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Wrench

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Everything posted by Wrench

  1. good on you!!!
  2. They have been upgraded & migrated to our SF2 downloads section, or no longer exist. personally, i feel its a waste of time and effort on a win10 machine to install 1st gens and then try to find all the addons, when SF2 just pretty much drops in.
  3. which is why the links =I= posted are for the the 3W toolkit available HERE at CA. TK's site has been tits up for quite a while, excepting for the "sales floor" mue's is better, as it shows all the content of cat
  4. that's the only one there is. the DAT site is not dead, it just requires "special permission, members only access". Instructions are on the first page, iirc. good luck with that!
  5. it's a 7z file ... and i just checked it again, and downloaded it myself. in fact, here's the zip attached -- it's all 3 of the 3W utilities. otto: hmmm! I was sure somebody (maybe fubar) had written a tut on it. 3rdWireTools-april-2012.7z
  6. I'd first start off here, mind you not everything is in the SF2 Knowledge Base, https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ so you might want to give the SF1 KB a once over as well (just for grins). many things in there are still applicable https://combatace.com/forums/forum/99-thirdwire-strike-fighters-knowledge-base/ then download and install this: mue's extractor is better than the stock 3W one. you might need to fiddle with it a bit, to learn how it works. You'll only be needing to use the extractor function. IIRC, there's a read me. If not you can always get the 3rd Wire one. you shouldn't need to worry about the gun and weapons editor -- they really don't do much in a drag and drop folderized SF2 give those a shot yakarov's helos are worth the work
  7. so, extracting the soundlist.ini from the flightdata cat, placing it in the /Flight folder (make one if you need one), and adding the sound statements is too much work??? well, do what you think is best
  8. things like that don't need high poly counts,
  9. add low-intellegence AI statement to the data ini???? (they should already have AI statement, ie: dogfight) backup the data ini, and replace the AI Data with this: [AIData] TakeOffRotationAngle=10.0 MaxPitchCombat=35.0 MaxPitchForAltitude=13.0 MinAIQuality=Green MaxAIQuality=Veteran [DogfightGreen] MaxCannonRange=800 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 [DogfightNovice] LookoutAngle=270 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 MaxCannonRange=1000 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 [DogfightVeteran] LookoutAngle=270 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 MaxCannonRange=800 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 pretty much all you can, or limit it to GREEN for MAXAI. The NKs weren't very well trained in the beginning
  10. Wrench

    Top Gun 2020

    there's another one I saw on FB with the "flying weenie", someone was asking Mav why he's never been promoted ... cut to sky penis!! LOL!!
  11. it's a simple matter to rename that item to something else, and NOT use it as a runway -- it's just a simple flat piece of concrete. How do you thing I added all the parking spaces and other things on the Forest Bowl and (Modern) Hawaii map?? Use them NOT as a runway!!
  12. going along with that, you can replace objects and they won't wander (for a displaces -non n/s runway). For instance, you want to replace those crappy stock hangers with Stary's. Obviously, you add them to the _types, and then just replace the (named object) with the new one. CAVEAT: Stary's hangars orientation is 180 degs from the stock ones; so if it's supposed to face west, change the facing to east (from 270 to 90).
  13. the one thing I could never get right for ZG & KGs. I used to have a chart that stated "what went with who", but lost the damn thing, and can't find the site I got from (and not even in any of my ww2 LW books either!!)
  14. what direction (heading) is the runway???? Airfields MUST be in a north/south orientation when adding objects. THEN, you can rotate it to the proper heading. Trust me on this!!! meaning: if runway heading is 270, in the targets ini, move back to 0 (north). Add objects and such. (and I would also test in-game to make sure they're there) Then, rotate the runway heading BACK to 270. Doing this "drags" all the objects all with the runway, keeping their positions & offsets correct.
  15. nice stuff any chances of finishing off the A3 Skywarrior series?
  16. LOVE IT!!!!
  17. one of the best game show hosts, a staple of nightly TV in THIS house forever!! (i'm old enough to even remember Art Flemming as host ages ago...) S! Mr. Trebek!!
  18. their archive is still available??????????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!?????????????????????
  19. i've been advocating to bring back the monarchy for some time, but nobody's listening...
  20. rule of thumb for SF2 series games: if the folder does not exist, CREATE one. (covered in the Knowledge Base, most likely, under "What Is the Mods Folder")
  21. just think of each exe as it's own game, BUT with everything available from all others. Each mods folder is a seprete game sort of. But because each exe (SF2, SF2NA, SF2JoeMamma, etc) has access to the same core files each and every mods folder will have the totality of all within itself. Now, if one wishes to pare it down; say removing USAF, USN and RAF/FAA aircraft from SF2I so they don't bother you when flying Arab Isreali wars, you can simply delete those aircraft folder. Just like we do for the various WW2 mods folders. However ... the odds of unwanted visitors are lessened by the aircraft user list and the terrains' linted nation list (only allowed nations are ....) As to the merging question: it's automatic. You can't do anything about it. All 5 games (7 with the expansion packs) are merged as soon as you run the install exe.
  22. definately remember Special Bulletin -- saw it's original TV broadcast. I know i've seen Looking Glass, but can't remember when!! russ: why I'm praying for a 20 km asteroid .... it'd be quicker and cleaner
  23. ok, where did the YB-40s come from??? ---------- required screenshot -- Pelican's roosting
  24. Don't forget "By Dawns Early Light"
  25. can't be done; you only remove nodes for the main aircraft lod, nothing else. Sorry. And I won't scold you for that :) (but really, I'd just use the stock F100 seat. that's what it was built for)
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