Su-9 Fishpot-B cockpit (for TW DLC model)
By
Stary, in Thirdwire: Strike Fighters 2 Series - File Announcements
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Similar Content
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By JamesWilson
Hi,
after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
And is it or it's not possible to do?
Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:
And 2 from the TMF F-14 (the inaccurate one):
Thanks for helping.
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By JamesWilson
Hi everyone,
I just noticed that the speed indicator in the F-14 Tomcat by TMF (TheMirageFactory) only shows up to 800 kts, and the Mach indicator does not move, not letting you know the speed of the aircraft if you have your HUD turned off.
As you can see down here, i'm at Mach 2.23, but the indicator only shows 800 kts and doesn't go above. Obviously it adapts to my altitude, so if i'm higher, then the IAS is lower, but still should move, making it impossible flying at high speed without HUD turned on as i have it down here:
Another issue, maybe even worse than the previous one, is that the fuel indicator shows wrong numbers, or as i may think, it shows "a number less". For example: if i have 20000 pounds of fuel left, it should show 20000, but it shows 02000. This is a theory on how it works, not confirmed, and i'm gonna explain you why i think it is like that:
I hardly think i truly have 2000 pounds of fuel left, cause i choose Fuel 100% and tried climbing and flying for a long time with full afterburner, and the numbers slowly started going down, even reached the point of burning the engine at Mach 2.30and the fuel wasn't gone yet, it showed i had like 00700 left, so i presume it's 20000 in reality, otherwise i would have been out of fuel in no time, since it's a quantity even under the bingo quantity, but i flew for minutes and minutes in full afterburner, and at 8x speed, so. Speaking of Bingo, there's no bingo indicator.
Here's a picture of the fuel indicator:
I tried the default F-14 cockpit, and even if that one shows correctly both speed and fuel indicators and even if it's a great cockpit, i personally like more and find more realistic and immersive the TMF one.
In the end, since these two indicators are crucial, especially for flying without HUD, and the fuel indicator especially, since there's no way to know how much fuel you have left even with HUD turned on other than the cockpit indicator.
So, what i'm asking is:
Is there a way to fix these? A mod that remakes the indicators? Or another cockpit that is not the default one that i can use to swap this one?
Thanks in advance for helping me.
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By Spinners
View File [Fictional] Su-9PF 'Fishpot-A' for WarPac Nations
Sukhoi Su-9PF 'Fishpot-A' for STRIKE FIGHTERS 2
This is a simple mod of the stock Su-9 interceptor to create a fictional Su-9PF in service with the Warsaw Pact air forces of Bulgaria, Czechoslovakia, East Germany, Hungary, Poland, Romania and the USSR in an overall 1961-1983 timeline. The skins and markings are pretty generic and mainly use stock Third Wire stuff but I did create some new number decals for the Bulgarian, Hungarian and Romanian aircraft. I decided not make a skin for Albania as it was not part of the contiguous border between east and west and, in any case, it quit the Warsaw Pact in 1968.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Su-9PF folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Su-9PF folder into your Decals folder.
3. From the WEAPONS folder drag and drop the AA-1B2 folder into your Weapons folder.
That's it!
The AA-1B2 is a cloned 'Alkali' missile that I've altered simply to allow it to be carried by the WarPac nations - it's a pretty useless missile but I decided not to perk it up. But, for gameplay reasons, I've added guns to the Su-9PF with a simple edit that you can reverse.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to Stary for the Su-9 cockpit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - November 4th, 2023
Submitter Spinners Submitted 11/04/2023 Category What If Hangar
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By Spinners
Sukhoi Su-9PF 'Fishpot-A' for STRIKE FIGHTERS 2
This is a simple mod of the stock Su-9 interceptor to create a fictional Su-9PF in service with the Warsaw Pact air forces of Bulgaria, Czechoslovakia, East Germany, Hungary, Poland, Romania and the USSR in an overall 1961-1983 timeline. The skins and markings are pretty generic and mainly use stock Third Wire stuff but I did create some new number decals for the Bulgarian, Hungarian and Romanian aircraft. I decided not make a skin for Albania as it was not part of the contiguous border between east and west and, in any case, it quit the Warsaw Pact in 1968.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Su-9PF folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Su-9PF folder into your Decals folder.
3. From the WEAPONS folder drag and drop the AA-1B2 folder into your Weapons folder.
That's it!
The AA-1B2 is a cloned 'Alkali' missile that I've altered simply to allow it to be carried by the WarPac nations - it's a pretty useless missile but I decided not to perk it up. But, for gameplay reasons, I've added guns to the Su-9PF with a simple edit that you can reverse.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to Stary for the Su-9 cockpit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - November 4th, 2023
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By muhammad
Hi everyone!
after few miles of scrolling .INI files and testing everything on the game
FINALY:
" Cockpit Shadows " !!
--! enabling process is same for each plane ! --
--! enabling process should apply on each plane you like to have cockpit shadows on 'em ! --
--! Be Advised !: This "Cockpit Shadows" has some little BUGs so we all should work on it together to make it better !--
It's better than nothing :D
* Q: How to enable Cockpit Shadows?
- A: All you need to do is to make a .INI file with the same name and right at the place your chosen plane cockpit 3D file ( .LOD ) is located.
Example:
!! [ Cockpit file are located at the folder with the same name (most of the times) ] !!
SHO to Viper team F-16 BLK 30 to act like a test plane
here the plane's Cockpit 3D model is the LOD file named " Cockpit_F-16C_B30.LOD " and above of that, our personally made .INI file;
Now
Inside the .INI file we should drop this :
[Shadow]
CastShadow=TRUE
ShadowCastDist=5000
MaxVisibleDistance=800
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* you are free to change the numbers
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here's an example file which you have to change it's name to the plane's cockpit file name !
plane's cockpit file name.INI
*with this simple trick you can enable shadows for every .LOD file.
feel free to ask.
alexis99 thanks for that little help
sorry for bad English :)
hope ya'll enjoy!
one love.
plane's cockpit file name.INI
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