Rends Posted March 5, 2014 Author Posted March 5, 2014 Openbeta is on the way. Hope to release it next Weekend. I also try to create a credit list and have a few missings and probably some stuff wrong. Please help me out here! Credit List:76.IAP-Blackbird - LKWs,HangarTA ,Hangar3 texturecocas - ContainerstacksFlorian: Pferdsfeld+Büchel airbase incl.PAR80, new Windsock,FH-Trees,Rampart,ApproachLight,FHPferdsfeld, BW Vehicles,Block,CL-13_GateGuard, Avalanche, Focus, Golf, MB_E_class, MiniCooper, Vectra, Volvo40, P206, FHBuechel, Sportplatz, ApproachLightBuechel, TriebwerkTest, TriebwerkTestZu, RB199, Tornado_Zusatztank, Buechel_QRA_Zaun, Munitionsbunker, POL-Tanklager, FHBuechelTaxi , FHBuechelWald, FHBuechelWache, Fliegerhorst-Flaggen, WSV_Open, WSV_Closed, FH-Trees,Gepard - German airfields mod incl. SLB runways, Parkbereiche,Rollwege, gerwin - Runway7,Shelter_Hardened1grumpapotamus - Radarfacilityhi ho silver - tod City texturesJulhelm & Pureblue - factoryObjects (Conversion by Pureblue)Kesselbrut - Commtrailer,HQtrailerPolak: toolsPolak & CFS2 Midway Group: Crane,traincars,oilrigPureblue: FloodLight, SmallGenerator, SunShelter,Airfield Development Kit version 1.1Ravenclaw_007 - RAF Shelter and Tower, bugfixing&others, Fire Trucks, Coalhills, Feldflugplatz,CommunicationTower_150,TornadoZelt, BW Vehicles,Faun trucksRends - DDRLampe,DDRLampecolumn,Drewitzrunway,blastshieldnva, Marxwalderunway, autobahnbruecke,Schornstein,NVAZaun,GFL,Depotzaun1Russouk - Tower1AStary: Germany hires Textures V3, str_hangarsSundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls wingwiner-Factory Plant2013,barracks, block of flats,BuildingsGasstation, RadomHangar2Large, RadomHangar1,Wrench- AIRPORTTOWERL Stuff i don't know know the creator . Most from either Nato mod or Photorealistic uk and Nellis Range: GFD-12 Floodlight12m Hangar_Open/closed MBTank Radio_twr Cooling_Tower FactoryWarehouseC1 SupportBuilding_G1 FactoryMainOffice Fabrikboden gross Fabrikboden gross2 FactoryServiceSegme halle4 halle_gross factory1 satantenne SMALL_CONTAINER_A ContainerShip SovietTanker UkFuelTruck UkFuelTruck_2 has_sml_building_v3 TowerComplex Crane2 DWall50m DWall100m SunShelter170m Road_Runway CamonetParking wall02 UKJeep1/2 UKTruck_Cover UKCommandVehicle Mi-8_Static Boxcar TankCarNV FlatCarNV LocomotiveNV Quote
+Sundowner Posted March 5, 2014 Posted March 5, 2014 Cooling tower, Dwall50m &100m, & Ukfueltrucks by me m8.....glad you've found a use for them. Quote
Wrench Posted March 5, 2014 Posted March 5, 2014 GFD-12 -- gepard, iirc? Floodlight12m -- pureblue, anatolia Hangar_Open/closed -- are these the halle3? if so, mitch from 'the factory place' MBTank -- florian, iirc from DS Radio_twr -- amradio tower? (red and white??) unknown, from ww2 terrains Cooling_Tower -- possibly gepard? FactoryWarehouseC1 SupportBuilding_G1 FactoryMainOffice Fabrikboden gross Fabrikboden gross2 FactoryServiceSegme all above, wingwinner halle4 halle_gross factory1 satantenne -- these 4 by mitch, from "the factory place" SMALL_CONTAINER_A ContainerShip -bandidos team SovietTanker UkFuelTruck UkFuelTruck_2 has_sml_building_v3 TowerComplex Crane2 DWall50m DWall100m -- these 2 possibly from Sundowner's airfield dress-up paks SunShelter170m - pureblue, anatolia Road_Runway CamonetParking wall02 UKJeep1/2 UKTruck_Cover UKCommandVehicle -- these 3, kesselbrut, from original Falkland mods Mi-8_Static -- dev a team (you'll probably want to remove it. permission only item, no permissions granted Boxcar -- if af64traincars, from Polak's Object Library 1, if not, see below TankCarNV FlatCarNV LocomotiveNV -- possibly YAP? or renamed from gepard's train stuff??? (need pics to ID) that's all I can remember off the top of my head Quote
+hi ho silver Posted March 5, 2014 Posted March 5, 2014 Hi Rends I have some new tod city textures that enhance night flights.. if you pm me i will send them to you to beta test..Great work by the way ... Quote
Rends Posted March 5, 2014 Author Posted March 5, 2014 (edited) Sundowner, i'm glad you made them :) Hi hi, check PM Wrench, thx for help! GFD-12 is not made by Gepard must be someone else Hangar_Open/closed is not Halle3 If i can't make use of the Mi-8_Static is there any other static helicopter out there i can use instead? Edited March 5, 2014 by Rends Quote
+Sundowner Posted March 5, 2014 Posted March 5, 2014 I think the Falklands mod has some helos, there's some in my PR_UK terrain but I have no idea who made them. Quote
Wrench Posted March 5, 2014 Posted March 5, 2014 (edited) check the Cuba OTC+; there's some H-34s, and (possibly!) some SH-3. The sea kings also show up on the Midwest USA and Persian Gulf terrains. I have templates and edited lods for those (Chocktaw and Sea King), if you need/want them and there's an S-76 in "The Factory Place" Edited March 5, 2014 by Wrench Quote
Rends Posted March 5, 2014 Author Posted March 5, 2014 Aehm, Is one of the helicopter warsaw pact made? Need it to place it on east Germany airfields. Quote
Wrench Posted March 5, 2014 Posted March 5, 2014 no, sorry. only US/NATO maybe one of the GMG 3d guys can whip out a low-poly static Hip? Quote
Rends Posted March 6, 2014 Author Posted March 6, 2014 ok, btw: Hangar_Open/closed are Florians new Shelter. I've shorten the list Radio_twr halle4 halle_gross factory1 SMALL_CONTAINER_A SovietTanker has_sml_building_v3 TowerComplex Crane2 Road_Runway CamonetParking wall02 Boxcar TankCarNV FlatCarNV LocomotiveNV (black steam one with soviet star) Quote
+swambast Posted March 6, 2014 Posted March 6, 2014 Halle4, halle_gross, etc. were from the Factory Place by Gepard, with credit to Wrench for updates he made (esp. to much needed .ini tweaks). All of the NV Train stuff is certainly Old Diego's work, and you would have to receive his permission (also those models are in payware YAP product). Quote
+76.IAP-Blackbird Posted March 6, 2014 Posted March 6, 2014 I have recieved the Mi-8 source from Marcfighter .... 1 Quote
+russouk2004 Posted March 6, 2014 Posted March 6, 2014 Damn TK should see this! I think you should release this as... Strike Fighters3-War over Germany Quote
Rends Posted March 8, 2014 Author Posted March 8, 2014 I made a decission not to release this mod as beta but as release version. Why? Because this mod will be realy big in size. It's about 1.5 Gb uncompressed right now and even compressed it will be anything between 500Mb up to 1 Gb. Instead of forcing you to download the complete file again once it reach release status after beta time there will be updates. The first will be bugfixing if there are any,lol From there on there will be updates with new content from time to time. Now i need to write a readme and i'm waiting for a few files from Florian. Once i get them i will upload the mod. Stay tuned. Rends Quote
Wrench Posted March 9, 2014 Posted March 9, 2014 my advice also use 7z as you compresser of choice. it does a better (read: tighter/smaller) job then either RAR or regular zip another suggestion, is break into parts say, tiles in one (if retiled) 'terrain objects' (the new buildings) in another ground objects in still another but, as always, do what's easiest for YOU!! Quote
stuntman Posted March 17, 2014 Posted March 17, 2014 (edited) I was wondering, Does anybody know a good replacement for default cargoships? They start to look really dated now. PS: good job anyway rends! Edited March 17, 2014 by stuntman Quote
+Julhelm Posted March 17, 2014 Posted March 17, 2014 Yeah, I have a tanker and a containership somewhere. Quote
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