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Cockpit.ini list of items and documentation for creating

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to the Knowledge Base with thy! Pinned there to thy wall shall thy!

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maybe this will help , a short list with most of the cockpit funktions and the application possibility of it

 

maybe someone could complete the list and post it in the KB

 

Functions Cockpit SFP1_SP4.3.7z

Edited by ravenclaw_007

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If this wondering why not create in the forum of knowledge Base?I do not have permission to create topic in the forum of knowledge Base.

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because we don't put discussions into the KB.

Only answers.

 

when the discussion is finished, then we can move it.

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Question, the fuelflow is in hours minutes of consumption?

 

I think it is KG/Sec and also can be LB/Sec in game. Fits more the flow rate I see.

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How do I move? I do not have permission to create topic in forum knowledge base.

 

You can't.

You aren't a site Admin

 

Just continue the discussion to it's end, and then it'll be moved and locked in the KB

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I need a fuel consumption meter, hesitate? There is logic if / else? FuelFlow does not serve me, I need a count that amount of fuel consumed (in KG) per sec, if not put chronometer in seconds even.

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You can use the one I put in the bottom of post#22, works perfectly and would be fine for the SE, the same way I have it in the M4K only that is digital.

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It would be the total consumption of a flight, the total fuel used throughout the flight, not in minutes or seconds, is comsumo from 0 to the total fuel.

 

thank you very much for your help, I'm sure it will help many

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I do not think that kind of counter exists in our game... in Real Life can be set up something like that, but we do not have such. The above is the closest you will get to it as "consumption"..

 

You can set up a TOTAL_FUEL_QUANTITY_INDICATOR which will show your total amount (internal+external) then count back to 0. This is the most common way.

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What is the difference RADAR_IN_RANGE_INDICATOR, RADAR_RANGE_SETTING and RADAR_RANGE?

 

I did not find this in KB forum

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RADAR_IN_RANGE_INDICATOR - is a function that shows you the target you are locked onto is in range of your selected weapon (radarhoming/irm) marked with white on the pic.

 

post-30564-0-13262300-1471604772.jpg

 

RADAR_RANGE - is a function that shows you via a light what is your selected radar range. If you look at the F-4 it has the range lights on the right side of the radar base 5,10,25,50 miles it is that, other example A-7E.

 

post-30564-0-43239600-1471604773.jpg

 

I personally never used RADAR_RANGE_SETTING yet so a wiser one will have to chime in.

 

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MULTI_FUNCTION_DISPLAY  function was never implemented, = not supported.

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I have question here also.

For auxiliary fuel tanks fuel quantity  -  which statement (Item number ? )will point to fuel quantity in those tanks ?

Item number= next number in sequence fuel tank or number of weaponstation ?

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For External tanks, the ItemNumber= designates the weapon station used by the external tank.

  • Like 1

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I use this settings. I never use opacity on those materials.

 

post-30564-0-18744800-1473186648_thumb.jpg


This is for Yakarov, on the Ch53 mirrors, since in the file release thread attaching pictures works a bit differently..

 

 

Regarding your question on the mirror. Depend on how you mapped it. if you mirrored the right side one from the left without flipping the mapping in 3dsmax then will show mirrored left side picture.

 

This is the mapping of your mirror's mesh.

post-30564-0-17366700-1473186890.jpg

 

the bellow shows what I have for the M4k mirrors. So wherever you place them on the UVW they will show those areas or certain overlaps in case of multiple meshes. Only they will show a bit above rear view, never perfect side image like on the cars/trucks, that part is probably coded in.

post-30564-0-62674300-1473186889.jpg
  • Like 2

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Ah. ..So i forgot to flip uvmap..possible. My bad. will fix this.

So wherever i'll put mirror in cockpit...game will show coded image...

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I cant get this to work :

 

[sam-lite]

Type=THREAT_GROUND_RADAR_WARNING_LIGHT
NodeName=
MovementType=LIGHT

 

ive tried few things but it doesn't show up...

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This is from the skyhawk cockpit:

 

[sAMLight]
Type=THREAT_LAUNCH_WARNING_LIGHT
NodeName=warning_light_sam
MovementType=LIGHT

 

In case I understood your "sam-lite" wrong, just ignore this. :)

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