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Showing most liked content on 01/09/2025 in Posts

  1. 4 points
    Hello everyone! This week have been very interesting with tons of researching, experimenting and testing the TV filters and FX (Shader) files. What I have learned so far with this theory from observation and countless testing; SF2 Engine does not allow us to direclty mix the shaders with 3D world for TV screen via radar texture methods. (UseRadarTexture=TRUE), BUT it does allow us to use sampling to add the 'tilted / hue colors' to the TV. After testing various .FX, including FLTDTVFILTER.FX, turns out that TWCOLOR1.FX and TWCOLOR2.FX works because it uses sampling methods. However, after testing TWCOLOR2.FX, what I learend is that only one of colro can be used with taht FX due to Alpha being 1.0 by default, which mean, the last texture laoded will overwrite the first one. Fortuantely, it got fixed, by setting Alpha to 0.5, which allows me to combine any two colors that would give me various colors. For example I have various color texture (mostly JPG, except for Alpha one that have invisible color) When testing with two colors with updated TWCOLOR2.FX, used this folowing codes in .INI FILE: The result in-game (A-4E '65) I was even more curious, what happens if I add third color? The resault: I have many files to share here, so anyone can have resources, information, and files to experiment with, not only TV, also any thing else in SF2. IN the files "TW SHADER FILES.zip" it is extracted files using SF2 Extractor and the file names inside each file's header are corrected to avoid the confusion. TW SHADER FILES.zip And in the file "TW SHADER FILES - NEW", there are updated TWOCOLOR2.FX, along with new TWCOLOR3.FX and TWCOLOR4.FX, you can experiment with various texture files. TW SHADER FILES - NEW.zip In the file "TW FX FILES INFORMATION.txt", it contains summary of each shaderas. It seems too bvious for us who already are familiar with it, but it does not hurt to at least have it. I used SearchGPT to assist with me. WIthout it, it would have taken me too long time. TW FX FILES INFORMATION.txt Finally, the file "FX FILES CONTENTS.txt" have long list of Shader's codes, consdier it as 'hand book" for quick references to any shader codes. FX FILES CONTENTS.txt RIght now I am continuing to experiment with many thories I have about sampling techniques to turn TV into grayscale for early CRT TV in early cold war aircraft. Eagle114th TW FX FILES INFORMATION.txt
  2. 3 points
    it could be that this is one of the experimental camos on the F-14 like the ones below
  3. 3 points
    dont worry you two do english better than some of the folks at the local Walmart
  4. 1 point
    G'Day all, I am getting close to release for the latest updates and additions that I have made to the C-130s. Please vote on if you would like updates to the current packs and a new add on pack or a complete package. Regards Dels
  5. 1 point
    the Navy did plenty of one offs with experimental or aggressor schemes. yes i said aggressor even though its a VF-31 line bird, sometimes they'd paint one up for a known exercise plus frankly these days i'd trust the authenticity of a grainy photo over something crystal clear (and generated in DCS)...
  6. 1 point
    Thanks to all who voted, it looks like I'll be going with an all inclusive mega pack. Dels
  7. 1 point
    Sorry none of my own reference photos has that picture either, so it was probably a Photoshop job. I know they did experimental schemes, but even after a Google search nothing came up either.
  8. 1 point
    I would love to have that too! However, after days of experimenting and trying countless testings; It only ended ujp giving me black screen on TV screen. It turns out that, the most pracical thing to do is to use multi layers of textures: Main texture (gray) to 'simulate' gray scale sorta next layer CRT lines and other graphic on top of it, with transparent background (alpha) then final, the darkness adjustment, darker around corner, less dark (more transprent) toward center That is what I am doing now. However, ti does not mean I have given up finding the way to have 'true grayscale" I hope someday it can be figured out. Eagle14th
  9. 1 point
    Somewhere over Michigan, USA (WIP)
  10. 1 point
    Yes, I understand the nuance, but it is true nonetheless. It is a pleasure to communicate with former "opponents". Those days are long gone... (no politics). I am here for pure motives and interest. Many very good flight simulators (IL-2, LockON/LockON 2, Rise of Flight, DSC World) have Russian origins/Russian developers. Best wishes to all. (Maybe my English is not very good, I studied it in 89-91 at service)
  11. 1 point
    Hello Screen 10 Big Labels. Lots of grammatical errors. Full TRUE Text. Label 1. ВНИМАНИЕ! 1. ПЕРЕД СНЯТИЕМ СИДЕНЬЯ ОТСОЕДИНИ ТЯГУ ПИРОПИСТОЛЕТА, ФАЛ БЛОКИРОВКИ ФОНАРЯ С СИДЕНЬЕМ, ШЛАНГИ КПА 4 И ОТКРОЙ ЗАМОК СТОПОРЕНИЯ ПЯТЫ КСМ. 2. ВЫНУВ СИДЕНЬЕ ИЗ КАБИНЫ ЗАГЛУШИ ШТУЦЕРЫ, ОТВЕРСТИЯ В ОРК 11 И ШЛАНГАХ КРА 4 СПЕЦ. ЗАГЛУШКАМИ. 3. УСТАНАВЛИВАЯ СИДЕНЬЕ ПОДСОЕДИНИ ОРК 11, РАЗЪЕМ МП 150Д И ПРОВЕРЬ ПРАВИЛЬНОСТЬ РАСПОЛОЖЕНИЯ ШТЫРЕЙ ПОДНОЖЕК В НАПРАВЛЯЮЩИХ НА ПОЛУ КАБИНЫ. 4. УСТАНОВИВ СИДЕНЬЕ, ПРОВЕРЬ ЗАПИРАНИЕ ЗАМКА СТОПОРЕНИЯ ПЯТЫ КСМ ПО РИСКАМ НА ПОЛУ КАБИНЫ, ПОДСОЕДИНИ ШЛАНГИ КПА 4, ФАЛ БЛОКИРОВКИ ФОНАРЯ С СИДЕНЬЕМ, ТЯГУ ПИСТОЛЕТА. Label 2. ПЕРЕД СНЯТИЕМ ФОНАРЯ ОТСОЕДИНИ НА ФЮЗЕЛЯЖЕ, А ПОСЛЕ УСТАНОВКИ ФОНАРЯ ПОДСОЕДИНИ И ЗАКОНТРИ ТРОС ОГРАНИЧЕНИЯ ОТКРЫТИЯ. Label 3. ПЕРЕД СНЯТИЕМ ФОНАРЯ ОТСОЕДИНИ НА ФЮЗЕЛЯЖЕ, А ПОСЛЕ УСТАНОВКИ ПОДСОЕДИНИ ФАЛ БЛОКИРОВКИ ФОНАРЯ С СИДЕНЬЕМ. ..Best Regards.
  12. 1 point
  13. 1 point
    I had some days with not publishing much of my WIPs, but I have been busy adding details, please, if you find errors, feel free to correct me :D And at the end I may have a question for @gepard What is that lever for?
  14. 1 point
    ok, just these few more and i'll have Phantoms out my system for a bit
  15. 1 point


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