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Everything posted by Wrench
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And I guess we'll never know, will, we?
- 139 replies
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- 3
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- fundrazr
- strike fighters 2
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Black Sea Crisis Campaign
Wrench replied to FETCH2015's topic in Mission & Campaign Building Discussion
I'd bet real money one of the inis that got installed has been edited to REMOVE enemy icons from the in-flight map. You're going to have to go through them one by one, starting with the Options.ini, and run it down. -
Eric, since you're back, I've pinned this thread. (it's nice to have you back, brudda!)
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I moved the post down here, mostly so I could find it again (and not have it get buried in The Pub), and follow those links! thanks bro!!
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Thanks! Still have to figure out the keymapping ... so used to XvT/XWA!!
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Cool!!! I've never played it, and at that price! I'm going for it!!
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that folder holds experimental river tiles, that have brown water instead of the stock 3W green. Which isn't quite right (information from friends, family that have been there - one older brother of my best friend growing up was in PBRs)
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I'll be thinking positive thoughts for you, Ant. And maybe sending a few requests to The Big Boss. I hope and pray all gets better soon, brother!!
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The terrain mods go in the MODS folder, not the core files install ... I don't suppose there was anything said about that in the read me?? You never, never EVER touch the core install and the folders & files therein. This is all covered in the Knowledge Base, in "What is the Mods Folder" thread. Seriously, how hard can it be??
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never had ANY problems adjusting pilot hit boxes. Weapons? Why would that even be necessary?
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EricJ: there's a newer version of The Range available, now with water features! (lol!) Just so you know ========== Required Screenshot: RVAH-5, inbound
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Damn, I hope things are ok Ant!! I was in and out most of last for an -attempted- kidney stone removal (13.1mm - I can provide pictures if anyone wants to see it) that they couldn't get. Back and forth to the ER several times as the "outlet tube" had swollen shut or got blocked. Had to be catheteriezed and wore a bag and tube for several days. Not an experience I would wish on anyone. Especially the insertion and removal. And they still need to go back in at some time to get the f*cking stone!! ===== The other thing I was remembering about airfields, is even with crossing runway, the game only allows for 1 active. So the others are just eye candy. But putting dispersals around them is a good idea Torno seems to be showing us Kamhauber (sp?) towers
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yes, as has been said thousands of times before, SF1 is deader than the dinosaurs. move on
- 139 replies
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Don't forget the Star Trek mod FastCargo did for 1stGens. (based loosely off "Tommorrow is Yesturday". I had to build him a MidWest map centered on Omaha for that one. Should still be in the d/l section someplace. IIRC, FC's Super Secret Mission or something...
- 9 replies
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- 5th generation
- airforce
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There's no need for a mod manager, as trotski just said, you simply create a new mods folder via an exe copy/rename. Couldn't be easier.
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Moved to the proper Forum. Why it was originally posted in the Sci-Fi/What If is beyond me. In the future, TRY and pay attention as to which forum you post in. ========================================================= You wouldn't have white tracers, espeically on Russian aircraft. They have always used green. More than likely, you've installed something improperly. I would delete EVERYTHING, to make sure you're "clean". Then, MAKE SURE YOU READ THE ENCLOSED READ ME FOR THE MOD, IN CASE YOU MISSED A STEP OR REQUIRE SOMETHING EXTRA, AND START OVER. That's just my advice
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when we get 'round to it. Baff was working on a updated FM, some months ago, but Real Life (tm) intervened. Be paitent
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View File SF2 VF-114 F-4B (65) Phantom Skin/Decal Pack by Mytai SF2 VF-114 F-4B (65) Phantom Skin/Decal Pack by Mytai 9/4/2019 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Can be used in any install that has access to the F-4B_65 which is stock in all merged installs, excepting SF2:I (well, actually it's probably there as well!). This a new build of Mytai01's 1stGen skin for VF-114 Aardvarks durning 1965/66 Southeast Asia cruise about USS Kittyhawk as part of CVW-11 (tail code NH). This is within the time frame of the camo experiments the USN was conduction, as many of the aircraft aboard were using this 2-tone green camo. Records seem to indicate VF-114 did not. The aircraft remains in the standard Gull Gray/White scheme. With this skin set, you should have all the strike/fighter/attack aircraft of CVW-11 for this cruise. The skin is in jpg format, 2048x, from Sundowner's templates. Mytai's original decal have been 'refershed' to remove any oddites or edge 'ghosting'. Decal randomization is TRUE. Also included, within the skin folder, are all of Mytai's original research material that came with the 1stGen Package. This includes photos and other text files. Also included are slightly modified data and loadout ini that correct a few little faults. Wingfold and canopy are now manually activated, using the Standard Animations Keystrokes (tm); shift/9 for wings, shift/0 (zero) for canopy. Lighting has been tweeked so the wing lights follow the wing when folding/unfolding. A landing light and the 3 approach lights have also been added (see "Notes" for more details). When in-game, on the Loadout Screen, on the skin selection dropdown you'll see: VF-114 Aardvarks 65 (Mytai) As the Aardvarks are a unit listed in the stock squadron list ini, decals are set to make the displayed name active. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... New Version Uploaded 10/2/2019: Fixed typo in decals ini Submitter Wrench Submitted 09/15/2019 Category F-4
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Version 1.0.0
143 downloads
SF2 VF-114 F-4B (65) Phantom Skin/Decal Pack by Mytai 9/4/2019 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Can be used in any install that has access to the F-4B_65 which is stock in all merged installs, excepting SF2:I (well, actually it's probably there as well!). This a new build of Mytai01's 1stGen skin for VF-114 Aardvarks durning 1965/66 Southeast Asia cruise about USS Kittyhawk as part of CVW-11 (tail code NH). This is within the time frame of the camo experiments the USN was conduction, as many of the aircraft aboard were using this 2-tone green camo. Records seem to indicate VF-114 did not. The aircraft remains in the standard Gull Gray/White scheme. With this skin set, you should have all the strike/fighter/attack aircraft of CVW-11 for this cruise. The skin is in jpg format, 2048x, from Sundowner's templates. Mytai's original decal have been 'refershed' to remove any oddites or edge 'ghosting'. Decal randomization is TRUE. Also included, within the skin folder, are all of Mytai's original research material that came with the 1stGen Package. This includes photos and other text files. Also included are slightly modified data and loadout ini that correct a few little faults. Wingfold and canopy are now manually activated, using the Standard Animations Keystrokes (tm); shift/9 for wings, shift/0 (zero) for canopy. Lighting has been tweeked so the wing lights follow the wing when folding/unfolding. A landing light and the 3 approach lights have also been added (see "Notes" for more details). When in-game, on the Loadout Screen, on the skin selection dropdown you'll see: VF-114 Aardvarks 65 (Mytai) As the Aardvarks are a unit listed in the stock squadron list ini, decals are set to make the displayed name active. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... New Version Uploaded 10/2/2019: Fixed typo in decals ini -
loss of personal control of the product. nuff said
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That "issue" was introduced in one of the patches, iirc, before NA was released. That and the 'no longer can expand the border' from the 80km Wall to further out. Fucked up a LOT of terrains. I haven't played the CBI map in quite a while or the (really old and messed up) Himalya terrain, but I do remember cloud issues with them as well around the high mountains, post patch.
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the flak towers are on the EAW Euro WW2 terrian. As you all know, -I- should know. Truth be told, there are NO stock runways that come very close to any of the WW2 fields. Some of the larger bomber bases DID use something like the Runway4, but with differing buildings (like lots of Q-huts) Like Niels and Baff said, building airfields is a fucking nightmare (and I did most of my work waaaaaaaaaaaaaaaaaaaaaaaaaaay before Mue's TAE). === the easiest and simplest way is a simple copy/paste of the old airfield target area with the new target area statements. MAKE DOUBLE DAMN SURE YOU BACKUP UP THE TARGETS INI BEFORE MESSING WITH IT!! And that the tiling supports the "clear tile" airfield zones.
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Well, at least the Vulcan is here...
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stary hasn't worked in the community for quite some time ... so, not likely to happen. Also, if you'll notice, the thread is from 2013?? So... there you go
