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Showing most liked content on 11/25/2024 in Posts

  1. 6 points
  2. 6 points
  3. 6 points
    M1A2 IVIS(1993-2007) M1A2 SEP(1999-2020) M1A2 SEPv2(2011-present)
  4. 6 points
    Something as High Value Target
  5. 5 points
  6. 4 points
    Hello ! Here several pictures of my 1:72 WWII fighters I began to build two years ago... an old project ! Next ones : Me 163, Bf 109s, P-47s, etc... P.
  7. 4 points
  8. 3 points
    i was having a discussing about teh whole "do not fire unless fired upon" schtick that you see in movies. personally, i dont ever recall seeing that in real life. if you observe actions that reasonably demonstrate the other guy is going to try to hurt you, you can engage like the USS Higbee in '72. i dont know teh ROE at that time, but one can assume VPAF fighters coming out over the water and towards your ship are not coming to say hi.... should have gave teh wingman the rockets. he missed and two pods of 57mm evidently werent enough to sink the Yankee pirates....
  9. 2 points
    Def need more than 2 weeks
  10. 2 points
    Looking cool, maybe a Ukraine version with the blocks on it? Anyway looking cool so far man
  11. 2 points
    One step by another. First i made the basics of the terrain. And this means making the Lakes by hand. The TerrainEditor cant handle this in this terrain, because the lakes have different high levels. And when the lakes are placed, i will creating forrest tiles and when this tiles are layed out, then i will create transistion tiles. And when this is done, then i will create the target areas, beginning with the airfields. So the terrain looks at the moment: You see, that Lake Huron is now on the map. The next lake will be Lake Superior.
  12. 2 points
    will you be including NAS Glenview, Midway Airport and O'Hare International? all airfields in Chicago, O'Hare and Glenview with military presence as well. really great if you add Miegs Field. now closed, it was a small field on a peninsula (almost an island though) in Lake Michigan. mostly light civil aviation, it was (barely) capable of landing a 727 though so medium cargo and fighters should be no prob
  13. 2 points
  14. 1 point
    View File (PLAYABLE Tanks) - M-84AS, T-80BV, T-90MBT What is New... There are x3 Playable tanks. M-84AS, T-80BV, T-90 MBT Tanks are originally made as Ground models (static), but now are PLAYABLE models. Tanks are equipped with x8 Shell 125MM 9K119M Refleks-M (HEAT) laser beam riding, guided anti-tank missiles. & Standard 125mm D-81K Tank Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All of this is done, because some Combatace users ask me to make Playable tanks. And i wanted to test the boundaries of Game engine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What is important to mention? - Strike fighters 2 maps are not made for typical ground Campaign because of that Tanks sometimes want to be "bumpy" when pass over terrain tile boundary layer. -Do not try to pass over watter (tank will get stuck) -Distance from starting position "Airstrip" to the (Primary Target) can't be skipped with (ALT+N) Because of Low Altitude so Player must pass everything on Foot (Tracked Wheels) ! Just do Time Compression x8 (ALT + T) and Speed up ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS ---Third Wire for making this outstanding game--- ---Combatace site--- ODZADZE (me) for making Hangar, loading image, Modified Model ini. files, and for making Ground models (static) as PLAYABLE models also for: Shell 125MM 9K119M Refleks-M (HEAT) modified .ini files Credits by other authors: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK M-84AS) M-84AS by GKABS Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni - GKABS used his 3d model as a blueprint F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-80BV) Original Google Sketchup Model by SWS Ported to SF2 format by BPAo and Fubar512 INI files by Fubar512 Textures by 331Killerbee F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-90MBT) (1)Cloostyyyk(offsite user): Original models and textures; (2)simonmiller416: port models to game, do a lots of data and texture works; F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE Play & Enjoy Submitter Inostrancevia Submitted 11/25/2024 Category Other Origin  
  15. 1 point
    You mean Gerwin's. From Mue we got other important tools, but not TFDtool. Keep up the great work!
  16. 1 point
    i loved that place, It was the default home airport for the early microsoft flight simulator games (until FS98 i think)
  17. 1 point
    Don't I know that one!!! On the MidWest USA map, EVERYTHING had to be done by hand; all the rivers, lakes and such like. I feel your pain, brother!!!
  18. 1 point
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  20. 1 point
    Some guys wanted to know something about Michigan terrain. Which areas are included and how far the project is gone today. To beginn. There is a small problem with the GOTOPO30 database, which is the basic of terrain making. As more you come to north as more "warped" is the terrain data. The north to south distances are shorter as in reality while the west to east distances are more or less correct. For instance, the Lake Michigan is around 500 km long in north south direction, while the GOTOPO30 gives it a lenght of around 300 km. I have tried to equalize the data to get the correct distances. On the first view the result was promissing, but then i found strange artefacts on the terrain heightmap, like hundrets of 50 meter high hills in the Lake areas and other strange things. Thatswhy i decided to use the data, which i got from Terrain Editor. The hightfield you see in the right part of the following screenshot. As you surely see is that the dimensions of the Big Lakes are not so, how we know it from the map. But we will have to live with it, so as it is. The left side of the screenshot shows the tiling of the map at the moment. As you see Lake Michigan is done. The rest is farmland, with one exception, at the left lower part of the Lake you see the first Citytiles, at the place were Chicago will be. The next step will be to bring Lake Huron, Lake Erie and Lake Superior on the map. The next 3 screenshot showing the Citytiles and how the looks from different altidues.
  21. 1 point
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  23. 1 point
    It is an airport in France. You can find it soon in my Battle of Britain 1960th terrain. The planes are static objects made by Jimbib. Mandatory screenshot (WIP Michigan, USA terrain)
  24. 1 point
    then why not some SABENA jets on the ramp in back mando screenie, or why is it so hard to find good pics of regular units from teh mid 80s? Desert Storm is not the end of be all of fighter markings......
  25. 1 point
  26. 1 point
  27. 1 point
    while checking (and adjusting) the wing tip lights on Yakarov's NEW Sabre Dingo, as I rolled around the bird, caught this image of the newly risen Moon. I thought it was coooooooooooool!!!
  28. 1 point
  29. 1 point
  30. 1 point
  31. 1 point
    come sail away, come sail away come sail away with me......
  32. 1 point
    London Docks after Ju-88 strike.
  33. 1 point
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  35. 1 point
    F6F-3 Hellcat VF-5 circa late 1943
  36. 1 point
    B-24 Liberator with flak damage over the Reich...1944


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