+sophocles 1,345 Posted June 12, 2021 1 hour ago, Wilches said: Hope it comes with green/grey camo. Simply perfect!!!! You mean like this..? 10 2 Share this post Link to post Share on other sites
Wilches 1,172 Posted June 12, 2021 Holy moly!!!! That´s it!!!! Share this post Link to post Share on other sites
+Cliff7600 1,148 Posted June 12, 2021 (edited) I have a very little contribution to add to the cockpit.ini : Instrument[xxx]=CabinTemp [CabinTemp] Type=INLET_TEMPERATURE_INDICATOR NodeName=Selector_dial_ base_01 MovementType=ROTATION_Z Set[01].Position=140.0 Set[01].Value=-56.0 Set[02].Position=-140.0 Set[02].Value=0.0 It adds nothing, but it works Great model !!! ------------------------------- Edit -------------------------------------- Set[02].Value=30 or more Edited June 13, 2021 by Cliff7600 Didn't work like it should / deg F vs deg C Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 12, 2021 23 minutes ago, Cliff7600 said: I have a very little contribution to add to the cockpit.ini : Instrument[xxx]=CabinTemp [CabinTemp] Type=INLET_TEMPERATURE_INDICATOR NodeName=Selector_dial_ base_01 MovementType=ROTATION_Z Set[01].Position=140.0 Set[01].Value=-56.0 Set[02].Position=-140.0 Set[02].Value=0.0 It adds nothing, but it works Great model !!! Thankyou very much Ciff7600! I'll add it to the cockpit ini now. Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 13, 2021 15 hours ago, Cliff7600 said: I have a very little contribution to add to the cockpit.ini : Instrument[xxx]=CabinTemp [CabinTemp] Type=INLET_TEMPERATURE_INDICATOR NodeName=Selector_dial_ base_01 MovementType=ROTATION_Z Set[01].Position=140.0 Set[01].Value=-56.0 Set[02].Position=-140.0 Set[02].Value=0.0 It adds nothing, but it works Great model !!! I've added these entries Cliff but the dial remains at 40 degrees throughout the whole flight; is it supposed to move? Share this post Link to post Share on other sites
+Cliff7600 1,148 Posted June 13, 2021 (edited) 1 hour ago, sophocles said: is it supposed to move? Yes and no, I did half the job. Have you ever saw an european guy trying to set temperature with an US device ? [CabinTemp] Type=INLET_TEMPERATURE_INDICATOR NodeName=Selector_dial_ base_01 MovementType=ROTATION_Z Set[01].Position=140.0 Set[01].Value=-56.0 Set[02].Position=-140.0 Set[02].Value=30.0 "Set[02] value" to 30 or more as you like (Celsius lol ) Me, climbing to 30000 ft to check the temperature setting... Also I use the mesh name "Selector_dial_ base_01" not "Selector_dial_base_01", just in case you have deleted the space just before "base" in the LOD file. Edited June 13, 2021 by Cliff7600 1 Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 13, 2021 41 minutes ago, Cliff7600 said: Me, climbing to 30000 ft to check the temperature setting... Me too .. Thanks Cliff, It works now, it's just odd that the cabin temperature increases the higher up you go, no? Share this post Link to post Share on other sites
+Cliff7600 1,148 Posted June 13, 2021 (edited) It's the pilot increasing the heating system while the exterior get colder. During the battle of Guadalcanal, B-17 crews had to live by +50 deg Celsius / 120 deg F on the ground and fly by -50 deg C / -60 deg F at altitude. Hard for men and machines. (If I remember right) And on the other hand it's a cockpit entry that should work for an engine. I use it on other planes to have the exterior temperature. ----------------------------- Edited June 13, 2021 by Cliff7600 Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 13, 2021 24 minutes ago, Cliff7600 said: It's the pilot increasing the heating system while the exterior get colder. That makes perfect sense, thanks again Cliff! 1 Share this post Link to post Share on other sites
+sophocles 1,345 Posted July 27, 2021 Gentlemen, the NF-5A Volume is nearing completion. The cockpit has received a complete overhaul- this time all consoles, and not just the main instrument panel, reflect the NF-5A as in use by the RNLAF. Ravenclaw007, Crusader, and Baffmeister have all workd hard to bring this aircraft to its current state; and Soulfreak has contributed some outstanding f-16 Camo schemes (who knows there may be more..) Last but not least, Cliff7600 and Logan4 have also contributed their skills to the aircraft's avionics. Two weeks to release.. maybe a little less 20 5 Share this post Link to post Share on other sites
Wilches 1,172 Posted July 27, 2021 Worth the wait! Second to none!!! 1 Share this post Link to post Share on other sites
+whiteknight06604 934 Posted July 28, 2021 Amazing work. you and the team really outdid yourselves. Many thanks. 1 Share this post Link to post Share on other sites
+sophocles 1,345 Posted August 22, 2021 (edited) Gents, she's just been uploaded .. should be up soon. Kudos to the team, Ravenclaw_007, Baffmeister, Soulfreak, Crusader, and Guuruu who all put in stellar efforts and have worked hard to get this as accurate as the game engine would allow. Here is the NF-5A manual for you to read while you wait. NF-5a_RNLAF_Manual.pdf Edited August 22, 2021 by sophocles spelling 6 4 1 Share this post Link to post Share on other sites
+sophocles 1,345 Posted February 13, 2022 Hello all, I've been working on the Skoshi Tiger F-5C variant and will be requiring some help (I'll be asking in this thread) so If anyone can help with my questions, that would be great! First, how does one make a weapon pylon jettisonable? (I know I can do it for fuel tanks, but have no idea If it is possible to do with weapon pylons.) Second, Is it possible for the refueling apparatus to be included as a weapon (so that one can select it or not in the weapons selection menu in the game)? Thanks in advance for your help. Sophocles 9 Share this post Link to post Share on other sites
Svetlin 541 Posted February 13, 2022 22 minutes ago, sophocles said: Second, Is it possible for the refueling apparatus to be included as a weapon (so that one can select it or not in the weapons selection menu in the game)? Hi, sophocles, great news. The refueling probe can be treated and set as a drop tank type of weapon. One would be able to select it and load it through the loading menu in the game. It would require the NoJettisionTank=TRUE line though so as to prevent it from being jettisonned in flight. 1 Share this post Link to post Share on other sites
+sophocles 1,345 Posted February 13, 2022 1 minute ago, Svetlin said: Hi, sophocles, great news. The refueling probe can be treated and set as a drop tank type of weapon. One would be able to select it and load it through the loading menu in the game. It would require the NoJettisionTank=TRUE line though so as to prevent it from being jettisonned in flight. Excellent! That should be easy enough to do; thankyou Svetlin! Share this post Link to post Share on other sites
+guuruu 5,909 Posted February 13, 2022 41 minutes ago, sophocles said: Second, Is it possible for the refueling apparatus to be included as a weapon Yes, it is possible. It's from my Italian Tornado IDS . [Fuel_probe] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.4, 3.54, 0.22 AttachmentAngles=0.0,0.0, 0.0 LoadLimit=50 AllowedWeaponClass=FT AttachmentType=Italy ModelNodeName= PylonMass=0.53 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankNodeName=fuel_body FuelTankName=Tor_fuel_probe NoJettisionTank=TRUE tor_fuel_probe.7z 1 1 Share this post Link to post Share on other sites
+sophocles 1,345 Posted February 13, 2022 2 minutes ago, guuruu said: Yes, it is possible. It's from my Italian Tornado IDS . Bloody Brilliant! thanks a lot Guuruu!!! 1 Share this post Link to post Share on other sites
Wrench 9,846 Posted February 13, 2022 it can also be done as an ECM pod, like we did with the add-on avionics humps for Skyhawks , or as a 'fake pilot" -- both methods were used on the Scooters, with excellent results. 1 Share this post Link to post Share on other sites