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Posted

because we don't put discussions into the KB.

Only answers.

 

when the discussion is finished, then we can move it.

Posted

 

Question, the fuelflow is in hours minutes of consumption?

 

I think it is KG/Sec and also can be LB/Sec in game. Fits more the flow rate I see.

Posted

How do I move? I do not have permission to create topic in forum knowledge base.

 

You can't.

You aren't a site Admin

 

Just continue the discussion to it's end, and then it'll be moved and locked in the KB

Posted

I need a fuel consumption meter, hesitate? There is logic if / else? FuelFlow does not serve me, I need a count that amount of fuel consumed (in KG) per sec, if not put chronometer in seconds even.

Posted

You can use the one I put in the bottom of post#22, works perfectly and would be fine for the SE, the same way I have it in the M4K only that is digital.

Posted

It would be the total consumption of a flight, the total fuel used throughout the flight, not in minutes or seconds, is comsumo from 0 to the total fuel.

 

thank you very much for your help, I'm sure it will help many

Posted

I do not think that kind of counter exists in our game... in Real Life can be set up something like that, but we do not have such. The above is the closest you will get to it as "consumption"..

 

You can set up a TOTAL_FUEL_QUANTITY_INDICATOR which will show your total amount (internal+external) then count back to 0. This is the most common way.

Posted

RADAR_IN_RANGE_INDICATOR - is a function that shows you the target you are locked onto is in range of your selected weapon (radarhoming/irm) marked with white on the pic.

 

post-30564-0-13262300-1471604772.jpg

 

RADAR_RANGE - is a function that shows you via a light what is your selected radar range. If you look at the F-4 it has the range lights on the right side of the radar base 5,10,25,50 miles it is that, other example A-7E.

 

post-30564-0-43239600-1471604773.jpg

 

I personally never used RADAR_RANGE_SETTING yet so a wiser one will have to chime in.

 

Posted

I have question here also.

For auxiliary fuel tanks fuel quantity  -  which statement (Item number ? )will point to fuel quantity in those tanks ?

Item number= next number in sequence fuel tank or number of weaponstation ?

Posted

I use this settings. I never use opacity on those materials.

 

post-30564-0-18744800-1473186648_thumb.jpg


This is for Yakarov, on the Ch53 mirrors, since in the file release thread attaching pictures works a bit differently..

 

 

Regarding your question on the mirror. Depend on how you mapped it. if you mirrored the right side one from the left without flipping the mapping in 3dsmax then will show mirrored left side picture.

 

This is the mapping of your mirror's mesh.

post-30564-0-17366700-1473186890.jpg

 

the bellow shows what I have for the M4k mirrors. So wherever you place them on the UVW they will show those areas or certain overlaps in case of multiple meshes. Only they will show a bit above rear view, never perfect side image like on the cars/trucks, that part is probably coded in.

post-30564-0-62674300-1473186889.jpg
  • Like 2
  • 4 months later...
Posted

I cant get this to work :

 

[sam-lite]

Type=THREAT_GROUND_RADAR_WARNING_LIGHT
NodeName=
MovementType=LIGHT

 

ive tried few things but it doesn't show up...

Posted

This is from the skyhawk cockpit:

 

[sAMLight]
Type=THREAT_LAUNCH_WARNING_LIGHT
NodeName=warning_light_sam
MovementType=LIGHT

 

In case I understood your "sam-lite" wrong, just ignore this. :)

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