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Everything posted by Crusader
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JV 44, vuelo de protección de aeródromo
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hidden pylon
Crusader replied to jjlehto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This issue with stores "hanging in space" can be caused by faulty diameter values in the pods/weapon/etc data. -
new Tornado 3d model
Crusader replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Third panel is visible in this photo https://upload.wikimedia.org/wikipedia/commons/b/b6/The_Cockpit_of_a_Royal_Air_Force_Tornado_GR4_Aircraft_MOD_45152522.jpg -
SF2:I Vautour IIN Upgrade Pack
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The IIN flight manual is on avialogs, iirc... -
Pilot of the year, Im sure :D
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http://www.deutscheluftwaffe.com/instrumente/katalog 1WK/Katalogmenue/web/new site/frames2/KatalogMenue.htm Druckmesser category in the sidebar
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AI dive bombing
Crusader replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, Ive actually drawn the profile on paper to visualize it and then modified it when I made a dive-bomb profile for Mirage III/5. -
AI dive bombing
Crusader replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ive once used all the lines/values of the DiveBombAI in the LevelBombAI section to force the aircraft to Divebomb all the time Cant remember if it worked, though With entries like this [DiveBombAI] ReleaseCount=2 ReleaseInterval=0.2 AimPitchOffset=3.0 the game will use stock values for all the missing lines! -
C-130 Upgrade project
Crusader replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
C-130 cockpit by Crab02, I know that he made that one long ago. -
Gesamtgewicht t is missing, I'd say... Benzinetank - delete e The crate is looking
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D-11 = raíz de ala 2 x MG151/20, alas externas 2 x Mk108 D-13 = raíz de ala 2 x MG151/20, 1x cañón de motor MG151/20
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Can we have this F4C configuration in SF2 ?
Crusader replied to jeanba's topic in Military and General Aviation
15 x SUU-11 = the 60's Metal Storm XM18 and SUU-11/A, 6,000 rpm XM18E1 standardized as the M18 and SUU-11A/A, either 2,000 rpm or 4,000 rpm M18A1 (development of the M18E1) and SUU-11B/A either 3,000 rpm or 6,000 rpm combined rates for the max firing rate: 4,000 rpm = 60,000 rpm / 1,000 rounds per second 6,000 rpm = 90,000 rpm / 1500 rounds per second -
RAZBAM Harrier
Crusader replied to SilverDragon's topic in Digital Combat Simulator Series General Discussion
Link to get the latest version of the AV-8B Pocket Guide (supplied instead of a proper manual...) https://www.dropbox.com/s/rwxk88479v98thh/AV8BNA Pocket Guide.pdf?dl=0 -
RAZBAM Harrier
Crusader replied to SilverDragon's topic in Digital Combat Simulator Series General Discussion
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China Asset Pack (CAP)
Crusader posted a topic in Digital Combat Simulator Series General Discussion
https://www.facebook.com/dekaironworksims/posts/330639224065881 Deka Ironwork Simulations added 15 new photos. September 29 at 7:36pm · This weekend, Deka Ironwork Simulation (DIS) in collaboration with Eagle Dynamics (ED) will be delighted to introduce the China Asset Pack (CAP). This project targets at bringing the modern Chinese assets/weapons into DCS world as AI units. Currently, the following units are confirmed: Aircrafts: J-11A (AI) [Completed] JF-17 "Thunder" (AI) [WIP] Ships: 052B Destoryer DDG-168 "Guangzhou" [Completed] 052C Destoryer DDG-171 "Haikou" [Almost Completed] 054A Frigate FFG-538 "Yantai" [Completed] Weapons: YJ-83 Anti-ship Missile [Completed] YJ-62 Anti-ship Missile [WIP] 9M317 Surface to Air Missile [Completed] HQ-16 Surface to Air Missile [Completed] HHQ-9 Surface to Air Missile [Completed] PL-5EII Air to Air Missile* [Completed] PL-8 Air to Air Missile [Completed] PL-12 Air to Air Missile* [Completed] WMD Multi-function Targeting Pod* [Completed] RKL609 ECM Pod [Completed] Pylons: AKU-170 Adapter for R-77 missile on J-11A [Completed] PF-12 Adapter for PL-12 missile* [WIP] *Launch platform JF-17 might not be included in initial release. CAP will be added to DCS World free of charge. Our future goal is to add more AI units into the package, although details and dates are still uncertain. During the development, we have received help from some players as they have provided the initial 3D model of three warships. With assistance from ED, the LOD, damage model, animations and model corrections are almost finished. We have also completed ships' weapon systems. Since it's a fan package for free, and the JF-17 developement needs to be focused on later, we may slow down the progress of adding other Chinese asset as AI. But if any of you are willing to help or contribute, that would be awesome and absolutely welcomed!- 1 reply
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Info extracted from various posts on TW forum ... 10% 20% particle systems 30% 40% 50% 60% terrain 70% 80% objects 90% player cockpit and avionics
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The original setup as gun pod - it comes from the very early SF times when we had no NoJettisonTank function but had to prevent AI from jettison the refueling pod. And nobody realized that the pods also hold fuel, and not just the hose drum and hydraulics. Now...on to fly more fake tanker missions
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Tempest V flight model
Crusader replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
the 2 small objects could be checked by removing them via weapon station pylon node name or by one of the other methods
