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Everything posted by Crusader
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Battle of the Bulge terrain.......HELP!
Crusader replied to baffmeister's topic in World War II Forum
Best solution apart from editing the tod file. Ive edited only the alpha channel on my modified tga's, but... transparency doesnt work for buildings.. ugh. -
Battle of the Bulge terrain.......HELP!
Crusader replied to baffmeister's topic in World War II Forum
I join the experiments... TodFixPlease_bus+sign_poof(i hope).zip -
Super Hornet shoots down Syrian Su-22
Crusader replied to MigBuster's topic in Military and General Aviation
Lt Cdr Michael Tremel of the Strike Fighter Squadron VFA-87 ‘Golden Warriors’ http://www.savetheroyalnavy.org/up-close-with-a-us-super-carrier-and-the-pilots-fresh-from-combat-operations/ -
Its a chronicle of the Knights of the Orange Tail squadrons YKW missions By yaari, a WSO, he was shot down and rescued by helo.
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One of the most "funniest" hitboxes of a stock game id the B-52 tailgunner.. the box is about 20 or so meter behind the tail .. and the kite has problems with the engine boxes and the fuselage too, iirc. And yes, I consider the bounding box values just a point to start with hit boxes I take a look at a stock jet similar to the one I want to fix/mod and the boxes on it, to have some consistency.
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Another ongoing Mirage mod ... radar display More RPK Not just the D, the DE is in the AS.30 business too
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Compare the wing's StructuralFactor value of the two planes .. Animations are part of the lod files, cant be moved from one to another nor changed by ini edit
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Uahh... what to do... so many lights .... and NOTHING about them in the manual!!! ... shoot... or not shoot.... hmmm ....
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bounding box is simply the absolute min/max extension points of a mesh You can pick these from the lodviewer , click on the line of the mesh in the left window and STRG+C to copy then STRG+V to insert into the ini. Needs only small manual cleanup to remove brackets and put the 2nd value into place hit box is the min/max of a component or system , the bounding box values can fit (for components), for systems (fueltanks, pilot, guns, etc) they usually require "custom" min&max values to closely define the position
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Ah.. the limit entries is a SF2 thing... You can set up a campaign with the planes you want to fight against Or for quick setups, use the Dogfight tool
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No problem... This entry moves Tube01 mesh 1 meter down (Z-axis) [Move_Sight2_Z] Type=AIRSPEED_INDICATOR NodeName=Tube01 MovementType=POSITION_Z Set[01].Position=-1.0 Set[01].Value=0.0 Set[02].Position=-1.0 Set[02].Value=1.0 HUD mesh which is a child of Tube01 is counter-moved 1 meter up to put it back in the original place The mesh has a different orientation/axis, thats why Y-axis is used to move it [Move_Sight3_Z] Type=AIRSPEED_INDICATOR NodeName=HUD MovementType=POSITION_Y Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 Example is from a cockpit mod of the TMF F-5A cockpit to give it the Canadian CF-5A instrument layout (as close as possible)
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I made a cockpit mod where I had the same issue, wanted to move a mesh which happened to have sub-mesh which should stay in place. The solution was simple, I moved the mesh in question down(in the specific case) and then counter-moved the sub-mesh parts back up to the original position! For ground objects, one way to "hide" (depending on the model/lod anchor points) a part is to use the missile launcher function (with a fixed, non moving default elevation/rotation) to turn the mesh in question out of sight .... and then counter-elevate/rotate the sub-mesh with a 2nd launcher .... results may vary!!
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The devs must have had fun programing the UNI and the other French avionics specialties
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Who's having fun with the Mirage jet ? It isnt fully finished yet, afaik.
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Absolutely hi-res (64px) !!!! The orange-color marked test round ... it had to change! Updated skin in the colors of a live round. roland.zip
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It was a game-generated mission and I didn't save it. IIRC, it was Benghazi - Cairo, ~ 700 km one way. Played it completely (with time accel.) and landed with ~1800 liters fuel left. #2 was a bit lower on fuel.
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And more https://www.dvidshub.net/feature/lightattackexperiment
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Another uninvited visit to Cairo... Revealing another capability of the Mirage 5D ... Target: Western bridge ramp Firing ..................................................................................................................................... missile failed! So time for #2 to attack... And lead made a 2nd run over the tgt to capture the result Fin.
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Eastern Mediterranean (slightly modified) is an ideal Delta Mirage playground with both Libya and Egypt using the jet...and a good bunch of MiG's filling in as extras
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It is, thanks!
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Posting in the file support / announcement threads is not possible atm. Can't bump/support updated files.
