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Posted

So if you start the game it updates the ini file.

The only time I have seen what you get is when either Texture.ini is missing or the skin folder name has changed without running the game.

 

Posted (edited)

I am facing the same problem with a lot of airplanes. for example, take these two:

2024-03-03_19h31_09.thumb.png.3f30627beb689042d357fa568dcf4478.png

2024-03-03_19h34_10.thumb.png.d24c8eb90fbc1fb37a56f4e76ff650e2.png

2024-03-03_19h30_59.thumb.png.23907a2baf68076e5bd7364ead0d5b5e.png

2024-03-03_19h31_42.thumb.png.1bdd21d62fc390126e331b062a526d2e.png

 

2024-03-03_19h37_01.thumb.png.eea8f4c2eaf6749c2f99e567d9097188.png2024-03-03_19h31_32.thumb.png.bc9d1682b14c203c05b572a2713c1fa4.png

that happens to other made models not only these also from defrant installed dericterys.

 

Edited by GKABS
Posted

I had the same issue with my Super Hornets. Try the ini itself, not the LOD. I think that's what I did to see the textures myself.

  • Like 2
Posted
3 minutes ago, EricJ said:

I had the same issue with my Super Hornets. Try the ini itself, not the LOD. I think that's what I did to see the textures myself.

Yes, that worked, :good: but what is the reason behind that any idea?

Posted
1 minute ago, GKABS said:

Yes, that worked, :good: but what is the reason behind that any idea?

That's something you'll have to ask mue about as I have no clue why it does that.

Posted

so im confused, does it still stay blank if you dont start a new run of the game?

i took snapper's advice to heart years ago, and any time i do a new skin folder or adjust an existing one or its textureset.ini, i fire the game up.  it can be briefly, just long enough for the title screen to pop up. this updates everything without typing it in yourself (and risking typos)

Posted
9 minutes ago, daddyairplanes said:

I'm confused, does it still stay blank if you don't start a new run of the game?

lol 😆 no we are talking about viewing the model using the LOD viewer. :biggrin:

Posted

i knew that.   

my confusion was if you were or were not firing the game up, even if for a few seconds, between major skin changes (non imagery based)

you could type it in the aircraft.ini, but the game will do it as well and that way you only have one thing to focus on not getting typos

  • Like 1
Posted

For the skins to show by just clicking on the LOD you need to have the actual skin files "loose" in the same folder as the lod itself, not in a skins folder.

Otherwise you have to go through the lod viewer but first you can either add the skin folder manually to the aircrafts main .ini or run the game to add it automatically.

  • Like 2
Posted
5 hours ago, Sundowner said:

For the skins to show by just clicking on the LOD you need to have the actual skin files "loose" in the same folder as the lod itself, not in a skins folder.

Otherwise you have to go through the lod viewer but first you can either add the skin folder manually to the aircrafts main .ini or run the game to add it automatically.

AFAIK it is like this:

- You can open the aircraft main ini with LOD viewer, and that is the best way of making it display properly.

- You can open the .lod model file, but then LOD viewer assumes there is a main ini file with the exact same name (before extension) and tries to open that. For example: When the lod file is named phantom.lod and the ini file is F4.ini, then LOD viewer will not find, read or use the F4.ini file, and it will not know about texture subfolders.

  • Like 1
Posted
5 hours ago, gerwin said:

You can open the .lod model file, but then LOD viewer assumes there is a main ini file with the exact same name (before extension) and tries to open that. For example: When the lod file is named phantom.lod and the ini file is F4.ini, then LOD viewer will not find, read or use the F4.ini file, and it will not know about texture subfolders.

Yes, that is the problem I changed the LOD file to match the INI file name and it is working thanks. :good:

Posted

Looks good.

You are missing wingtip lights, and ALR-15 antenas on wingtips (early A model),

front gear doors - those 3 lights should be evenly spaced along the side of the door (angle of attack indexer lights),

65ea00683efc2_EarlyA-6ANoseGearDoor.png.db735c0a5a4ee81bed139620787a9aab.png

There should be a small slot on the lower fuselage (left-hand side) between the engine exhaust and speed brake for AN/ALE-18 chaff dispenser 

  • Like 1
Posted
2 hours ago, Sundowner said:

Are the crew too small ? or the model too big ? Something looks a little strange to me.

All measurements are correct except for the pilot and the Seats when not at the correct height and place.

img00003.thumb.JPG.96f4f58ca70e103b6916525ccd7829fa.JPGimg00004.thumb.JPG.d1f91c77486ed4504ac8b0419ba00239.JPGimg00005.thumb.JPG.0e909c81e6c256794aba67f595951115.JPGimg00002.thumb.JPG.5d0cf6838c406d6d26ab855f3a17b4d6.JPG

53 minutes ago, yakarov79 said:

Looks good.

You are missing wingtip lights, and ALR-15 antenas on wingtips (early A model),

front gear doors - those 3 lights should be evenly spaced along the side of the door (angle of attack indexer lights),

Thank you for the heads-up you're absolutely correct. I will update it. :good:

  • Like 8
Posted

WWWooo!!! I was wondering about the scaling too, from the screenies from yesturday. Looks much better now!**

 

 

**because Hobbits don't fly Intruders  :haha:

  • Like 1
  • Haha 1
Posted
Just now, GKABS said:

All measurements are correct except for the pilot and the Seats when not at the correct height and place. :good:

Don´t forget that the navigator's position is a little lower and rearward in relation to the pilot :good:

  • Like 1

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