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Showing most liked content on 09/21/2024 in Posts

  1. 2 points
    Today i was able to finish the TOD objects placement on Guernsey island. I dont know how many trees and houses i placed on the 34 tiles. It must be thousands. The result looks so: The next step will be to convert the tiles from jpg to tga format. So i will get the waves. BTW waves. They were defined by waternormal.bmp file. I have tried to replace it with a jpg file, but i had no success. Does someone know in which ini file the waternormal.bmp can be found?
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    Cool pics. That aircraft is on display at the Strategic Air and Space Museum in Nebraska today.
  6. 1 point
    In the net i found this photos of B-1 from 1981, which shows the bird in unusal colors.
  7. 1 point
    Indeed, the game engine was built to deal with a limited number of assets during a single mission. You have like up to 10 types of aircraft, limited number of munitions and very few ground objects all using relatively low res textures and not too crazy on polygon count. Then you load up a heavily modded game with number of objects increased by order of magnitude and all using bigger textures and often high poly. Ground vehicle mods tend to contribute to this problem a lot. A single mission won't generate too much types of the aircraft, but can go crazy with ground units. When I added vehicles from massive WarPac pack the loading times increased a lot ...
  8. 1 point
    Birmingham Belle and the Son o Bucky forgot to mention, see you all at PhanCon
  9. 1 point
    Hayseeds & Tumbleweeds: Out looking to cause Rampant Hooliganism......
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    And yes, I returned to base. Just need to change my underwear and was ready to fly again
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    this usually happens when the game runs out of its set memory range. The memory range here is not referring to the limit of windows or system memory. rather it is a range around 3-4GB. I noticed this happens a lot when certain weapon/ground unit use ultra high resolution texture. I used the exclusion method to pin down and discovered this to be the root cause. It is proven that when I reduce the resolution of the texture thus reduce the memory of those weapons, the crash is gone. So, when you see the crash happens intermittently, it is highly possible this is the cause. SF2 loads random ground unit and aircraft weapons for AI jets. When the program loads the weapon that has a memory requirement that exceed the allowed memory, this happens. The simple way is to examine the resolution of your weapons and ground object folder and resize those excessive resolution textures. It is completely unnecessary to use 4096x4096 texture on a bomb. 512 x512 is enough.
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    Vulcans at parking positions, while Lightnings are taking off.
  17. 0 points
    Friday, September 13th, 2024 - a sad day for the Bulgarian Air Force. During a training flight for an airshow, that should have taken place today, while performing low altitude maneuvers 2 air force pilots in a L-39ZA flew away forever. RIP! Deepest sympathy to their families...


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