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I have been trying to correct the Mig 35 Mod by adding 2 more weapon stations to the wings so it can carry 8 Missiles

[LeftFarOuterWingStation]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-4.102,-3.336,-0.244
AttachmentAngles=0.0,0.0,0.0
LoadLimit=300
AllowedWeaponClass=AHM,IRM,SAHM
AttachmentType=SOVIET
ModelNodeName=
LaunchRailNodeName=
PylonMass=72.58
PylonDragArea=0.02
FuelTankName=
SpecificStationCode=

[RightFarOuterWingStation]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=4.102,-3.336,-0.244
AttachmentAngles=0.0,0.0,0.0
LoadLimit=300
AllowedWeaponClass=AHM,IRM,SAHM
AttachmentType=SOVIET
ModelNodeName=
LaunchRailNodeName=
PylonMass=72.58
PylonDragArea=0.02
FuelTankName=
SpecificStationCode=

But when is go into the load out screen the pylons or launches dont even appear meaning i can only mount 6 missiles

 

 

img00007.JPG

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Did you add the stations to the SystemName entry for each wing?

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to be specific, add it to the wings entry in the data ini. just adding to the weapons stations isn enough

 

62d7225e7c0c0_ADFfairing.thumb.jpg.fa698208b1a9b76c02cdb24274a2b1bd.jpg

 

then make sure your numbers match up in the weapons station entries

 

SystemType=WEAPON_STATION
StationID=22 <-------------------------------------------------------------------------
StationGroupID=1<----------------------------------------------------------------- PARTICULARLY THESE TWO. THEY MISMATCH, OR ARE SAME AS PREVIOUS ENTRIES THEN NO NEW MISSILES
StationType=EXTERNAL
AttachmentPosition=-4.675,-1.95,-0.102
AttachmentAngles=0.0,-2.00,90.0
LoadLimit=200.0
AllowedWeaponClass=IRM
AttachmentType=NATO,USAF
ModelNodeName=
PylonMass=0
PylonDragArea=0.002
LaunchRailNodeName=
LaunchRailHeight=0.10

 

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to say nothing of not having any physical pylons either

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shhhhhh, we were gonna get to that after the editing class........

  • Like 1
  • Haha 4

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7 hours ago, daddyairplanes said:

shhhhhh, we were gonna get to that after the editing class........

Well about that how is that done?

Does if have to do with the LOD files and how do you open them in a readible state?

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I add them via fake pilot method...however , you are limited by the available pylon models and they are permanently fixed and only appear in 1 colour scheme (as far as I recall from  my very limited knowledge )

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Sorry been out all day, now checking in briefly on phone

crisisloaner nailed most of it. One other option is to make the pylon a weapon and add it in. Plus is that you can player select different version in drop down menus. Bad  part is that you lose a couple more weapon stations ( you're limited to 32 in the data ini)

And unless you have 3DS MAX 2009 or Blender, you are stuck with whatever you can find that matches.

If you want to continue down this rabbit hole, look at my B-52G ODS pack. It has the long pylons that were used to carry twelve bombs on each wing added as" gunpods". It also has groupings so that you couldn't carry twelve bombs AND 6 cruise missiles on each side.

But I had a lod from another pack available as mentioned and totally reworked everything to make it a weapon rather than pilot. 

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