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Openbeta is on the way. Hope to release it next Weekend.

 

I also try to create a credit list and have a few missings and probably some stuff wrong.

Please help me out here!

 

Credit List:
76.IAP-Blackbird - LKWs,HangarTA ,Hangar3 texture
cocas - Containerstacks
Florian: Pferdsfeld+Büchel airbase incl.PAR80, new Windsock,FH-Trees,Rampart,ApproachLight,FHPferdsfeld, BW Vehicles,Block,CL-13_GateGuard, Avalanche, Focus, Golf, MB_E_class, MiniCooper, Vectra, Volvo40, P206, FHBuechel, Sportplatz, ApproachLightBuechel, TriebwerkTest, TriebwerkTestZu, RB199, Tornado_Zusatztank, Buechel_QRA_Zaun, Munitionsbunker, POL-Tanklager, FHBuechelTaxi , FHBuechelWald, FHBuechelWache, Fliegerhorst-Flaggen, WSV_Open, WSV_Closed, FH-Trees,
Gepard - German airfields mod incl. SLB runways, Parkbereiche,Rollwege, 
gerwin - Runway7,Shelter_Hardened1
grumpapotamus - Radarfacility
hi ho silver - tod City textures
Julhelm & Pureblue - factoryObjects (Conversion by Pureblue)
Kesselbrut - Commtrailer,HQtrailer
Polak: tools
Polak & CFS2 Midway Group: Crane,traincars,oilrig
Pureblue: FloodLight, SmallGenerator, SunShelter,Airfield Development Kit version 1.1
Ravenclaw_007 - RAF Shelter and Tower, bugfixing&others, Fire Trucks, Coalhills, Feldflugplatz,CommunicationTower_150,TornadoZelt, BW Vehicles,Faun trucks
Rends - DDRLampe,DDRLampecolumn,Drewitzrunway,blastshieldnva, Marxwalderunway, autobahnbruecke,Schornstein,NVAZaun,GFL,Depotzaun1
Russouk - Tower1A
Stary: Germany hires Textures V3, str_hangars
Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls

wingwiner-Factory Plant2013,barracks, block of flats,BuildingsGasstation, RadomHangar2Large, RadomHangar1,
Wrench- AIRPORTTOWERL

 

Stuff i don't know know the creator . Most from either Nato mod or Photorealistic uk and Nellis Range:

 

GFD-12 

Floodlight12m

Hangar_Open/closed

MBTank

Radio_twr

Cooling_Tower

FactoryWarehouseC1

SupportBuilding_G1

FactoryMainOffice

Fabrikboden gross

Fabrikboden gross2

FactoryServiceSegme

halle4

halle_gross

factory1

satantenne

SMALL_CONTAINER_A

ContainerShip

SovietTanker

UkFuelTruck

UkFuelTruck_2

has_sml_building_v3

TowerComplex

Crane2

DWall50m

DWall100m

SunShelter170m

Road_Runway

CamonetParking

wall02 

UKJeep1/2

UKTruck_Cover

UKCommandVehicle

Mi-8_Static

Boxcar

TankCarNV

FlatCarNV

LocomotiveNV

 

 

 

 

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Cooling tower, Dwall50m &100m, &  Ukfueltrucks by me m8.....glad you've found a use for them.

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GFD-12 -- gepard, iirc?

Floodlight12m -- pureblue, anatolia

Hangar_Open/closed -- are these the halle3? if so, mitch from 'the factory place'

MBTank  -- florian, iirc from DS

Radio_twr -- amradio tower? (red and white??) unknown, from ww2 terrains

Cooling_Tower -- possibly gepard?

FactoryWarehouseC1 

SupportBuilding_G1

FactoryMainOffice

Fabrikboden gross

Fabrikboden gross2

FactoryServiceSegme  all above, wingwinner

halle4

halle_gross

factory1

satantenne  -- these 4 by mitch, from "the factory place"

SMALL_CONTAINER_A

ContainerShip   -bandidos team

SovietTanker

UkFuelTruck

UkFuelTruck_2

has_sml_building_v3

TowerComplex

Crane2

DWall50m

DWall100m -- these 2 possibly from Sundowner's airfield dress-up paks

SunShelter170m  - pureblue, anatolia

Road_Runway

CamonetParking

wall02

UKJeep1/2

UKTruck_Cover

UKCommandVehicle -- these 3, kesselbrut, from original Falkland mods

Mi-8_Static  -- dev a team (you'll probably want to remove it. permission only item, no permissions granted

Boxcar  -- if af64traincars, from Polak's Object Library 1, if not, see below

TankCarNV

FlatCarNV

LocomotiveNV  -- possibly YAP? or renamed from gepard's train stuff??? (need pics to ID)

 

that's all I can remember off the top of my head

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Hi Rends I have some new tod city textures that enhance night flights.. :biggrin: if you pm me i will send them to you to beta test..Great work by the way ... 

post-2189-0-74086200-1394047691_thumb.jpg

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Sundowner, i'm glad you made them :)

 

Hi hi, check PM

 

Wrench, thx for help!

GFD-12 is not made by Gepard must be someone else

Hangar_Open/closed is not Halle3

 

If i can't make use of the Mi-8_Static is there any other static helicopter out there i can use instead?

Edited by Rends

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I think the Falklands mod has some helos, there's some in my PR_UK terrain but I have no idea who made them.

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check the Cuba OTC+; there's some H-34s, and (possibly!) some SH-3. The sea kings also show up on the Midwest USA and Persian Gulf terrains.

 

I have templates and edited lods for those (Chocktaw and Sea King), if you need/want them

 

and there's an S-76 in "The Factory Place"

Edited by Wrench

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Aehm,

Is one of the helicopter warsaw pact made?

Need it to place it on east Germany airfields.

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no, sorry. only US/NATO

 

maybe one of the GMG 3d guys can whip out a low-poly static Hip?

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ok,

btw: Hangar_Open/closed are Florians new Shelter.

 

I've shorten the list

 

 

Radio_twr

halle4

halle_gross

factory1

SMALL_CONTAINER_A

SovietTanker

has_sml_building_v3

TowerComplex

Crane2

Road_Runway

CamonetParking

wall02

Boxcar 

TankCarNV

FlatCarNV

LocomotiveNV (black steam one with soviet star)

 

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Halle4, halle_gross, etc. were from the Factory Place by Gepard, with credit to Wrench for updates he made (esp. to much needed .ini tweaks).

All of the NV Train stuff is certainly Old Diego's work, and you would have to receive his permission (also those models are in payware YAP product).

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Damn TK should see this!

I think you should release this as...

Strike Fighters3-War over Germany

good.gif.pagespeed.ce.PoYRIVsMjL.gif

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I made a decission not to release this mod as beta but as release version.

Why? Because this mod will be realy big in size.

It's about 1.5 Gb uncompressed right now and even compressed it will be anything between 500Mb up to 1 Gb.

Instead of forcing you to download the complete file again once it reach release status after beta time there will be updates.

The first will be bugfixing if there are any,lol

From there on there will be updates with new content from time to time.

 

Now i need to write a readme and i'm waiting for a few files from Florian.

Once i get them i will upload the mod.

 

Stay tuned.

 

Rends

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my advice also use 7z as you compresser of choice. it does a better (read: tighter/smaller) job then either RAR or regular zip

 

another suggestion, is break into parts

say, tiles in one (if retiled)

'terrain objects' (the new buildings) in another

ground objects in still another

 

but, as always, do what's easiest for YOU!!

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More Screenshots

post-86717-0-23129900-1394995221_thumb.jpg

post-86717-0-29936300-1394995232_thumb.jpg

post-86717-0-76653600-1394995240_thumb.jpg

post-86717-0-09272200-1394995249_thumb.jpg

  • Like 9

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I was wondering, Does anybody know a good replacement for default cargoships? They start to look really dated now.

 

PS: good job anyway rends!

Edited by stuntman

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Yeah, I have a tanker and a containership somewhere.

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