[06].Offset=16.37,-44.52

Parking[07].Heading=90

Parking[07].Offset=9.30,-16.27

Parking[08].Heading=90

Parking[08].Offset=9.30,-27.55

Parking[09].Heading=90

Parking[09].Offset=9.30,-38.65

Parking[10].Heading=270

Parking[10].Offset=35.30,-62.55

Parking[11].Heading=270

Parking[11].Offset=35.30,-74.55

Parking[11].ParkingMaxSpan=9.0

Parking[12].Heading=270

Parking[12].Offset=35.30,-84.83

Parking[12].ParkingMaxSpan=9.0

Parking[13].Heading=270

Parking[13].Offset=35.30,-96.83

Parking[14].Heading=270

Parking[14].Offset=35.30,-108.11

Parking[15].Heading=270

Parking[15].Offset=35.30,-119.11

Parking[16].Heading=270

Parking[16].Offset=35.30,-130.39

 

 

 

Previous to Mar 2012 the only way was to have the static jets as part of the carrier 3D model - as done in YAP

Posted

thx MigBuster

 

the parking lots are right in my data-files. anyhow, aircraft do show up sometimes, sometimes they do not. weird.

Posted

the parking lots are right in my data-files. anyhow, aircraft do show up sometimes, sometimes they do not. weird.

 

 

[Deck]

SystemType=FLIGHT_DECK

FlightDeckHeight=20.10

FlightDeckLength=396.0

FlightDeckWidth=84.0

LandDeckAngle=-10.0

LandingAimPoint=-0.35,-57.95

CollisionMesh=CV-63_deck.LOD

ParkingChance=100 <- - - - - - - - - - - - - - - - - - - - - raise this to 100 - it'll increase the odds of deck population

ParkingMaxSpan=12.0

Parking[01].Heading=270

Parking[01].Offset=27.77,79.19

Parking[02].Heading=270

Parking[02].Offset=27.77,67.58

Parking[03].Heading=270

Parking[03].Offset=27.77,50.94

Parking[04].Heading=270

Parking[04].Offset=27.77,33.68

Parking[05].Heading=270

Parking[05].Offset=27.77,22.07

Parking[06].Heading=329

Parking[06].Offset=7.82,62.03

Parking[07].Heading=350

Parking[07].Offset=15.73,6.12

Parking[08].Heading=270

Parking[08].Offset=29.62,-47.45

Parking[09].Heading=270

Parking[09].Offset=29.62,-59.06

  • 11 months later...
Posted

[Deck]

SystemType=FLIGHT_DECK

FlightDeckHeight=20.10

FlightDeckLength=396.0

FlightDeckWidth=84.0

LandDeckAngle=-10.0

LandingAimPoint=-0.35,-57.95

CollisionMesh=CV-63_deck.LOD

ParkingChance=100 <- - - - - - - - - - - - - - - - - - - - - raise this to 100 - it'll increase the odds of deck population

ParkingMaxSpan=12.0 <<<<<<<<<<<<<<<<<<<<<<<does this refer to the spacing on the carrier, or to the aircraft itself? say I want only F/A-18's and E-2's. Is it possible to dictate that and if so where?

Parking[01].Heading=270

Parking[01].Offset=27.77,79.19

Parking[02].Heading=270

Parking[02].Offset=27.77,67.58

Parking[03].Heading=270

Parking[03].Offset=27.77,50.94

Parking[04].Heading=270

Parking[04].Offset=27.77,33.68

Parking[05].Heading=270

Parking[05].Offset=27.77,22.07

Parking[06].Heading=329

Parking[06].Offset=7.82,62.03

Parking[07].Heading=350

Parking[07].Offset=15.73,6.12

Parking[08].Heading=270

Parking[08].Offset=29.62,-47.45

Parking[09].Heading=270

Parking[09].Offset=29.62,-59.06

 

Thanks.

Posted

Good question, I was wondering about multiple types. On an Australian Essex class carrier, I was able to get all A-4G, all RAN F-8E, or all RAN F-4K. Apart from these RAN aircraft, I also have the Sea King.

Posted

ParkingMaxSpan=12.0 <<<<<<<<<<<<<<<<<<<<<<<does this refer to the spacing on the carrier, or to the aircraft itself?

say I want only F/A-18's and E-2's. Is it possible to dictate that and if so where?

 

"ParkingMaxSpan=12.0" Refers to the largest aircraft types that fit within that particular winspan parameter (with wings folded) that will be placed in that parking spot, by the system.

 

If you tweak the folded span values on both the E-2s and F-18s, and adjust the parking span values accordingly on the carrier, yes, you can "limit" to some extent, which aircraft are placed in what area.

Posted (edited)

Might this be a reason why the Superhornets' wings don't fold when parked on deck but do so when parked on land bases?

 

img00010-1.jpg

 

img00004-1.jpg

Edited by allenjb42
Posted

stupid question but does the canopy and wing fold have some link in the superhornet pictured? in the land pic the wings are folded and the canopy is open but on the carrier while hard to tell the wings are not folded and the canopy looks closed. I don't know anything about how this stuff works but that seemed odd to me for some reason.

Posted

Nope, the D or B Hornets that sometimes populate the deck have their canopies open and wings folded. Maybe when FC is able to attack the problem we can see but for now its just something people will have to deal with.

Posted

"ParkingMaxSpan=12.0" Refers to the largest aircraft types that fit within that particular winspan parameter (with wings folded) that will be placed in that parking spot, by the system.

 

If you tweak the folded span values on both the E-2s and F-18s, and adjust the parking span values accordingly on the carrier, yes, you can "limit" to some extent, which aircraft are placed in what area.

 

Okay, Thanks.

 

Would adding the value of ParkingChance= have any effect on the indiviual aircraft? Have not tried it.

 

 

Ceiling=15240

MinBaseSize=SMALL

CarrierBased=TRUE

CarrierParkSpan=10.50

CarrierParkAnimationID=8

ParkingChance=100 <<<<<<<<<<<<<<<<<<<<<<<<<<

  • 3 years later...
Posted

Is there a way to determine the nation whose aircraft are parked on a carrier? I modified Hinchinbrook's Audacious class Ark Royal into an Australian carrier. Every reference to nations in the ini files has been changed to "AustralianNavy", yet the aircraft on deck are all British. On the other Australian carriers, the aircraft are Australian.

Posted

apparently, none.

What I've been able to discover, is it's an aircraft issue. Mainly, Exported=TRUE.

And...

the game seemingly ignores the userlist ini, making it well, useless.

 

an example, below

 

as to 'being British', I assume you're flying later than the date the RAN switched from British roundels to the 'roo roundel?

Posted (edited)

Yes, it is an Audacious class "HMAS Melbourne". Two RAN F-4Ks sitting on the catapults, with a gaggle of British F-4Ks or Sea Vixens and Buccaneers parked around the deck. My Essex class Australian carrier usually shows RAN F-4Bs or RAN F-4Ks with A-4Fs (not A-4Gs). All of those aircraft are set to Exported=FALSE.

 

post-79989-0-32507600-1458978424_thumb.jpg

 

post-79989-0-34655600-1458978426_thumb.jpg

Edited by Sheriff001
Posted (edited)

@allenjb42, that's because the DATA.ini of the Superbugs are f*ed up when it comes to parking.

 

Let me explain how it works:

 

All your SystemType=LANDING_GEAR entries referencing an AnimationID will use it when the plane is parked, whether it is on land or on a carrier (on the Superbugs it's AnimationID=1).

IF your SystemType=PILOT_COCKPIT entries reference a CanopyAnimationID, it will be used when the plane is parked on land, but for some reason it doesn't seem to work on carriers (on the Superbugs it's AnimationID=7, which combines canopy and wingfold).

IF your [MissionData] has CarrierBased=TRUE and a CarrierParkAnimationID entry, this will be used when the plane is parked on a carrier but, logically, not on land.

 

The Superbugs either miss CarrierParkAnimationID entirely or have it set to 1 (the landing gear, which is redundant) instead of 7, which is why they have their wings folded and canopy opened on land but not on carriers.

 

A corollary of that method is that you might have multiple animations used when parked on land (say one for canopy, one for wingfold, one for a ladder) by using multiple SystemType=PILOT_COCKPIT entries, but you can only have one animation used when parked on a carrier, meaning modders need to plan their animations ahead for carrier-based planes (which EricJ and FC did, they just missed some of the idiosyncrasies of the INI).

Edited by Gunrunner
  • Like 1
Posted

did you adjust the user lists for said aircraft, adding AustralianNavy to those you want as RAN?

 

Personally, I think it's a screwup in the engine itself, and something we have to live with.

Posted (edited)

did you adjust the user lists for said aircraft, adding AustralianNavy to those you want as RAN?

 

Personally, I think it's a screwup in the engine itself, and something we have to live with.

 

Yes, those aircraft are exclusive to the RAN. The user lists reflect that.

 

I think you're right. It is the only explanation left. There is nothing in the aircraft or the carrier inis that would cause this.

Edited by Sheriff001

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