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streakeagle

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Everything posted by streakeagle

  1. Most modern medium and long range missiles use a two-stage engine: during boost phase, a short strong burst of power is used to get up to speed, then during the sustain phase, the output of the engine is much weaker to allow the engine to burn longer to increase range. So, these ini settings allow you to try to replicate this process. The sustainer is just strong enough to try to maintain the speed of the missile while flying straight. Once the sustainer burns out, the missile is gliding unpowered. Older missiles and short range missiles tend to use a short, strong single boost phase, then coast until they run out of speed.
  2. The F2H-2 model is quite nice, too. A very accurate shape and you should be able to find updates to the ini files and skin packs on this website supporting Korean Air War 2.
  3. The DCS plane set keeps getting closer to the SFP1/WoX/SF2 series :) The Kfir is coming! Official News 2022 - Page 2 - Official Updates - ED Forums (dcs.world)
  4. I have short chats with Julhelm fairly often, he keeps me posted with screenshots of his current projects. He stays busy with 3d modeling work and has a wife and kid, so he is short on free time for CombatAce/SF2.
  5. I have all of the Razbam SFP1/WoX/SF2 aircraft payware mods. I believe they are available for purchase again on the new website. The only problems they cause are with shadows, which can only be solved by turning them off. I generally prefer the Razbam 3d models and cockpits to any others available, even some of the more recent releases. Most of the releases were for SFP1/WoX, but aside from the shadow problem, work fine with SF2. I think the F-102 was the only one specifically made for SF2. There are some files available here on CombatAce to improve/revise them. As most people still flying SF2 don't have the Razbam releases, it is easier to use any/all freeware public releases for compatibility with missions/campaigns made in recent history and given the age of the sim, it makes it questionable to spend money on such old, obsolete software. At one point Razbam intended to provide an update to fix the shadow problems for SF2, but they never followed through. I can't blame them as even TK abandoned SF2 for greener pastures.
  6. If you didn't already know, the Mirage F1 has been released for early access purchase and download. DCS: Mirage F-1 (digitalcombatsimulator.com) DCS World continues to expand its plane set in the direction of the Strike Fighters series. The early F-14A and F-4E may be released before the end of the year. The MiG-17, MiG-23MLA, F-8J, and A-7E are still somewhere over the horizon.
  7. It is hard for me to advocate buying Third Wire products from the website if TK can't be reached to resolve technical issues. He is still posting tweets on holidays, so I know he isn't completely gone. I have no idea why we hasn't responded to this problem, but it is a bad omen.
  8. $100 to rule them all :P Unless you are really strapped for cash, the cost-effectiveness of owning every single game, every single expansion pack, and every single DLC is worth the $100 if you love this series. On the flip side, the owner of the website just purchased the $100 package, but didn't get the necessary downlink email and hasn't been able to get TK to respond. So, I don't know how well the Third Wire online shop is working right now.
  9. Hopefully you get it all sorted out quickly, the all-in-one is a great deal. Makes life very easy.
  10. TK is still active. There is also a discord channel, but I never see him post there. He is also on facebook. He usually responds to people having technical difficulties, so make sure your email is throwing his replies in the junk category.
  11. The original free mod was one of the best ones available. I can't wait for it to be an official module.
  12. By the numbers written in the books, the MiG-19 had power and agility. It had guns, missiles, and a decent bubble canopy. It should have been the dominant fighter until the next generation F-15/F-16 fighters entered service. North Vietnam was given access to the MiG-17, Chinese variants of the MiG-19 (not so explosive as the early Russian production versions), and various versions of the MiG-21. They preferred the MiG-21. Why? Because the MiG-19 was harder to maintain and the versions they had didn't support missiles until after the Vietnam War ended. With a relatively low number of aircraft available, the VPAF preferred high speed hit and run tactics with missiles. The MiG-21 was the perfect fit for their preferred tactics. It was certainly faster than the MiG-19 and the later MF version was even a bit more powerful than the MiG-19. Apparently, the MiG-19 was also more challenging to maintain. The MiG-21's single engine was more reliable as well as easier to maintain. Sometimes, brochure performance data doesn't quite tell the whole story.
  13. Bump for the anniversary of May 10, 1972.
  14. I was sad to see the F-4 being replaced at MacDill by the F-16A starting in 1979. I am sad again as I watch the F-4's replacement reach its sunset.
  15. I am sorry I didn't see your question sooner. The answer surprised me: it isn't available anymore. I went to the Third Wire online store and neither Wings Over Israel or the expansion pack is for sale any more.
  16. I just flew SF2 Korea in my favorite Razbam F2H-2 Banshee. I am using the Reverb G2 with VorpX and the OpenXR driver option. The experience still amazes me: locked at 90 fps with the great SF2 Korea mod terrain and dogfighting MiG-15s. After killing the MiGs, I went sightseeing at tree top level and 300-400 kts IAS. What a great view with a sense of speed and altitude. I primarily fly DCS World at this point, but SF2 is pretty darn good with high-resolution VR pegged at max frame rate with max graphics quality settings.
  17. When I was younger, I had the patience to use hex editors to analyze exe and dll files. I was tired of putting a CDROM in to load a game and used a tool to step through the code to find where the cdrom check occurred. I used a hex editor to change the command to jump to the address used when the CDROM check was passed. I am not that determined anymore. I wait for someone else to solve my game problems or live with the issue at hand. Back then, I did scan the avionics DLLs looking for all of the possible functions in case some existed that had not been utilized. But Third Wire was very efficient, generally making the bare minimum required to support the aircraft released.
  18. Unfortunately, the technology DLLs were very specific to the aircraft they were intended to support. As Third Wire never intentionally released flyable red side aircraft with cockpits, the DLLs needed to support red side avionics don't exist. I haven't messed with the HUD dll in a long time, but I recall from playing with the MiG-23 parameters that there isn't too much you can change: either the function you need exists and works the way you need it to, or it doesn't. To the best of my knowledge, no one has tried to produce modified DLL files, which would be an interesting possibility if someone had the skills.
  19. It works very well in VR. Slaving the gun to the pilot's helmet sight is fun.
  20. I have played it in VR on my Ryzen 5800, but I have never looked at the task manager. I can't perform the same exact test because it doesn't have the Vietnam Air & Ground War installed, but I can play the same mission.
  21. I just ran SF2V Vietnam Air & Ground War mod using the stock Longest Day Part I mission at 4K with Ultimate graphics settings (mirror, shadows, the works!) using my old i5-4690K and GTX 1080 8GB. All 4 cpu cores show 100%, RAM is about 6-6.5 GB in use, gpu is at 40% usage with less than 1.9 GB VRAM in use. I am using the "FAST" mode for Vsync that allows greater than my monitor's refresh rate of 60 Hz without tearing. I am seeing an avg of 83-85 fps but the real-time indication is mainly 90 fps with a low of 67 fps and a high of 125 fps. Other than the cpu being pegged, the system is mostly idling.
  22. The limit for me is the monitor's refresh rate. My flat panel display is 60 Hz and I can hold that all day long with max quality graphics and hi-resolution mods. When I use VorpX to run SF2 in VR, I can hold 90 fps steady with my Reverb G2, which looks amazing. I was already able to do that with my older PC with a core i5 and GTX 1080 with 8 GB RAM, but I haven't bothered to check VRAM, RAM, or cpu usage at all.
  23. Flyable aircraft do not land in enemy territory. They were hit. They landed immediately. They were shot down. Presumably the only reason they made it to the ground without crashing is because of the redundancy. But most certainly, some indication such as hydraulic pressure, fuel gauge, engine temp, etc. told them it was time to land... which is far safer than any ejection.
  24. There was a time when the US weapon effectiveness was very close to historic numbers from Vietnam and Israel. Toward the end of Strike Fighters development, financial considerations drove Third Wire to focus more on making the game fun for casual players than hard core people wanting realism. Suddenly, early AIM-9s and AIM-7s behaved a lot more like later AIM-9s and AIM-120s.
  25. The Ka-52 was hit pretty bad on the left side. They surely would have flown home if they could, but shrapnel went through everything aft of the cockpit. They were probably losing a critical system when they put it down on the ground. The avionics were still energized, but that doesn't mean the control systems were working very well.
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