Jump to content

Recommended Posts

Posted

Is the game engine case sensitive? And if not, should I change it in LODViewer?

Hi mue, the game is not, as the missing hitbox I've had are all from Thirdwire default datas.

Posted

Well...this has been a long time coming for sure.  Thanks for the excellent tool.  It replaces what I was using and with the added ability to X Y Z map the surface of the object has greatly eased many problems that we suffered here for years.

 

Can you look at added a zoom feature to the skin sometime in the future?

 

Thanks again.

  • Like 1
Posted

Mue using your tools now for everything : meshes hiding, cockpit editing, skinning, decals placing, planes placing on CV deck and I found a function that will be useful :

Could you add to your program the ability to copy the x,y,z coordinates under the mouse pointer into the clipboard ?

In advance thank you.

Posted (edited)

when u install dlc the game packs lods into relevant cats so I assume you look at them as you would with normal stock a\c?

weird some show some dont j6 opens f104 wont   I had to browse the a\c in main thirdwire folder

Edited by russouk2004
Posted

here's an odd idea that come to me the other day...

 

with the x/yz now available, I'm wondering of our naval engineers could "look" at some of the older ships, that while having the gun mounts, nothing is actually shoot from them. Even if the turrets don't move, could the guns be "mounted"???

We have soooooooooooooooooooo many of the older ship models that could be 'tweeked' to have something functioning, sort of 'faked' in.

 

just a thought...

  • Like 1
Posted

You have to assign an axis to a node via "YawModelNodeName=" and "PitchModelNodeName=" in order of the guns to train and elevate in place. If you don't they just spin around the center ship. Missile you can get away with only the "YawModelNodeName=" in some cases because of the "IndependentPitchMovement=TRUE" entry. What we need to do what you want is an "IndependentYawMovement=TRUE" which does not exist. If it did I would have fixed so many things.

 

I wish that LODViewer had the "Import Geometry" of "POF Constructor Suite 2" for Freespace 2 modding.

Posted

What happens if one assigns the yaw and pitch node to the same one?.....

 

The whole object will yaw and pitch.

 

Here is a deliberate example...

 

post-56847-0-74597100-1428283096_thumb.jpg 

  • Like 2
Posted

OK thanks KJakker, it's good that it still moves and shoots, usable for some Brit carrier's AA guns that lack a separate pitch node (and hey infantry squads).

Posted

wow! cool! so, NELSON now has 16" AAA guns!!!

 

thanks for answer guys!

 

The USN actually made AA shells for its 16" guns by using a mechanical time fuze with the HC Mark 13 round. As far as I know they were never used in combat but they did have them.

Posted

Ok, after the change of the thirdwire homepage I was afraid that the pc games may disappear. So I purchased First Eagles 2 and some DLCs as long as they are still available. And that gave me the opportunity to add FE2 and DLC support to the LODViewer.

 

Version 0.5 changelog:

-reads SF1 and FE2 cat files
-reads DLC files
-copy 3D coordinates to clipboard (press key 'c' while the 3D view window has the focus)
-case insensitive hitbox node names

 

LODViewerUpdateV0.5.zip

 

post-52028-0-55595900-1428526596_thumb.jpg

 

  • Like 12
Posted

Mue

 

this is a bit off topic, but have you any Idea why in the Ga

me, when you play a bomber mission it only generates two bombers, yours and a wingman, and can this be changed ?

Posted

Mue

 

this is a bit off topic, but have you any Idea why in the Ga

me, when you play a bomber mission it only generates two bombers, yours and a wingman, and can this be changed ?

I guess not

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..