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Showing most liked content on 06/25/2020 in Files

  1. 4 points

    Version 1.0.0

    178 downloads

    Bae HawkTmk1A cockpit for SF2 by me Russouk Hawk cockpit contents... Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions. Instructions................ copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder. Add this to the Hawk ini CockpitDataFile=T1A_Cockpit.ini AvionicsDLL=Avionics70.dll AvionicsDataFilename=HAWK_AVIONICS.INI Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so... [CockpitSeat001] ModelName= OpenCockpit=FALSE Position=x.x,x.x,x.x Animations...controls... Shift and Zero opens canopy.... H (hook) ket turns on gauges lights....basic but works... Animated canopy latches,brake lever,pilot feet and rudders,and working stick. also notice pilots digital watch....scoth taped to hud lol...... Cockpit uses opencockpit=False to use default value remove the line from the cockpit.ini. [CockpitSeat001] ModelName=Hawk_Cockpit.LOD OpenCockpit=FALSE I prefer the setting included as it give illusion of real ish shadows etc..... Files are freeware and NOT to be used for any other purpose... also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given. contact me at Russouk2004@gmail.com. Hope you like flying this pit....new hawk out soon...ish...time permitting. cheers.
  2. 3 points

    Version 1.0.0

    208 downloads

    C-160F SF2 This is the Transport Allianz C-160F WHAT´S IN: 1 aircraft with 5 brand new skins (only AdA) CREDITS: - Florian - 3D modeler of the original C-160D - Paulopanz - Temps - Soulfreak - paintwork, decals, ini dance, screens etc. TO INSTALL: IMPORTANT: If you have leodagan76´s Transall mod installed, you have 1st remove it!!! then: - extract C-160F.7z into your mod folder if asked, let overwrite old files. Schapen, June 24th 2020 Carlo "Soulfreak" Vecchi
  3. 2 points

    Version 1.0.0

    281 downloads

    Douglas Super DC-3 C117D for SF2 converted from freeware models from FSX. by me Russouk ( a lot of hard work and some frustrating times lol) Contents........... 3 different versions....Civil,USN and USAF also dedicated C-117D cockpit. The cockpit has some Digital display for the later versions.....if you use the Pre WW2 ...I suggest using the DC-3 Cockpit I uploaded a while back....and copy pilot co-ords to the DC-3 cockpi.ini [CockpitSeat001] ModelName=C117_COCKPIT.LOD Position=-0.35, 6.6, 0.58 alter this line in DC3 pit if used. Pack contains 3 different a\c folders. DC-117D_CIVIL (6 skins) DC-117D_USAF (1skin ATM) and DC-117D_USN (5 skins) with damage model,and distance lods.. drop into objects \ Aircraft folder also contained is ssj100 pilot...If you prefer other pilots...open data.ini and alter the line.. PilotModelName=SSJ100_Pilot ......for the pilot you want This is a Beta so....The skins are not decal friendly yet....I will upload edited skins and templates for each so as to enable adding decals. If you prefer no spec maps just remove the spec maps from the skin folder......and change the spec options to stock C47 ones. Specular= Glossiness= Reflection= controls. default Gear and flap,brake keys also Cargo doors are Shift zero wipers shift and 8 for cockpit. H key turns on cabin light ...just for fun not effect on lighting. Engine spoiler flaps are auto...as are windows of cockpit Gear,Flap,Brake levers are animated ...not user contrrolled but auto. animated feet rudders etc.....Control sticks work too. Templates to follow shortly... Remember its a beta and any errors I might have overlooked I will fix.... Think ive covered everything.. NOT to be uploaded outside of Combat.ace.com under any circumstances.This item is freeware and not for any comercial use..... have fun and let me know if any probs. UPDATE.... All USN and Civil skins with insignias removed to enable decals.... Removed Insignias.7z
  4. 1 point

    Version 1.0.0

    56 downloads

    Default skin for SDAD VII's family in-game integrated models. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Add to SPAD7_150, SPAD7_180, SPAD7_LG : [TextureSetXXX] Name=French_PhR Nation=FRANCE Squadron=3ESC Specular=0.800000 Glossiness=0.800000 Reflection=0.500000 StartDefaultDate=1916 Eugene
  5. 1 point

    Version 4.0

    153 downloads

    StrikeFighters2 Hi-Res Replacement Spash Screens By Viper Replacement spash (Initializing, Please Wait) screen for SF2. Uncompress the zip file and copy the *.bmp files into "<Your Install location>\Strike Fighters 2\Menu\" folder...where-ever you installed SF2. Simple install: Backup your "INITSCREEN.BMP" and rename one of the new BMP you like to "INITSCREEN.BMP" and all your SF2 starts will show the new splash screen. Complex Install: If you want each of your games to have a different splash screen...Back up and edit the <game>.ini file for the <game>.exe you want to change the splash screen for in the "<Your Install location>\Strike Fighters 2\" folder. Update the "LoadingScreen=" parm with the name of splash screen you want to display on start up: ex. "LoadingScreen=Menu\INITSCREEN (1).BMP". Note: If you copied the <game>.exe file to some other name, you have to copy the <game>.ini file to the same name as a the <game>.exe file. Also, the splash screen has to be a BMP file...PSD included so you can make your own. Thanks to "Squid" for the idea and some elements from his screens! Enjoy!
  6. 1 point

    Version

    998 downloads

    SF2 Zero and Rufe Pak -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a Compliation Pakcage of all the Mods/Reskins/etc for ArmorDave's A6M "Zero". Included in this pack are: A6M2 Type 21 A6M2 "Sen Baku" by Christian59 A6M5 Type 52a A6M5C Type 52c A6M7 Type 63 A6M2-N Rufe floatplane (both the early and late model sets - 'plane white-ish', and Camo green). All have a (semi) compliant SF2 FM - however, as always, further tweeking may be necessary by experts. Personally, I think they're just a hair 'too good', but they fly very nicely. Data ini edits add the SF2NA style 'carrier based statements', so they can/will fly from IJN carriers on terrains that have the proper naval map statements and _water.bmp. And if you posess operational IJN CVs (there's a WW2 ship pak in the works) Pilot figures (including the fakepilot & pylons), weapons, sounds and a gun are included. Decal radomization is TRUE for all, and all skin maps are jpgs. New, SF2 versions of the 'box art' hangars and loading screens are included. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, where discoverable, are included within their individual aircraft & skin folders. Due to the age of these models, and the lack of access to the MAX files, any and all physical errors canNOT be fixed. They are 'as they are'. Happy Hunting! wrench kevin stein


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