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Showing most liked content on 04/04/2025 in all areas

  1. 4 points
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    Maybe we should create the Once-a-what-if forum. (ignore the SCALP posing as a Dardo)
  4. 2 points
    26 of 33 farm tiles are done. Sometimes i simply fly around and watch the landscape.
  5. 2 points
    S! just to inform anyone interested in ww I flightsim : my redbaron3d site moved from rensg.home.xs4all.nl to https://rb3d.nl Go get the full install of the game, runs on win9x , 2000, 7, 8, 10, 11 / find the patches you want if you are into do it yourself... :) just unzip and go. fully patched, High Quality standard patch and terrains, ready for single play and/or multi player online. we are still flying a match every saturday, 4 PM EST / 10 PM CET best Rens
  6. 1 point
    I think that's part of the fun of terraforming -- using either the free camera and zoom around, or free-fly a mission. Sometimes it's amazing what we can accomplish with this old, creaky terrain engine
  7. 1 point
    Hello everyone, I am currenlty re-woorking on the accessiblity after learning about GunsightMissileAcqName= and GunsightMissileLockName= (THANK YOU Lex2Limit!). I LOVE the result because it s what allows me to experience the challenges of early AAMs, as hearing people do. For example, by using HUD_SRM< it feels off because it's like using momdenr HHUD in early 50s to 70s before HUD comes into exists. It was the only thing I figured as the solution to the accesssiblity issues. Now with the visual firing cues, by using symbols that would appear when missie is acquring and lock on target while being careful not to lock on wrong targets. It was thrilling experiences! Here is an example with F-4B and optional new accessiblity feature: this design is simliar to what was used on F-4D early LCOSS: AAM acquiring target (to simulate IRM growling visually) IRM ahving a lock (IRM growling louder) At th same time, with excellent feedback from Menrva and our fellow modders, I am re-workinog on the color hues of the HUD glass. It is true that the HUD glass used by F-4 AUP, F-4EJ, F-4E 2020, and other aircraft with HUD have sorta green / blue hue. By experimentin gwith the balance between green / blue and darkenss of the texture and alpha setting, I am able to find the best balance so far: I am in progress going through all F-4s for optional accessiblity feature upgrades while double checking the radar, optical sight, HUD, and other avoinics for any issues. I will be updating another aircraft as well before releasing the next version of SF2 - CAP. Cheers!
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    JASDF F-4EJ cockpit about 1985
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    gotcha, might need to go swimming more often. its kinda teh same dull thing everywhere i wind up going
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    Version 2

    83 downloads

    Nakajima Ki-101 'Heavenly Lion' for STRIKE FIGHTERS 2 This is a simple mod of the stock 'AI' Thirdwire Spitfire F.9C to give a flyable 'what if' Nakajima Ki-101 interceptor-fighter of the Imperial Japanese Army Air Force in mid-1945. This mod requires you to have Expansion Pack 1 so that you have the necessary Third Wire Spitfire LOD's that are, of course, not included here. BACKSTORY In February 1943 the unfortunate Pilot Office P. Lonker of No.64 squadron descended through the fog to land his brand-new Spitfire IX at the Luftwaffe airfield near Brest in the mistaken belief that it was his home base of Hornchurch. Whilst the Spitfire was no secret to the Germans this pristine example was gratefully received and sent to the Dornier factory in Altenrhein (Switzerland) where it was studied in detail with production drawings made and tooling fabricated for the proposed production of the Spitfire for the Swiss Air Force. However, during the early Spring of 1944 the decision was made to ship the drawings and tooling to the Nakajima Aircraft Company in Japan for production of the Spitfire for defence against American bombers including the B-29 then just coming into service in forward bases in China and India. Designated as the Ki-101 'Heavenly Lion' production started quickly enough but disaster struck when the Ota factory was bombed (ironically by B-29's) in December 1944 with only a handful of aircraft completed and all without engines as Aichi Atsuta had failed to deliver a single example of the licence-built Daimler-Benz DB605 engine. Miraculously, production restarted in February 1945 with the first Aichi built engines arriving in March allowing the first squadron to re-equip in May 1945. Production records indicate that only 45 Ki-101's were manufactured and there were no recorded incidents of air combat between the 'Heavenly Lion' and allied aircraft INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the SpitfireF9_IJAAF folder into your Aircraft folder. 2. From the DECALS folder drag and drop the SpitfireF9_IJAAF folder into your main Decals folder. Pilot - Almost certainly you'll have a Third Wire 'Jet Jock' flying your 'Heavenly Lion' so you'll need to swap him out for something more appropriate. N.B. Once you installed your aircraft you'll find it named Ki-101 'Heavenly Lion' in the drop-down menu. For best results you will need to manipulate your nations list to include the Imperial Japanese Army Air Force. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Extra special thanks to Kesselbrut for the Spitfire cockpit. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 21/05/2020 Version 1 - 09/04/2011


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