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1 point
Version 1.07
1,563 downloads
Iraq, Western Asia (1980-2003) Terrain February 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the DS/IR terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
1 point
Version 1.0.0
73 downloads
SF2 Yak-14 Mare (What If) Pack 7/21/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains a "new" aircraft, the Yak-14 (NATO Codename "Mare") advanced jet trainer and light attack aircraft. It is based on, and rebuilt from, Pasko's T-33 T-Bird as this was the aircraft (suitably repainted and rebadged) used in the 1949 motion picture "Jet Pilot". This represents the aircaft flown (#58) by Lt. Anna Marladovan (aka Olga Orlief) as played by Janet Leigh. The aircraft is finished in "Soviet Dark Green", and all markings are decals. Skin maps remain in lo-rez bitmaps. All marking are decals, and decal Randomization is TRUE. New era specific Soviet pilot figures are included (the newer 'RedAir1' figure). It uses all stock 3W Soviet/WP weapons, but 'new' drop tanks are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). On the aircraft selection drop down, you'll see: Yak-14 "Mare" (P) The (P) designates that this was built from Pasko's old T-33. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant This one was done purely for fun!! Enjoy it in that spirit! Happy Landings! Wrench Kevin Stein -
1 point
Version 1.0.0
89 downloads
SF2 F-86A Sabre, 1st Fighter group Skin Pack 7/24/2019 -For SF2, Any and All (Full Merged Recommended) This is a NEW skin pack for the F-86A Sabre. It is designed to be used on the F-86A-5 available from SF2 KAW Sabres Pack. The Sabre(s) are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ **Be advised! These are for CONUS based Sabres ONLY!! Do =not= use this set within your KAW mods folder! You are advised to have the aircraft installed into another mods folder for proper year-span & theatre usage.** This skin set represents the 3 squadrons of the 1st Fighter Group in 1949 when they received the first operational F-86A Sabres at March AFB, and later based George AFB here in California. In the 1950s, the squadrons were dispersed across the US in the Air Defence role, but that's another story. The squadrons are: 94th FIS "Hat in the Ring" 27th FIS "Fighting Eagles" 71st FIS "The Ironmen" The skins are in jpg format, and each have 26 all NEW serial number decals. On the number list for each squadron (individial aircraft serial) drop down, any serial marked with a star (*) has been positively identified as having served in that squadron. Those marked with a cross/plus sign, (+) have been identified as having been assigned to the 1st FG. Those without any markings are generic F-86A serials. It should be noted, due to a lack of a full squadron roster, some of the serials will be repeated across all three squadrons. This could not be helped. ALL markings are decals, expecially the squadron flashes on the fuselage. Other squadron markings, the tail bands, are painted on for each squadron. On the skin selection menu, on the Loadout Page, you'll see: 94th FIS, 1st FG (49-54) 27th FIS, 1st FG (49-54) 71st FIS, 1st FG (49-54) As the game tends to order things by number in the aircraft main ini (F-86A.ini), you may want to edit them into the order shown above. The 94th was the first operational unit, followed by the 27th, and lastly the 71st. The SF2 "date switch" =IS= active on this skin. It will automatically be chosen as the default skin(s) from 1949. As these units were never deployed outside the Continental US, it is NOT reccomended they be used in your KAW install. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for the install instructions. For more information on the 1st FG, you are encouraged to look up it's long and distinguished history from World War 1 to the Present Day. As an added bonus, a one sheet "expliotation" comic-style jpg is enclosed in the main aircraft folder. It's from one of the Hollywood "newspapers" (read: tabloids) of the time. I stumbled across it, and now share it with you all!! Happy Landings! Wrench Kevin Stein -
1 point
Version 1.0.0
59 downloads
Redrawn Lines, Rivets, etc.. for the Geo's F8F Bearcat. It can be used for SF1 or SF2. Add your own paint, dirt, details, decals and weathering... I can't remember why I made this template (I must have had some extra rivets laying around) as there are already some excellent skins for this plane by Geo, Pappychksix, paulopanz and Wrench and much of this template was based on some of those skins. This is a WIP-Finish-It-Yourself template and is in Photoshop .psd format at 2048 pixels. It has redrawn lines, rivets and various bits. It can be reduced for those with low spec computers. It's still a bit rough around the edges, but you can smooth out any rough edges to your desires. ----------------------------- If you want to make the lines and rivets darker or lighter, this template allows you to do that by adjusting the opacity of the lines, rivets or any layer of this file. You can also 'Click' off any layer you don't wish to use, such as the rivets layer if you don't wish to have any rivets. To use it you must have a paint program that reads/modifies .psd files. Then you can adjust the specular, glossiness and/or reflection entries in the skin's texture.ini file to get the skin to your liking. I use the poor mans' method of bump mapping. I don't have the needed software or skills to create real bump maps. I use two template layers: one black the other white. The white layer is below the black layer and offset one pixel up or down and one pixel left or right. Then adjust the opacity of each layer to create a 'shadow' effect. When done right it gives the illusion it's 3D. --------------------------- Credit and Thanks to Geo for this nifty little jet. I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first. If you find any problems with it, please PM me. If you improve it, please PM me a copy. Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration. If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error. Geary -
1 point
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