+GKABS Posted February 27, 2019 Posted February 27, 2019 (edited) This is just a fast test try to create mountain formations requested by Stratos, I hope you like the first test. If you Ok with this I will go ahead and Try to make the big rock too. Edited February 27, 2019 by gkabs 5 Quote
+baffmeister Posted February 27, 2019 Posted February 27, 2019 Interesting idea. They would require quite level terrain to look right. It might be possible to make the "zero point" above the actual base of the model so the model sinks into the ground a bit. I think that's been done before for some FE buildings so they sink into the ground a bit, for use on slopes. 1 Quote
+GKABS Posted February 27, 2019 Author Posted February 27, 2019 (edited) 9 minutes ago, baffmeister said: Interesting idea. They would require quite level terrain to look right. It might be possible to make the "zero point" above the actual base of the model so the model sinks into the ground a bit. I think that's been done before for some FE buildings so they sink into the ground a bit, for use on slopes. You're absolutely correct that is what I was working on the last 30 minutes. Edited February 27, 2019 by gkabs 9 1 Quote
+Stratos Posted February 27, 2019 Posted February 27, 2019 3 hours ago, gkabs said: You're absolutely correct that is what I was working on the last 30 minutes. That's what I had in mind!! 1 Quote
JosefK Posted February 27, 2019 Posted February 27, 2019 Be awesome to have valleys to fly thru textured like that! 1 Quote
+GKABS Posted February 28, 2019 Author Posted February 28, 2019 Another to Big rocky mountains 3 Quote
+GKABS Posted February 28, 2019 Author Posted February 28, 2019 (edited) The last of my work on these models and I will make more after I get feedback from Stratos. Edited February 28, 2019 by gkabs 6 Quote
+Soulfreak Posted March 1, 2019 Posted March 1, 2019 Pretty cool! If we only know how TK´s lod based Terrain engine works… :-( 1 Quote
+76.IAP-Blackbird Posted March 1, 2019 Posted March 1, 2019 Thats perfect, the maps will become more detailed! 1 Quote
+torno Posted March 1, 2019 Posted March 1, 2019 Very good work, in the Malvinas field, I put giant structures like the peninsula and the mountain range that surrounded the alley of the pumps. 5 1 Quote
tomiMIG Posted March 2, 2019 Posted March 2, 2019 2 hours ago, torno said: Very good work, in the Malvinas field, I put giant structures like the peninsula and the mountain range that surrounded the alley of the pumps. Torno, Tenes idea de cómo hacer que los buques no aparezcan en el estrecho cuando haces una misión en un solo jugador??...Te agradezco si me podes ayudar! Torno, Do you have an idea of how to do that ships do not appear in the strait when you do a mission in single player ?? ... I thank you if you can help me! Quote
+Stratos Posted March 3, 2019 Posted March 3, 2019 I'm testing them, or at least I try it. I added the rocks onto the types.ini of the terrain, I placed them using the Target Editor, and I can see them on that program, but when I fire the game the rocks are not there. It happened with other objects before, but not always, anyone know how to cure that please? Quote
+Gepard Posted March 3, 2019 Posted March 3, 2019 Cliffs for coastlines or the white rocks of Dover would be nice. 3 Quote
+whiteknight06604 Posted March 3, 2019 Posted March 3, 2019 i have no idea if this is even possible but what about some large generic gently sloped 'riverbanks" so that bridges would look less like stunt ramps? 2 2 Quote
+Wrench Posted March 3, 2019 Posted March 3, 2019 bridges need to be placed on flat ground or they don't line up (see my original ASW Texas/Mexico terrain along the Rio Grande. Seriously messed up bridges) Adding objects like this isn't new -- Russ experimented with it in the 1stGen series, and my WW2 Hawaii terrain sports a Ford Island that's a single piece lod (courtesy of Geezer). It's a great way to add specific types of objects. Quote
+yakarov79 Posted March 3, 2019 Posted March 3, 2019 How about fps in a game if we gonna put more than few lod rocks..or rock lods. 1 Quote
+Wrench Posted March 3, 2019 Posted March 3, 2019 my suggestion would be to keep the poly count as low as possible, IF even possible! 1 Quote
+GKABS Posted March 3, 2019 Author Posted March 3, 2019 15 minutes ago, Wrench said: my suggestion would be to keep the poly count as low as possible, IF even possible! I can make them from 500 to 7000 poly what you think is the best count for the poly? see the photo is only 730 2 Quote
+GKABS Posted March 7, 2019 Author Posted March 7, 2019 Just completed all the 39 models with different skins. and this is the last one just completed and I hope you will enjoy them. 1 1 Quote
Wilches Posted March 8, 2019 Posted March 8, 2019 Very good!! Could creat some volcano as well? Like Fujiyama ans Suribachi for example. Thanks! Quote
+GKABS Posted March 24, 2019 Author Posted March 24, 2019 (edited) Arizona Utah mountains coming soon to add to my mountains models Edited March 24, 2019 by gkabs 3 2 Quote
+Wrench Posted March 24, 2019 Posted March 24, 2019 Wow! We could build Monument Valley. All we'd need is John Wayne & cavalry figures!! 5 Quote
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