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Showing most liked content on 04/05/2025 in Posts

  1. 2 points
    i got it workinhg now i made the 2 grids AG and AA as a 3d part and set it in the Cockpit.ini as a light , this way i can controll when the grid is shown and when it is hidden , now everything works like it should the 2 radar screens are controlled with a HUD_MODE_INDICATOR entry in the Cockpit.ini this way the AA grid shows up as soon as you select a AA weapon ( Missile or Gun ) i still have to add the Radar Range display to the AA_PPI than i´m done now i can finish the late F-4E/F and G cockpits a Special Thank You to pvince , your mention of the tga way brought me to this idea , Thank You Very much DSCG Grid for AG AA Grid
  2. 1 point
    For the first one: You have a double "RadarTexture=", it's invalid, remove or comment the first one. For the second one: I am quite sure "RadarTexture[N]=" is not a valid entry. "RangeTexture=" is valid and can give the same if the texture is in tga. It will be superimposed to the one called by "RadarTexture=" (for SEARCH,ACQUISITION,TRACK ,BORESIGHT) or by "RadarAGTexture=" (for GROUND_MAP) in jpg.
  3. 1 point
    You could try: Option 1: [TextureData] RadarTexture=cockpit\F-4E_Radar_AA.bmp ;;RadarAATexture=cockpit\F-4E_Radar_AA.bmp invalid, ignored RadarAGTexture=cockpit\F-4E_Radar_PPI.bmp RWRTexture=cockpit\F-4E_RWR.bmp Option2: use a blank texture, without any grid, and put the grids in the tgas: RangeTexture[NN]=...
  4. 1 point
    The 25th Anniversary Edition!
  5. 1 point
    Welcome back! The new OTT expansion rocks!
  6. 1 point
    Maybe we should create the Once-a-what-if forum. (ignore the SCALP posing as a Dardo)
  7. 1 point
    Me boy a bajar del barco por un tiempo ,tengo que mudar mi PC a Windows 10 y no se que resultará de este cambio, solo espero que no me de problemas. Esto es en lo que estaba trabajando, y mi tiempo para esto ya se cuenta en minutos en lugar de horas como en otros tiempos.
  8. 1 point
  9. 1 point
    I'm only looking for Falcon 4.0 Allied Force.


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