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Wrench

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Everything posted by Wrench

  1. "off map basing" perhaps??
  2. ok, just to let anyone that's interestesed know that I've been reworking this a bit more since the last post. with accurate charts in my possession, I can start moving and adding items (villages, radar facitlties, etc) to more "real life" locations. Also added the permanent pack above the Arctic circle. What is really needed, and I have no desire to do, is create all new tiles of "tundra" for many of the regions. For now, it remain locked in (semi) eternal winter. My charts show the full, maximum extent of the pack in both winter and "summer". but, it'll be what it'll be. no time frame for re-release as the right eye has taken a turn for the worse (rapidly building cataract). it'll be out when it's out as "version 3"
  3. check the alpha channel it may be "defective", or not saved correctly
  4. Wrench

    Going Rogue

    oh, yeah.....looking forward to THIS one!!!
  5. Outstanding!!!
  6. that would be them.
  7. real French ones are already availalbe
  8. why would having one even be necessary? To cart around James May? All my records show them as post-war mods; haven't turned up anything of them being used "in service" during the war
  9. july 2013 (the final patch) works just fine
  10. to say nothing of YOUR helicopters, yakarov!!!!
  11. one would need a 3d modeler to build said item(s). as to making 3 tiles, how fucking hard can that be?? (ok, 4 with the needed 3way -still to be done) in truth, reworking this terrain is the best idea, it's just too barren and lifeless. But in 2004, it was one of the very few availalbe
  12. is this in the in-game terrain folder, or the terrain editor's Verdun folder, or both?? If the game one is gone, there is a (slight) possibility they still exist within your terrain editor. Hopefully, you were using the 3W TE, and not any of the other tools, that don't save backups I've absou-frakking-lutely KNOW what that feels like, if any does, it's me!!
  13. I'm looking at them now, just need the 3 tiles (however, I've found some other issues with the terrain that needs fixing, and redoing that as well) The unfortunate fact of the matter is, several thousand of the sea2ice50 need to laid down, and possibly one 3-way tile (sea, snowfield, iceberg (goldberg?) at the lower right edge of "border" I never really liked the "drift ice" on this map ... but what can you do?? Cancun, huh??? Don't go near the cenotes -- they lead to the underwater bases!!!
  14. Quite simple. Neither Major Lee (original creator of the terrain) nor myself made "sea to iceberg" transition tiles Remember, too, the original terrain is over 11 year old and the aliens you're looking for are in Antarctica; the SGC know all about the abandoned Ancient's base
  15. well, duh! it's made for post-war, 1950s Fleet Air Arm useage you'll also notice, i said "based off of" . Oddly enough, the lod, and skin maps are all called "me1110".
  16. sure did know about them. one of my friends from school, his father served in the 442nd.
  17. what do you think this one is based off of?? http://combatace.com/files/file/16136-supermarine-rapier-f1/
  18. indeed. would have been smarter to use the AD-4N, as that's what is was designed for
  19. and then what? they still wouldn't read it, and read, still "not get it" when explained
  20. how many times, in how many ways, do we have to say to ONLY way to get the lod for Capun's SR-71 is through them? Go through the whole thing in signing up for their downloads. and don't us all caps -- that shouting, and considered quite rude...
  21. the main thing lacking are mission-specific briefing texts (like in the Janes ATF/USNF/FA series), so it's impossilbe to "carry the plot line" within the game. Externally, yes; sepreate text or pdfs for each mission sitting somewhere's else. that thing has been lacking since the release of the original games, and would have pushed this series into a wonderfull place for story telling
  22. interestering! never knew that, with respect to the water. if you notice, i did say "for any tiles NOT water related", meaning the regular bmp tiles, not the water or land/water tgas in truth, more than likely the wrong tga or 3d object for the trees
  23. hang tough, brother! all will be will!
  24. View File SF2 WW2 F8F-1 Bearcat (PTO) SF2 WW2 F8F-1 Bearcat 7/22/2016 "A Somewhat What If aircraft for WW2 PTO '46" ***Note: Due to massive changes in the skins, decals, and inis, if you have created a WW2 Version of the Bearcat, you ARE advised to move, remove, rename or otherwise hide it from the Game Engine. THIS mod will cause conflicts, due to aforementioned changes, with many of the original parts.*** This full aircraft package includes mods to Geo's F8F Bearcat, (re)creating the original 600-odd F8F-1 versions as deployed from August, 1945, just as the War ended. I've made the assumption, for PTO '46 users, that the A-Bombs, for whatever reason, were not used and the aircraft entered full squadron service for Operations Olympic and Coronet. See the 'Changes' section in the "Notes" below. The package includes 2 skin & decal sets: VF-19 (USS Langley, CVL-27) as seen in 8/45, enroute to the War Zone, as the war ended) VF-3 (USS Coral Sea, if the CVB class carriers had entered the war in the later parts of 1945) With the exception of the nation marking, which remain painted on, all other markings are decals. Decal randomization is TRUE. Many are by Geo from the original release. Other (modex) are by me. The ship code letters ARE correct for the late 45 thru late 46 time frame. The skins have been partly repained to remove the incorrect "G" system marking used on the orignal VF-19 skin. Skins remain in bmp format. As they carry no markings, this will allow other skinners the freedom to create other carrier air group codes, although new modex numbers will probably be required as well. The hangar screen is an SF2 version of my 1st Gen "Box Art" one. All weapons (drop tanks), sounds and a pilot figure are included. Other weapons used (rocket, bombs, etc) use those you should already have in the WW2 Weapons Pack. The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is =NOT= active, as it never was when originally released in 2006. The aircraft is NOT exported, having only the single user, the US Navy. The aircraft has been given a Service Start Date of of July, 1945. The data ini contains a new (if somewhat experimental FM, but MUCH closer to stated performances). It may require further fine tuning by experts; to that end I've included the USN BuAer's "Standard Performance" chart PDF within the main aircraft folder. This is for those remaining FM gurus to use, if they wish, to further refine the FM. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. PLEASE read it before installing, ok? As always, read the "Notes" section for notes and other ramblings Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/27/2016 Category F4F / F6F / F7F / F8F
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  25. 351 downloads

    SF2 WW2 F8F-1 Bearcat 7/22/2016 "A Somewhat What If aircraft for WW2 PTO '46" ***Note: Due to massive changes in the skins, decals, and inis, if you have created a WW2 Version of the Bearcat, you ARE advised to move, remove, rename or otherwise hide it from the Game Engine. THIS mod will cause conflicts, due to aforementioned changes, with many of the original parts.*** This full aircraft package includes mods to Geo's F8F Bearcat, (re)creating the original 600-odd F8F-1 versions as deployed from August, 1945, just as the War ended. I've made the assumption, for PTO '46 users, that the A-Bombs, for whatever reason, were not used and the aircraft entered full squadron service for Operations Olympic and Coronet. See the 'Changes' section in the "Notes" below. The package includes 2 skin & decal sets: VF-19 (USS Langley, CVL-27) as seen in 8/45, enroute to the War Zone, as the war ended) VF-3 (USS Coral Sea, if the CVB class carriers had entered the war in the later parts of 1945) With the exception of the nation marking, which remain painted on, all other markings are decals. Decal randomization is TRUE. Many are by Geo from the original release. Other (modex) are by me. The ship code letters ARE correct for the late 45 thru late 46 time frame. The skins have been partly repained to remove the incorrect "G" system marking used on the orignal VF-19 skin. Skins remain in bmp format. As they carry no markings, this will allow other skinners the freedom to create other carrier air group codes, although new modex numbers will probably be required as well. The hangar screen is an SF2 version of my 1st Gen "Box Art" one. All weapons (drop tanks), sounds and a pilot figure are included. Other weapons used (rocket, bombs, etc) use those you should already have in the WW2 Weapons Pack. The canopy opens with the standard keystroke, Shift/0 (zero). Wingfold is =NOT= active, as it never was when originally released in 2006. The aircraft is NOT exported, having only the single user, the US Navy. The aircraft has been given a Service Start Date of of July, 1945. The data ini contains a new (if somewhat experimental FM, but MUCH closer to stated performances). It may require further fine tuning by experts; to that end I've included the USN BuAer's "Standard Performance" chart PDF within the main aircraft folder. This is for those remaining FM gurus to use, if they wish, to further refine the FM. As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. PLEASE read it before installing, ok? As always, read the "Notes" section for notes and other ramblings Happy Landings! Wrench Kevin Stein
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