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Showing most liked content on 08/10/2021 in Posts

  1. 12 points
  2. 3 points
    Well little by little we are moving further to develop spurt bombs an other advanced weaponry! By now we can greet the Orion's bigger brothers, the extended range Orion and the "Apollo-class starfighter"
  3. 2 points
  4. 1 point
    View File Nord 2501 Noratlas Pack by Coyote Aerospace Complete Nord 2501, powered by the SNECMA-built Bristol Hercules 738/9 engines, which was found acceptable. Accordingly, the Noratlas was introduced to service by the Armée de l'Air on 6 December 1953. Following its adoption by the Armée de l'Air, a number of other operators in both Europe and Africa chose to procure the Noratlas for their own military air services. Having found itself in a similar situation to France, the German Air Force of West Germany chose to adopt the same solution, procuring the type for their own purposes. The Israeli Air Force, the Hellenic Air Force, and the Portuguese Air Force all deployed the Noratlas under combat conditions. WHAT'S IN - a new plane (new polished lod) - 53 brand new HD skins (France 25, Germany 11, Israel 5, Greece 2, Portugal 5, Congo, Nigeria, Niger, Angola, Mozambique, Rwanda) - all historical decal numbers by plane - screens - working patroopers CREDITS: - Veltro2K: plane - Wrench: original package - Coupi: templates, decals - Strahi: original data.ini edit - paulopanz: skins, decals, screens, tweakings, repackage REFERENCES: - Xavier Capy - The Nord 2501 Noratlas - Escale 1997 - http://www.aeroprofils.com/galerie-10--nord-2501.html - https://www.escadrilles.org/histoire-et-histoires/grises-exotiques/ TO INSTALL: A) This time there is some additional work to do. As we have to add 2 new Nations (Niger and Rwanda) to our sim word, you'll have 3 options: 1. use my personal Nations.ini [some other basic addons and Turk fix] 2. use Menvra Nations.ini (you must have his pack intsalled first) 3. add them to your modded Nations.ini For the first two you have only to choose and put in your main mod folder the content If you want to do it youself you have to add the entries and number them the same foe new decals B) put the base pack in your main mod folder OPERATIONS: - crewdoor: Key=10 - cargobay: Key=9 - patroopers door: ctrl+O NOTE: This plane is well fitted for: - Nato - WP 1950-1980 Europe senarios confrontation - French Indochina / Algeria wars - Suez 156 (IDF and French usage) - Six days War 1967 - Yom Kippur 1973 Enjoy @paulopanz Submitter paulopanz Submitted 08/10/2021 Category Other  
  5. 1 point
    what he said. you can ini edit for a hundred missiles hanging off the plane. but they wont sit right, may affect flight performance (because the weight of them is still represented), and most of us strive for more realism in the mod, so most questions like that are not met kindly or at all. SF2 is sim lite. it has limits to what you can carry and do unlike an arcade game (it aint Ace Combat). but you dont need to attend undergraduate pilot training just to turn the engines on either (it aint DCS). if you really want to add more, go into the knowledge base (SF1 and 2) and learn the old ways
  6. 1 point
    DLC are installed in the main game directory. Nothing more needed! If correctly installed you can chosse them in game. But notice, if the DLC is flyable or AI only!
  7. 1 point
    With notepad you can edit data.ini of aircraft so it can carry anything...but International Kosher Party is not approving that behaviour.
  8. 1 point
    a picture is worth 1000 words click on the airplane icon, and you get a drop down. the rest should be self evident
  9. 1 point
    can you at least TRY and use some punctuation?? You're post are almost unreadable. Help us out here, huh?
  10. 1 point
    That's correct Wrench, m/s - so 5 kph translates to about 1.4 m/s higher for safe landing speed (compared to stall speed). Sorry for the kph confusion - I usually think in kph when tweaking the data inis for FE2, then add meters (three zeros), divide by 3600 secs etc., to get m/s - before plugging in the actual values. Cheers all, in metric and imperial units, Von S
  11. 1 point
    Pair of MiG-21SM flying along the coastline of the Kuril Islands.
  12. 1 point
  13. 1 point
  14. 1 point
    Since I won't be updating the Super Hornet for a while (unless Brain32 responds) here are the adjusted fuel entries (kg instead of lbs): F/A-18E (all versions): [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=1080 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 2.636,0.293 MaxExtentPosition= 0.32, 1.686,-0.426 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=1180 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 0.203,0.633 MaxExtentPosition= 0.32, 1.335,-0.598 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=1189 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32,0.114,0.633 MaxExtentPosition= 0.32,-0.975,-0.541 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=1715 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.095,-1.188,-0.541 MaxExtentPosition= 1.095,-2.626, 0.159 [RightWingFuelCell1] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=1.664,-1.263,-0.071 MaxExtentPosition=4.017,-3.024,-0.246 [LeftWingFuelCell1] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.664,-1.263,-0.071 MaxExtentPosition=-4.017,-3.024,-0.246 F/A-18F and EA-18G: [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=653 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 2.636,0.293 MaxExtentPosition= 0.32, 1.686,-0.426 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=1180 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32, 0.203,0.633 MaxExtentPosition= 0.32, 1.335,-0.598 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=1189 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.32,0.114,0.633 MaxExtentPosition= 0.32,-0.975,-0.541 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=1715 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.095,-1.188,-0.541 MaxExtentPosition= 1.095,-2.626, 0.159 [RightWingFuelCell1] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=1.664,-1.263,-0.071 MaxExtentPosition=4.017,-3.024,-0.246 [LeftWingFuelCell1] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=753 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-1.664,-1.263,-0.071 MaxExtentPosition=-4.017,-3.024,-0.246 alexis99 brought this up so I figured I'd put up my updated values. Looking at the weights it looks pretty much solid so sorry about that confusion. Landing speeds should be lower and therefore correct for the aircraft.
  15. 1 point
    Managed to update the Super Hornets with real fuel values (or fixed fuel values, courtesy of alexis99), as well as AoA indexer fixes (again thanks to alexis99 for the fix). Right now I contacted Brain32 to see if he's around and if he could work on the Block III cockpit. Still no word yet but some of the gears are shifting in order to get it worked on.


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